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  • The Daily Grind: Are giant characters at a disadvantage?

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2014

    As a player who usually chooses a small character, I will once in a while push myself out of my comfort zone and select the biggest slab of avatar beef to play (literally in the case of my World of Warcraft Tauren). When I do venture over to the other side of the size slider, I'm struck by how many downsides there are to being big. For starters, speed normalization means that big characters appear to run very, very slowly (even though they're going just as fast as everyone else). Your character is blocking more of your screen view and is sometimes hated by other characters for blocking theirs. And then there's the lovely fact that larger toons are easier to target in PvP. So do you think giant characters are at a disadvantage? Do they have enough pluses to compensate if so? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Warlords of Draenor Beta: New character models incoming

    by 
    Matthew Rossi
    Matthew Rossi
    08.21.2014

    One of the things about the beta is, it can still surprise you. CM Zorbrix just posted to the forums about something we've all been wondering about - several of the new character models will be making their appearance in the beta. Both male and female trolls, human males, tauren females and night elf males will all be playable. Zorbrix - Beta Realm Maintenance - 8/21/14 I just wanted to confirm that this build will have 5 new Player Character Models. Troll Male and Female, Human Male, Tauren Female, and Night Elf Male. We've mentioned this before when models are first shown to you folks in beta, but I wanted to stress this point again: These models are a Work-In Progress. Things will not be perfect, and our QA testing of these models (and the subsequent bug fixes) are not yet complete. I do hope you enjoy the models and give constructive feedback as appropriate, but please keep this is mind when looking at the models today. source It's important to note that the night elf male hasn't even had an Artcraft yet. This is definitely a work in progress, as was the case when the draenei male appeared on servers before it was previewed. But I find this amazingly exciting - finally we'll get to see how these models look in action. We've added a slideshow of the new night elf male model below for players to look at.

  • World of Warcraft shows off revamped Tauren ladies

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.24.2014

    As Warlords of Draenor approaches release, the art team behind World of Warcraft continues finishing the revamped models for the game's races. The latest race to get a revamp is the female Tauren; while male Tauren have been in the beta client for quite some time, players have until now seen only quick shots of what the new female model would look like. Now you can see her in all her glory, and even at a glance it's a massive improvement. The original model was extremely angular and low-detail due to the technology available when the game was first made, but the revamped model has much more definition in her fur and body shape. The only big silhouette change is a shrinking of her hands, with the official design blog calling the original model's hands "out of control." Take a peek at the official preview for more details on the updated ladycows.

  • Faction, race, and World of Warcraft

    by 
    Matthew Rossi
    Matthew Rossi
    05.19.2014

    Would it be World of Warcraft without the Horde and Alliance? Even if they don't need to be in direct conflict, do they need to be for it to be the Warcraft setting? It's certainly been argued in the past, both that the factions are absolutely necessary and that they are not. I've personally argued in the past that, whether or not the game has factions, it shouldn't prevent people from playing with their friends, but the counter argument must be considered - if I can play with my friends on the Horde side, and vice versa, what purpose do factions serve? So let's actually ask that question, then - what purpose do factions serve in World of Warcraft? We can break down the purpose of the faction divide as follows, at least in terms of intent. Factions exist in World of Warcraft because at its heart, the setting was born in the original RTS. The factions help keep this flavor alive. Factions allow for PvP content to be more channeled and to have team-building potential built right in. Horde players fight Alliance players, and vice versa. In the Warcraft setting, you always know who the enemy is. Factions allow for more variety of experience. The quests differ - sometimes vastly so - and there can be elements at every point of the game that make use of the distinction between the factions. There could be more arguments for factional divide - for instance, it's very hard to imagine a WoW where orcs and draenei were on the same faction - but let's discuss how these three work, or if they work.

