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  • Fighting the EverQuest hacking wildfire

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2011

    While hacking and botting may not be a source of frustration to you in your daily MMO, to the denizens of EverQuest, it is a real and ever-present headache. In what is already not the easiest MMO on the planet, players are experiencing an onslaught of hackers who go out of their way to ruin the fun for everyone. In a three-part series, Ten Ton Hammer exposes the systematic problem of rampant hacking in the game, especially on the new progression servers. While guilds are doing their part to crack down on hackers in their midst, it doesn't seem to be enough to stem the flow, especially as with a much smaller team in place these days. Ultimately, fighting this problem does not seem to be SOE's current priority. EQ Producer Thom Terazzas addressed the issue of hacking by saying, "The expansion is something that we're really focused on right now. That has gotten, I would say, 80 percent of the focus here. So doing anything that dramatically combats the hacking is something that we would really like to do, but it is not something we've been able to do." Terazzas followed that up by talking with the Customer Service team and promised that the hackings will receive higher priority once the expansion crunch is over. In the meantime, he urged players to file reports with CS if hacking was observed.

  • All you ever wanted to know about Rift's gear and were not afraid to ask

    by 
    Justin Olivetti
    Justin Olivetti
    11.10.2010

    While some players may possess the tact not to come right out and say it to a dev's face, when an upcoming MMO is being discussed there's always the inner voice shouting, "What about my loots? Is the gear pimpin' or what?" Forget zones and races and dynamic events -- today at Ten Ton Hammer, the crowd finally got the Rift: Planes of Telara dev team to open up about the outfits that constitute a bulk of the rewards of the game. In this reader Q&A, Game System Designer Drew Clowery tackled numerous questions about Rift's gear. Rift will launch with 48 armor set models -- each boasting a number of variants and texture options -- but will not initially offer armor set bonuses. Veteran MMO gamers will feel at home with Rift's armor system, which is restricted by class (warriors will be able to wear heavier armor than rogues, for example) and can be bound on pickup or equip. Loot comes in one of four levels of rarity -- common, uncommon, rare and epic -- based on its utility and difficulty to attain. Crafted gear will be competitive (and apparently customizable) to dropped gear. And finally, Rift will not launch with an appearance system that replaces the look of worn gear with cosmetic items. Clowery feels that the team has struck a good balance between loot being useful and being a barrier: "Loot is an important part of our game, and so it has to have an important impact upon the characters. That said, it's not completely overwhelming... We don't design encounters to be gear checks. We design them to see if you can get together and do this."

  • So say we all: Battlestar Galactica Online's blueprints revealed

    by 
    Justin Olivetti
    Justin Olivetti
    08.22.2010

    Whether you're a human, a Cylon, a human working for the Cylons, a Cylon working for the humans, or a slightly off-kilter Massively editor, Battlestar Galactica Online promises to appeal across a wide spectrum. Ten Ton Hammer got in the good graces of Bigpoint at Gamescom this year and smuggled out information vital to the war effort. While it's not even in the alpha stage as of yet, BSGO is reportedly looking solid, especially for a browser-based title. The primary focus of this space-shooter MMO is the PvP conflict between human and Cylon forces. Players should expect to handle ships from the series (such as the Viper), but Bigpoint is planning on creating new spacecraft unique to the game. Each ship will handle differently, forcing users to adapt on the fly or die. Although the main stage of the game is the struggle to control systems (and their precious, precious resources), you'll be able to explore areas on foot, such as the titular Galactica, although this is mostly for atmosphere and storytelling. For players worried about the game's microtransactions model, Bigpoint promises that everyone will be able to experience the game from beginning to end without being forced to spend a penny.

  • Resolutions from all across the industry

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2010

    2009 isn't so far over the horizon that we can't still be looking back and finalizing our resolutions for the new year. In some ways, it's even better to wait this long to make a few resolutions (as the most common one made after New Year's Eve celebrations involves never drinking that much again in one night). Ten Ton Hammer had an interesting take on the practice, though -- they asked a number of developers what their resolutions are for the next 365 days. (Well, okay, slightly less now.) The resolutions range from the personal to the public, the serious to the silly. Champions Online's Bill Roper resolves to play more games, David Allen of Alganon resolves to fix bugs and improve visibility, Fallen Earth's intern Sombat Southivorarat resolves to not accidentally delete the game's Facebook fan page again. It's not going to give huge insights into the upcoming patches for several games, but it's good to remember that there are people behind our favorite games, and interesting to see what their personal goals are -- both in and out of the game. If you're so inclined, take a look, although you might want to look away before you reach CCP Nathan's resolution. Just a friendly tip.

