Steve-Mieczkowski

Latest

  • Mac client in testing now for League of Legends

    by 
    MJ Guthrie
    MJ Guthrie
    01.24.2013

    Although League of Legends sports a hefty player base, Mac users have been noticeably absent since the previous Apple-only beta shut down in September of 2011. Associate Producer Steve Mieczkowski has announced that a new Mac version is on its way. And once it goes live, both versions of the client will receive all content, features, and bug fixes simultaneously. The Mac client is currently playable on the game's Public Beta Environment, and it will enter an open beta phase when developers are confident with the results from the PBE test. However, players needn't wait for the open beta to try it out; in fact, Mieczkowski encourages folks to download the PBE from the official site now and help by offering feedback and finding bugs.

  • Hands-on: League of Legends for the Mac

    by 
    Mike Schramm
    Mike Schramm
    06.04.2010

    Defense of the Ancients is one of the most interesting stories in all of gaming -- it was originally a player-created mod for the Warcraft III real-time strategy game, and it completely revamped the RTS game into a RPG/hack-and-slash mashup, where the player controlled a champion character that fought to turn the tide of battle on a player-vs-player map. The mod proved so popular that game companies are now creating their own official versions of it, and League of Legends is one of those -- a "DotA"-style mix of hack-and-slash gameplay combined with a few RTS elements created by Riot Games. "LoL," as players are calling it, actually has the best pedigree of all the DotA clones -- two of the mods' designers were (and still are) involved in the games' development. Now LoL is coming to the Mac -- Riot Games invited me to come and see the game this week running natively on their MacBook Pro. The game uses a free to play model, so if you're running Boot Camp, you can go and download it right now and play to your heart's content. But Riot is convinced that "there's millions of gamers out there" who want to run their game natively, and so sometime later this year, it'll be available in OS X. I got to check out the game on official Apple hardware, ask them if they had any problems porting it over, and poke them a little bit about how RTS games might work on the iPad. Hit the link below to read on.