source

Latest

  • Crowbar Collective

    'Black Mesa,' the fan-made 'Half-Life' remake, finally has a release date

    by 
    Marc DeAngelis
    Marc DeAngelis
    02.25.2020

    Black Mesa has had a lengthy development journey, to say the least. In 2006, fans of Half-Life decided to port the game to the then-new Source engine (upon which Half-Life 2 was based). Valve had actually done so itself, but the results were poor. Crowbar Collective aimed to make a version of Half-Life that offered the same level of polish as its 2004 sequel. But as a small team, updates have been sporadic. Finally, 14 years after the first Black Mesa mod was released, the full version of the game will launch on March 5th via Steam.

  • SOPA Images via Getty Images

    Google Search redesign adds website names and logos to results page

    by 
    Christine Fisher
    Christine Fisher
    05.22.2019

    Google is bringing a new Search layout to mobile, and it's rolling out the changes beginning today. Now, when you search on your mobile device, you'll see a website name and logo at the top of each results card. If Google has a "useful ad" to show you, it will appear with a bolded ad label and the web address. The new design will also allow Google to add new actions, like the ability to buy movie tickets or play podcasts, to the results page.

  • Getty Images/iStockphoto

    Solar power is the fastest growing source of global energy

    by 
    Rachel England
    Rachel England
    10.04.2017

    Solar power was the fastest-growing source of global energy last year, overtaking growth from all other forms, according to the International Energy Agency (IEA). The spurt is largely attributed to lower prices and changing government policies encouraging a shift away from traditional power sources, such as coal. China, for example, has played an important role in renewable energy's prominence, accounting for almost half of all new solar panels installed worldwide.

  • Fuse lets you put your own 3D characters into Steam games

    by 
    Sharif Sakr
    Sharif Sakr
    03.27.2014

    If, like us, you believe that true individuality can never be expressed through four different choices of goatee, then listen up: Fuse, the character-creation tool on Steam, now supports fully user-generated imports for the first time, making it possible for artistic souls to create clothing, body parts and "texturing substances" for more memorable designs. The $100 utility then lets you transplant your animated models into compatible Steam titles based on the Source Engine, including Garry's Mod and Source Filmmaker. Now, if we could just couple this with Project Spark's customized movements and mannerisms, we'd have everything we need to prep our personal avatars for the impending Age of VR.

  • Dear Esther dev ditches Source for Unity after unpleasant surprises

    by 
    Jessica Conditt
    Jessica Conditt
    02.17.2014

    For the past two months, environment artist Robert Briscoe has been working to make Dear Esther run in Unity, rather than Valve's Source Engine, and he has some pretty gifs to show for it. He's bringing the entire game to Unity, six years after it launched as a free Source engine mod and two years after it launched as a separate game, also in Source. In a blog post, Briscoe asks the question on everyone's mind, "Why would you want to port Dear Esther, a fully finished game on a solid engine, over to an entirely new engine so late after release?" Thankfully, he also answers the question, with a bit of background information: Briscoe, thechineseroom's Dan Pinchbeck and Jessica Curry, and coder Jack Morgan made the 2012 PC launch game, and then the team split to work on their own things (Amnesia, anyone?). Briscoe outsourced the Mac and Linux ports of Dear Esther to two separate teams, which have since dissolved and stopped bug-fixing those versions. Another, native Linux port, is still in beta and looks like it's staying that way. Briscoe received a "huge bill" for the middleware included in Source Engine but not covered in the original licensing deal. The team wasn't aware of the middleware or its fees before getting the bill, and it had to pay for a separate license for each platform. "It was a big hit financially, which put us at a loss in terms of the Mac and Linux ports," Briscoe says.

  • Android 4.3 source code reveals support for 4K resolution

    by 
    Myriam Joire
    Myriam Joire
    07.26.2013

    We've seen Android run on anything from low-resolution smartwatches to high-PPI phones and tablets, including the new 1920 x 1200-pixel Nexus 7 Google launched earlier this week. To make this possible, the mobile OS supports a number of pixel densities for app content -- from 120PPI (LDPI / Low DPI) to 480PPI (XXHDPI / Extra Extra High DPI). Close examination of the Android 4.3 (Jelly Bean) source code reveals the addition of a 640PPI (XXXHDPI / Extra Extra Extra High DPI) pixel density, which -- according to the comments in the code -- is intended for 4K televisions. Does this mean we'll begin to see Android devices with 640PPI Ultra HD displays? Perhaps, but considering 480PPI is overkill on handsets, this is most likely designed to make image assets and fonts, such as the Google TV UI, readable on 4K screens when viewed from a distance.

  • Valve updates Source SDK to include Oculus Rift support

    by 
    Sinan Kubba
    Sinan Kubba
    06.26.2013

    Valve updated its free software dev tool Source SDK to support Mac OSX, Linux, and the Oculus Rift. Clients can be built and run in Windows, OSX, and Linux in Source SDK 2013, and dedicated servers can be run on Windows and Linux. As for the Oculus Rift, Source SDK 2013 can provide VR support via a compatible mod, enabling stereo and head tracking. Users can find the Source SDK 2013 code at dev project hosting service github now, while a new license agreement means mod makers can share their work "more easily." Also, the Hammer editor and other mod tools come with games rather than the SDK launcher, which Valve said is being phased out.