  • Fallen Earth gets extensive graphical update today

    by 
    Rubi Bayer
    Rubi Bayer
    01.07.2010

    If you haven't logged in to Fallen Earth for a few days, that's something you may want to rectify pretty quickly. As you may have heard from Lead Game Designer Lee Hammock on yesterday's Massively Speaking, the newest Fallen Earth patch was pretty huge and there is even more to come. The patch notes were a long list of small fixes and tweaks -- things like "moved a tire that was sticking out of a wall," and changes to recipes, creatures, and mechanics. But these few hundred little changes weren't what made everyone sit up and take notice. The graphics were given a significant overhaul resulting in a completely new look for the game; specifically the terrain and skies. Along with cloud movement, players will notice much more detailed and realistic surroundings both far and near. You can find some great before and after comparisons at Ten Ton Hammer from FE Graphics Programmer Kevin Coyle The full patch notes are worth a read (you'll need to be registered on the forums to view them), but this extensive update isn't the only thing the Fallen Earth developers have up their collective sleeve. If you haven't yet checked out our interview on Massively Speaking, take a listen to see what else is coming up.

  • Rumor: SOE to launch casual browser MMO for Clone Wars

    by 
    James Egan
    James Egan
    09.04.2009

    We're chalking this one up as a rumor for now, but word has it that Sony Online Entertainment is developing another Star Wars MMO property, a casual browser game specifically based on the Clone Wars IP. The info comes from Ten Ton Hammer's Cody Bye, who writes: "Ten Ton Hammer has learned from an inside source that Sony Online Entertainment has once again partnered with LucasArts to do another Star Wars MMO. While we have not yet learned the title of the upcoming game, it sounds like SOE is planning to use the browser-based Free Realms engine to power the game, and the game's setting will be the Clone Wars." Massively has not heard anything yet to corroborate this as fact, but let's face it -- this was just too juicy to ignore. If we hear more on this while we're at PAX and Dragon*Con, we'll be sure to let you know. [Via Shacknews]

  • The dying Hunter?

    by 
    Mike Schramm
    Mike Schramm
    07.10.2009

    The folks over at Ten Ton Hammer have a post with some anecdotal data about Hunters -- they claim that Azeroth's ranged DPS pet class is on a decline lately, and they've got only some guild application numbers to back the theory up. Mem over there says that there are a few diehard Hunters still floating around, and lots of alts, but that as a class, it's fallen off in terms of popularity for sure.Is he right? Fortunately, there's a site that tracks numbers (as reliably as you'll find for public information, anyway -- certainly Blizzard has access to much more information) on exactly that. WarcraftRealms' list of classes over time does prop the "declining Hunter" theory up -- as you can see (from both Alliance and Horde totals), Death Knights took a nice bite out of all the classes for a little while, and Hunters have been on a pretty steady slope down since mid-January, when patch 3.0.8 hit the realms. That, of course, was the harsh Beastmaster nerf, and ever since then, Hunters have had some real trouble recovering (not to mention that all class playtime is declining in general -- despite their slope downwards, Hunters are still in the top three classes played anyway).Is this the end of Hunters? Not at all -- Blizzard has already said that they are cyclical about balancing classes, and a heavy set of nerfs on one side of the cycle is usually accompanied by a burst of buffs on the other. Not to mention that the most interesting Hunter changes, the ammo revamp, hasn't yet found its way to the game. Reworking of ammo (in addition to some likely buffs there), will probably bring lots of Hunters back to the stables, so to speak. But it's true, Hunters are on a downward turn lately.[via WoW LJ]

