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  • Massively's Third Annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.01.2014

    It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game but get even more of a thrill when I realize that no one is covering it. I had to really think hard about the criteria for the awards this year, mainly because "indie" is quickly becoming one of those often hard-to-define words, alongside "MMORPG" and "free-to-play." Fortunately, I think I know it when I see it. I kept my choices to games that I have actually played this year. I wanted to avoid games that appear to be really cool. If you want a more broad batch of prizes, check out Massively's best of awards. (Side note: I voted for Defiance as my game of the year.) These awards are for games that are being created on a shoestring or independent of massive budgets. Some of them are connected to some money, of course, but instead of trying to define "indie," I will only repeat: You'll know it when you see it.

  • Sixteen games that ease the MMO level gap -- and how they do it

    by 
    Beau Hindman
    Beau Hindman
    11.21.2013

    There's nothing I hate more than logging into an MMO, running across a friend, and being hit by the wall of levels that separates us. She might act as if she's OK hanging out with a newbie, but the truth is that she'd rather be off doing high-level things with her high-level buddies. If only there were a way for us to jump into combat (or anything else) together from the get-go! In many MMOs, that level gap is not an issue. There are a lot of creative ways to get around the problem, and some MMOs meet players more than halfway. Of course, there are a lot of MMOs that force players into a level-encased tunnel of grind, but today we want to shine some light on some of the ways MMOs help salve the level gap sting.

  • Free for All: The second annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.02.2013

    It's time once again for the Frindie Awards, my attempt to shine some light on the best indie, browser-based, free-to-play, and unusual MMOs that are all-too-often ignored by press -- and players. This one is for the little guys! Well, mostly. It's also for those games that seem to have passed under the collective radar of Massively readers or that seem to be very misunderstood. Picking the winners this year is just as hard as it was last year, maybe even harder. 2012 was an incredible year for MMOs, so I would rather have just put together an article that highlights every single favorite. In the end, it's more helpful to make myself pick out a winner. It's a rare thing for some of these games to even receive a nod on a major website, something I still can't figure out. Either way, it's best to think of all of the MMOs on this list as my favorites from 2012. Anyway, let's get to the awards!

  • Rise and Shiny: There

    by 
    Beau Hindman
    Beau Hindman
    09.16.2012

    I remember years ago staying up very late, usually on the weekends, chatting about politics or religion in a wonderful social MMO called There. My wife and I would join a bunch of online friends to haunt parties and other gatherings, often getting booted out because we would bring up sensitive topics or would act too silly. There was a great world to cut my social MMO teeth on. I had already been playing Ultima Online and EverQuest starting around '99, but There was a brand-new experience. I loved it. Social MMOs are a rare thing, often ruled by half-naked people and driven by mature themes. While There did have its "private parties" (if you know what I mean), it was generally a friendly place with a better creeps-to-normal-people ratio than other social MMOs. The game shut down in 2010, and I honestly thought it was gone forever. Somehow I missed the fact that it relaunched not so long ago, and this past week I was able to not only log in to the game but resurrect my avatar from all those years ago. Unfortunately, the game seems largely empty, but I do normally visit MMOs during the day. Still, I took a few screenshots and compared them to older ones just to show how things have changed. What a week. What a nostalgic, wonderful week.

  • Previously on MV TV: The week of September 8th

    by 
    Beau Hindman
    Beau Hindman
    09.16.2012

    It's starting to cool down outside, at least here in Texas. Trust me, I know how strange that sounds, but the temperature during the middle of the day is moving up as usual and the mornings and evenings are pure bliss. If it's cold where you are now, settle down with a cup of coffee and take that newspaper and throw it in the trash! Who needs to read? Follow the magic links down below, and not only will you get the news, but it will be delivered in a completely non-newsy form: video game streams! Let's break down the top stories for this week. First, we'll be joined by the Pigster as he takes us on a tour of Spiral Knight's planet. Richie is still stuck in Guild Wars 2, but trooper that he is, he continues to file reports from the front lines. How brave! MJ returns this week with a recipe for Gnoll burritos from EverQuest II, a newbie tour through the character mines of Guild Wars 2, a quickie glimpse of the floating islands of Vanguard: Saga of Heroes, and an avocado dip recipe given to her by the pirates of Aion. I finish off by travelling back in time to a game called There, a title that kept me up for ages when I was younger.

