SymphonyOfTheNight

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  • 505 Games

    'Bloodstained' will scratch your 'Castlevania' itch

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.15.2018

    Castlevania: Symphony of the Night (SotN) is one of the most influential games ever made. First released for the original PlayStation in 1997, the game has since been ported to nearly every platform under the sun. It perfected the series' core design concept where players could explore gigantic 2D environments at will, collecting new abilities that unlocked hidden-in-plain-sight secrets in previously traversed areas. It also iterated on the superb Super Metroid released for the SNES three years prior. That framework was so well-done that it spawned its own genre ("Metroidvania") and countless games have used it since. Koji Igarashi, SotN's co-creator, has finally brought his crowdfunded (and SotN spiritual successor) Bloodstained: Ritual of the Night to E3. How does it play? Pretty close to the original.

  • 'Castlevania' creator just funded a 'Symphony' successor

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    05.11.2015

    In case that two-hour commentary video featuring Castlevania: Symphony of the Night from over the weekend stoked a new fire in you for another side-scrolling dungeon romp, boy have I got some good news. Co-designer Koji Igarashi's taken to Kickstarter for help funding his new game Bloodstained: Ritual of the Night, that, by all appearances, looks like the Symphony sequel we've been waiting for for 18 years. You play as a girl exploring gothic castle and uncovering its secrets while a curse changes your skin from flesh to crystal. Gameplay focuses on exploration with role-playing and crafting elements sprinkled in for good measure. Sounds pretty familiar, yeah? Unsurprisingly it's proving wildly popular so far. The funding goal is $500,000 and as of this writing it's already hit $510,032.

  • 'Castlevania' designer explains what made 'Symphony' so special

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    05.09.2015

    There's plenty I could say about Castlevania: Symphony of the Night but in the interest of time I'll keep it short and sweet: it's one of the most influential games ever made. Don't believe me? Eighteen years later, its core design conceit (read: explore a gigantic environment at will, uncovering hidden-in-plain-sight secrets in previously traversed areas thanks to a cascading set of power-ups that grant new abilities) is still being used today. So with that in mind, watching co-designer Koji "IGA' Igarashi offer commentary while Double Fine Productions' senior gameplay programmer Anna Kipnis plays through over two hours of the game in the latest Devs Play episode is an incredible treat. Oh, and there's blood-red wine involved because of course there is.

  • History Lesson: The Original Video Game Easter Egg

    by 
    Griffin McElroy
    Griffin McElroy
    03.23.2008

    We know that most of you are probably familiar with this piece of Atari mythos, but we thought it would be a festive way to celebrate this Easter Sunday. While Robinett's egotistical stunt was definitely ballsy, it doesn't approach some of our favorite secrets throughout gaming history -- like the legendary Secret Cow Level in Diablo II, or the bitchin' audio file hidden on the Symphony of the Night disc. We're curious to know -- what easter egg, hidden in the folds of one of your favorite video games, especially tickled your fancy?[Thanks, Matthew.]

  • Deal of the Day: Castlevania: The Dracula X Chronicles for $19

    by 
    Majed Athab
    Majed Athab
    03.06.2008

    If you're one of the few who have a PSP and do not have Castlevania: The Darcula X Chronicles, then we advise you to definitely avail of this bargain. Amazon lists the game at $18.99; back in January the price dropped down to $20 but steadily went back up. We're glad to see the deal return.Anyway, this is a really good deal considering you're actually getting two games. The first game is a remake of the former Japan-only Rondo of Blood, and the second is a port of the uber-popular Symphony of the Night. Need more convincing? How about we sink our vampiric teeth into your neck. How 'bout that?[Via CAG]

  • Best of the Rest: James' Picks of 2007

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.01.2008

    Pac-Man Championship Edition (XBLA) If not worthy of a Top 10 spot, then certainly Pac-Man deserves Joystiq's 'Comeback Player of the Year' award. I covered Pac-Man CE's overblown launch in early June, but it wasn't until I became a devoted player at home that I realized the sheer genius of the first true Pac-Man sequel since 'the Ms.' hit the maze in '82. Designer Toru Iwatani managed to scrape off a quarter-century of rust and fashion a remarkably relevant game that held me down during an otherwise punishing summer drought. Geometry Wars might be the most celebrated, but Pac-Man CE is Xbox Live Arcade's true star.

