the-old-republic

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  • SWTOR players love that butt-ugly black-yellow lightsaber blade

    by 
    Jef Reahard
    Jef Reahard
    11.26.2014

    BioWare has released another Shadow of Revan dev blog focused on Star Wars: The Old Republic's class changes. This time, Scoundrels and Operatives take center stage. The firm has also published one of those really long infographic things that gives your scroll wheel a workout. Among the stats are the number of active players (one million), the number of PvP kills since launch (1,790,161,866), and the game's most popular lightsaber crystal (that godawful yellow-with-a-black-center debacle). Click past the cut to see all the numbers!

  • Star Wars: The Old Republic explains 3.0's Sniper and Gunslinger

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    Star Wars: The Old Republic finishes up its series examining the class changes coming with the 3.0 update today with the Sniper and the Gunslinger. Why were those two the last on the list? Probably because they were hiding way in the back. That's sort of how they do things. As both of the base classes (Smuggler and Imperial Agent) have seen some significant changes, some of the changes to Snipers and Gunslingers focus around keeping the core utility of the advanced classes while removing unnecessary or superfluous buttons. Sharpshooter/Marksmanship are fairly unchanged from their current incarnations, save for a new ability replacing an older ability in regular rotation. Engineer/Saboteur is largely unchained, but the changes to abilities should produce smoother overall rotations. Last but not least, Virulence/Dirty Fighting specialties both gain a new ability that functionally replaces an older option and a new passive ability to spread damage over time. Check out the details on the new tricks on the official development blog.

  • SWTOR's Revan Returns trailer has a lot of Revans in it

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    How many times can you say Revan inside of a minute? Quite a few, if the latest Star Wars: The Old Republic expansion trailer is any indication. It's called Revan Returns, and it's all about the Shadow of Revan expansion slated to launched on December 9th. Click past the cut to have a look!

  • Star Wars: The Old Republic hit by DDoS attacks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    If you were playing Star Wars: The Old Republic yesterday, you may very well have been hit with some lag and disconnections. The good news is that it's not a problem with your ISP; the bad news is that it appears to be yet another installment in the ongoing saga of irritating twits with nothing better to do than try to damage servers. Yes, it looks like this was another DDoS attack. Community manager Eric Musco's last update on Sunday night indicates that most of the issues should be resolved now, but it's possible that players may still experience intermittent connection difficulties. The representatives from BioWare have not officially stated that it was a DDoS attack, but it lines up perfectly with a DDoS attack made against Electronic Arts servers, leading to the accepted conclusion. [Thanks to Leiloni for the tip!]

  • The Daily Grind: What does your scariest avatar look like?

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    I don't generally roll evil characters, but in service of chasing some Star Wars: The Old Republic legacy achievements, I made that dude up there in the header. He's not particularly fun to play, given his despicable dark side acts, but at least he provided me with a Daily Grind topic. What about you, Massively readers? What does your scariest avatar look like? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: In praise of SWTOR's 12X experience

    by 
    Jef Reahard
    Jef Reahard
    11.21.2014

    It's taken 12 times the normal XP rate, but Star Wars: The Old Republic is finally my main MMO (at least for another week or so). Well, OK, it's also taken a series of spectacularly ill-considered decisions by XLGAMES and Trion, but that's a rant for another day. I've been playing SWTOR quite a lot over the past month since BioWare's subscriber-only pre-expansion boost has cut all of the godawful grindpark garbage right out of a galaxy far, far away. Too bad it's just a temporary fix, though -- here's hoping that the devs give veterans the option of keeping the XP bonus long after December 1st.

  • SWTOR's Guardian, Juggernaut discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.20.2014

    Another day has brought us another Star Wars: The Old Republic dev blog detailing the class changes coming in the Shadow of Revan expansion. This time around, the focus falls squarely on Jedi Guardians and Sith Juggernauts. BioWare says that both versions of SWTOR's single-saber tank will get new passives, new utilities, and more thanks to the discipline tweaks scheduled to hit the game's class trees in December 9th's 3.0 update.

