SurroundHaptics

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  • Vybe gaming pad packs Disney Research's Surround Haptics into a $99 force feedback accessory

    by 
    Joseph Volpe
    Joseph Volpe
    12.17.2012

    We thought it'd take years to see Surround Haptics make its way affordably into future living rooms. After all, it was only at last year's SIGGRAPH that Disney Research demoed the tech in a $5,000 prototype chair. But with the impending release of The Avengers-branded Vybe gaming pad, it's clear the family-friendly conglomerate found a way to fast-track its patent-pending sensory solution as an all-purpose peripheral. Set to hit Walmart and select Meijer stores in time for the holidays, the $99 speaker-laden pad utilizes an Arm Cortex M3 microprocessor and features an array of actuating motors to translate audio from most any source (e.g.,TV, videogame console, smartphone or tablet) into dynamic localized or general vibratory feedback. Whether or not it's actually pleasing to use remains to be seen -- our time with a preview model seemed to indicate otherwise. That said, if you're in the market for a full body tactile experience, we'd wager comfort's the last thing on your mind. Check out the official PR after the break.

  • Surround Haptics could bring force feedback to vests, coasters and gaming (video)

    by 
    Darren Murph
    Darren Murph
    08.11.2011

    Haptics and gaming have gone hand in hand for centuries it seems -- well before the Rumble Pak made itself an N64 staple, we vividly recall snapping up a vibration jumpsuit for our Sega Genesis. 'Course, it was on clearance for a reason. Ali Israr et al. were on hand here at SIGGRAPH's E-tech conference to demonstrate the next big leap in haptics, joining hands with Disney Research in order to showcase a buzzing game chair for use with Split/Second. The seat shown in the gallery (and video) below cost around $5,000 to concoct, with well over a dozen high-end coils tucked neatly into what looked to be a snazzy padding set for an otherwise uneventful seating apparatus. We sat down with members of the research team here in Vancouver, and while the gaming demo was certainly interesting, it's really just the tip of the proverbial iceberg. The outgoing engineers from Black Rock Studios helped the team wire stereoscopic audio triggers to the sensors, with a left crash, right scrape and a head-on collision causing the internal coils to react accordingly. Admittedly, the demo worked well, but it didn't exactly feel comfortable. In other words -- we can't exactly say we'd be first in line to pick one of these up for our living room. %Gallery-130406%