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Inkle's Sorcery! 2 for iPhone and iPad (US$4.99, universal) is a fantastic take on Steve Jackson's (not that Steve Jackson) adventure gamebook series of the same name. Despite a cumbersome, yet necessary spell-casting mechanic, Sorcery! 2 retains the fun of an old-school adventure book and feels at...

January 28th 2014 at 1:30pm 0 Comments
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The second installment of Sorcery!, the choose-your-own-adventure collaboration between developer Inkle and Fighting Fantasy co-creator Steve Jackson, will continue its battle-savvy story on the App Store this November. The game's introduction has also been granted an update in preparation for the...

October 20th 2013 at 10:30pm 0 Comments
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Steve Jackson's Sorcery! is an old series back from the early 1980s where you "played" through a sort of Choose Your Own Adventure-style story, except that instead of just flipping pages, you actually cast spells, fight in combat and do other fantasy-based activities. These books were reprinted...

April 15th 2013 at 8:00pm 0 Comments
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There are so many games out there we couldn't possibly review them all. Welcome to Snapshot, where we highlight games that might fall outside our usual coverage but are still something we think you should know about. Today: Sorcery for PS3. Having been announced along with the PlayStation Move in 2...

May 23rd 2012 at 5:30pm 0 Comments
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Sorcery arrives on PSN today, allowing players to turn their PlayStation Moves into magic wands that only work within their televisions. It's joined by Doctor Who: The Eternity Clock, about a man who wields a sonic screwdriver, which is basically a magic wand powered by pseudoscience, and Super Str...

May 22nd 2012 at 5:57pm 0 Comments
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Pre-orders are nothing new in the realm of video gaming -- they're the requisite hype before the release day-storm. On the digital download front, however, that anticipatory frenzy hasn't gotten much major industry support, until now. Sony, purveyor of all things PlayStation, has just tossed a bone...

May 18th 2012 at 12:47am 0 Comments
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Who has time to accumulate cash then wait for a game to launch before actually paying for it? In this work-a-day world, we need to prepare for such things; we need lead time. And if you're of a similar mind, it may please you to know that Sorcery will be the first game to kick off a new pre-purchas...

May 18th 2012 at 12:00am 0 Comments
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All right, fine – we're sorry for the pun in the headline. This inaugural developer diary from Sorcery conjurers The Workshop and SCEA covers the game's extensive Move integration, the design processess involved and the satisfying feeling that comes with creating a tornado made of fire.

May 6th 2012 at 10:30am 0 Comments