stephentotilo

Latest

  • Epic's Mark Rein and CliffyB explain PC gaming 'disarray'

    by 
    Griffin McElroy
    Griffin McElroy
    03.02.2008

    Gears of War creator and faux-chainsaw-gun wielder Cliff Blezinski made some pretty disparaging (if not slightly true) comments about the state of PC gaming to MTV Multiplayer's Stephen Totilo at last month's DICE summit in Las Vegas -- leading to to his illustrated immolation on a webcomic a few of you have probably heard of. At GDC, StevieT got another chance to sit down with CliffyB, this time with fellow Epic bigwig Mark Rein (MarkyR?) to flesh out the problems plaguing the PC gaming industry.The two never backtrack on CliffyB's original statement, but they do express their fervent support for the PC Gaming Alliance -- a sentiment which will hopefully cause anti-console gamers to dismantle any ballistic weaponry they may have pointed at Cliffy's residence. We do so want a Gears of War 3.

  • Witness 'The Metagame' in action, thanks to MTV

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.15.2007

    It ran at GDC 2007; we reported on it, but you didn't get to see it. Now, MTV has hosted a special edition of The Metagame game show, as part of their "Gamer's Week" Coverage, and Stephen Totilo has posted the highlights for mass consumption.The Metagame, designed and hosted by Frank Lantz of area/code and Eric Zimmerman of Gamelab, pits two teams against each other in a battle of video game smarts. Each round, teams move pieces on the game board to form comparative statements between two games (such as "Halo would make a better movie than Half-Life," or "Virtua Fighter is sexier than Super Mario 64."), and argue these statements to earn points. Vying for victory this time are MTV's Stephen Totilo and Tim Kash, versus Newsweeks' N'Gai Croal, and fellow journalist Heather Chaplin, author of Smart Bomb.The debate is heated, hilarious, and only the slightest bit pretentious. We'd definitely enjoy watching more designers, developers, and press-members argue the semantics and specifics of the industry's most influential games. Any chance of picking up the show full-time, MTV?Update: Due to silly legal restrictions, the video posted above is not viewable in the UK or Canada. Apologies for any confusion or irritation this might cause.

  • MTV's Totilo thinks Nintendo's done with single-player

    by 
    Justin McElroy
    Justin McElroy
    11.05.2007

    You know that moment at the end of the thriller when the main character realizes that their best friend has been the murderer the whole time, and they start flashing back to scenes that before might have seemed random but now all start making sense? That's a little like the sensation we got reading MTV's Stephen Totilo's recent piece in which he puts forth the theory that Nintendo's in the middle of leaving single-player behind completely in favor of multiplayer experiences.Totilo has some solid backup too, pointing at everything from Super Mario Galaxy's co-op play to Nintendo's recent group-centric advertising. "Where I'm going with all of this is the idea that The Legend of Zelda: Twilight Princess may be a relic of a previous era," he writes. We're not sure whether to be excited or terrified.

  • Koller talks PSP to MTV: reveals US GPS plans, downloadable PSP games, and the fate of Dark_Alex

    by 
    Andrew Yoon
    Andrew Yoon
    08.06.2007

    Sorry, Colin! The headline simply can't reveal how many small details were revealed in Stephen Totilo's incredibly extensive interview John Koller for MTV News. In the interview Koller revealed that all upcoming PSP games developed by Sony will take advantage of the system's full 333MHz speed, with no negative impact to battery life. Other accessories for the US include the upcoming GPS peripheral, which is currently being "tweaked" with an expected release in the next 10-12 months. The PSP camera "may get a spec change" before coming to America -- but the TV tuner will never make its way to the US.Bringing downloadable games to PSP is one of the next things to tackle for Sony. echochrome was originally meant to be a downloadable PSN game for PSP, but it became much larger than anticipated. "It was initially going to be a download-service-only game," Koller said. "We changed it to a UMD because it's a very rich game. That's where their mind is. They're developing that kind of game." Thankfully, other downloadable PSP games are in the works. When can we expect them? In the next six to eight months.In regard to the homebrew scene, Koller says that there were no talks between Sony and Dark_Alex, saying that "I think he's taking a hiatus." For even more, please visit MTV News for more.

