thesandsoftime

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  • Ubisoft Montreal

    This is why 'Prince of Persia' has the legacy it does

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.23.2015

    Ubisoft's Prince of Persia: The Sands of Time defined how the company looks at its properties. But before the publisher began pumping out annual sequels with a startling cadence at rapidly diminishing returns, there was just the Prince and his snazzy ability to rewind time while jumping, wall-running and shimmying from stone column to stone column. And it's the latest episode of DoubleFine Productions' "Devs Play" series that focuses on that seminal game and finds its director, Patrice Desilets, explaining what went into development.

  • Behold: concept art for the Prince of Persia movie

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.01.2007

    ComingSoon has posted new images and concept art for several upcoming Disney films, almost all of which are likely to be adapted into stunningly derivative and altogether depressing video games. One of the movies, however, signifies the reverse situation of having been a game first -- a very good one, in fact. The cinematic adaptation of Ubisoft's acrobatically inclined Prince of Persia: The Sands of Time, will be produced by Jerry "Needs More Splosions" Bruckheimer. Check out some of the early concept images of the film while you agonize over the many ways in which Jerry can bring the franchise to ruin. Vin Diesel as the Prince? Explosive carriage chases? A soundtrack featuring Usher? A dark and angsty MySpace reimagining that has the protagonist fighting scantily clad warrior women? Wait, that last one sounds familiar somehow...%Gallery-1859%[Image credit: ComingSoon]