starfish

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  • ICYMI: Physicists just cracked a big anti-matter hurdle

    by 
    Kerry Davis
    Kerry Davis
    12.21.2016

    Today on In Case You Missed It: CERN scientists announced they were able to measure anti-matter on the optical spectrum after a full 20 years of trying. This could not only help us understand the universe better but probably solve the mystery of the aliens everywhere meme-- kidding! That guy is unexplainable. Meanwhile Stanford scientists were able to see how starfish larvae move through water, creating vortices to both swim and move food closer to their mouths, something that had previously been unknown. If you're looking for a laugh, feel free to check out synthesizer bike guy, round two. As always, please share any interesting tech or science videos you find by using the #ICYMI hashtag on Twitter for @mskerryd.

  • Infinite Crisis reveals creepy alien starfish Starro

    by 
    Bree Royce
    Bree Royce
    10.22.2014

    Crowd-control fans, listen up: Turbine MOBA Infinite Crisis has today announced Starro, a new playable controller champion going live on November 5th. For those not up on their DC lore, the short version is "creepy alien starfish." Long version? Starro is a Star Conqueror. These nomadic and parasitic creatures roam the cosmos in two forms: motherstars and parasites. Motherstars are sentient, while parasites are extensions of the motherstar's consciousness. A parasite attaches itself to other sentient creatures, allowing the motherstar to control that creature's mind. Once controlled, the victims work toward growing more motherstars to go out and bring universal harmony to other planets-by conquering them. Little did the Star Conqueror who came to be known as Starro know how difficult carrying that plan out on Earth would be! Starro has little concern for what happens to the individuals it controls. They're a tiny part of the whole. When Starro speaks to creatures it doesn't control, it does so telepathically, urging them to join in universal harmony. We've got some pics and a video below to finish out Starro's reveal.

  • Crowdfunding Roundup: OpenHome Labs, Starfish, and Bleep

    by 
    Steve Sande
    Steve Sande
    09.04.2014

    Each week, TUAW provides readers with an update on new or significant crowdfunded Apple-related projects in the news. While our policy is to not go into detail on items that haven't reached at least 80 percent of their funding goal, this update is designed to give readers a heads-up on projects they might find interesting enough to back. We start off this week with a fascinating announcement from Indiegogo, which announced a partnership yesterday with OpenHome Labs, "a program that helps connected home start-ups succeed by accelerating their development and go-go-market process." OpenHome Labs was developed by Icontrol Networks, a company that is going places in the connected home market. You may remember their Piper security cam and home automation hub from our review earlier this year. There are currently three Indiegogo campaigns running under the auspices of OpenHome Labs: Bttn, an internet-connected push button that triggers an action or chain of actions Reemo: a wrist-worn product providing gesture control of devices Zen: A new connected thermostat Kudos to Icontrol and Indiegogo for creating OpenHome Labs, and best of luck to current and future crowdfunding campaigns. Here's a funded project with a little over a day to go. Starfish is a weight-activated child seat sensor that connects to a smartphone to alert parents who may -- and it does happen occasionally to the best of parents -- leave their infants in the car. 111 percent funded with about 30 hours to go! And then there are the Kickstarter campaigns that fill us with an overwhelming feeling of deja vu. In this case, the ACE-1 UltraClean BioMass Cookstove reminded me of something... like the very popular BioLite camp stove. Uses available grass, sticks and twigs as