steammachines

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  • Engadget

    Valve may offer tools to play Windows games on Steam Machines

    by 
    Jon Fingas
    Jon Fingas
    08.16.2018

    Valve's Steam Machine platform hasn't really taken off, and it's not just because of the hardware. When few developers are willing to release Linux-native versions of games to run on Steam OS, there just isn't a lot to play. Thankfully, the company may have a way to bring more titles to the platform... sort of. Reddit users have pointed out that Steam's graphical interface files now include a section with not-so-secret references to a Steam Play feature that would auto-load "compatibility tools" to play games "built for other operating systems." In other words, Steam OS might include some kind of emulation.

  • AOL

    Valve is 'still working hard' on Steam OS, Linux gaming

    by 
    Richard Lawler
    Richard Lawler
    04.05.2018

    A few days ago Valve reworked the main navigation bar in its Steam Store and removed a direct link to buy Steam Machines, the Linux-based boxes it hailed as an open alternative to macOS or Windows PC gaming. Combined with a lack of recent announcements people figured that meant the end of the project, but Valve employee Pierre-Loup A. Griffais says that's not so. It was removed based on user traffic, which isn't surprising considering the lack of post-2016 hardware being offered. In a post to the Steam for Linux page, he explained the current state of things: While it's true Steam Machines aren't exactly flying off the shelves, our reasons for striving towards a competitive and open gaming platform haven't significantly changed. We're still working hard on making Linux operating systems a great place for gaming and applications...We also have other Linux initiatives in the pipe that we're not quite ready to talk about yet; SteamOS will continue to be our medium to deliver these improvements to our customers, and we think they will ultimately benefit the Linux ecosystem at large. The plan moving forward includes more work on the Vulkan graphics API everywhere, including now on macOS and iOS, while also making sure it's well-supported on Linux so that performance is up to par. It's not clear what those other Linux initiatives in the pipe are exactly, but hopefully, we'll hear about them sooner rather than later.

  • Steam Machines are slower gaming systems than Windows PCs

    by 
    Jon Fingas
    Jon Fingas
    11.14.2015

    The whole point of a Steam Machine is to get PC-like gaming in your living room, but do you actually get PC-like performance? Not so much, if you ask Ars Technica. It recently ran benchmarks comparing the performance of SteamOS and Windows 10 on the same hardware, and it's pretty clear that you're taking a speed hit in the name of couch-based convenience. The two operating systems are very close in synthetic tests, but SteamOS lags well behind Windows when it comes to real gameplay: depending on the game and your detail settings, you could be losing dozens of frames per second. All of the titles tested were still very playable on the modest test rig (a dual-core 3GHz Pentium with an old GeForce GTX 660), but this could pose a problem with more demanding titles in the future.

  • Playdate: Trying out Steam Machines and Valve's new controller

    by 
    Sean Buckley
    Sean Buckley
    10.15.2015

    For years, Valve's been teasing us with the promise of a new kind of gaming device: a PC that lives in your entertainment center, outperforms traditional consoles and has more games available for it than you can count. Now it's finally here: I have a Steam Machine in my house, and I'm going to share it with you. Join me and Tim Seppala as we put the Alienware Steam Machine, its Linux-based SteamOS and the Valve Steam Controller through their paces. The fun starts right here in this post, on Twitch.tv/joystiq and on the Engadget gaming homepage at 6PM ET (3PM PT).

  • Alienware Steam Machine review: A gaming PC for your living room

    by 
    Sean Buckley
    Sean Buckley
    10.15.2015

    I laughed when the rumors started back in 2012: "Valve is building a PC-based game console for living rooms." Sure it is, I thought. Imagine my shock when "Steam Machines" turned out to be real. The project promised a bizarre, revolutionary controller, a Linux-based operating system designed specifically to play PC games and in-home game streaming for titles that required Windows to run properly. The proposal was unbelievable, but it's finally here; it's real. As of today, I have an Alienware Steam Machine nestled in my entertainment center that delivers on almost everything those original rumors promised. Let's talk about that.

  • Valve wants the Steam community to build its own controllers

    by 
    Joseph Volpe
    Joseph Volpe
    10.15.2015

    Valve is all about fan service. And with "over 125 million active users" in its Steam base, that's a lot of varying expectations to meet. This month, the secretive Bellevue, Washington-based video game developer (Portal, Half-Life) is about to finally bring to market a suite of its Steam Machines, a console-like living room solution for its PC-gaming base. The hardware rollout's been a long time coming for Valve -- the original Steam Machine announcement was made back in September 2013 -- but at least one aspect of it has been very public: the evolution of the Steam Controller. And its design is about to, quite literally, be put in the hands of consumers. "Anytime we've let the community get involved in the construction, the creation, the modification of things we've created, it always worked out fantastically," says Valve designer Robin Walker, speaking at the company's headquarters. "It was always better. It would be utterly bizarre if, for some reason, that wasn't the case for hardware."

