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  • THQ receives approval to liquidate

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.17.2013

    Never forget that Death was THQ's final protagonist. Late yesterday, the US bankruptcy court in Delaware approved the liquidation of Toy Head Quarters (THQ). Unless you're a creditor seeking some kind of back-pay or compensation, this is likely the last you'll hear about THQ. As Bloomberg reports, from here on out it's a scramble for whatever cash exists from the multiple intellectual property and asset auctions the company went through. Depending on what happens during several hearings scheduled over the next three months, creditors could receive 20 percent to 52 percent of what they are owed. The percentages noted could be on an even wider sliding scale based on other factors the lawyers and accountants are sure to enter an octagon over. The current estimate on claims is between $143 million to $184 million. RIP, THQ.

  • Sega wants money from bankrupt THQ

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.10.2013

    Sega has filed a claim against bankrupt publisher THQ for $941,710.93, the amount the defunct company received in pre-orders (after Valve's cut) for Company of Heroes 2. Eurogamer reports payments totaling $508,877.85 were made after THQ filed for bankruptcy. Sega isn't the only one checking the abandoned sofa that is THQ for lost change between the cushions. Double Fine, Codemasters and former THQ executives like Jason Kay and Jason Rubin are also looking for what they're owed. Sega may not get anything out of the deal, but the suit puts it in line with other creditors just in case there is a resolution of some kind. Sega won developer Relic and the Company of Heroes intellectual property for $26.6 million as part of the THQ asset auction earlier this year.

  • Nordic Games explains who the f they are, plans for THQ assets

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.14.2013

    Nordic Games spent $4.9 million to acquire THQ's back catalog in April, but has yet to reveal any concrete plans for the intellectual properties, although it certainly knows what you'd like to see. And, with any luck, will announce some plans by Gamescom. "We want to carefully select which franchises are up for getting a sequel or new installment. We closely monitor the communities on that," said Reinhard Pollice, who handles Nordic's business and product development. He mentioned the games receiving the most feedback are Darksiders, MX vs. ATV, Red Faction and Titan Quest. Personally, Pollice would also like a new Deadly Creatures, but there are other challenges. Nordic has described itself as a "middle man," since the company doesn't have internal studios or the capital to make the AAA sequels that fans of these games would expect. This is particularly true in the case of Darksiders, which Nordic would need to seek another publishing partner to help out. "Darksiders is really big. We know we need a partner for that. An established development team that can pull out such a big action adventure. We obviously talked to former team members and, if they are free, we want to somehow involve them. If they are allowed to because, you know, some of them found other jobs or are with Crytek now," said Pollice. He expressed that Darksiders is the franchise Nordic wants to do right by, to continue the story that's already been established. As a fan, Pollice doesn't want to mess up Darksiders and he wants to make sure that nobody else ruins what's been started in the first two games. Although, with the road ahead, he said, "I would not look for a Darksiders 3 before two years from now."

  • Seen@E3: Patrice Desilets returns

    by 
    Mike Suszek
    Mike Suszek
    06.12.2013

    This photo, snapped by Engadgeteer Ben Gilbert, shows the badge of one Patrice Desilets. You know, the guy that's reportedly in the middle of a lawsuit with his former employer, who suspended his game after firing him. Luckily, Desilets is keeping himself busy by roaming the halls of the Los Angeles Convention Center while representing his new (fake) company: "MeMyself&I."

  • Interplay retrieves Freespace IP from THQ for $7,500

    by 
    Jessica Conditt
    Jessica Conditt
    06.09.2013

    Freespace, the interstellar combat series developed by Volition and published by Interplay, is now back in Interplay's library, fully and officially, following a stint at THQ. Interplay paid $7,500 to snag the Freespace rights in a THQ bankruptcy sale this month. THQ was bound to find some emotionally rich items in the back corners of its closet eventually – but Freespace wasn't going to save the company, it seems. Interplay never lost the right to sell Descent: Freespace and Freespace 2, even after THQ bought Volition in 2000, when Interplay itself neared bankruptcy. Let the rampant sequel speculation begin.