  • SWTOR's Sentinel, Marauder discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.18.2014

    No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion. Head to the official SWTOR website to read all about the changes.

  • Hyperspace Beacon: Concerns about SWTOR's 3.0 combat

    by 
    Larry Everett
    Larry Everett
    11.18.2014

    BioWare has finally begun revealing the specifics of the Discipline system landing in the upcoming Star Wars: The Old Republic expansion. We have seen the Bounty Hunter, Trooper, Inquisitor, and Consular paths. We have seen in detail how the Discipline system changes the leveling process in SWTOR. We've seen that tanks become tanky faster; we've seen that healers gain healing abilities earlier in the leveling process. A primary goal of the new system has been to ensure advanced classes learn role-specific abilities earlier without worrying about those abilities being exploited by hybridization. With characters now able to level to 60, BioWare gave each advanced class at least one new ability. For instance, Deception Assassins gain Ball Lightning, a 10-meter ranged ability that inflicts 2652 to 2780 damage and costs 32 Force. Many of the new abilities were specifically designed to make your character feel more powerful, which makes sense, right? You should feel that your character is growing with each level. But do these changes and additions actually make you feel more powerful, or are they just unnecessary impedences to the current priority flow or rotation?

  • BioWare explains SWTOR's commendation changes

    by 
    Jef Reahard
    Jef Reahard
    11.17.2014

    BioWare community manager Eric Musco has published a "one stop shop" post that details what's happening to Star Wars: The Old Republic's commendations in the forthcoming Shadow of Revan expansion. In a nutshell, all basic, classic, planetary, elite, and ultimate comms will be converted to basic commendations. The classic and planetary types are going away completely, while warzone and ranked warzone comms will remain as they are now. There are more details -- including bits about the basic conversion rates -- on the official SWTOR forums.

  • SWTOR's Sage, Sorcerer discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.13.2014

    Sages and Sorcerers, this Star Wars: The Old Republic dev diary's for you. BioWare has revealed the upcoming changes to two more of its advanced classes that will go live when the Shadow of Revan expansion launches on December 9th. Both classes "have seen some changes to their baseline ability package," and all three specs for each class get at least one new active and two new passives. Learn more at the official SWTOR website!

  • SWTOR's Assassin, Shadow discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.11.2014

    Star Wars: The Old Republic fans, I'm sure you know the drill by now. The Shadow of Revan expansion is introducing major class changes and basically revamping talent trees in favor of a new discipline system. BioWare has been putting out a dev diary every couple of days to outline the tweaks to each of the game's classes. Today's installment focuses on the Jedi Shadow and the Sith Assassin.

  • The Daily Grind: Do you ride your mount inside?

    by 
    Jef Reahard
    Jef Reahard
    11.10.2014

    Today on First World MMO Problems, we're talking about people who ride their mounts inside. These people are annoying. They're not quite as annoying as devs who allow mounts to be ridden inside, or devs who, in the case of Star Wars: The Old Republic, design interior spaces so cavernous that Star Destroyers can be flown down hallways and players feel compelled to ride their mounts inside just to save time. I understand the need for travel efficiency, and mounts are generally faster than walking running. But, really? Do you have to park your 1970s repulsorlift station wagon right on top of the mailbox, clipping every player in a 20 parsec radius and generally ruining what's otherwise a visually pleasing interior environment? What about it, Massively readers? Do you ride your mounts inside? Am I the only one who is bothered by this? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! Does riding your mount inside and blocking vendors/mail make you a dick? Yes, yes it does!

  • EA's quarterly net revenue is up, apparently in spite of SWTOR

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2014

    Electronics Arts had a bit to say about Star Wars: The Old Republic in its November 4th quarterly report -- and none of it good. The publisher named the sci-fi MMO as one of the properties that had decreased in revenue over the period. While EA's net revenue is up $295 million across the board, "this increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic." It remains to be seen whether next month's Shadow of Revan expansion will give the MMO a healthy bump in revenue when it is released.

