Sicco-Thermaplugg

Latest

  • Know Your Lore: Gnomes, the inheritors of the future

    by 
    Matthew Rossi
    Matthew Rossi
    04.23.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The gnomes are one of two people of modern Azeroth who can lay claim to being the most intelligent, most adept with technology, most innovative of the mortal races. Unlike their goblin rivals, however, the gnomes are not materialists in the sense of always seeking a means to profit - their mindset is far more exploratory. A goblin looks at a situation and bends her mind to determine how best to exploit it, while a gnome seeks to learn how it works. And in a way, the gnome is far more dangerous, because they're never satisfied. Consider this - the gnomes invented a weapon so destructive it rendered their own city unlivable for years. Even today, Gnomeregan isn't fully recovered. This radiation bomb (the work of Sicco Thermaplugg, the ambitious madman who once ruled Gnomeregan in its fallen state after Gelbin Mekkatorque led those gnomes he could out of the city) is proof positive of just how terrifying gnomish ingenuity can really be. Unlike the mana bomb Garrosh Hellscream used on Theramore, the radiation bomb doesn't destroy building - it kills without ruining structures. Furthermore, the mana bomb was a discovery, created by blood elves serving Kael'thas Sunstrider who had the chance to study naaru technology in Tempest Keep, but the radiation bomb was entirely a gnomish invention. From their origins as a titan created construct race, the gnomes have persevered through to the modern day as a clever, resourceful, inventive people. But Sicco Thermaplugg also shows that gnomes can be treacherous, deceitful, arrogant and even contemptuous of others. Now, following the Siege of Orgrimmar, is there any limit to what the gnomes can achieve?

  • What If: Cult of the Mechanical

    by 
    Matthew Rossi
    Matthew Rossi
    08.15.2013

    You guys remember the What If game, right, where Anne Stickney and I go back and forth on concocting a scenario for an expansion built around specific lore figures? Last time, Anne gave us Garona Halforcen, and ended up lobbing me Gelbin Mekkatorque. On the surface, Gelbin Mekkatorque is perhaps the most absurd choice for an expansion-defining villain yet. People like Velen, Shandris Feathermoon, or Alexstrasza may be unlikely, but they're at least active. Gelbin hasn't taken any significant action since the abortive reclamation of Gnomeregan. It's easy to forget just how astonishingly brilliant Gelbin actually is. This is the mind that invented the mechanostrider, that designed the Deeprun Tram, that built the first prototype of the now-infamous Dwarven Siege Engine. Yet, despite his intelligence and the love the gnomes bear him (for his is an elected position, and the fact that Gelbin has held it despite his people's exile from their home city is evidence of their regard for him) Gelbin suffers greatly from his failures. His failure to protect Gnomeregan from the troggs, his failure to understand what his friend Sicco Thermaplugg was really up to and thus prevent the loss of his people's great city, and his failure to reclaim the city from Thermaplug over the past years since the Third War have all weighed heavily upon him. Let us look now upon the slow transformation of gnomish society and consider that it might be too slow for the gnome who invented the fastest tram in the world.

  • Know Your Lore: Current Alliance politics -- the gnomes

    by 
    Anne Stickney
    Anne Stickney
    05.22.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains small spoilers for Wrath of the Lich King. Players who are still playing through the expansion and wish to avoid spoilers may want to avoid this post. In addition, theories behind the new Cataclysm race/class combinations will be discussed. Last time on Alliance politics we looked at the night elves, who have had arguably the largest impact on Azeroth of any race currently living, and a lengthy history, as their current leader has been in power for approximately 10,000 years. The night elves have an extensive amount of history to back up their current political stance, but today we're going to look at a race that doesn't really have a lot of history to speak of (or at least they didn't until the launch of Wrath of the Lich King): the gnomes. The gnomish race has been relatively low profile in World of Warcraft and in the Alliance in general. Friendly to everyone, regardless of faction, the gnomes are quite happy to teach engineering to anyone who will listen. They generally avoid conflict where they can and honestly the main reason they joined the Alliance wasn't due to their beliefs or any strong feelings, it was due to circumstances at the time. Let's take a quick look at the background of the gnomes and how the events in Wrath could potentially affect future political entanglements.

  • All the World's a Stage: So you want to be a gnome

    by 
    David Bowers
    David Bowers
    09.14.2008

    This installment of All the World's a Stage is the fifth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Gnomes are probably the easiest race to roleplay in World of Warcraft. They have a strong (and mostly accurate) stereotype that people just get instantly, and there's a childlike "blank-slate" quality about them that means that they don't have to have complicated backstories. In fact, you could define the gnomes as a race without a history to speak of. They are so very curious and inquisitive that they ask questions about everything, that they try to unravel any mysteries they encounter, and consider their personal life stories to be of little account. They've written tomes upon tomes on the inner workings of multi-polar data transfer relays and eletro-magnified parallel power circuits, but it never really occurred to them that they should write down the history of their species. They are a people always looking into the future, and whatever passes beyond the infinitely precious present becomes lost to them in the unseen reaches of the past -- out of sight, out of mind. That's not to say they have no memory -- they make use of their superb memories in carefully constructing their world-renown masterpieces of technological craftsmanship! Rather, it would be better to say that their minds only serve up memories relevant to the inquiry at hand. So if the orcs paved through azeroth a while back and destroyed everything in their path, well that was bad and all but it was a long time ago and who wants to hold a grudge? If the monstrous troggs came from the bowels of the earth and destroyed their cherished technological city of Gnomeregan... well, they'd love to get it back, but it's no reason to be unkind or uncheerful!