  • Stephen Totilo grills Reggie about our lack of talking cookbooks

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.27.2007

    Where's our Cooking Navi? What about our Japanese language trainers? In a chat with Reggie Fils-Aime, MTV's Stephen Totilo asked the questions we've been asking since forever. The news, however, is only good. Reggie refers to the localization of Cooking Navi -- which we knew was confirmed for Europe, but from this response, it seems it will head this way as well. Great news! Of course, that localization takes more time than for a regular game, since it's not just a matter of changing the language, but also the cuisine. We're willing to wait. You can check out the full interview past the break, but beware, it apparently only works for US viewers. Best Reggie moment: Maybe you need it [English Training] ....

  • Newsweek's Croal, MTV's Totilo hands-on with Manhunt 2

    by 
    Kyle Orland
    Kyle Orland
    06.25.2007

    Newsweek's N'gai Croal hasn't been afraid to defend his tastes on his LevelUp blog. The site's Vs. Mode debates feature some of the best back-and-forth gameplay analysis to be found anywhere. So when Croal and MTV News game writer Stephen Totilo got to play the first few levels of Manhunt 2 at Rockstar's office, you know the resulting conversation is going to be good.Totilo's portion includes some graphic descriptions of the asylum escape in level one, which includes scenes of public urination, in-cell hangings and stealth kills via syringe and axe-based decapitation. The protagonist isn't completely cold to his role, though -- Totilo describes how he "watched Daniel vomit because of his quick-passing guilt."Most of the discussion so far, though, deals with the game through the lens of comparative media studies, comparing it to controversial movies like Natural Born Killers and Taxi Driver. Croal and Totilo both harp on the idea of organizations like the BBFC and IFCO and companies like Nintendo and Sony imposing content decisions on consumers. As Croal aptly puts it, "Unless they have good reason to believe that this game is an imminent threat to the public order, or that it will in and of itself incite adults to violence, [the BBFC and IFCO's] decision seems to me to be based on taste, and I will never believe in substituting anyone else's tastes for my own." Amen!

  • Totilo and Croal argue about Halo 3

    by 
    Richard Mitchell
    Richard Mitchell
    05.30.2007

    For the most part, MTV's Stephen Totilo and N'Gai Croal of Newsweek don't seem to like Halo 3. In a new series of back-and-forth journalism called Vs., these two are debating the merits of Halo 3"s multiplayer. There have been two parts to the article so far, and right now the consensus is essentially that Halo 3 is too hard. Specifically, learning Halo 3 can be unforgiving. Unfortunately, for many Halo players, this is completely true. There are no training modes, unless you count the campaign. Most people aren't concerned with teaching others how to play either. This leaves the uninitiated to absorb weapon strategies, map layouts, and gametypes by themselves, which can be a daunting task. Then again, Croal and Totilo also have yet to figure out how to initiate team speak (hint: press any direction on the D-pad, fellas).We have to point out, though, that the Halo 3 multiplayer beta really isn't the best arena to judge Halo 3's multiplayer. That may sound strange, given that it is a multiplayer beta after all, but it's true. Right now, the Halo 3 beta is crowded with a relatively small sample of Halo fanatics (several million short of the projected pre-order numbers). These are people who live and breathe Halo, people who went through the Rule of Three, people who spent $60 on Crackdown just to play the beta. Naturally, you're going to be running into lots of people who are better than you. This smaller sampling also limits the effectiveness of the ranking system, as there are fewer people with smaller amounts of skill disparity. Also, and this is important considering N'Gai's misty-eyed memories of LAN parties gone by, there are no custom games in the beta (not officially anyway). Given that N'Gai is vocal about his displeasure at playing with strangers, custom games with friends sound like just what the doctor ordered.If Stephen or N'Gai is reading this, we'd be happy to show you both some friendly matches of Halo. The rest of you can read parts 1 and 2 of the series below.[Via HBO]Read part 1Read part 2