  • Warlords of Draenor: Artcraft reveals new male tauren model

    by 
    Matthew Rossi
    Matthew Rossi
    04.07.2014

    We had a bit of a sneak peek of the tauren model this weekend thanks to Adriacraft, and now we get the official preview with an Artcraft at the official site. Now, I play tauren quite a bit - they're my favorite Horde race, in fact - so I'm happy to see them get an update. The current model looks good enough in plate, but the years haven't been kind to it as new races with upgraded polygon counts and more points of articulation were introduced. Going from a pandaren warrior to a tauren was an exercise in time travel - the older model looked every bit its age. As for this model, I think it's already an established improvement just by virtue of not having the mane look like straw heaped onto the back. Clearly, great effort has been made to keep the model true to itself while still looking updated, and although I'm a little iffy on the eyes, I'm hopeful that we'll see some variation in that regard. The video is particularly helpful for getting to see it in action. It's a far, far more effective model for conveying emotions via expression - it's hard to imagine seeing a tauren look this expressive, frankly. Seeing the open mouthed belly laugh alone convinces me that this is a far, far improved model in all regards. In general, I find it much improved - now I just want to see how they do with the female model. Head on over to the official site and see the process detailed.

  • Warlords of Draenor: Adriacraft hunts down new male tauren model

    by 
    Anne Stickney
    Anne Stickney
    04.06.2014

    Our friends over at Adriacraft have been busy mining away at data from the Warlords of Draenor alpha, and discovered something interesting -- the new tauren male model. While we saw a brief glimpse of the model at BlizzCon, it was just a flat model, lacking expression or animation. The images from Adriacraft look to be from the character selection screen, and the model has its familiar stance and expression. Adriacraft has other shots from the character selection screen as well, including both male and female dwarves, male and female gnomes, and the male orc model. A tweet from Senior Art Director Chris Robinson indicated that the tauren male and his animations will be featured in an upcoming edition of Artcraft -- so players wondering what the model looks like with some emotion on its face may not have to wait too long to see it. For more screenshots and images of the new models, take a look at our gallery.

  • Know Your Lore: Tauren at the end of Mists

    by 
    Matthew Rossi
    Matthew Rossi
    03.26.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There are an awful lot of loose threads around the tauren right now. The Grimtotem are scattered, making temporary pacts with the Alliance in Stonetalon, besieging the night elves in Feralas, and their greatest leader was last seen claiming an artifact of elemental power. In the wake of Cairne's death, Baine Bloodhoof chose to allow Garrosh to rule uncontested - but that position clearly changed over time, and Baine led tauren troops to the support of Vol'jin's rebellion against the Warchief, rather than simply challenging him as his father did. Ironically, this choice shows a certain political maturity - recognizing that trial by personal combat might not be the best means to effect regime change in the Horde - while it also shows a bit of a break with the old ways of both the Horde, and the tauren people. Baine's father Cairne chose to live, and die, by the older ways of ritual and honor. Betrayed by Magatha, he died from poison on Garrosh Hellscream's axe and with him seems to have died the last vestiges of the tauren ways of the past. Baine led an expulsion of those Grimtotem that would not swear allegiance to him over Magatha that culminated in a battle against their last leaders in Mulgore, and at the end of that battle, Baine ruled the shu'halo as undisputed chieftain of all. But in doing so, he also led his people into their last break with the past, and following the defeat of Garrosh and the ascension of Vol'jin to the seat of power as Warchief, one must ask - what role do the tauren fill in the Horde to come, and where will Baine's current choices lead them in the future?

  • Know Your Lore: A Precarious Position Part 1 - Horde

    by 
    Matthew Rossi
    Matthew Rossi
    08.14.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Things are about to get much worse. - Deathbringer Saurfang On the surface of things, it seems like we may be about to turn the corner. Garrosh Hellscream's True Horde is about to face its enemies and the Warchief has alienated so many of his former allies that the Horde itself has erupted in civil war. But once we start thinking about the aftermath, it all starts to seem a little murkier. After all, even though we know that there will apparently be a new warchief appointed after the fall of Hellscream, that won't immediately fix the tensions that led to the Horde making war on itself. Hellscream's former supporters won't just vanish - with the vast majority of orcs behind him, Hellscream's legacy is bound to continue and any new warchief is going to have to face those orcs who took up arms for the True Horde and come up with a way to re-integrate them into the Horde as a whole. Meanwhile, it's likely that those who supported the Darkspear Rebellion are going to want to see substantial changes made to the way the Horde functions - the orcish ideals of Lok'tar Ogar, of unquestioning loyalty to the warchief are by necessity broken now. The Horde of the future is a Horde that has survived a mutiny, has seen a leader deposed - it cannot be bound by tight-knit expectations of loyalty and honor. The blood elves and forsaken, tauren and goblins and trolls who had a hand in making the new warchief possible will have demands, and they're not all going to be possible to meet. Meanwhile, the Alliance will have found itself in the position of kingmaker for its enemy. What does the future hold for Alliance/Horde relations? Will the Alliance forget the past several years of Horde aggression or will it demand concessions from its weakened enemy? And if Varian Wrynn doesn't take advantage of this moment to reclaim Azshara and Ashenvale, or Gilneas, what backlash will he have to face from within his own faction? Thanks in no small part to the threat of the Horde, Wrynn has found himself rising to the position of war-leader for the Alliance as a whole. But can he maintain that position with a much less threatening Horde, especially if he doesn't move to take advantage of its weakness? Let's look at potential threats to any return to stability. This week, we'll discuss the forces at play within the Horde.