  • Some Assembly Required: Creating content for cash

    by 
    MJ Guthrie
    MJ Guthrie
    09.14.2012

    Housing. Mission generators. Player-run festivals. Music. Overall general sandboxy goodness. Since its debut over a year ago, Some Assembly Required has covered a number of topics related to player-generated content as well as the games that offer such features. However, recent events have turned my attention toward a different aspect of PGC. Between the Dota 2 incident and last week's announcement from Sony Online Entertainment, I am actually looking at player-generated content in a whole new way: as a revenue generator. That's right -- collecting cold hard cash for your creativity. Although plenty of titles allow players to create content and share it within the games, very few let players sell that content for real-world money. This column explores the cash-for-content phenomenon in MMOs: what games have it, how to use it, and whether it is likely to become the next big thing.

  • Rise and Shiny: Knight Age

    by 
    Beau Hindman
    Beau Hindman
    09.09.2012

    Knight Age is an adorable new Anime MMO brought to us by Joymax. I want to emphasize the word adorable because the game is perfectly designed to illicit a reaction that is something along the lines of "Awww, look how cute that is! My head is explo.." and it really does have that effect. In fact I love the graphics of Knight Age so much that I would give anything to see an MMO developed that looks like Knight Age yet has the hardcore ruleset of, say, a Wurm Online or Darkfall. Yes, I am entirely serious. Strange how many players tend to think that "serious" or "hardcore" titles need serious or machine-taxing graphics. That's simply not true; just ask a World of Warcraft raider. The point is that the graphics of Knight Age are one of my favorite things in the entire universe. The characters are chunky and solid, the animations are smooth, and the game runs like butter. Does this mean I do not like more realistic graphics? No, it means that I like all sorts of graphics and all sorts of gameplay. It's possible for a writer to enjoy different things. I know, crazy huh? But what does Knight Age offer other than amazingly awww-rific graphics? Some interesting gameplay, that's what, and a soft grind. Allow me to explain.

  • Free for All: Zeroing in on my favorite free-to-play mains

    by 
    Beau Hindman
    Beau Hindman
    05.09.2012

    I felt a little nostalgic this week. Heck, at my age, I feel nostalgic every time I smell chimney smoke or hear Christmas music. I suspect it will only grow more common with age. MMOs have been such a huge part of my life for well over a decade now that I feel nostalgic about many of the things that happened during that time, and for many of the characters I have grown -- and lost. I'm not overly sentimental about it, but it is interesting how we feel about the pixelated versions of ourselves, the ones we control while sitting at a keyboard or while touching a tablet. I don't want to downplay how important gaming can be for many of us, either. Once, years ago, I met a fellow player in a social game called There. She was a wonderful person who had over time lost the ability to walk. She loved the freedom that the avatar gave her. Needless to say, she was very connected to her character. I made a short list of some of my favorite characters from the years. As I think about it, this list says a lot about me as a gamer and about the types of games I love.

  • Rise and Shiny recap: Free Realms

    by 
    Beau Hindman
    Beau Hindman
    02.13.2011

    I remember when Free Realms was announced and when Laralyn McWilliams showed off a peeing puppy, in real-time, at Fan Faire. Everyone was excited for the new game and world -- even hardened raiders and roleplayers. The demo was just cool-looking and had a very unique feel to it. Most gamers' only experiences with a social or "real-life"-style game were with Second Life, and those experiences were often tainted by run-ins with 40-something-year-old bondage fans. My experience was slightly more broad. I spent a lot of my earlier MMO years within games like There, Second Life, Furcadia and a few others. While I was not a fan of some of the stranger people who frequented these games, I loved the idea of a game that allowed players to just hang out, to live in a virtual world, and to form relationships. My first experience with disabled players was through There, and ever since then I have looked at MMOs differently. So when Free Realms was announced and released, I looked forward to spending time in a game that revisited that style of "living" in a game world. Over the last week, I decided to peek back into the world to see how it has been holding up. Click past the cut to find out how it worked out!

  • There finally piloting Nokia's Home Control Center in Finland

    by 
    Thomas Ricker
    Thomas Ricker
    09.23.2010

    It sure started out as something promising. When Nokia spun off its Home Control Center technology to There Corporation last year it seemed that easy DIY home automation and power management was just around the corner. Yet here we are, almost two years after first hearing about the effort with nothing but a convoluted mess of unfriendly ZigBee and Z-Wave (to name just 2 "standards") home automation products to choose from. There is hope, small as it may be. There Corporation just announced that it's working with Mitox Oy to conduct a pilot in Finland for customers of Helsingin Energia (Helen) using a There-provided web-based solution built around the ThereGate. It allows individuals to monitor their total power consumption in real time as well as the individual devices and systems that consume energy. Better yet, There Corp employs a "rate control concept" that automatically adjusts power usage to hours when energy costs less based on simple guidelines programed by the user. Unfortunately, There Corporation's focus is on Nordic countries until 2012 before looking to dominate European home energy management in 2015. Call us crazy, but this market seems ripe for domination by a major consumer electronics company right now, not in 5 years.