  • Alex Ward flips out during MTV interview

    by 
    Jared Rea
    Jared Rea
    02.14.2007

    Did you play EA's notoriously over-hyped shooter, Black? We mean, did you really play it? Enough to understand the subtle geopolitical message that gelled together the very fabric of the game? Would you say you beat the game? If so, don't tell Alex Ward that. As MTV News' Stephen Totilo found out, using such common terminology for completing a game in the presence of Criterion's creative director is enough to warrant a long-winded rant against Western gamers. Between finding hidden messages in Pac-Man and taking absurd leaps in logic when analyzing the speech habits of Americans, Ward spits fire for just under five minutes of insanity. Totilo attempts to get him back on track regarding the plot (or lack thereof) of Black, but even after a few zingers Ward just keeps on trucking. Let's see. An arrogant British man grandstanding about the stupidity of Americans? Yeah, that's real creative. About as creative as Black.

  • PS3 will see 'user-created experiences' next year, says Harrison

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.18.2006

    User-created content, which has long been a fixture in the world of PC gaming, has never managed to gain any real traction on consoles, be that due to technological constraints or a lack of online connectivity. With both of those issues out of the way in modern systems, the time is ripe for users to interact and share their creations and experiences. Sony's Phil Harrison gets behind the idea in a revealing interview with MTV's Stephen Totilo, opining* that gaming needs to move away from presenting "closed experiences." If games are to break free (God knows they want to break free), there needs to be a constant flow of communication between Sony and gamers -- more importantly, Harrison insists that said communication flows in both directions (give us money, here's your money). "Next year you're going to see user-created experiences in a number of interesting ways on PlayStation 3," goes the official and spectacularly vague PR line. A Second Life-styled virtual network has oft been rumored, but Harrison fell victim to "line distortion" before Totilo could get any concrete information about it.So, what entails a "user-created experience?" In the worst case, it's a custom wallpaper and a shared photo between friends. In the best case? Oh, it could be anything, from personalized in-game T-shirts to deadly dungeons designed to foil your friends. Be sure to ask us about it next year. * Basis for an awful pun later in the sentence.Read (and be assaulted by Flash) -- Full interview on MTV News

  • Joystiq talks with MTV News' Stephen Totilo

    by 
    Christopher Grant
    Christopher Grant
    11.13.2006

    With two highly anticipated console launches closing out this week, MTV certainly picked a ripe time to repeat their Gamer's Week event. With properties like GameTrailers and Neopets, recent acquisitions like Guitar Hero dev Harmonix and instant messaging/gaming client Xfire, as well as Stephen Totilo's impressive work at MTV News, it's clear that MTV is serious about games. We recently had a chance to talk to Stephen about Gamer's Week and find out why it's not just Laguna Beach but with some video game stuff thrown in.What's your role in Gamer's Week? As a reporter for MTV News, how do you fit into the whole Gamer's Week package? Like last year, MTV is dedicating a week to gaming coverage, and marshaling as many resources as possible to put cool stuff together. And like last year, I was tapped as the MTV News reporter who covers video games to provide five day's worth of on-air news segments and any written stories for MTVNews.com.

  • Start your TiVos: Game designer's roundtable on MTV2

    by 
    Christopher Grant
    Christopher Grant
    08.19.2006

    Back in May, MTV News' Stephen Totilo produced a game designer's roundtable featuring four prominent game designers -- Harvey Smith (aka Witchboy; Deus Ex), Will Wright (The Sims), David Jaffe (God of War), and Cliff Bleszinski (aka CliffyB; Gears of War) -- that MTV decided (in their infinite wisdom) was not worthy of full television exposure. Instead, they opted to run an edited version and stick the full program on their PC-only Overdrive site. Thankfully, they've had a change of heart and have decided to run the entire special on MTV2 beginning tonight. Kudos to MTV for filling an entire slot with four white guys talking about video games in an art gallery. G4 seems to be of the mind that there's no audience for smart programming about video games. Get going, it starts in thirty minutes! It's late notice, we know, but you'll be able to set the old TiVo (or VCR ... yuck) to make the best out of cable television's tendency to repeat programming. A lot. Note to MTV: more quality gaming coverage, less Punk'd reruns, k? Sat 08/19@6:30PM Sun 08/19@12:30AM Mon 08/19@10:30AM Wed 08/19@3:00AM Thu 08/19@3:00PM Fri 08/19@10:00AM Read - MTV News Presents: Gods of Gaming schedule