  • Report: Patrice Desilets suing Ubisoft for $400,000, option to buy 1666 rights

    by 
    Jordan Mallory
    Jordan Mallory
    06.08.2013

    Assassin's Creed and Assassin's Creed 2 creative director Patrice Desilets, formerly of Ubisoft, THQ and then Ubisoft again, has filed suit against Ubisoft seeking back pay, damages and the opportunity to buy the rights to 1666, according to a report by Canadian outlet La Presse. Desilets is looking for a grand total of $400,000 from Ubisoft, which breaks down into $250,000 worth of salary, $100,000 worth of damages, $35,000 in expense reimbursement and $25,000 in severance. Desilets is also attempting to make use of a clause in his contract with THQ (which Ubisoft subsumed upon their purchase of its assets) that allows him the option of acquiring the rights to 1666, as well as the materials and assets created during development. Desilets' termination from Ubisoft last May was reportedly the result of Ubisoft enacting a non-compliance clause in his contract, which mandated that Desilets deliver an "acceptable prototype" before July 30, 2012. Desilets maintains that, not only was the prototype delivered on time, but that continued development on the project leading up to his departure is evidence enough of its acceptableness, according to La Presse.

  • Ex-THQ president Rubin discusses cramped Metro working conditions

    by 
    Sinan Kubba
    Sinan Kubba
    05.15.2013

    Former THQ president Jason Rubin has spoken about the struggles Metro: Last Light developer 4A Games went through to get its game to launch. In a post on GamesIndustry International, Rubin extolled the efforts of the Ukrainian studio, citing a relatively meager budget, cramped working conditions, and extreme logistical troubles as major adversities. According to Rubin, the game's development budget was "less than some of its competitors spend on cut scenes, a mere 10 percent of the budget of its biggest competitors." That budget apparently didn't extend to swanky office equipment, with 4A's staff sat "elbow to elbow" at card tables and on folding chairs. Upon seeing 4A Games in person, Rubin wrote, he wanted to buy them proper office chairs, but the logistics were something else. "When 4A needed another dev kit, or high-end PC, or whatever," Rubin wrote, "Someone from 4A had to fly to the States and sneak it back to the Ukraine in a backpack lest it be 'seized' at the border by thieving customs officials. After visiting the team I wanted to buy them Aeron office chairs, considered a fundamental human right in the west. There were no outlets in the Ukraine, and our only option was to pack a truck in Poland and try to find an 'expediter' to help bribe its way down to Kiev." In the end, the offices were too cramped for the wider Aeron chairs anyway.

  • The Perfect Ten: MMOs that died in development hell

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2013

    If you know me, you probably know that I have a weird fascination with alternate history. You know, the daydreams of historians when they're not rewriting the past to suit the latest trends. "What if?" my mind wonders, especially when it comes to MMOs. You see, for every game that actually makes it to launch, there are several that die gasping and alone in the bowels of development hell. Sure, many of these are pathetic creatures that didn't really stand a chance anyway, but there are some that could have made an impact on the industry if they had reached release and been halfway decent. We'll never know what a world would look like with these games in them, but we can always muse, "What if?" Continuing Perfect Ten's recent dark streak, here are 10 MMOs that died in development hell; it's to our eternal loss that we'll never get to play them.

  • Ubisoft fired another THQ Montreal veteran yesterday, Desilets says

    by 
    Jessica Conditt
    Jessica Conditt
    05.08.2013

    Ubisoft fired original Assassin's Creed creative director Patrice Desilets yesterday, after his rocky transition from Ubisoft, to THQ Montreal and back to Ubisoft. One of his colleagues, Jean-François Boivin, was also fired yesterday, Desilets tweeted. Boivin traveled from Ubisoft to THQ Montreal, before being pulled back in at Ubisoft, just as Desilets did. "Thinking of my good friend and producer @JFBoivin who also got fired yesterday," Desilets wrote. "I'm sharing your support with him." Boivin's LinkedIn profile says he joined Ubisoft in 2005 and held a variety of production roles – including production manager for Assassin's Creed and Assassin's Creed 2 with Desilets – until 2011, when he joined THQ Montreal to work on a new IP. Desilets left Ubisoft in 2010 and began work at THQ Montreal after a one-year non-compete agreement. When the agreement was up in 2011, THQ brought over three people from Ubisoft, whom Desilets said he needed. During the THQ bankruptcy auction in January, Ubisoft bought THQ Montreal, effectively rehiring Boivin and Desilets. There's no word if Boivin's firing was as dramatic as Desilets'.