  • SWTOR's Vanguard, Powertech discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.07.2014

    Did you catch yesterday's Star Wars: The Old Republic dev blog about update 3.0's changes to Mercenaries/Commandos? Good, because now we're on to Vanguards and Powertechs. If you're just joining us, SWTOR's talent trees are going bye-bye in favor of disciplines when Shadow of Revan launches early next month. Click through the links below to learn what's becoming of your favorite class!

  • SWTOR's Commando, Mercenary 3.0 discipline changes detailed

    by 
    Jef Reahard
    Jef Reahard
    11.06.2014

    Do you play a Commando or a Mercenary in Star Wars: The Old Republic? If so, you'll want to read BioWare's latest dev diary because it explains the discipline changes scheduled to hit your advanced class with the game's 3.0 update. There's a lot to digest, including the fact that the game's new discipline system will allow players to select utility skills that were previously tied to a particular skill tree under the old system. SWTOR's Shadow of Revan expansion launches on December 9th.

  • Hyperspace Beacon: SWTOR Shadow of Revan FAQ

    by 
    Larry Everett
    Larry Everett
    11.04.2014

    With every expansion, there are questions -- a lot of questions. Star Wars: The Old Republic is no exception. Shadow of Revan changes a lot of game mechanics and expands the story of SWTOR. With all the interviews and Cantina Tour chatter, it's difficult to tell what is true and what isn't. So I thought it'd be best to make an FAQ to answer some of those ponderings. When does Shadow of Revan release? The official release date for Shadow of Revan is December 9th. However, if you preordered before November 3rd 2:59 a.m., then you will gain early access, which starts on December 2nd. Do I have to subscribe to play Shadow of Revan? No, Shadow of Revan is a paid expansion and can be accessed by a free-to-play player. However, to be eligible for the 12x XP bonus, you do have to be subscribed to the game.

  • SWTOR brings back the Rakghoul event

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2014

    What's both the most terrifying and exhilerating thing that could happen this Halloween? For Star Wars: The Old Republic players, it might just be the return of the Rakghoul Resurgence. The event is currently live and will run for a week or so. There are a few tweaks to the popular event, such as two new housing decorations to purchase (because everyone wants a plague bulb in hers or his living room, right?) and a brand-new world boss to fight. Toxxun, the world boss, is located in Axial Park and drops a cute little plague pet.

  • Star Wars: The Old Republic team 'investigating' character cap

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2014

    With accelerated class story leveling, it's pretty easy at this point to start and play a new character in Star Wars: The Old Republic. So easy, in fact, that players are starting to really run up against the game's hard cap of 22 characters per server. Community manager Eric Musco took to the forums to explain that the cap was implemented originally simply because that was the upper limit before it would impact performance. Does that mean there's no hope for the future? Not necessarily. Musco states that the team has heard the demand and is currently looking into what it would take to raise the global cap beyond 22; it all comes down to whether or not the cap can be increased while keeping performance stable. So while there's unlikely to be an increase within the next few days, there's possible good news on the horizon.

  • BioWare on SWTOR's Revan expansion, upcoming species, and class stories

    by 
    Larry Everett
    Larry Everett
    10.24.2014

    Star Wars fans are super excited about the next digital expansion for Star Wars: The Old Republic releasing on December 9th. First off, it's Star Wars, and second, it deals with one of the most iconic Star Wars figures outside the movies: Revan. I recently talked to some key figures at BioWare to ask them about Shadow of Revan. On the phone call and livestream, Charles Boyd, the lead writer for the expansion, not only gave an overview of the story but played a bit live. Producer Bruce Maclean discusssed the production side of the game. And even Game Director James Ohlen popped onto the call to let us know how much this expansion means to him.