spacechannel5

Latest

  • Mizuguchi doesn't say much about Wii Space Channel 5

    by 
    JC Fletcher
    JC Fletcher
    09.18.2007

    Kotaku's Brian Ashcraft interviewed Tetsuya Mizuguchi during a demo of the Xbox Live Arcade version of Rez, and managed to talk about the Wii. We're grateful for this, for two reasons: It allows us to link to this interview about a possible Rez sequel and other general Miz wonderfulness, and we have been reminded that Space Channel 5 exists, and there is an extremely slim, but non-zero, chance that a sequel could come out. About a possible Wii sequel to Space Channel 5, Mizuguchi said-- well, nothing about Space Channel 5, just a general outpouring of love for the Wii. However, we'd like to posit that since the Miz has partnered with Sega again for Rez, there's a ray of hope for future Mizuguchi games in Sega-owned properties.We'd also like to mention that this slim chance of a Space Channel 5 sequel would be an absolute certainty if more of you had bought the Dreamcast game, or the Playstation 2 rerelease. We've seen Space Channel 5 Special Edition brand new for $5, just sitting on the shelf. That's on you. Space Channel 5 owners: we're cool.

  • Fake-looking list of upcoming Sega games is indeed fake

    by 
    JC Fletcher
    JC Fletcher
    08.06.2007

    A massive list of Sega games purported to be shown at TGS has been circulating around the Internet, teasing the poor souls like us who continue to love Sega. It contained a fairly complete list of every Sega fan's dreams: Shenmue III, Jet Set Radio Next, Space Channel 5 part 3, a Wii sequel to Skies of Arcadia, even a Chu Chu Rocket game. Of course, enough already-known stuff like Mario & Sonic at the Olympics was on the list to add the appearance of legitimacy.A leaked document from an anonymous source with so many incredible scoops must be true, right? Surprisingly, no. The blogger who originally posted the rumor has retracted it with an apology. Just remember, potential tipsters: when we hear about a new Space Channel 5 and it turns out to be a false rumor, it hurts us. Be responsible with your tippery.

  • Mizuguchi talks Meteos Disney Magic

    by 
    JC Fletcher
    JC Fletcher
    02.26.2007

    This brisk Gamevideos interview with Rez, Space Channel 5, Lumines, and now Meteos: Disney Magic creator Tetsuya Mizuguchi is perfect for you if: You're a huge Miz fanboy, and want to bask in his calm awesomeness You don't know how Meteos works, or You want to see some really great close-up videos of the new version in action Mizuguchi discusses basic Meteos gameplay, the Brain Age/"hot dog" style orientation used in the Disney edition, and his own Disney love with an interviewer who doesn't seem to have ever heard of him and may not actually be that interested. At least she keeps her composure, which we would not be able to do, at all. Seriously, we love love love Mizuguchi and his work at Sega, UGA, and Q? Entertainment.The video is after the post break.[Via GoNintendo]

  • You can chat with Tetsuya Mizuguchi [Update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    11.13.2006

    Do you want to talk to the man behind Lumines, Rez, Space Channel 5, and more? Of course you do. Eurogamer is giving its readers the chance to chat with the legendary game designer, Tetsuya Mizuguchi. If you couldn't figure it out, Eurogamer is a European website, so make sure you adjust for the time difference. If it's 12:30PM there, what time will it be in your part of the globe? I think according to my calculations, it'll be early morning for most of America. Will you be staying up to talk to this gaming visionary?[Picture via Siliconera][Update 1: Unfortunately, Mizuguchi had to reschedule his webchat to a later date. Stay tuned for more information.]

  • More musical Mizuguchi mayhem materializes

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.07.2006

    Oh, death by alliteration can be most painful indeed. And yet, it's a risk worth taking when it comes to revealing new PSP and DS games from Tetsuya Mizuguchi, the creative, possibly insane game designer behind Space Channel 5 (and it's swinging sequel), Rez, Sega Rally and of course, the criminally addictive Lumines. Featuring heavy musical components that can often be influenced by the player, his recent titles have demonstrated a knack for style and an unusual ability to impart something vaguely resembling inspiration. If you've played through Space Channel 5, you'll know exactly what we mean.Thankfully abandoning orcs and dynastic warriors for greener and more familiar portable pastures, Mizuguchi is now acting as executive producer on Gunpey-R, short for Gunpey Reverse. Based on an older Wonderswan game, Gunpey-R sees the player -- wait for it -- moving square panels up and down in an effort to create lines running from right to left. Success leads to panels vanishing as ooposed to killing you violently when they claw their way to the top of the screen. The PSP version will feature interactive "skins" (in the same vein as Lumines), whereas the DS version will play different sounds as each panel is cleared.Namco Bandai is taking care of publishing duties in Japan, with American and European releases still unaccounted for. Given the success of Q Entertainment's previous games, it shouldn't take too long before everyone is pulled back into a mesmerizing music-and-rhythm marathon. With such a widespread appeal, music is most certainly a sound route to the home of that elusive casual gamer. See also: Lumines Live to hit Xbox Live Arcade Lumines Plus to drop on PS2 Joystiq's top 10 hidden gems of this generation