  • Double Fine, Codemasters, former president Rubin, more seeking payment from THQ

    by 
    David Hinkle
    David Hinkle
    04.26.2013

    THQ may be no more, but several parties have filed claims against the defunct video game publisher. The Kurtzman Carson Consultancy group shows Double Fine, Codemasters and even individual former executives Jason Kay and Jason Rubin are seeking financial compensation for unpaid obligations from THQDouble Fine (PDF link) is looking for $595,000, claiming THQ offered up Stacking and Costume Quest as free PlayStation Plus downloads without Double Fine's knowledge, and that none of the PS Plus revenue was shared. Codemasters (PDF link) is looking for an exact $1,002,714.25, seeking reimbursement for unpaid royalties and storing quantities of Bodycount, Dirt 3 and F1 2011 discs in a warehouse somewhere. Kay (PDF link) and Rubin (PDF link) are seeking $2.1 million each for failed "employment obligations." The two claim unpaid vacation time, sick leave and severance.THQ's final assets were auctioned off for nearly $7 million earlier this week, including Darksiders, Homeworld and the Drawn to Life series. The results of the first auction were posted in January, facilitating the transfer of ownership for Saints Row 4, Homefront, Company of Heroes 2 and more.

  • Nordic Games involved with THQ since January, is talking sequels

    by 
    Jessica Conditt
    Jessica Conditt
    04.23.2013

    Nordic Games picked up most of the IPs in THQ's back catalog auction, dishing out $4.9 million for Darksiders, Red Faction, MX vs ATV, Titan Quest and a slew of unannounced games from THQ's long list of for-sale properties. Nordic was a surprise to some, especially next to Gearbox, which picked up the Homeworld franchise, and 505 Games, which snagged Drawn to Life and its sequel. But Nordic isn't new."We've been in conversation with THQ since January," Nordic CEO Lars Wingefors told Game Informer. "We signed all the NDAs in January."Wingefors has been in the gaming industry for 20 years, he said, and has handled "a lot" of THQ products during that time. In November 2011, Nordic acquired publisher JoWood, in charge of Painkiller and Torchlight, and also ended up with Canadian publisher Dreamcatcher, spawning Nordic's publishing focus.Nordic took part in the first THQ auction as well, which sold off properties such as Saints Row and some development studios for upwards of $20 million. That sale was too rich for Wingefors: "Saints Row went for $22 million and Koch bought that development studio with that burn rate on a daily basis. Even though I do have financial resources, I don't have those kind of resources."Wingefors didn't want a studio. Nordic is a "middle man" looking for the right team to make some new sequels; there's already been plenty of interest in Darksiders, he said."We have to be very honest," Wingefors said. "I am a business man within the games industry. We are not the creative, talented developer that brings out new versions in house. I understand the potential of the IPs. I respect the original creators and the creative people who are able to create sequels. In the past 24 hours, we have been contacted and there have been a few discussions (but I can't confirm names)."Nordic took home more than 50 former THQ games, but has yet to release the full list."As we still have some open points with regards to a couple of titles we will not publish a comprehensive list at this stage," a Nordic Games representative told Joystiq yesterday. "However, once everything is fixed and the ink is dry – around mid-May – we will go out with a comprehensive list of titles which we have acquired in the process."Nordic will hold talks this summer with different developers, during E3 especially. Don't expect any sequels too soon, though."You won't see a new Darksiders this year," Wingefors said. "I don't believe in bringing out a shitty sequel."