  • Know Your Lore: The tauren peoples of Azeroth

    by 
    Matthew Rossi
    Matthew Rossi
    07.31.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. As of right now, there are three known sub-families of tauren humanoids on Azeroth: The shu'halo of Kalimdor, who believe in the provenance of the Earthmother and the sun and moon, An'she and Mu'sha. The taunka of Northrend, who have grown to seek dominance over the elements via extortion and compulsion of the elemental spirits. The yaungol of Pandaria, who are even more extreme in their dominant approach, viewing fire as both the weapon by which they will conquer the land and a source of mystical strength. What's interesting to me about all three of these known offshoots of the tauren people is their diversity of beliefs as well as their physical differences from one another. Both yaungol and taunka have marked physical differences from the tauren of Kalimdor. Are any of these people similar to their pre-Sundering ancestors, or have all three groups diverged? More interestingly, despite there being no current record of the Titans having anything to do with the origin of the tauren, there are definitely tauren represented in the visual art of the Ulduar complex. Why? At present we have no reason not to believe that the tauren are not native to Azeroth. Therefore, we have questions to ask. This particular KYL is dedicated to asking those questions, and speculating on what the answers might be.

  • The Daily Grind: Why do you play an anthropomorphic race?

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2013

    A Daily Grind discussion last week on MMO races that we detest got me thinking about anthropomorphic races -- you know, the animals-on-hind-legs dudes and dudettes. The frog-people. The cow-people. The cat-people. The wolf-people. The leopard-people. The rat-people. The lizard-people. The panda-people. Really, the sky's the limit when you can turn any animal into a humanoid playable race. I'm only disappointed that we haven't seen platypus-people or manatee-people yet in MMOs. Without bringing the "imaginary racism" this time, I'm genuinely curious what propels people to play an anthropomorphic race. The easy jab would be to say that it's just catering to the furries out there, but I think that's not universally true. What's the appeal of playing a dog-person? It can't just be racials such as "mark your territory" and "excess slobber." So I want to hear from the folks who play one of these races and hear what your reason is for picking an animal-humanoid character. Don't be defensive. I'm not attacking you; I'm merely curious. Is it the road less traveled? Is it an affection you have for a particular animal? Is it a rebellion against the boring fantasy races out there? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hellscream is not my Warchief

    by 
    Anne Stickney
    Anne Stickney
    12.31.2012

    Sometimes, it's not just about the race you choose to play -- it's about how the story behind it is handled. Matthew Rossi wrote an interesting piece about how the race one plays has a direct effect on how one approaches the story in the game. Playing an orc and keeping in mind what it is to be an orc makes Garrosh and his plans look infinitely more appealing than one would consider straight off the bat. But on the other end of the equation, there are lots of Horde players who don't play an orc. Take me, for example -- while I started out as a Forsaken priest, I've now played a blood elf rogue for far longer. To me, Hellscream's actions are questionable at best, horrific beyond imagining at worst. Yet here I am, still playing Horde and carrying out the orders of Hellscream. The why of it all is the part that is an incredibly clever design move on the part of the story development team.

  • Reputation in review: The Dominance Offensive

    by 
    Anne Stickney
    Anne Stickney
    12.16.2012

    It took until patch 5.1, but we got it. The most perfect reputation grind in the game to date. I don't say these words lightly, because let's face it, I have pretty high standards for what I like and what I don't like with daily quests. But the Dominance Offensive appears to have taken the best out of all previous reputation grinds and wrapped it all together in a delightful ball of compelling story and quests that barely feels like a grind at all. Please note that this is a review for the Dominance Offensive, which is the Horde side of the 5.1 reputation. At this point in time, I don't have an Alliance character at level 90, so I'm unable to play through the Operation Shieldwall quests. However, I have been assured that not only are the Operation Shieldwall quests just as good, in some ways they are even better than the Dominance Offensive material. I'm not even sure how this is possible, because these dailies are just that good. But enough gushing. Let's get into the nuts and bolts of what makes this reputation grind so different from everything before it.