fuel? Check. Generates electricity while cooking to power your devices? Check. Gives back by providing stoves for use in Africa? Check. The only thing the ACE-1 may not have in common with BioLite is funding. It's 6 percent funded with 45 days to go. If you've read the TUAW crowdfunding roundups for any period of time, you know that there are bazillions of campaigns seeking money to develop the perfect iPad stand. I've generally found mod tot them to be either too look-alike or too weird, but here's one that is absolutely stunning. It's called YOHANN, and it's the brainchild of two Swiss designers. It's 163 percent funded with three weeks to go. Here is another funded project on Indiegogo. The Bleep smart charging cable includes a built-in flash drive so whenever you plug in your iPhone. A lot of people must like this idea in addition to me; it's already 142 percent funded with 51 days to go. Everyone seems to want us to stop sitting down at our desks to work. Stand Stand lets you take a standing desk anywhere. Want to look like a total tool in your local Starbucks, standing up and working? Stand Stand's portable, so you can accomplish your wildest dreams. It's about half funded with 46 days to go, so it looks like you'll start seeing hipsters lugging these around soon. And we have another winner, and another project this week that really shows some amazing innovation. Mozbii is a stylus for kids that has a sensor built into it so it can pick up colors from the real world. It comes with a coloring book app, and hopefully when the campaign is successful the developer will come out with even more apps. Frankly, I think this capability might be useful for designers... adult designers. Mozbii is 136 percent funded with just over three weeks to go. You know what the world could use more of? Fitness trackers! Fitness trackers that you wear on your wrist! That's a really innovative idea that nobody has thought of, right? Now there's Jaha, a fitness band designed to locate and challenge other Jaha wearers in your vicinity. Of course there's an iPhone app that goes along with this all, so you can use the magic of GPS to track your walks and runs -- and nobody else does that. Sigh. Surprisingly, this campaign looks like it will be successful and bring yet another meh fitness band to the world. Help us, Obi-Wan iWatch -- you're our only hope. It's 77 percent funded with just less than three weeks left in the campaign. Today's world is full of nifty neat new products that are smartphone controlled. You can get air conditioners, slow cookers, and a ton of other products that can be remotely adjusted via apps. Table Air is an idea whose time has obviously not come -- a desktop air purifier with a controller app. It's currently standing on a tabletop in embarrassment of having only raised $1 of a $5,000 goal. But that's OK, Binky -- there are still 25 days during which clean air fanatics can vote with their dollars. Let's end this week on a high note. If you wear glasses or sunglasses, you know the frustration of not being able to remember where you left the damned things. Me? I probably lose two or three pairs of sunglasses a year. With LOOK, you'll have a small Bluetooth-equipped sticker that you can attach to those glasses as well as an app with which to search for them. I like this project, which just started yesterday. It's got a ways to go, though -- only 1 percent funded with 60 days to go. Please help a middle-aged man -- me -- to find his sunglasses. Back this campaign. And that, my friends, is another week's worth of the good, the not-so-good, and the downright stupid in the world of crowdfunding. We'll be back next Thursday for another roundup of crowdfunded projects that you can support or ignore. Many thanks again to Hal Sherman for providing some tips about new and exciting projects, and if you're aware of any other crowdfunded Apple-related projects, be sure to let us know about them through the Tip Us button at the upper right of the TUAW home page for future listing on the site.