  • The PS Vita of Steam Machines arrives in 2016 for $299

    by 
    Edgar Alvarez
    Edgar Alvarez
    08.11.2015

    The Steam Machine invasion is happening this fall. But while these computers are said to be more powerful than traditional consoles, such as the Xbox One or PlayStation 4, none of them are exactly portable. Smach Zero's device, however, is. Formerly known as Steamboy, the handheld system runs Valve's SteamOS and features a 5-inch, 720p screen, 32GB of onboard storage (plus an SD card slot), 4GB RAM, HDMI-out and configurable gamepads. In terms of connectivity, you'll find Bluetooth, WiFi and, on the Pro model, 4G for true on-the-go gaming. Smach Zero is also promising access to over 1,000 Steam games at launch, but we'll have to wait and see if that turns out to be true. According to the manufacturer, it will be available during Q4 of 2016 starting at $299. If you'd like to pre-order it, you can do so on November 10th -- the same day as other Steam Machines are launching.

  • Guess who's (kinda) keeping 'Rock Band 4' from PCs

    by 
    Daniel Cooper
    Daniel Cooper
    06.05.2015

    Rock Band 4 arrives on the PC-like Xbox One and PS4, so it made sense for Eurogamer to ask if the game would ever make its way onto the real thing. Unfortunately, PC gamers won't be getting a version of their own, and it looks as if the music labels' heavy-handed demands for anti-piracy measures are to blame. In an interview, Harmonix project director Daniel Sussman explained that the two consoles have various secure tools that make it hard for users to get at the assets inside each game. PCs, in his words, are more of an "open platform," which would put the onus on Harmonix to protect the "licensed music" that's featured in the title. Squint hard enough and those lines roughly translate to: we could, but labels want us to lock their music up so tight that it'd be impossible to achieve on the PC.

  • You can pre-order the first official Steam Machines starting today

    by 
    Chris Velazco
    Chris Velazco
    06.04.2015

    Look, there's literally no shortage of things you can slot into your home theater system for a spot of streaming media or some melt-into-your-couch gaming. If you want to be able to recline in your living room and comfortably sneer at people who play games on consoles, though, you can pre-order an official Steam Machine -- and the accoutrements to make it shine -- starting today.

  • Everything Valve does is because of Steam

    by 
    Ben Gilbert
    Ben Gilbert
    03.13.2015

    Why is Valve getting into virtual reality? Why is Valve making Steam Machines and the Steam Controller? Why did Valve make its own Linux-based operating system? Why did Valve make the Steam Controller? Why is Valve releasing its game engine, Source, for free? It's the Steam economy, stupid! Valve's game store boasts "over 125 million active accounts worldwide." How does Valve keep growing that store? By literally everything else it does. Here's Valve president Gabe Newell explaining it to us last week at GDC 2015: "We're trying to build standard interfaces and standard implementations that other people can use. Because, to be honest, we're going to make our money on the back end, when people buy games from Steam. Right? So we're trying to be forward-thinking and make those longer-term investments for PC gaming that are going to come back a couple years down the road."

  • HTC One M9 preview, Nintendo's indie relationships and other stories you might've missed!

    by 
    Dave Schumaker
    Dave Schumaker
    03.07.2015

    Saturday is here and it's a great time to catch up on all the stories you might have missed this week. We take a look at the recently announced HTC One M9, meet Samsung's Galaxy S6 and S6 edge and dig into Nintendo's complicated relationship with indie game makers. All that and more can be found below.

  • Valve's final Steam Controller is still missing something

    by 
    Jessica Conditt
    Jessica Conditt
    03.04.2015

    I spent roughly 10 minutes with the final Steam Controller at GDC 2015, playing snippets of Middle-earth: Shadow of Mordor, The Talos Principle and Unreal Tournament on various Steam Machines. The body of the controller is wonderful to hold. Two long, clickable pads running along the backside of the handles, right where a player's middle and ring fingers lie, would be a welcome addition to any existing gamepad. Plus, the final controller adds a single analog stick on the left side. This makes the design more familiar overall, but with a trackpad replacing a second analog stick, the final Steam Controller remains what it always has been: awkward.

  • Steam Machines are coming this fall and this is what they look like

    by 
    Joseph Volpe
    Joseph Volpe
    03.04.2015

    Steam Machines. Maybe you've heard of them. They're Valve's oft-talked about, rarely seen in the wild solution for streaming PC games to the fancy HDTV in your living room. And at GDC this week, the company brought us closer to the promise of that commercial reality with a display of all the various units you're likely to see hit retail by November of this year. As Gabe Newell told us, the variety of Steam Machines on offer, from the low-end $50 Link to the premium $5,000 Falcon NW Tiki, present a "good, better, best choice for consumers." But enough talk -- I know you just want to see the goods. So check out the gallery below for a trio of the Steam Machines Mr. Newell demoed for us, as well as a video just after the break showcasing an expanded selection coming later this year.