  • Blood Pact: WoL, 'locks, and damage done

    by 
    Megan O'Neill
    Megan O'Neill
    05.06.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wants to coin WoL'lock, but isn't sure if she should. Last week, I started off with some basics of World of Logs (WoL) regarding warlocks. I started to write a column to go spec by spec, but later I realized that might become a game of find and replace with the different buffs or DoTs important to each spec. So instead, this week is another general World of Logs lesson with a little more specific caster DPS focus with warlock flavor. We'll just build up to the nitty gritty spells next week.

  • Valve's Gabe Newell confirms work on new game engine, still won't answer your Half-Life 3 queries

    by 
    Ben Gilbert
    Ben Gilbert
    11.11.2012

    "So what do you wanna know about that's not Half-Life 3?" Valve president Gabe Newell, laughing, asks a crowd of 4chan members who recently visited the Washington-based studio. The group's first question, however, was just as worthwhile. What's up with that supposed new game engine? "We've been working on new engine stuff for awhile," Newell says. It's tough to hear what he says next, but it sounds like, "We'll probably just roll it out in one of our games" (subtitles of the video read: "We've just been waiting for a game to roll it out with"). Thankfully, a followup question directly addresses Newell's ambiguity. "Is it going to be more than just an update to Source [Valve's first game engine]? Is it an entirely new engine?" the 4chan member asks, which Newell directly (and concisely) responds to with a simple, "Yeah." See the full back-and-forth beyond the break. Newell doesn't directly refer to the in-development engine as "Source Engine 2," so it's possible (albeit unlikely) that he's referring to a separate engine altogether, or (even more unlikely) Valve has more than one game engine being created. We've yet to hear back from Valve for clarification. Oh, and if you want an update on Half-Life 3, Newell re-confirms that "Ricochet 2" is being worked on, so take that as you will.

  • Newell: Valve building Source 2 engine, Ricochet 2 is in development

    by 
    Jessica Conditt
    Jessica Conditt
    11.11.2012

    Valve head honcho Gabe Newell got a visit from fans on 4chan.org's /v/ board for his birthday, and after paying $2.50 to unlock a real-life Mann Co. crate with a TF2 Soldier hat inside, he stuck around to talk shop. The first question (Newell specifically warned against questions about Half-Life 3) was, paraphrased from the above recording, "Is Valve working on a new Source engine?"Newell answered, "We've been working on new engine stuff for a while." The audio then became garbled, but subtitles read, "We've just been waiting for a game to roll it out with." Regardless of the incomprehensible audio, someone asked a straightforward follow-up question: "Is it more than just an extension to Source? Like, is it an entirely new engine?""Yeah," Newell said.In August a group uncovered code for a "Source 2 engine" in the Source Filmmaker application, alongside "Source 2 tools" icons. The engine was labeled "next-gen."Also during /v/'s Valve takeover, Newell and co. confirmed that Ricochet 2 is in development.

  • Ask Massively: Rules, sources, and buy-to-play MMOs

    by 
    Bree Royce
    Bree Royce
    10.18.2012

    There are 4,001 words in the Massively style guide. The abbreviated version of the style guide. And that's without counting a few hundred emails detailing other rules that our writers must follow, plus English grammar and syntax, plus hand-me-downs from Captain Joystiq and peevish precepts imposed by a mean ol' editor-in-chief. Rules help us deliver a consistent product to you, the readership, and when we don't, you notice. Gamers follow a set of rules, too, when it comes to judging games. Indie games are judged less harshly than blockbuster developers. Overhyped games are held to a higher standard. Games with subs are cut less slack than freemium titles. You might not have codified all these little rules into a 4,001-word document, but they're rattling around your brain making decisions for you all the same. So let's talk about rules and how they apply to Massively's sources and buy-to-play MMOs like Guild Wars 2.

  • Black Mesa scheduled to launch on September 14

    by 
    Mike Suszek
    Mike Suszek
    09.02.2012

    Black Mesa, a fan-made Half-Life remake that began development in 2004, will see its first public release on September 14. According to a post on the game's official forums, the launch won't be of the entire game, but will include the team's "re-envisioning of Half-Life all the way up to Lambda Core," which constitutes about eight to ten hours of gameplay.Black Mesa is a "total conversion" Half-Life 2 mod that uses the Source engine in order to tell the story of the esteemed 1997 first-person shooter by Valve, Half-Life. No launch date has been announced for the full version of the PC-only remake.[Thanks to everyone that sent this in!] %Gallery-164145%

  • The Matrix as envisioned in Source Filmmaker

    by 
    David Hinkle
    David Hinkle
    08.09.2012

    Dodge this – er, sorry, we meant watch this. Because it's one of the best scenes from The Matrix, remade in Valve's Source Filmmaker.