  • What Starfish can learn from its failed Macworld appearance

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    02.06.2013

    If you haven't read it yet, please check out Lex Friedman's account on Macworld's site of his attempts to view the Starfish smartwatch prototype. Lex does an amazing job summarizing how the company stumbled and stumbled again in its attempts to show the Mac community its competitor to the Pebble smart watch. TUAW got lucky. It was by pure chance that I happened to return to the booth just as the working prototype was being passed from hand to hand. After about five minutes, the prototype was handed to me. Tale of a failed watch Midway through our Friday afternoon coverage of the show, TUAW editor-in-chief Victor Agreda forwarded the team a tweet from Panic Inc. co-founder Cabel Sasser that talked about the watch. "An AirPlay mirroring... watch? But... how would it.. and how do you.. can someone at Macworld report from Booth 214?!" Sasser tweeted. I was in-between stories, so I scooped up my camera and headed to the show floor. Starfish was on the far side of the exhibit space. A few booths were clustered near the tables where people grabbed a hurried bite to eat or rested their aching feet. It was easy to miss Starfish's booth at first. There were no products, no people clustered around the table like at the Square Jellyfish booth a couple steps away. Two women sat at the table doing what we all do when we're bored -- messing with their phones. I asked one of the booth attendants if I could see a demo. There was a delay, and the prototypes aren't here yet, one told me. I could come back tomorrow. I asked them a few more questions about the watch, but they didn't know much about it. Saturday morning, I returned to find no one at all at the Starfish booth. I shot a few photos of the empty table and headed off in search of a better story, namely the monkey across the room. A couple of hours later, I swung by the booth with TUAW colleague Randy Nelson shortly before 12:30 p.m. to find that the prototype had arrived, along with several watch bands with empty spaces where the device should be. The man at the table, who was not CEO Jason Buzi, admitted that neither he nor Buzi had ever used the prototype, and that he wasn't even quite sure of what it did. He told me to come back in 30 minutes to an hour. During that wait, I did some research. I found the Pocketables story from November 2012 with the initial ad in the November-December issue of iPhone Life. I found SlashGear's post about the plan to debut the watch at Macworld/iWorld 2013, and I checked out Starfish's Facebook page. About 30 minutes later, Kelly Guimont sought us out. She and Rod Roddenberry had gone by the Starfish booth after my initial report that the prototype had arrived. They approached the booth to ask some questions. The man covering the booth told them that he would be right back -- and then he walked off, leaving the booth (and empty watchbands) unattended. Kelly wasn't impressed. I decided to check the booth one more time. There was the usual throng of people wanting to check out a new product. And there was the watch, looking nothing like the magazine mockup. I made sure to capture a video for posterity. When it was passed to me, I held it, not quite sure what to do with it. I pressed a few buttons, tapped the screen, and nothing happened. I gave it to Buzi and asked for a demonstration. You could tell he wasn't used to this sort of attention, and he admitted on Facebook that it was a stressful experience because he didn't have a product to show. But neither he nor his friend were as combative toward me as his friend (the one who spoke with me earlier) later was when speaking with Macworld's reporters. I returned to the media room and showed the raw footage to Victor. "That's not an AirPlay watch," he said as soon as the first frames flickered on his MacBook Air. His guess? Buzi was obtaining a watch from China and trying to re-sell it here for a profit, and that's why he knew so little about his own prototype. Friedman's subsequent interview with Buzi confirmed Victor's suspicions. What can be learned from this? One of the main reasons that the Pebble smartwatch was funded successfully was because of how prepared they were at the beginning of the process. While production delays caused the watch to be delivered months after it was funded, they had working prototypes on hand before beginning the publicity process. Disclaimer: I have successfully run one Kickstarter in the past, and I'm in the middle of conducting a second one. Starfish has a long road to go if they want to succeed at funding any sort of Kickstarter, and to start with, they have to earn the trust of their potential backers. As one Macworld commenter pointed out, thanks to the catastrophic Macworld/iWorld experience, they're pretty much doomed from the start. As Friedman said, it's odd that this sort of vaporware doesn't show up more often at expos (though I am still waiting for that TARDIS iPhone dock from CES 2011). What could Starfish have done differently? Hold off on advertising. They shouldn't have run any ads or reserved a Macworld spot until a working prototype was in hand. They should have known exactly where they were going with the watch before spending thousands of dollars on magazine ads and an expo booth. That's money that could have gone into research. Choose the friends helping you wisely. Whoever is helping to pitch the product -- from booth sitters to best friends -- needs to know just as much about it as the CEO, and given the circumstances that's not much of a bar. Supply them cheat sheets. We heard answers ranging from "the Kickstarter has been conducted" to that it was coming later (the latter being the right answer). Teach them how to interact with people asking the rough questions. The friend trying to help Buzi who got aggressive with the Macworld reporting staff wasn't doing him any favors. The entire point of the expo was for reporters to come and ask those questions. Make face time for yourself. A CEO launching a product should spend as much time as possible at the booth, even if the product isn't there. Have your laptop out, show people schematics and discuss the product with them. These are your potential backers, and you owe it to them to be as open as possible about the project. Also, show enthusiasm about your product. Be excited about it, be into it, and convey that to people. Yes, it's extremely hard when you're not used to doing that. But that passion about your own work will go a long way toward convincing people to back you. Use prior experience you have to show that this isn't just vaporware. When I launched our first Kickstarter, I had never published a print book. But, I did have 10 years of newspaper experience as a reporter and designer. My partner and co-creator had two books published in Canada. Between us, we had a 14-month archive of comic pages online. Having that content available, along with our combined experience, helped both Kickstarter projects to be successful. Be realistic about your project. As we know with Pebble and Nifty MiniDrive, there could be massive production delays. Components might be faulty, and other factors might cause you to adjust your schedule. Be open about them with potential backers. Perusing the Pebble and NiftyDrive update schedules on their Kickstarters will help you get a good idea as to what can go wrong. Even smaller products can have this happen. With my current Kickstarter, our printer suddenly bailed on us. I had to rearrange for the book to be printed elsewhere very fast. If all else fails, bail out of the expo. Yes, you'll be out a few thousand dollars, but it could have also saved face for Starfish in the end. A straightforward "our prototype didn't arrive on time, and we didn't want to show people a product we didn't have" will go a long way toward earning good will. It means you're acting in good faith and not trying to scam folks. Things could turn around for Starfish, they could be successfully funded, and we could see Starfish watches alongside Pebble at some point in 2014. Or, they're not funded. Or, they could turn out like Code Hero developers and potentially face a class-action lawsuit, and that's something I don't want to see happen to anyone.

