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  • Virtual Console Monday: Super Turrican stands alone

    by 
    Kyle Orland
    Kyle Orland
    03.03.2008

    Keeping expectations in check is the key to having a wholly satisfying life, so we probably shouldn't have grown accustomed to the three-game cornucopia that once characterized Nintendo's weekly Virtual Console release schedule. Now that the standard has dropped to two-per-week and, occasionally (as today), one solitary game, we can't help but pine for the old days a bit. But it's our fault, really, for getting our nostalgia-fueled hopes up in the first place. This week's sole release is barely worth a bulleted list, but we'll use one anyway to describe: Super Turrican (Super NES, 1 player 800 Wii Shop Points) - Developed by Factor 5 (of Rogue Squadron fame), the 1993 side-scrolling, run-and-gun sequel to 1990's Turrican has a decidedly old-school, Contra vibe to it. Those who want to get a feel for the gameplay without shelling out the Wii Shop Points should check out Hurrican, a more-than-satisfactory freeware clone.

  • Majesco brings indie game TUMIKI Fighters to UK Wii as 'Blast Works'

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    06.27.2007

    It's been an indie day for Nintendo: first the announcement of the WiiWare developing platform, and now comes news that Majesco is officially bringing unique indie shoot-em-up TUMIKI Fighters to the Nintendo Wii in Europe, under the sadly generic name Blast Works: Build, Fuse & Destroy.The original TUMIKI Fighters, created by Kenta Cho, is a Katamari-esque freeware shooter on the PC, where the polygons of exploded enemy ships can be "stuck" to the player's ship for increased firepower and greater points. According to Majesco's press release, Blast Works will retain the gameplay and "retro" aesthetic of the original, and will include a new ship editor, level editor, and a two-player cooperative mode. No word yet on a US release, but Majesco states that Europe will be building, fusing, and destroying sometime this fall.[Via Wii Fanboy]

  • Joystiq impressions: Omega Five (XBLA)

    by 
    Zack Stern
    Zack Stern
    06.15.2007

    As recently leaked, Omega Five is Hudson's next XBLA game to ship after July's Bomberman Live. At a blogger event today, Hudson briefly showed this chaotic Natsume-developed title, and I got a chance to helm a floating ninja-like character in this side-scrolling shoot-'em-up world.What?Yes. Not the first shooter to star human characters, Omega Five sure has a lot of "strange" going for it. But that could be a good thing.%Gallery-3982%

  • Today's best crossover video: Fighters and shoot-'em-ups

    by 
    Zack Stern
    Zack Stern
    05.29.2007

    Our latest trip down the internet's (You) Tubes leaves us basking in the mash-up glory of JudgeSpear. This videomaker's page showcases dozens of game crossovers, with characters from different titles fighting, and even non-gaming characters get inserted into the action. While a little long, we especially like one of the shoot-'em-up crossovers, where a spaceship is piloted through several fighting games and even a GameBoy version of Super Mario Bros.If you're still not convinced, let this sway you: Mike Tyson makes an appearance near the end. Watch the video after the break.

  • BulletGBA shoots us in the face

    by 
    Eric Caoili
    Eric Caoili
    05.28.2007

    With the World's Greatest Shmup Player Tournament coming up, now is the perfect time to try out Takayama Fumihiko's recently updated BulletGBA. The homebrew shoot 'em up simulator has over 300 bullet patterns picked out from genre favorites that you can test your dodging skills against. BulletGBA's 5.0 release adds some new "stages," a remodeled shooting mode, and music tracks from the chiptune champions, Nullsleep. We've got a video of us attempting to last longer than a few seconds with one of the bullet hell patterns, so jump past the post break for a good laugh.

  • Karous blasts onto the Wii

    by 
    James Konik
    James Konik
    05.17.2007

    Old school gamers rejoice; vertical shoot-em-up Karous is headed for the Wii. Karous was released a couple of months ago on the Dreamcast and currently stands as the last game released on the system.We've already talked about how many classic shooters are available on the Virtual Console, so it's nice to see a new release joining the party.The cel-shaded shooter is hardly a genre classic, but does add something a little different to the Wii's library. Who knows, if sales figures are good, a few other shmups might find their way over. Radiant Silvergun on Wii, anybody? Now we're dreaming ...There's no release date yet, nor any confirmation of a U.S. release. Keep your itchy trigger fingers crossed.

  • Ordyne blasts onto VC this Monday

    by 
    James Konik
    James Konik
    05.03.2007

    Monday sees the release of Ordyne onto the Virtual Console in North America. The side scrolling shooter is one of a whole bunch of Hudson titles coming to the VC in May. Based on Namco's 1988 original, the game casts you as genius scientist Yuichiro Tomari on a quest to rescue your fiancee from the evil Dr. Kubota. Ordyne will go for a wallet friendly 600 Wii points, like other TurboGrafx 16 titles. Of course, we'll give you our thoughts on Monday, as with all Virtual Console releases, in our weekly feature VC Monday Madness.[via Video Game Generation]

  • Japanese homebrew shmups deciphered

    by 
    John Bardinelli
    John Bardinelli
    03.06.2007

    Japanese homebrew shooters, or doujin shmups, form a subculture of developers and dedicated players in the indie gaming scene. It's a massively confusing (but not-so-multiplayer) world of strange games, websites with squiggly characters, and obscure names that have become the subject of fanboy worship. If you've played Warning Forever, Clean Asia, or even Cave Story creator Pixel's new project Guxt (a work-in-progress demo) you're off to a good start. The Independent Gaming Source has published a quick guide to the world of doujin shmups. Everything is divided into digestible bits of information that actually makes sense to the doujin n00b. And once you know who Kenta Cho is and why you should put him in your will, an entire universe of free indie shooters is at your disposal.

  • Christmas sees first VC price increase

    by 
    Kyle Orland
    Kyle Orland
    12.25.2006

    Wii owners waking up this Christmas morning expecting to download some classic space 'shmup goodness might be a little surprised at what they have to pay to get it. R-Type, released today on the Wii's virtual console, is the first TurboGrafx-16 game to be available for 800 VC points instead of the normal 600.This didn't come as a total surprise: Nintendo casually mentioned last month that virtual console games merely "start at" the now-standard point levels (NES: 500, TG16: 600, SNES/Genesis:800, N64:1000). They also mentioned the R-Type price specifically in a press release last week, but our eyes glazed over and we misreported it at 600 points. Silly us... we thought the price used in six other TurboGrafx-16 games so far would carry over to the seventh.While R-Type is a bit more popular than a similar game like Super Star Soldier, we can't help but wonder why Nintendo chose this game to break out the first price hike. While a 200 point increase isn't too outrageous, we can only hope this does not represent the start of a trend in ever-increasing virtual console prices.