  • NCsoft's Lani Blazier reveals Aion's Spiritmaster class

    by 
    Lesley Smith
    Lesley Smith
    07.09.2009

    NCsoft's Lani 'Liv' Blazier has revealed more detailed information on Aion's Mage subclass, the Spiritmaster, in an interview with Ten Ton Hammer. Spiritmasters are, as their name suggests, able to summon spirits who will help them battle. In the beta, it's common to see Spiritmasters running around with a fiery minion at their heels but Lani is keen to let everyone know that there's a lot more skill to playing this class than meets the eye: "In the Aion beta, Spiritmasters can summon four kinds of spirits, each based on one of the core elements: earth, wind, fire, and water. At Aion's release, we will introduce a fifth spirit. This new spirit is specific to a character's race. Asmodian Spiritmasters will be able to summon a spirit that is a combination of the elements of fire and earth, and Elyos Spiritmasters will be able to summon a spirit that is a combination of wind and water. Each spirit has different abilities. It can be challenging at times to recognize which element would be best to call on, and it is a mark of a player's experience in the class to become skilled at this decision. Using the right spirit at the right time can be the difference between winning or losing a battle."Check out the full interview for more information.

  • Aion Collector's Edition close to selling out in the UK

    by 
    Lesley Smith
    Lesley Smith
    07.08.2009

    Pre-orders for the collector's and standard editions of Aion have been going on for a while but Ten Ton Hammer has been getting reports that many UK retailers have sold out of the shiny, special editions of NCsoft's latest MMO which is due to be released in Europe on 25th September. Europe and the US only received 50,000 special editions so it's no surprise stocks are running low (particularly at Amazon UK and GAME where they do indeed seem to have sold out.) Ten Ton Hammer got in touch with NCsoft's PR Director Ryan James who commented:"We're very excited by the demand we've seen for Aion overall, both in our beta test events and in preorders and presales of the game. We specifically have seen incredible demand for the limited collector's edition version of the game, of which we are producing 50,000 copies in North America and Europe. In some cases, retailers in both territories have indeed sold out of their allotments. However, there are still copies available and the best way to ensure you can get your hands on a collector's edition before launch is to preorder it today either from standard retail outlets."

  • Delving into the archetypes and specialty classes of Aion

    by 
    Brooke Pilley
    Brooke Pilley
    06.27.2009

    The folks over at Ten Ton Hammer have been cranking out a number of features that examine the various class archetypes and specialty classes of Aion. So far, they've produced two game guides showcasing the Priest and Mage archetypes and had four interviews with NCsoft discussing the Gladiator, Templar, Ranger, and Assassin specialty classes.When creating a character in Aion, you must initially choose one of four available archetypes. Anyone who has played a fantasy MMO or RPG in the past decade or so will find them quite familiar. They are the Warrior, Scout, Priest, and Mage.Once you reach level 9, you're sent on a quest to discover your true identity and ascend to daevahood. The quest is like Red Bull - it gives you wings. At this point you must choose a specialty class defined by your original archetype. Warriors become Gladiators or Templars. Scouts become Rangers or Assassins. Priests become Clerics or Chanters. Mages become Sorcerers(esses) or Spiritmasters.By our count, TTH has covered half the archetypes and specialty classes so far, so keep your eyes peeled for the second half coming soon. We'll also bring you our own impressions of these classes when beta permits. So far, we've been limited to testing some pretty low level characters.

  • Is World of Warcraft a religion?

    by 
    Shawn Schuster
    Shawn Schuster
    02.03.2009

    Just when you thought you had heard it all, MMO gamers are now being called religious zealots. According to Theo Zijderveld, a grad student at the University of Colorado, gamers who experience online worlds "like World of Warcraft and Second Life" are doing so to transcend their physical bodies and "realize a new identity in cyberspace". This is not exactly news to us, but it's the connection to religion that becomes interesting.In his 72-page Master's thesis entitled Cyberpilgrims, Zijderveld cites the four dimensions of religion for his cause: community, ethics, culture and emotion. "The community dimension is present in World of Warcraft as well as in Second Life. People are using their avatar online meet other avatars of real people. Avilion is clearly a community of people with the same interest in the fantasy world. The social markers are clear; the rules of how to dress and how to behave are very explicit. Avatars who do not fit in this picture are (sometimes actively) excluded by the community or by the moderators." At least now your family can't nag you for not going to church enough.