  • Know Your Lore: The Yaungol

    by 
    Matthew Rossi
    Matthew Rossi
    12.12.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. This week we're shifting gears. The last week, both Anne and myself covered different related KYL possibilities, so for myself I want to talk about the lore of Pandaria's yaungol, an offshoot of the tauren and taunka peoples. Not every race brought along when Shaohao, the last pandaren emperor, created the mists and sealed Pandaria away for 10,000 years was ready for the Sundering. No one bothered to tell the ancient ancestors of the modern yaungol what was transpiring when the flames fell from the sky and the demonic invasion began. No one told the yaungol what to expect when the world was torn apart and the mists descended to hide them forever apart from their people. So stranded, the yaungol endured. The culture of the yaungol is shaped by that struggle to survive. Cut off from the world, they have found a way to survive in the Townlong Steppes, a harsh land where they could no longer rely upon the cycles of the seasons and the old faith in the Earthmother. Instead, the yaungol learned to harness fire and burning oil as both fuel and weapon, and in so doing held off even the mantid swarm for thousands of years. Only recently, with the machinations of Grand Empress Shek'zeer, have the yangol been forced from their fire camps throughout the steppes and driven into the lowlands of the Kun-Lai region.

  • Baine Bloodhoof stomps his way into WoW TCG's War of the Ancients

    by 
    Alex Ziebart
    Alex Ziebart
    09.12.2012

    As one of the featured races in the upcoming WoW TCG Timewalkers block, the tauren received the powerful Tribe keyword, which lets them activate each others' powers when they come into play. But they can't protect the timeways alone -- they need a chieftain to lead the charge and protect them. Enter Baine, Son of Cairne, the epic tauren ally in the upcoming War of the Ancients set that Cryptozoic sent us to preview. Baine comes packing the powerful War Stomp keyword, knocking out a hero or ally when he swings, and further damaging them when they exhaust. His high health pool and Protector keyword will let him protect your weaker allies to keep their Tribe powers rolling in the late game. We previewed the ultra-rare extended art version of the Malorne the White Stag master hero card last week, and Cryptozoic has begun their own official previews of War of the Ancients, which features playable lore characters as heroes for the first time in a standard WoW TCG set. Play as Malfurion, Queen Azshara, Broxigar the Red, and more heroes from every era of Warcraft history as you protect the timeways of the Caverns of Time with the Timewalkers faction. Timewalkers: War of the Ancients releases October 2nd.

  • Mists of Pandaria: Sunwalker Dezco for Warchief

    by 
    Matthew Rossi
    Matthew Rossi
    05.24.2012

    Spoilers for Mists of Pandaria in this post. I cannot tell you how much I enjoy Sunwalker Dezco. As a tauren, I love the idea that there's a tauren presence in Pandaria, and that unlike most of the Horde the leadership of said tauren, actually uses the quotes around the word Warchief when talking about Messere Hellscream. I first met the Sunwalker in the Krasarang Wilds. He was leading an expedition to Pandaria inspired by the visions of his wife. After that, I ran into him again helping out against the mantid, then in Kun-Lai Summit at the Temple of the White Tiger, where he gives out a quest to meet with one of the August Celestials within the Temple of the White Tiger. After Xuen, the White Tiger, tests your mettle, he allows you and Dezco (if you're Horde) to go south. Pretty much everything Dezco says or does shows that he's loyal to the Horde, but clearly less than enamored with Garrosh and his particular way of leading it. Dezco is very involved with the quests leading to the Vale of Eternal Blossoms as well as Krasarang and Valley of the Four Winds, and he's at once a determined bringer of the light and a much more tolerant and reasonable Horde figure than we've seen in some time. I'm just glad to see a new, no-nonsense tauren lore figure, and to see the tauren taking some initiative in Pandaria. And I admit, I love the idea of a sarcastic tauren paladin. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • The most wicked creatures in WoW

    by 
    Anne Stickney
    Anne Stickney
    03.07.2012

    Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray. Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world. ... Unless, of course, you look at the one place where evil characters always hang out: instances.