  • Starfish shows off prototype of smartwatch at Macworld/iWorld 2013

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    02.02.2013

    One of the more anticipated "products" at Macworld/iWorld 2013 was the Starfish smart watch: an iPhone and Android-compatible watch that eventually will be capable of receiving incoming calls, texts, email, stock market updates and more -- or so the vendor claims. Does that sound familiar? Mentions of the Starfish watch first emerged last fall with an ad in iPhone Life. Pocketables detailed the initial accounts of the watch, billed as a device that would mirror your iOS device onto the tiny watch. The prototype that I saw today didn't do that much; it just accepts incoming calls. But, it was hooked up to an Android and an iOS device. Check out the video of the prototype in action. CEO Jason Buzi said that the Kickstarter, initially planned for last fall, will start in a couple of weeks. Eventually the product is planned to cost $169.

  • Harvard-designed 'soft robot' shows you how low it can go (video)

    by 
    Brian Heater
    Brian Heater
    11.30.2011

    It's the stuff of slow-moving robopocalyptic nightmares: a 'soft robot' designed by a team of Harvard scientists that draws inspiration from invertebrates like worms and starfish. The wired 'bot is made from a flexible elastomer material that allows it to squeeze into spaces that are inaccessible for more traditional robots. Inside are chambers that inflate and deflate, allowing the thing to undulate forward. Definitely check out the robot in action after the break.

  • More classic-style dungeon wandering: Elminage DS REMIX

    by 
    JC Fletcher
    JC Fletcher
    07.21.2008

    The popularity of Etrian Odyssey, based on an absolutely dusty style of role-playing game, and the proliferation of other hardcore, gameplay-focused RPGs (like roguelikes) make the DS the go-to platform for punishing dungeon crawls. The suitability of the DS for this style of game has even attracted dungeon games from other platforms, as is the case with Starfish's Elminage DS REMIX. Elminage DS REMIX, based on a PlayStation 2 game, runs a party of six adventurers, in professions chosen from a list of sixteen, through fifteen dungeons (plus a bonus dungeon). Our gallery features six screens, and more are available at Famitsu. Do not dare enter the dungeon gallery unless you have an affinity for van-worthy 2D fantasy art.%Gallery-28177%[Via Famitsu]

  • Panpaka Panya-San baking away in the oven

    by 
    philip larsen
    philip larsen
    06.18.2008

    Since general cooking games aren't obscure enough already, Starfish is placing its development clout right in the middle of the bakery. With no messy Cooking Mama kitchen tomfoolery, Panpaka Panya-San lets you work the oven and bake like a madman. Or, in this case, baking like a cute little girl with pigtails.The official website is ready for perusal, and it's stylish in a "brown crayon" kind of way. Along with the female hero Roux, the world of Panpaka is populated by a group of smiling pastries and cakes, blissfully unaware of their inevitable demise within the mouths of hungry gamers. Happy music accompanies this disturbing scenario.Cooking fanatics can pick this pie up when it hits the shelves in Japan on July 3rd. [Via Siliconera]

  • Starfish vacations with the dolphins

    by 
    Candace Savino
    Candace Savino
    06.11.2008

    Last year, Starfish released a game called I Love Dolphin, which we affectionately dubbed Nintendolphins. Now, Starfish is revisiting its dolphin love by coming out with Long Vacation: Iruka to Watashi (i.e. Long Vacation: Dolphin and Me) this August. Although the title isn't an official sequel (perhaps Starfish didn't want to call the game I Still Love Dolphin), the gameplay is essentially the same. You play with the porpoise-like creatures, explore the ocean, and let's not forget about those minigames.Now we only have to wait for Ubisoft to copy the idea and come out with Petz: Dolphinz. Oh, wait ...[Via Siliconera]

  • Great Wise King: a new shooter based on familiar material

    by 
    JC Fletcher
    JC Fletcher
    06.10.2008

    Daiseiou, which means "Great Sage King" or "Great Wise King" is a manga based on the Chinese Monkey King story that has been adapted and remade countless times, most recently in the game world as Starfish's The Monkey King: The Legend Begins.It appears that the legend is continuing: Starfish is working on a game based on Daiseiou, which is also a 2D side-scrolling shooter with the player as the Monkey King flying on his cloud (though this one also features Space Harrier-style segments). For two games in the exact same genre about the same subject matter from the same developer, the styles couldn't be more different -- Daiseiou's detailed, painted-looking style is a sharp contrast from the colorful chibiness of The Monkey King. There's nothing but a single (but pretty excellent) piece of artwork on the official website right now, but you can see plenty of screens at Famitsu.