  • NDOORS CEO on Atlantica Online succeeding in the West

    by 
    James Egan
    James Egan
    02.01.2009

    Massively multiplayer online games operating on the free-to-play business model are definitely a mixed bag in terms of quality. As such, they get a mixed reception in the West. Those who like more variety in their gameplay choices than the standard subscription model offers them tend to be more open to alternative business models. Staunch supporters of the AAA subscription model typical of the industry in Western markets have some serious misgivings about what the new crop of free-to-play titles could mean for the industry climate. NDOORS Interactive hopes to change some of these perceptions with Atlantica Online, their strategic turn-based MMORPG. Danny "Ralsu" Gourley from Ten Ton Hammer interviewed NDOORS Interactive CEO Peter Kang about Atlantica Online and how it fits into the industry climate in the West.

  • The possibility of a Terminator MMO

    by 
    Shawn Schuster
    Shawn Schuster
    01.26.2009

    Let's start this post off with a bit of a warning: a Terminator MMO has not been announced, and this has nothing to do with the Terminator iPhone "MMO" announced last year. This is merely playing off of some speculation over at Ten Ton Hammer regarding a story at IncGamers. Apparently, when IncGamers interviewed Halcyon Games production executive Mic Rogers, the Terminator MMO topic came up. "You know what, it's something we've looked at," Rogers said, in regards to any MMO plans using the franchise, "and it's an interesting space for sure."The Halcyon Company recently purchased the rights to the Terminator IP, and are working on a game to coincide with the release of Terminator Salvation. While he confirmed that an MMO version has been considered, he said that there are no concrete plans.

  • A timeline of Tabula Rasa

    by 
    Shawn Schuster
    Shawn Schuster
    01.21.2009

    As Tabula Rasa approaches its final lap, the community retrospectives continue to arise, showcasing the best and worst that the game had to offer. Over at Ten Ton Hammer, they've compiled a short run-down which chronicles the rise and fall of NCsoft's failed sci-fi shooter.Beginning in August of 2007, open beta rolled out, in what easily became tens of thousands of beta testers. Reviews for the game were mixed as the NDA lifted, and the polarizing opinions that later defined the game's community came out in full force. From there, the game suffered a few personnel changes and brought out its biggest guns when Richard Garriott announced a promotional tie-in with a space flight. This wasn't enough to keep the game afloat, as Garriott himself left the flock and the game's closure was announced 10 days later. This article at TTH gives a brief timeline for the features and highlights of the game from early beta to now. It's worth a read if you're curious about the game's life, or want to simply look back fondly at its progression.

  • Earthrise releases new screenshots of the Old Town area

    by 
    Shawn Schuster
    Shawn Schuster
    01.07.2009

    Now that Earthrise's closed beta process is in full swing and we all eagerly await the status of our applications, Masthead has given us a new batch of screenshots to gawk over. In these shots over at Ten Ton Hammer, we see some of the wasteland areas of Old Town, and its mutant rodent inhabitants.If you're unfamiliar with the storyline behind Old Town, check out this excerpt from the game's website: "During the catastrophic events of the Third World War, many people tried to reach Old Town for sanctuary. The residents turned them away, keeping the already scarce resources for themselves. Not every group of refugees was willing to give up so easily, and they attacked Old Town. Ruined shells of primitive bunkers and defensive obstacles are all that remain to mark the effort to keep the now demolished city."

  • The Daily Grind: Are sci-fi MMOs cursed?

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.02.2009

    Or are they just waiting for a savior, a la World of Warcraft? Yesterday we covered a recent interview done by Ten Ton Hammer with representatives of Trion World Group, the developers behind the upcoming SCI-FI channel MMORPG, that covered the viability of science fiction MMOs. While they are quite for the idea and are enthusiastic about a science fiction genre MMO, we here at Massively wanted to solicit your opinion. What's up with science fiction?The new year will be bringing us titles like Star Trek Online, Jumpgate Evolution, Stargate Worlds, and Star Wars: The Old Republic -- a veritable stream of life flowing into the genre that's being dominated by EVE Online. Are you looking forward to them? Will you quickly wrap your hands around them and boldly go where no man has gone before? Or will you hold on to the games you already have and sneer like Gollum? Give us the word readers, speak your mind in our galactic council comments.