  • Free for All: Remembering my first F2P experiences

    by 
    Beau Hindman
    Beau Hindman
    07.14.2010

    I sit here, racking my brain, trying to think of the very first free-to-play game that I experienced. It's been quite a long time, at least seven years. As a quick history, I started in MMORPGs in '99, by bringing home a box of Ultima Online for my wife to look at. She laughed at me at first, but soon I would return home from work to find her in the middle of a marathon gaming session. We then switched to EverQuest and then to City of Heroes. In between those major choices, I spent a lot of time exploring the internet for new games. I want to say that one of the first free-to-play games I found was FLYFF, or possibly ROSE Online. It's hard to remember exactly. I searched old emails and found a few references to some games, but I can only verify start dates like February of 2004 for games like There or Second Life. On a side-note, my EVE account started on July 30th, 2004. Regardless, I can remember my first experiences with free-to-play games. I recall the grindy-yet-beautiful worlds I visited, marveling at high-level players who must have played for six months solidly in order to achieve their greatness.

  • Kate Paiz takes LotRO's Exec Producer reins from Jeffrey Steefel

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2010

    For Lord of the Rings Online fans and players, this past weekend was undoubtedly one of the busiest news periods for the title since launch. Once official word hit that LotRO was indeed going free-to-play, players had FAQs and charts and numerous interviews to read, digest and figure out what it meant for the future of the game. It's understandable that a second big announcement would get lost amid the flurry of F2P frenzy, especially since it was packaged in with the F2P announcement itself. However, now that things have settled somewhat, it's important to recognize a significant leadership change at Turbine. Kate Paiz has taken over as Executive Producer for the title, following in Jeffrey Steefel's footsteps, who has moved on to a new project at Turbine. According to her introduction letter, Paiz worked as a producer for both There.com and DDO, and helped to supervise the latter's transition into its successful hybrid F2P model. This experience will be invaluable for LotRO's new evolution, and she couldn't be happier: "Given my background, it's hardly surprising that I believe very strongly in the power of providing gamers with a choice in how they pay and play our games." Considering that one of her first public acts as Executive Producer was to handle the bombardment of interviews and forum questions about LotRO's upcoming model, one could say that her new position was forged in the fires of Mt. Doom itself.

  • The Virtual Whirl: More Marriott, less Microsoft

    by 
    Tateru Nino
    Tateru Nino
    04.24.2010

    It's certainly taking time for people, organizations and businesses to learn how to obtain benefits from virtual environments, and it will take quite some time yet to figure out how to optimize those results. On the plus side, there are many hundreds of thousands of people working on that. Working out how to effectively operate and manage virtual environments for large numbers of people, well, that's actually taking a lot longer. There are far fewer people actually involved in the process, and the same wheels are being reinvented over and over – and quite often, they seem to be square ones.

  • There Corporation's ThereGate passes FCC muster, Nokia-flavored home automation on the way

    by 
    Chris Ziegler
    Chris Ziegler
    04.15.2010

    After Nokia sold off its home automation assets to another Finnish firm by the name of There, the idea was that we'd finally see some product in the marketplace in early 2010. Well, here we are in the middle of April and there hasn't been anything made available just yet, but we'd chalk this up as a good sign: the so-called ThereGate -- the cerebral cortex of There's system -- just garnered FCC approval. As a refresher, this is a box that packs 6GB of internal storage (expandable with an SDHC slot), a 4-port gigabit router, 802.11n WiFi, and a GSM / 3G radio -- which is all interesting in itself, but the real magic comes into play when you notice that it supports the Z-Wave short-range mesh networking protocol as well. Though There's focus is on "energy saving and efficiency" with support for things like power meters, the Z-Wave radio should allow it to interact with a variety of compatible modules to control lighting, security, and the like -- and naturally, There's Nokia roots mean that you'll be able to access the box remotely using your phone. We don't know when this will be released exactly, but it's got support for both European and US Z-Wave frequencies, so we might see a coordinated launch on both sides of the pond before too long.