  • THQ auction results: Nordic Games takes Darksiders, Red Faction; 505 Games is Drawn to Life

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.22.2013

    The THQ back catalog auction results are in, with Nordic Games riding away with the intellectual property (IP) rights to Darksiders, Red Faction and MX vs. ATV for $4.9 million. The company picked up nearly all the assets in the auction, including Titan Quest, Supreme Commander, Frontlines, Stuntman, Juiced, Full Spectrum Warrior, Destroy All Humans and much more. "First and foremost we are very happy about this deal which also turns over a new leaf for the entire Nordic Games Group. In the long term, we either want to cooperate with the original creators or best possible developers in order to work on sequels or additional content for these titles," said Nordic Games CEO Lars Wingefors. "A very important point for us is not to dash into several self-financed multi-million dollar projects right away, but rather to continue our in-depth analysis of all titles and carefully selecting different financing models for developing new instalments of acquired IPs." The other reveal is 505 Games grabbed the rights to Drawn to Life and Drawn to Life: The Next Chapter for $300K. The news follows this afternoon's unexpected acquisition of the Homeworld franchise by Gearbox Software. We now know the price tag for Gearbox to re-release the original games on digital distribution networks and take a swing at its own spin on the real-time strategy franchise was $1.35 million. We've listed the winning bids in greater detail after the break.

  • Homeworld intellectual property purchased by Gearbox Software

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.22.2013

    Gearbox Software, best known for the Borderlands series, has purchased the rights to the Homeworld intellectual property during the recent THQ back catalog auction round.Gearbox Chief Creative Officer Brian Martel has "great love and respect for Relic's brilliant, fun and innovative game and personally spearheaded the acquisition," according to a studio statement.The company's subspace communication continues: "Brian intends as first priority to direct Gearbox's interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today's leading digital platforms."The Homeworld series was originally developed by Relic Entertainment, which was purchased by Sega during a previous round of the THQ bankruptcy auctions.It is unclear at this time if Sega bid on Homeworld. We do know that Galactic Civilization developer and Sins of a Solar Empire publisher Stardock was in the running. CEO Brad Wardell tweeted us, "I'm surprised. I was wondering who had outbid us. It'll be interesting to see what they do with it. As long as I get [Homeworld 3]!"

  • THQ owed WWE $7.6 million, disclosure statement reveals

    by 
    Mike Suszek
    Mike Suszek
    04.20.2013

    A recent disclosure statement filed by THQ revealed details of the terms the publisher came to with the WWE and series developer Yuke's when the publisher folded. At the time of THQ's bankruptcy filing in December 2012, it owed approximately $7.6 million to WWE for marketing and royalties expenses, as well as $15 million to $20 million to Yuke's.According to the statement, THQ, WWE and Yuke's all signed termination agreements on February 12, 2013 that relieved THQ of responsibility in paying WWE and Yuke's of those claims. THQ agreed to pay WWE royalties for sales of WWE games during its Chapter 11 case, and will also pay Yuke's $250,000 in settlement for royalties from sales during the time of its bankruptcy filing.As a result, WWE and Yuke's terminated existing contracts with THQ in order to pursue a publishing agreement for future WWE games with Take-Two. Damage claims against THQ that were eliminated as a result of the termination agreement "may have exceeded $60 million," according to the document.

  • Crowdfunders fail to win Homeworld IP in THQ auction, issue refunds

    by 
    Mike Suszek
    Mike Suszek
    04.20.2013

    When THQ went bankrupt and saw several of its IPs heading to the auction block, indie developer teamPixel began crowdfunding bidding money to win the Homeworld property for use in its upcoming space RTS game. Even after garnering $58,644 through a successful Kickstarter campaign and $13,675 on Indiegogo, teamPixel recently announced that it failed to win the Homeworld IP during the auction process."We hope you will join us in supporting Homeworld's new owners in building a future for the franchise," the developer said in a Kickstarter update. "We anticipate an announcement of the new owner to be made within a couple weeks and for the sale to be finalized around mid-May."Well into development on its own Homeworld-inspired strategy game, teamPixel will refund all money earned during its crowdfunding efforts while also offering donors a "special credit" in the game. The developer's "Save Homeworld" site has since transformed to a landing page for tracking donor refunds.The final THQ auction is expected to earn $6 million to $7 million. First details of the bidding results are expected to be revealed Monday.

