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  • Wings Over Atreia: From Shugos to splitting up, Aion's instances are evolving

    by 
    MJ Guthrie
    MJ Guthrie
    03.09.2013

    Today I was all set to focus my energies and words on cajoling NCsoft to not do certain things to Aion. I was poised to carefully blend pleading, ranting, and even some common sense into the perfect concoction to convince the studio to avoid introducing various trappings to Atreia. Then, surely as a means to distract me from said designs, the studio released news about the new instances coming after 4.0. Wait -- after?! A ha! Yet more fodder to add to my nonononono rant; after all, who wants to be teased about things coming after an expansion we don't even have a date for yet? However, after a bit more reflection I decided that -- for today at least -- I'd rather applaud the company for looking at new ways to approach instances instead of rail on it for sharing the info so darned early. Perhaps it's the whole "you can catch more sparkies with honey than vinegar" approach, but the truth of the matter is I am happy with the direction this latest announcement portends. Aion is integrating variety into the dungeon-diving sphere, and that's a move that can only be good for the game. Even better, you don't actually have to wait until after 4.0 to experience the first rumblings of this shift. Thanks to the Shugo Kingdom Adventure event going on now, Daevas can try their hands/claws at a new (though temporary) dungeon experience, What about these new dungeons has me hopeful for the future of Aion? Let's dive right in and take a look.