  • Wii Warm Up: Favorite 'Vania

    by 
    JC Fletcher
    JC Fletcher
    08.19.2007

    Time to play favorites again! This time we'll look at our favorite series, Castlevania. You've got your Quests, Curses, Laments, Curses, Bloodlines, Symphonies, Rondos, Circles, Arias, Harmonies, Adventures, Legacies, Legends, Chronicles, Portraits, Dawns, and a few that just go by Castlevania. There's also oddball stuff like Boku Dracula-Kun and Haunted Castle. It ranges from life-changing to execrable and from schlocky to gothy. Given so many to choose from, it may be hard to pick just one, much like it's hard to choose your favorite subweapon. But crack open the candle of your choice and give it a try. What's your favorite Castlevania game? We used to be firmly in the Symphony of the Night camp, but there's something we love about the crushing difficulty of the first game.

  • Retro Review: Castlevania: Symphony of the Night

    by 
    Colin Torretta
    Colin Torretta
    07.24.2007

    File Size: 356 MBPrice: $9.99Developed By: KonamiPublished By: KonamiOriginal Release Date: October 2, 1997Short ReviewRecommended. One of the most frequently requested PS1 titles finally hits the PlayStation Store, with Konami releasing Castlevania: Symphony of the Night. The title holds its age remarkably well and clearly shows why it is considered one of the finest titles of the original PlayStation era. The graphics look surprisingly sharp and colorful on the PSP and hold up nicely even when displayed on a 52" HD TV via the PS3. The gameplay is the real selling point here though, as you romp through a fairly non-linear castle, with a full RPG-like leveling system, magic, special moves and colorful monsters, the lengthy campaign is well worth paying the higher-than-normal cost of this retro title. Overall, Castlevania: SotN is a fantastic addition to the PlayStation Store's lineup and should not be miss by any Castlevania or 2D platformer fans.Full Review after the jump.

  • Castlevania: Symphony of the Night now downloadable

    by 
    Andrew Yoon
    Andrew Yoon
    07.19.2007

    PS3 owners can now download the PS1 classic, Castlevania: Symphony of the Night from the PlayStation Store for only $10. The downloadable game will play on both PS3 and PSP systems. For those without PS3 systems, players can find a version of Symphony of the Night included in the upcoming Dracula X Chronicles.See also:Our most wanted PS1 games

  • Joystiq impressions: Castlevania Dracula X Chronicles (PSP)

    by 
    Andrew Yoon
    Andrew Yoon
    07.12.2007

    At long last, we were able to get our hands on Castlevania: Dracula X Chronicles at Konami's E3 booth. This upcoming PSP-exclusive remake of Rondo of Blood is easily the best-looking handheld Castlevania to date. Although far away from being the best looking PSP title to date, the game offers a visual feast for those that have become accustomed to the excellent, but somewhat visually underwhelming DS offerings.The old roots of the game can be easily seen in the game's somewhat antiquated controls. Richter feels stiff, missing the quick movement of recent Castlevania stars. Regardless, we found ourselves compelled by the classic Castlevania gameplay. The creatures are well-designed, and the music is even more stunning.As revealed earlier, Dracula X Chronicles will include three games: the new 3D remake, the original 2D game, and a newly enhanced Symphony of the Night. Unfortunately, we weren't allowed to see Symphony of the Night in action. But even without that, it appears that Dracula X Chronicles will offer a significant, meaty adventure. There are multiple paths through levels, and at completion, another character will be unlocked. Eventually, players will be able to remix the music of the game, reassigning levels with songs of their choice. From what we've seen, we can say the game is drawing close to completion. Expect Dracula X Chronicles before the end of the year.%Gallery-4765%

  • BMG to distribute Konami's music online

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.15.2007

    The place may be overrun with deadly monstrosities and the overwhelming powers of darkness, but the tunes that echo throughout the hallways of Dracula's castle usually make the vampire killing ordeal worth it. Sensing that others might share the dark lord's fine taste in orchestral compositions, Konami has announced an agreement with Sony BMG Music to distribute its library of tunes through mobile service providers and online music retailers, including iTunes and Rhapsody. The deal encompasses soundtracks beyond those belonging to the obvious Dance Dance Revolution franchise, even catering to those that find the clanging pipes and grating gears of Silent Hill preferable to the latest Ashlee Simpson squealfest.Konami also promises to make its vast history of music available for purchase on its official website, though specific release dates have yet to be announced. [Via Konami press release]