  • Third faction or logistical nightmare?

    by 
    Anne Stickney
    Anne Stickney
    02.03.2012

    In the beginning, there was Azeroth and there was Draenor. The two worlds clashed together repeatedly over the course of three RTS games, each with expansions. But it didn't stay Azeroth vs. Draenor -- the orcs of Draenor had made Azeroth their new home, and the feud between the Alliance and Horde was forever etched in Warcraft history. And when World of Warcraft was released, players could choose either side" the native races of Azeroth, united as the Alliance, a group of good guys, or the orcs and other castaway races, thrown together as one motley group of bad guys, the Horde. Each side has its own justifications for what they view as right, just, and honorable. Yet there are races on either side that seem more neutral than anything, whether it be the peaceful draenei, the equally peaceful tauren, or even the blood elves, who have spent time on both sides of the faction fence. These races participate in the battles and bloodshed as readily as any other, but their motives never seem quite in the right place. And that's caused more than one person to wonder: Just what exactly would happen if World of Warcraft created a third faction?

  • Totem Talk: Horde races for elemental shaman

    by 
    Josh Myers
    Josh Myers
    09.03.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.) I really like Tauren. If I had my way, the Horde would be comprised of six different tribes of Tauren who spent most of their days participating in competitive flower picking and saying "Walk with the Earthmother." Unfortunately, the Herd is not a real faction, and most people aren't Tauren. While some players make racial choices for game immersion or fun, there are players who choose their character's race for the best performance. A tank might choose Tauren for the 5% base health bonus, a PVPer might choose human for the extra trinket slot, and a healer might choose Blood Elf for the 2-minute cooldown mana return. For Horde elemental shaman, there's a reason to play any of the four available options, but the choice is largely up to your playstyle.

  • All the World's a Stage: Plot points for tauren roleplayers

    by 
    Anne Stickney
    Anne Stickney
    08.07.2011

    All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. The Horde has experienced a number of dramatic changes in the Cataclysm expansion. In vanilla, the Horde was struggling, largely due to a lack of resources. In Cataclysm, largely due to Garrosh Hellscream's efforts, the Horde has expanded its borders. With the help of the goblins, Azshara is being mined for a wealth of resources, and land is being grabbed all over Kalimdor. Things are beginning to look up for the Horde -- well, if you're in Orgrimmar. Elsewhere, the land is riddled with turmoil and tragedy. If you're roleplaying a tauren, the events of Cataclysm are a bitter pill to swallow. A leader has been lost, entire settlements have been wiped from the map, racial infighting between the Grimtotem and the tauren of Thunder Bluff continues to rage. Yet in between it all are moments of hope -- and it's up to roleplayers to decide whether to wallow in the sorrow, fight back in fury, or simply try and keep an optimistic amidst it all.

  • Know Your Lore: Arch Druid Hamuul Runetotem

    by 
    Matthew Rossi
    Matthew Rossi
    07.13.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. He befriends those who might be his enemies, yet he is unafraid to strike down those who harm his people, his students, even his allies. Elderly, he has but recently become a druid; his meteoric rise to the rank of Archdruid is a testament to his strength of character and his sincere desire to achieve balance in all things. A childhood friend of Cairne Bloodhoof, in that worthy's death, he has become the Old Bull of his people, even as Cairne's son Baine has taken the role of leader. Today, while Baine rules, it is Hamuul Runetotem who is the heart of the shu'halo, the tauren people. And he does not like what he is seeing. Stevie Nix - Baine Bloodhoof: As Our Fathers Before Us Hamuul shook his head as if to clear it. "We existed in a time before the coming of the orcs, if you'll remember. Your father may have owed a debt to Thrall for all he did for our people, but this is a new Horde. I have heard whispers of other tauren. Some are wondering if this Horde is really something we should be a part of anymore." He snorted. "The Horde has done much and we owe much to it, but you must admit that their sentiments are not completely without merit." source Hammul does not pretend to perfection, and while he is wise, he admits to all the shocks that flesh is heir to and all the emotion a shu'halo can face dealing with the chaos of the world while attempting to honor the Earthmother.