  • Wii Fanboy Review: Heavenly Guardian

    by 
    JC Fletcher
    JC Fletcher
    05.15.2008

    In late 2006, out of nowhere, Taito announced a PlayStation 2 sequel to their relatively obscure arcade game of twenty years earlier, Kiki KaiKai. The Western gamers who noticed, and who knew the game's SNES sequel as Pocky & Rocky, cheered, especially when the screenshots showed up, revealing a vivid 2D game that kept the same multidirectional shooting gameplay and top-down perspective as the original. And then Taito cancelled it.Kiki KaiKai 2 resurfaced in September of last year, from publisher UFO Interactive, with altered character sprites and a new name to reflect the severed Taito relationship: Kiki Kai World. At this point a Wii version was revealed along with the PS2 version. We then had to worry about whether the Wii version would actually show up, since not even UFO's own website mentioned it. In November, UFO changed the name again, to Heavenly Guardian, probably to remove any link to a property that Taito (or, rather, their parent company Square Enix) could aggressively protect.The possibility of this game actually coming out seemed so remote that I never dared get my hopes up. It had already been cancelled once, and it had gone through two name changes and a publisher change. It seemed a lot more likely that Kiki KaiKai 2/Kiki Kai World/Heavenly Guardian would quietly disappear. I am happy to confirm that, after repeated near-death experiences, Heavenly Guardian is real and available. I wouldn't have believed it if I hadn't played it myself.%Gallery-19528%

  • UFO Interviewed on their upcoming shooters

    by 
    JC Fletcher
    JC Fletcher
    04.14.2008

    Siliconera interviewed UFO Interactive's Michael Yum about their two Wii shooters, Heavenly Guardian and The Monkey King: The Legend Begins. We recently nailed down the release date for Heavenly Guardian (April 22nd!) and Spencer Yip tried to do the same for the horizontal shooter The Monkey King. Unfortunately, the release date is still somewhat in the air (and maybe being fired at by patterns of glowing bullets), with Yum able to specify only Q2, with a probable $19.99 price. The awesome news is that the U.S. version will get a "reverse mode" and a new exclusive stage!Yum discussed the recent change in boxart for The Monkey King, from the colorful anime-style piece seen above to a cover with a less cartoony interpretation of the title character. He explained that "The American audience was just not aware of the Monkey King character so we felt that releasing the game after a new movie which I cannot say, would help people recognize the character." Presumably, then, the art was changed to resemble a live-action movie (probably The Forbidden Kingdom) a bit more.%Gallery-19528%%Gallery-19529%

  • Surprise! Heavenly Guardian this month

    by 
    JC Fletcher
    JC Fletcher
    04.07.2008

    When UFO Interactive told us that Heavenly Guardian would be out in "Q2," we had no idea it would be so soon in this particular Q. Gamestop now lists the shooter, which was once a sequel to Kiki Kaikai/Pocky & Rocky, with an April 22nd release date, at an excellent price of $19.99. UFO confirmed both the release date an the price to us.Apparently, the PS2 version slipped out to a few retail outlets a while ago, and we didn't even notice -- and neither did other review outlets, it seems. The Wii release should be a bit more high-profile, if only because we're talking about it right now! It's an original, fully 2D action/shooter game; how could we not talk about it?%Gallery-19528%

  • New shots and release info for Heavenly Guardian and The Monkey King

    by 
    JC Fletcher
    JC Fletcher
    04.01.2008

    No, The Monkey King: The Legend Begins didn't come out this week. But, according to the UFO Interactive rep we contacted about the game, it'll be out in Q2, which is ... pretty soon! Even more exciting, we got confirmation that not only is Heavenly Guardian (once Kiki Kai World) indeed coming out for Wii, it's also coming out in Q2! That's two brightly-colored 2D shooters in one vaguely-defined period.Along with this news, we got a bunch of awesome screenshots and art of both games, which we've put into screenshots for you. We've heard from players of the Japanese version that The Monkey King isn't so great, but we're still excited.%Gallery-19529%%Gallery-19528%

  • Kuru Kuru Chameleon is heading to North America

    by 
    Majed Athab
    Majed Athab
    03.14.2008

    As if the PSP didn't need anymore puzzle games, UFO Interactive recently announced the company will be publishing Chameleon (Kuru Kuru Chameleon) for North America. Well it sure took long enough. It has been about two years since the Japanese version came out. Europe even got it more than a year ahead of us. Talk about being late to the party.No matter, we've got ourselves another game. Yipee. So what's to look forward to? Chameleon is a puzzle game where players have to match up similar-colored hexagons on their playing field. Surreal, we know. Randomly generated puzzles also spice things up; it's a lot like life or a box of chocolates -- you never know what you're going to get. Look out for it, the NA version is set for a Q2 2008 release.