  • Dracula's castle crashes onto XBLA

    by 
    Richard Mitchell
    Richard Mitchell
    03.21.2007

    Dracula's ethereal castle, Castlevania, has officially materialized on Xbox Live Arcade. Of course, we speak of the oft cited pinnacle of the Castlevania series, Symphony of the Night. The game will set you back 800 points and will cost you a few extra seconds than most XBLA games, thanks to its 90 MB size. There are also some other goodies available should you have any points left, including a 150 point theme and a 100 point picture pack. By the time you're done you might as well slap a Konami logo right onto your Xbox.So, who's getting their Castlevania on?

  • This Wednesday: Castlevania mania straight from Romania

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.16.2007

    It's, erm, insania. The gist of it being that the whip-wielding vampire-vanquishing adventure into androgyny, Castlevania: Symphony of the Night, is going to vanquish vampires and wield whips on Xbox Live Arcade this Wednesday (when else?). An 800 MS Point ($10) expenditure will net you both the original version of the game and another that boasts improved HD visuals and sound.But enough talk, have at this gallery of Symphony of the Night images! Fans of Alucard (psst, it's Dracula backwards!) can venture further into the post for a special reminder of their time spent within the dark lord's domain.%Gallery-2156%

  • Interview reveals Symphony of the Night to include updated vocals

    by 
    Andrew Yoon
    Andrew Yoon
    03.13.2007

    You may remember a little title that got everyone talking a few weeks ago: Castlevania. Ever since its incredible debut, Konami has remained silent on this hotly anticipated revival of Rondo of Blood, the only Castlevania title never to be released in the States. The upcoming Castlevania X Chronicles not only includes a 3D remake of Rondo of Blood, but includes the fan-favorite Symphony of the Night as well. Games Radar has an incredible interview with Koji Igarashi from GDC available, and here are some highlights: After years of working on GBA/DS games, the power of the PSP has been startling: "It's better than what I expected, actually. I'm very happy about the quality. Especially with the graphic quality. The PSP hardware system allows a very high resolution." Symphony of the Night will be getting a few enhancements: "So basically, it's mostly a straight port from the original SOTN on PlayStation. I wasn't happy about the quality of the PlayStation SOTN voiceover, so I'm trying to do something about it on the PSP." Don't forget to check out Games Radar for the rest of this brilliant interview.See also:The Symphony of the Night we won't get

  • Castlevania's Koji Igarashi: 2D games will never die!

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.13.2007

    Bringing his GDC presentation, "The Light and Dark Sides of 2D Game Production," to a flag-waving close, Konami's Koji Igarashi defiantly declared (via an enthusiastically projected slide) that "2D games will never die!" Though the Castlevania designer's train of thought seemed to switch several times during the talk -- no doubt exacerbated by the wonky on-the-fly translation -- his point eventually emerged as a light at the end of the tunnel.Igarashi explained that as 3D games grow more complex and require greater effort from artists, 2D games provide an advantage by being easier and cheaper to design. Though he argued that the perspective generally allows players to better judge distance in action games, he was largely focused on the production side of things. Pixel art and backgrounds can be reused throughout multiple titles, he noted, allowing designers to spend more of their time on other aspects of the game.A unique challenge for modern consoles, however, is adapting to the much higher display resolutions. More on-screen pixels means more detailed art, in which case drawing beautiful 2D assets might become just as strenuous and laborious as creating 3D character models. As such, Igarashi is treating the upcoming 2.5D Castlevania: Dracula X Chronicles as an experiment -- can the dynamic presentation of 3D titles and the cost-effective design of 2D gaming get along? We'll find out later this year.%Gallery-2095%

  • The Symphony of the Night we won't get

    by 
    Andrew Yoon
    Andrew Yoon
    02.06.2007

    Some gamers may feel jaded about the lack of improvements the PSP version of Symphony of the Night will feature. If Rondo of Blood can get the full 3D makeover, certainly this beloved PS1 classic can also receive some extras? Well, more isn't necessarily better, as seen by the Saturn version of this beloved adventure game.1UP showcases the horrors of the Saturn version, filled with unnecessary extras that actually detract from the experience more than add to it. This episode of Retronauts shows you the horrors of a great game ruined by an overly ambitious port design. Let's be glad that our version of Symphony of the Night won't be as horrific as this.