  • NetDevil talks past, present and future of MMOs

    by 
    Shawn Schuster
    Shawn Schuster
    12.20.2008

    Now that Tabula Rasa will be closing in two months, many of us are remembering a similar situation in 2007 with NCsoft's Auto Assault. The game's development team at NetDevil was fairly outspoken at the time about what they felt was a savable game, yet NCsoft saw it as a business decision. One of the most vocal NetDevil employees who tried to save the game was Scott Brown. Ten Ton Hammer caught up with Brown in a recent interview where he gave his current views on Auto Assault's closing, what the company is working on now and a hint at what's in their future."I would never turn off a game." Brown says in the interview. "I would do what I would need to do to make the game support itself, but why turn it off? Especially when there are people that love your game?" With knowing what they know now, Brown discusses how the studio has changed their development process. Their current projects, including the LEGO Universe MMO, Jumpgate and an unannounced web-based game coming soon, are enough to keep this company from focusing too much on their past mistakes and just blasting forward into the future.This interview is part one of two, so look for more from Scott Brown in the second half coming next week.

  • Cheyenne Mountain responds to rumors of no pay for employees

    by 
    Shawn Schuster
    Shawn Schuster
    12.05.2008

    As the story spread across the blogosphere yesterday concerning the website http://days-since-cheyenne-mountain-employees-have-been-paid.com, we at Massively remained interested, yet apprehensive on something that was little more than an anonymous url. Yet today we're happy to report on an actual response to the rumor and speculation.Kevin Balentine, senior Marketing Manager at Cheyenne Mountain Entertainment released an official explanation of the rumors: "At Cheyenne Mountain Entertainment, we have always been upfront with the media and our fans that we are a start up. Like many start ups, we face the same cash-flow issues that all pre-revenue companies face. We have maintained a core of dedicated investors, but the new economic realities are forcing us to seek out additional sources of funding and that's what we're doing. We continue to move forward on the Stargate Worlds project. We recently completed a successful phase of closed beta testing and we will start a second phase early in 2009. We invite all of your readers to come to our site, check out our fantastic community and sign up for our beta."

  • MMO storyline writing: ArenaNet style

    by 
    Shawn Schuster
    Shawn Schuster
    11.11.2008

    In a recent interview with Ten Ton Hammer, ArenaNet's Bobby Stein explains a great deal about the process of creating such an intriguing storyline as we have in Guild Wars. The company's Writing Team Lead speaks candidly about how they were able to concentrate the plot into the most efficient and interesting quest lines, walking that fine line between a boring wall of text and "nothing more than quest dispensers."Speaking briefly on the upcoming Guild Wars 2, Stein adds, "We were able to keep the coolest things from the world while letting the rest remain in the annals of history. Despite all that has changed, Tyria is very much in need of heroes. A lot can change in a few hundred years. New races have risen to prominence. New threats have surfaced. You'll see threads of current Guild Wars history, along with some new stories." Even as there's no new information on Guild Wars 2 here, it's still a compelling article for those interested in learning more about the storyline writing process from one of the best in the business.

  • Paul Barnett thinks you look like a Dwarf

    by 
    Shawn Schuster
    Shawn Schuster
    10.28.2008

    Since Warhammer Online's launch, we haven't heard much out of the normally very vocal Creative Director for Mythic, Paul Barnett. Yet, in a recent interview at Ten Ton Hammer, Barnett speaks out about a few topics that are near and dear to his heart; most notably, the psychology of player races in WAR and how they pertain to appearance.Barnett is usually full of witty metaphors and clever comparisons, and he certainly doesn't disappoint in this interview. On the topic of Dwarfs, Barnett muses on the people who play them and how "Most of the people I've met who like Dwarfs basically look like Dwarfs". He goes on to discuss the psychology of the Greenskins, Chaos players and finally the Elves. "I don't think people that play as Elves look like Elves either, because then I'd have to hunt them all down and kill them because they're too perfect. And if you did look like a Dark Elf or High Elf, you wouldn't be playing our game, you'd be walking around asking people to look at you because you're so beautiful." Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!