  • Valve reportedly preparing second-generation Source engine, kinda explains the Episode Three delay

    by 
    Daniel Cooper
    Daniel Cooper
    08.06.2012

    ValveTime has dug through the Source Filmmaker code to reveal references to "Source 2," reportedly a next-generation revamp of Valve's famous game engine. Given that the three major consoles are all due a refresh, it's unsurprising to see preparations being made. That said, however, the second (and major) launch title for the original Source was Half Life 2, so we're gonna be getting a complaint letter ready if we don't get some more time with Gordon, Alyx and Dog in a beautifully rendered future dystopia.

  • PSA: Valve's Source Filmmaker ready for public use, goes open beta

    by 
    Ben Gilbert
    Ben Gilbert
    07.11.2012

    Steam's Source-based machinima crafting tool, the Source Filmmaker, is out of closed beta and ready for use by the rest of us. Valve announced the news last evening on its Source Filmmaker blog, alongside word of a database for organizing, viewing, and rating the various creations of SFM users. We found the one above in there and thought it rather appropriate for the news. We hope you'll agree.

  • Android 4.1 Jelly Bean source code now available

    by 
    Richard Lawler
    Richard Lawler
    07.09.2012

    Android Open Source Project technical lead Jean-Baptiste Queru has announced the source for the newest version of the OS, Android 4.1 Jelly Bean (relive the releases for ICS, Gingerbread and Froyo), will be made available today. Currently, binaries are available for the Nexus 7 and Galaxy Nexus, with Nexus S and Motorola Xoom versions promised soon. As usual, this gets the countdown started for more manufacturers to work on builds for their devices and means third party coders like CyanogenMod can dive in as well. One other thing we should be used to by now is a warning that it still may take some time for things to go live as the code is replicated. Hit the source link for all of the information on the latest build or hit the AOSP site for more information what exactly this is and how to get it.

  • Valve Source Filmmaker makes a movie out of any Source game, now you're directing with Portals (video)

    by 
    Jon Fingas
    Jon Fingas
    06.28.2012

    Creating machinima with a video game engine usually requires accepting one of two truths: either that it will require a lot of fudging or that it will have all the sophistication of playing with action figures. Valve Software isn't very happy with that dichotomy, which is why it's posting its very own movie-making tool, Source Filmmaker, as a public beta. Any game that runs on the Source engine, whether it's Left 4 Dead 2, Portal 2 or another in the family, can have gameplay run-throughs edited and dissected right down to custom facial expressions. As Valve expounds in the video after the break, throwing a gaming-grade PC at the task gives directors the advantage of seeing exactly how any changes will look in the final scene; there's no rough wireframes or pre-rendering here. Budding Francis Ford Coppolas can sign up for an invitation to the Filmmaker beta at the project page. If you'd just like to see how far someone can go with the end results, we've also included the latest Team Fortress 2 character profile video, Meet the Pyro, after the jump.

  • Tizen 1.0 Larkspur arrives, fuels your open-source phone dreams

    by 
    Jon Fingas
    Jon Fingas
    05.01.2012

    The unveiling of Tizen left many mobile open-source aficionados wondering when the OS would reach its all-important 1.0 status. The answer is now: the coalition between Intel, Panasonic, Samsung and a raft of carriers has posted the first non-beta release in both source code and software development kit forms. The finished versions of either carry new features to reward developers for the wait: SDK users get a new browser-based simulator and a faster emulator, while those scouring the source code will find new point-of-interest and route searching features in location-aware apps as well as WiFi Direct and more HTML5 support. About the only wait left is for an actual Tizen phone to ship. [Image credit: Realnorth]

  • eye3 hexicopter helps your DSLR take flight for $999

    by 
    Andrew Munchbach
    Andrew Munchbach
    01.24.2012

    Your camera wants to take flight -- trust us, it does -- and an ambitious new project aims to make your DSLR's aeronautic ambitions a reality. The eye3 hexacopter is a six-armed carbon-fiber unmanned arial vehicle (UAV) that hopes to make aerial photography accessible to the masses. Designed by a couple with a hankering for robotics, the flying machine is modular (for easy repair) and navigates using a combination of Google Maps and open-source code. Those without a pilot license need not worry: the eye3 utilizes the oft-improving APM2 software for a "compact yet powerful" autopilot experience. The UAV can carry a payload of five to ten pounds, boasts three CPUs and has a 350-watt motor strapped to each tentacle. Fly past the break to watch a video from eye3's creators... get to the choppa'!

  • Google, MIT bestow App Inventor to the unwashed masses

    by 
    Daniel Cooper
    Daniel Cooper
    01.23.2012

    Google must be feeling generous: it donated Sky Map to undeserving armchair astronomers and it's letting the great unwashed get at its App Inventor development platform. The software toolset was cooked up in partnership with MIT: a web-based interface that lets anyone build Android apps without getting elbows-deep in code. Those Massachusetts king-geeks won't be accepting submissions just yet, however: it's still got to work out how it's going to deploy the public server and foster a "robust and active open-source project" under its new name: the moderately unimaginative MIT App Inventor.