  • One Shots: No matter where you go, There you are

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.15.2010

    Much like when MMOs go offline, when a virtual world goes offline, we also see a number of displaced residents wondering what to do next. Thankfully, in this case, our contributor had his next destination all mapped out ahead of time. This image comes to us from Alan C., and was taken in the final hours of There.com, which recently shut down after being in service for seven years. He writes in to explain this flight: It was the last couple hours before There.com closed. Using my last ThereBucks I purchased a gold and black Trek outfit and a Tiki Trek flying shuttle. I met a fellow trekker and we flew for the last time in There. Just like the bumper sticker says, I am "Boldly Going Forward". I am now playing Star Trek Online and not looking back. Do you have a screenshot from a game that shut down -- gone, but not forgotten? We'd love to see it, if you'd like to share. Of course, if your favorite MMO is alive and well, those are welcome too! Just email those in to us here at oneshots AT massively DOT com along with your name, the name of the game, and a brief description of what we're seeing. We'll post it out here on Massively for everyone to enjoy and give you the credit! %Gallery-85937%

  • The Virtual Whirl: Questions from the virtual mailbag

    by 
    Tateru Nino
    Tateru Nino
    03.06.2010

    This week, in The Virtual Whirl, we're going to take a selection of reader questions that we've received in comments and in the virtual mailbag and do our best to offer up some useful answers. Join us as we whirl through the mail. Not surprisingly, the two most frequently asked questions involve the demise of virtual environment, There.com.

  • Nokia spins off Home Control Center team as There Corporation, slips product into 2010

    by 
    Thomas Ricker
    Thomas Ricker
    05.28.2009

    Remember Nokia's Home Control Center launched in December with plans to send home automation product to retail by the end of 2009. Well, it's been upended today with Nokia bowing out of its own smart home activities and licensing the technology to the independent There Corporation -- a company that now employs Nokia's former Smart Home team. Unfortunately, we're now looking at the beginning of 2010 before we see the first solution dubbed Safety 360; a "security kit" for monitoring fire and water leakage alarms, intrusion detection, and energy consumption monitoring through the use of the Home Control Center device (pictured right), door/window sensors, motion, flood, and smoke detectors, and a "Binary Switch with electricity meter"... whatever that is. You know, at this point, we'd be happy for a big name consumer electronics company to sweep in, set a de facto standard, and kick the dozen or so proprietary and so-called "industry standards" to the curb so that we can finally take home automation mainstream. Maybe that'll be Z-Wave which is the only home automation communication standard listed under the device specs for Nokia's There's Home Control Center. The promise of the ubiquitous automated home has been floundering for decades now -- enough's enough.

  • With persistent worlds comes persistent racism

    by 
    James Egan
    James Egan
    09.12.2008

    The promise of what virtual spaces can bring us is significant -- erasing geographic limitations on interaction with others while fostering an exchange of cultures, beliefs, and languages. To this high-minded end, millions of dollars have been spent and many thousands of hours of work have been invested into creating rich graphical settings coupled with immersive environmental soundscapes. Crisp digital communication at its finest, right?Much like the promise of the the eradication of artificial barriers to meaningful communication through the Internet, virtual worlds and online spaces in general have fallen short of expectations. It's generally not the fault of the companies or the service providers though. The fault lies with us, the users.

  • Cinemassively: Being Virtual

    by 
    Moo Money
    Moo Money
    07.25.2008

    Davey Winder wants the world to know that virtual interactions are about more than just business. They're about contact with other humans, finding love, or seeking escape from a disability. While this video may not provide the answers that his book does, it highlights the interesting misconceptions that people may have.When Davey was struck by a brain virus, he lost everything that meant something to him. Looking for solace, he discovered text-based online communities. He recently wrote a book, Being Virtual, that looks into the personal interactions centered around virtual worlds. In doing so, he answers a lot of questions that may come from having a virtual life, such as identity issues and embarrassment.If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

  • Scion car prototypes to be drivable in There

    by 
    Samuel Axon
    Samuel Axon
    07.23.2008

    Toyota-owned car manufacturer Scion has enjoyed a fruitful partnership with virtual world There. The company operates a virtual nightclub shaped like existing Scion car models. According to virtual worlds blog Worlds in Motion, the company has now decided it likes this kind of marketing so much that it is introducing three concept cars -- the Hako Coupe, the FUSE, and t2b -- into the game as drivable player vehicles. There has always placed a fair amount of emphasis on vehicles, so this seems to fit.At GDC earlier this year, we performed in-depth analysis of Scion's There campaign (and hosted some images depicting its plans) and came to the conclusion that it was pretty novel. At the time, we reported that There users had spent a total of 1,915 hours in Club Scion. Since then, that number has risen to 3,000. Whatever your feelings on in-game advertising are, it seems be working in this case.