  • The return of Richter Belmont in Rondo of Blood

    by 
    Andrew Yoon
    Andrew Yoon
    02.04.2007

    Ever since Castlevania was announced for PSP, many people have been asking a few questions. Firstly, why remake Rondo of Blood? Easy: it's the only Castlevania game to never have met a US release. As revealed in an IGN interview with Castlevania's producer, Rondo of Blood is the crucial "turning point" in the series. While many loved the changes made in Symphony of the Night, most gamers have missed out on many of the finer details of the classic's story, simply because Rondo of Blood was never released. (Castlevania X for the SNES was a "port" of sorts. However, it strayed significantly from its origins.)Rondo of Blood takes place 5 years before Symphony of the Night, and explains many origins of the characters found in the revered PS1 classic. Players will be treated to seeing Richter Belmont, "the last Belmont," fighting Dracula himself. Who is Shaft and how does he control Richter in Symphony of the Night? Who is Maria Renard? These questions will be unearthed through Rondo of Blood.While Nintendo's handhelds have met great additions to the Castlevania franchise, the future of the series may stay on the PSP. When speaking to IGN, Koji Igarashi revealed his love of the platform. "If the PSP version of Castlevania does great ... [doing sequels] is something I'd love to take a look at."See also:Tales From the Crypt: Castlevania 20th Anniversary Blowout from 1UPPlaying Dirty: Dracula wears eyeliner: Part 1 & Part 2

  • Castlevania: Dracula X Chronicles & Symphony of the Night heading for PSP!

    by 
    Andrew Yoon
    Andrew Yoon
    02.01.2007

    Remember that awesome game that 1UP was talking about? It's finally revealed! Castlevania: Dracula X Chronicles is a completely remastered version of Dracula X: Rondo of Blood. This long-forgotten entry in the Castlevania franchise was only available in Japan on the PC Engine Duo, a system I can't even remember existing. The PSP version features a brilliant graphical overhaul, which looks lightyears ahead of any of the DS Castlevania games.Oh, and if that weren't enough, the game comes with a port of Symphony of the Night, considered by many as the best Castlevania of all time.Go past the cut to see a video of the game in action. Expect to see even more of this new PSP-exclusive Castlevania on The 1UP Show tomorrow.[Via 1UP]

  • Castlevania: Dracula X Chronicles unveiled for PSP

    by 
    Jared Rea
    Jared Rea
    02.01.2007

    After six years of nonstop support for Nintendo's portable devices, Konami is finally branching out to Sony's side of the handheld market with Castlevania: Dracula X Chronicles -- a port of the PC Engine Duo's Dracula X: Rondo of Blood. The title, announced at their annual Gamers' Day press event, contains not only a graphically-enhanced version of Rondo of Blood with a 3D facelift, but the original version as well as -- are you ready? A straight port of the legendary Castlevania: Symphony of the Night, complete with full-screen graphics and a newly glossed over translation. 1UP managed to wrangle the exclusive on this portable bombshell with a hands-on preview, complete with screenshots and video. Seeing as how Rondo of Blood is regarded as one of the best in the series, this is an absolute no-brainer for fans. The inclusion of Symphony of the Night serves to make it one for fans of video games, period.Castlevania: Dracula X Chronicles is currently slated for a Fall, 2007 release.

  • Bigger 360 Mem Unit resurfaces, forced back down

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.01.2007

    GameStop has quietly removed the "Microsoft Xbox 360 Memory Card 512 MB" item from its website, after offering up the upgraded Memory Unit for pre-order yesterday. With news that Xbox Live Arcade titles will soon exceed the prior 50MB limit, come expectations for a new Memory Unit model -- an upgrade from 64MB to 256MB was seemingly confirmed last spring.Either GameStop was acting on a whim, or Microsoft now plans to bump the new MU up to 512MB which, according to the retailer's initial listing could be released as early as March 1 andlikely priced at $49.99. Could that date (early March) also be a clue as to when we can expect Symphony of the Night on XBLA? Don't count on it. But the throwback Castlevania is "approaching."