  • The best trailer of a 2D shooter starring a monkey you'll see today

    by 
    JC Fletcher
    JC Fletcher
    02.13.2008

    The fate of UFO Interactive's North American release of Kiki Kai World (now known as Heavenly Guardian) is up in the air. We aren't sure if it's coming out on Wii, or PS2, or anything. But UFO's other Starfish-developed 2D game, Monkey King: The Legend Begins, is still on the way -- this trailer says this month, but Amazon says April 15th.We're continuing to be optimistic about this game, both in terms of its quality and the likelihood of its release, because we so desperately want to believe that it's possible to release an original 2D sidescrolling shooter in 2008, and that it's possible to subsequently enjoy that shooter. It's easy to be optimistic when the game is as pretty as this one is.[Via NeoGAF]

  • A Kiki Kai World inhabited by snow-hat things

    by 
    JC Fletcher
    JC Fletcher
    11.02.2007

    The most recent screens of Starfish's Kiki Kai World are looking ... well, a little bit sparse. We're somewhat disappointed by the basically blank environments. It's quite a contrast from the lush graphics seen in earlier screenshots. The sprites look quite nice, but some of the screenshots seem a little low on detail, like the one above. Spamming the screen with a pile of identical enemies-- it's bizarre, but doesn't make for a super-impressive screenshot.Of course, our impression could be a result of the snow level, which, for a game with this perspective, means pretty much solid white. We're just glad Famitsu is calling this a Wii game, because we had some doubts recently.

  • Baby brain training on its way to the U.S.

    by 
    JC Fletcher
    JC Fletcher
    10.10.2007

    Yesterday we saw brain training for nonexistent puppies, and today it's for real toddlers. Companies are really struggling to find unexplored niches now! Next week: brain training for inanimate objects!505 Games' preschool-age brain training game I Did It Mum! is, implausibly, coming to the U.S. It comes in separate "boy" and "girl" versions, and allows a parent to record encouraging messages, presumably to ensure that the child bonds to his or her DS. It also gives kids a happy message on their birthdays.I Did It Mum comes from Starfish, who are gaining prominence for their Wii games Kiki Kai World and Monkey King: The Legend Begins. This is about as far as one could get from those two shooters, however.

  • We're a little worried about Kiki Kai World

    by 
    JC Fletcher
    JC Fletcher
    10.05.2007

    The first real screens of Kiki Kai World-- as in, not screens of the cancelled Kiki KaiKai 2-- have been released, with the new character sprites. Since we're not heavily invested in the Kiki KaiKai universe, we couldn't care less that the characters look a little different. The gorgeous high-resolution 2D art and brilliant colors make us very happy that this game exists. The NeoGAF audience seems to be less impressed with these shots than the previous Kiki KaiKai 2 stuff (mostly for technical reasons: the images are resized and there's a bit of JPG artifacting), but we still like them.What doesn't make us happy, however, is that Gamespot labels Kiki Kai World as a PS2 game only. And, to make things worse, publisher UFO Interactive only shows the PS2 version as "Coming Soon" on their website, with no mention of the Wii version at all. We may have just posted screens that have nothing to do with the Wii! We posted them out of faith. [Via NeoGAF]

  • Starfish talks Kiki Kai World

    by 
    JC Fletcher
    JC Fletcher
    09.18.2007

    Cubed3 talked to Starfish's Chong Ahn, a producer on Kiki Kai World, and nailed down the question that all (three or so) of us wondered: Is Kiki Kai World based on the cancelled PS2 Kiki KaiKai 2, or did they start over? It is, as suspected, the cancelled game with new art, which means that Taito's cruel cancellation of Kiki KaiKai 2 will not deprive the world of that game. Ahn promises that Kiki KaiKai/Pocky and Rocky fans will be right at home playing World.When asked about possible online features, Ahn responds in the negative, stating: "As for the WiiConnect24 service, we do not feel it is something that needs to be utilised for this title." We're pretty sure we didn't need online integration in Kiki Kai World, anyway. Starfish plans to release the game in the first quarter of 2008-- we're optimistic about the chances of this actually coming out.