  • Final THQ auction raised $6-7 million, details expected Monday afternoon

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.19.2013

    A recent disclosure statement on defunct publisher THQ notes the back catalog auction round for the company's intellectual properties (IP) received 17 final bids and is expected to generate $6 million to $7 million."The final news will be out Monday afternoon," a person with knowledge of the proceedings informs Joystiq.This final auction, which included the IP rights for franchises Darksiders, Red Faction and Homeworld, began on April 1 and ended on April 15. The disclosure document notes the plan is to present the sales to the bankruptcy court for approval in May and close the sales by the end of the month.A prior auction saw the purchase of franchises Saints Row, Company of Heroes and Metro.

  • Crytek declares intent to acquire Darksiders IP in April's THQ auction

    by 
    Sinan Kubba
    Sinan Kubba
    03.29.2013

    Crytek USA Corp. CEO David Adams revealed his company will bid on the Darksiders IP when it's auctioned next month. Posting on Twitter, Adams said the property "belongs at home with its creators," referring to himself and the other 35 ex-Vigil employees at the recently-formed Crytek USA studio. Darksiders creator Vigil was shuttered by now defunct publisher THQ.Ryan Stefanelli, Crytek USA principal designer and Vigil co-founder, furthered Adams' comments. Talking to Destructoid, Stefanelli said, "When the Darksiders IP goes up for auction, Crytek will be bidding for it. Not much more to say since the rest is left up to courts and legal shenanigans, but we're all excited at the prospect."The IP, which comprises the two Darksiders games, goes up for sale on April 1 in THQ's back catalog auction, with bidding ending on April 15. Other properties in the impending auction include Homeworld and Red Faction.

  • Darksiders 2 disappearing from Wii U eShop in Europe March 31

    by 
    JC Fletcher
    JC Fletcher
    03.28.2013

    For reasons currently unknown, Darksiders 2 will be removed from Europe's Wii U eShop on March 31. A message displayed on the shop notes that it will be available for re-download only for those who have purchased the game, and otherwise unavailable digitally. We suspect the reason has something to do with the implosion of publisher THQ.We've checked in with both Nintendo of America and Nintendo of Europe for more information – Europe for specific reasoning, and America to see if Darksiders 2's eShop life is nearing its expiration date here as well.

  • Z2Live picks up former AAA execs, rebrands as Z2

    by 
    Mike Schramm
    Mike Schramm
    03.12.2013

    Z2Live is the company behind some really big freemium hits on the iOS App Store, including Battle Nations and Trade Nations. The company has today announced that it's rebranding itself as Z2, dropping the "Live" and premiering a new brand identity on its new website. Beyond the rebranding, Z2 is also announcing a number of additions to its executive team, including some developers formerly from some very large gaming companies. Glen Pryer is joining the company as VP of Operations, and he's a former director of global planning at Blizzard Entertainment and former VP of 38 Studios. Adam Flanders is a new senior VP of sales and marketing, who previously worked with both Glu Mobile and THQ. And Shanis Windland is the new senior director of finance, and formerly worked with Big Fish Games. Those are definitely some notable pickups, and they show that Z2 is doing fairly well at pulling in talent with the few titles it has running so far. The company was originally put together to create a multiplayer community on Apple's iOS platform (similar to OpenFeint and a few other networks that were floating around back then), but since the inception of Trade Nations, it's put together a solid reputation as a studio building popular freemium MMO-style titles. It'll be interesting to see what Z2 has coming up next, given this new spin on the brand, and all of the growth it's experienced lately.

  • Company of Heroes 2 deploys June 25

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.06.2013

    Sega has just announced that Company of Heroes 2 will march to retail on June 25 in North America and Europe.Company of Heroes and developer Relic Entertainment were the most expensive properties in the THQ asset auction earlier this year, going for $26.6 million. The studio and franchise almost ended up in the hands of Zenimax Media, the parent company of Bethesda Softworks (Fallout, Elder Scrolls), for $26.3 million."Our acquisition by Sega has given us the chance to work with a new partner that has a great track record of working with long standing PC franchises," said Company of Heroes 2 executive producer Jonathan Dowdeswell. "It gives us great confidence to know that we have a well aligned team working to bring the best experience we can to gamers around the world."Sega is one of the few publishers supporting high-quality real-time strategy games in the market. The publisher is also responsible for the Total War franchise.%Gallery-180858%