  • Valve is solving virtual reality's input problem

    by 
    Ben Gilbert
    Ben Gilbert
    03.04.2015

    Among the handful of announcements Valve made at this year's Game Developers Conference was a subtle and hugely important one: Lighthouse. What in the world is Lighthouse? It's the "base stations" referenced in Valve's VR headset announcement, and it's even more important than the incredibly impressive headset. Valve president Gabe Newell compares it to USB and expects it to fundamentally change how people interact with virtual reality. "Now that we've got tracking, then you can do input," Newell said in an interview with Engadget this morning. "It's a tracking technology that allows you to track an arbitrary number of points, room-scale, at sub-millimeter accuracy 100 times a second." What that means for me and you is that Lighthouse puts your body into the virtual world with stunning precision. I tested it and can confirm: holy shit, yes, this really works. Want to reach out and touch something in VR? Lighthouse is how you'll do it.

  • Another Steam Machine is coming, this one from Maingear

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.04.2015

    If you thought the Steam Machine news would be limited to Valve's announcement, well you're not quite right. Maingear's back to give the the platform another go with the Drift. What's in the aluminum box? An Intel i7-4790K processor mated with either an NVIDIA GeForce GTX 980 or an AMD Radeon R9 290X -- both of which are 4K capable. What's more, Maingear boasts that its Steam OS machine can hold up to 16GB of DDR RAM, a pair of 1TB solid state drives and a single 6TB hard drive as well. Those options alone will almost assuredly drive the price a bit beyond the $849 (!!!) baseline Mainger's asking.

  • Over a dozen Steam Machines 'more powerful' than consoles hit this fall

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.03.2015

    Valve continues to put console gaming in its crosshairs with news that a dozen new Steam Machines are hitting this November. Prices aren't concrete, but the company promises higher performance than game consoles starting at "the same price point." What's more, new units from Alienware and Falcon Northwest are on display at this year's Game Developers Conference, with the latter showing off Unreal Tournament running on a 4K monitor. Don't miss out on all the latest from GDC 2015! Follow along at our events page right here.

  • Valve is making a VR headset and its own Steam Machine

    by 
    Jessica Conditt
    Jessica Conditt
    02.23.2015

    Valve -- the company behind Portal, Team Fortress 2 and the widely-used game distribution hub Steam -- will show off its own virtual reality hardware, "SteamVR," at next week's Game Developers Conference in San Francisco. This comes despite Valve's previous insistence that it had no plans to release any such hardware (we had our doubts about that anyway, after Valve held virtual reality demos at Steam Dev Days in January 2014). Developers who got their hands on the company's early VR experiments were impressed by their holodeck-levels of immersion, but the tech was reportedly very rough and required a full-room setup to completely function. Additionally, it looks like Valve is making its own version of a "Steam Machine" -- the PC gaming initiative aimed at bringing PC gaming into the living room.

  • Alienware Alpha review: almost the Steam Machine you're looking for

    by 
    Sean Buckley
    Sean Buckley
    12.12.2014

    It's hard to describe the Alienware Alpha. On the surface, it's a small-form gaming PC, custom-built from laptop components to fit in your entertainment center. But it was supposed to be a frontrunner in a new category of gaming devices. It isn't. Valve's Steam Machine initiative was delayed past its original launch window, leaving manufacturers like Dell to fend for themselves in a market that doesn't exist yet. It's a weird, awkward place to be in, but here we are, testing the Alienware Alpha: a Steam Machine before its time. The question is: Can one of the biggest names in PC gaming succeed where others have failed?

  • A Steam Machine without Valve: life with the iBuyPower SBX

    by 
    Sean Buckley
    Sean Buckley
    11.24.2014

    It was gaming's hot topic for 2013: Steam Machines. Otherwise known as Valve's plan to take on the living room. The project had my attention for months, with Valve teasing a revolutionary controller, a custom operating system and even an army of hardware partners at CES 2014. Now, almost a year later, those PC manufacturers are ready to unleash their products on the world, with or without Valve. But what happens when you launch a Steam Machine without the project's progenitor? You get the iBuyPower SBX: a $549 Windows 8 desktop ($399 without the OS or accessories) designed to be an entertainment hub. So can Steam's Big Picture mode survive without the backbone of Steam OS or the company's oddball touch controller? Let's find out.

  • Valve's Steam Controller now has a thumbstick

    by 
    Sean Buckley
    Sean Buckley
    07.23.2014

    It seems like every time we see Valve's Steam Controller, it gets a little more traditional. First the company abandoned the gamepad's ambitious touchscreen for eight buttons (a makeshift d-pad and the standard X, Y, B and A toggles) -- now it seems to be trading in four of those for an analog stick. Both SteamDB and a user on the Facepunch forums pulled the above image the company's latest Steam client beta, revealing a controller almost identical to the company's current iteration save for the aforementioned change.