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There are a lot of great new apps for the iPad, and there are some terrific old ones that have made the move as well. In "From iPhone to iPad," TUAW will revisit some of our favorite games and utilities that originated on the iPhone, and see how they've transitioned to the larger device. Have they...

April 10th 2010 at 5:30pm 0 Comments
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Super Monkey Ball 2 [iTunes Link] is now available for the iPhone. There is good news and bad news, and yes, some of it relates to App Store policies which are out of developers' hands. I bought the original Super Monkey Ball [iTunes Link] for US$10 on the first day the App Store was available (J...

December 2nd 2009 at 9:00am 0 Comments
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After the WWDC '08 Keynote, everyone wanted this iPhone game -- it received almost as much hype as the iPhone itself. Super Monkey Ball from SEGA definitely has some good qualities, however it does have some bad qualities as well. First off, this game costs $9.99 -- a little steep at first glance,...

July 12th 2008 at 3:00pm 0 Comments
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Gizmodo and GearLive are reporting that the iPhone 2.0 firmware will go golden master (locked for shipping) this week. Golden master does not necessarily mean that Apple will ship the firmware this week (after all, Steve said that it would ship in "early July") but it does mean that the firmware and...

June 26th 2008 at 11:00am 0 Comments
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While Apple did not release any games at today's event they did begin to show what's possible with several tech demos. Apparently the SDK has only been available for the last two weeks or so, even inside Apple, which makes what they showed that much more impressive. First up, a team inside of Apple...

March 6th 2008 at 2:52pm 0 Comments
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Believe it or not, building difficulty into games isn't just about making them more impossible. John Harris over at Gamasutra takes the long route to prove this in an extended look into difficulty in game design. The majority of the feature is spent looking at specific cases of legitimately difficu...

August 31st 2007 at 4:15pm 0 Comments
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We've been asking about your favorite entries in big Nintendo franchises (and we probably will again!), but we thought we'd ask a more macro-scale question. What's your favorite franchise on Nintendo consoles? You've got your Mario, Zelda, and Metroid, obviously, but there's also Sonic, Resident Evi...

August 13th 2007 at 9:00am 0 Comments
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Earlier this week, we spent a little time talking about some of the best motion-sensing control schemes offered by Wii games so far -- so it's only fair that we dedicate a little time to the worst that you've experienced since launch. We've managed to avoid some of the games that are supposed to be...

July 20th 2007 at 9:00am 0 Comments
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Flickr user Arryl has some rather vicious pictures of what we presume is his cat mauling an innocent AiAi. Poor stuffed monkey. Check out the highlights for today:NewsThree titles join Zelda II's Virtual Console celebrationNew games this week: Tomb Raider Anniversary editionInterview with StarCraft...

June 4th 2007 at 11:59pm 0 Comments
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Infendo has taken a snarky poke at the bevy of Marble Madness-y labyrinthine games gearing up for appearances on the Wii, and frankly, we too are surprised at the sheer number of such titles. Super Monkey Ball (obviously) already featured ball-rolling as one of the better parts of an uneven offering...

March 13th 2007 at 4:45pm 0 Comments
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So the Wii has opened up new gameplay possibilities, new control methods, more immersion, and all that. But, unless the Nunchuk is involved, it's also opened up one of your hands. This has created the possibility for completely immersive snacking, wherein you don't have to stop playing even for a se...

March 3rd 2007 at 11:00am 0 Comments
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Many of you are just getting your hands on a Wii (at last!) and others are just settling in for more in depth play on your games, so we figured it was a good time to ask: what have you played? What have you skipped? Which games have you liked most so far?This particular blogger has only been a littl...

February 15th 2007 at 9:00am 0 Comments