SSF2HD

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  • Street Fighter 2 HD coming 'very soon,' says Capcom

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.21.2008

    click to enlarge As if sensing our growing impatience, its size nearly eclipsing that of Super Street Fighter II Turbo HD Remix's elaborate title, Capcom has sent out an e-mail assuring -- nay, promising -- that the graphically remade brawler would arrive on Xbox Live Arcade and PlayStation Network "very soon." And when is that, exactly? Well, perhaps it'll be out by the time you've finished perusing the twenty new screenshots, featuring Cammy, Zangief and Blanka landing high-definition blows, below. %Gallery-34986%

  • Capcom explains lack of SF2HD beta on PSN

    by 
    Ross Miller
    Ross Miller
    03.17.2008

    If you're wondering why there's no PlayStation 3 beta for Super Street Fighter II Turbo Remix HD, Capcom Senior Director of Strategy Christian Svensson has offered an explanation via the official forums. What it came down to, he said, was resource constraints, and it was easier to use Xbox Live for global tests. The test will "absolutely help the PS3" and, while he would ideally like a test on both platforms, it would've caused a delay of the game.Svensson concluded with a challenge, of sorts. "When you show me someone running a cross platform beta... I'll be impressed, because that's a hell of an investment," he said. "Lastly, keep it civil. If this thread turns to threats or hyperbole, I'm closing it." As it turns out, he did end up closing the thread. So it goes.%Gallery-9066%

  • XBLA size limit no longer a problem for SF2HD

    by 
    Kyle Orland
    Kyle Orland
    03.13.2008

    What a difference a few weeks make. Back in January, designer Dave Sirlin was complaining about how Microsoft's 150MB size limit for XBLA games was making it hard to squeeze everything Capcom wanted into Super Street Fighter II Turbo HD Remix. Now, it turns out, it's not such a problem after all.In a blog post today, Producer Ray Jiminez officially confirmed "the filesize will not be an issue" because of some "great help from the guys at Microsoft." It's not quite clear whether the size limit was waived or whether Microsoft just helped squeeze those files in there, but regardless, Jiminez promises the gameplay experience will be identical in both the Xbox and PS3 versions of the game.The full post also has way more details than you could possibly want about the vagaries of hand-drawn HD art. Check it out if you're into that sort of thing.

  • Street Fighter II HD beta bundled with Commando 3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.12.2008

    It seems Capcom will be pulling a Crackdown with its upcoming XBLA and PSN game, Wolf of the Battlefield: Commando 3. According to Gamespot, the latest entry in the top-down shooter series will grant access to an Xbox Live beta of redone and redrawn brawler, Super Street Fighter II Turbo HD Remix. Upon purchasing the game for 800 MS Points ($10), Gold members will be offered an access key for the fighter's stress test. It's expected to become playable shortly after Commando's release and should last approximately eight weeks.Wolf of the Battlefield: Commando 3 is due to arrive sometime in Spring.

  • XBLA size limit causing difficulties for Street Fighter HD

    by 
    Kyle Orland
    Kyle Orland
    01.30.2008

    Oh, Microsoft. When will you learn that downloadable games are sometimes going to want to be bigger than a memory unit. First, Castlevania: Symphony of the Night bumped up against the then-50MB limit for XBLA games, leading to a ceiling raise. Then promising platformer Eternity's Child got chased to the Wii when it ran up against the new 150MB limit. Now, anticipated HD remake of Street Fighter II is apparently having trouble squeezing all its high-res graphics and remixed music into the imposed size limit.Speaking to VideoGamer.com, director David Sirlin said that it was "difficult to store so many 1080p graphics in such a small download size." According to Sirlin, the 150MB limit "also makes it difficult or impossible to include all the original game's music AND [an] all remixed set of music."Xbox-owning fighting fans shouldn't lose hope, though -- Sirlin says his team is "still doing our best to fit within the limit we've been given." Still, we have to wonder why they should have to go through the aggravation at all. To satisfy the three hardcore fighting fans that own a 360 but not a hard drive? Don't punish the many for the questionable purchasing decisions of the few, Microsoft.

  • Game designer talks rebalancing Street Fighter 2 HD

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.12.2007

    David Sirlin knows fighting games. So when Capcom tapped him to re-balance Super Street Fighter II Turbo HD Remix, and make it better than the original, they were putting the game's untarnished reputation into just the right hands. Sirlin proves his worth in the first of a series of articles on rebalancing Super Turbo HD, revealing new details about the latest Street Fighter II sequel while discussing important decisions made to improve upon the game. Through it all, Sirlin emphasizes the need to retain and improve upon both the feel and the tournament-worthy status of what he considers to be the best in the series.In short, Sirlin discusses how he aims to make the game more approachable to a larger audience, while rebalancing each fighter to ensure that the title is perfected for tournament play. Purists need not worry: the HD remix will allow gamers to choose to play an unaltered, arcade-perfect version of the original Super Street Fighter II Turbo, which uses the enhanced graphics and sounds but includes none of the rebalancing. The article's a good read for aspiring game designers, Street Fighter fanatics, or just fans of fighting games in general.[Via GameSetWatch]

  • First screens show Street Fighter 2 HD in action, looking good

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    10.24.2007

    When screenshots described as "work in progress" look this good, you know a game's headed in the right direction. It turns out that the version of Super Street Fighter II: Turbo HD Remix shown at Capcom Gamer's Day in London wasn't the most recent build available at the same. To make up for it, the developers decided to post some screen-captures of the game on their blog. The high-res images show off the Ryu and Ken sprites, two of the game's levels, and the character select screen.Peep the gallery for more images.%Gallery-9066%

  • New Street Fighter 2 HD Remix details at Capcom Gamer's Day

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    10.17.2007

    David Sirlin, designer and competitive gamer extraordinaire, has updated his blog with a few new details regarding Super Street Fighter II Turbo HD Remix. Apparently, amidst all the hoopla surrounding the announcement of Street Fighter IV, we've overlooked the fact that SF2HD was actually playable(!) at Capcom Gamer's Day in London, albeit with only Ken and Ryu selectable.SF2HD is newly re-balanced from the original, and features "tons of changes" according to Sirlin. The HD remix will also now include support for widescreen 16:9, and feature remixed music. And, as originally hoped, included in the package will be an arcade-perfect version of Super Street Fighter II Turbo, with no changes made. In order to achieve the best online fighting experience possible, Capcom is attempting to duplicate (rather than license) the networking technology of GGPO, which attempts to streamline online gameplay in fighting games for the least lag possible. Sirlin himself is a game designer currently hard at work balancing the gameplay of SF2HD, so when he says it's looking great, he would know.