touchgrind

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  • WWDC 2010: Illusion Labs' Foosball HD

    by 
    Mike Schramm
    Mike Schramm
    06.22.2010

    I finally got to meet up with the guys from Illusion Labs at WWDC last week. I've been writing about their apps for a little while (their most popular title is Touchgrind, but I really enjoyed Sway as well), so it was great to meet them in person and talk about what they've been up to on the App Store. Their latest app is Foosball HD, a very well-polished and intuitive foosball table for the iPad. It's their first original iPad venture (they brought Labyrinth and Touchgrind over right at launch), and they said that foosball was an idea that vibed well with their theme of making metaphorical games -- "we make more simulators than games," they told me. The app is clean and easy to play, and there are even little touches like projected shadows below the figures and some physics on the ball that Illusion was very proud to implement. The app's available now for US$2.99 as an introductory price. We also talked about social gaming networks, both third-party networks and Apple's Game Center. The developers said that they'd never been interested in adding third-party code to their apps, just because it usually required that they split branding, and that they couldn't integrate the UI in a way that appealed to them. They did admit that they were "more likely to use Apple's Game Center," but even so, their ideal solution is probably just to build something in-house rather than rely on anyone else. Finally, we chatted about handset compatibility, and how they'll react to yesterday's iOS 4.0 release. At the time we talked, they hadn't determined what to do yet, but they said that yes, they would probably end up dropping support for the first generation iPhone and iPod touch, just because it wasn't worth the trouble. Especially with the free updates, Illusion says it's a reasonable expectation for users to be upgraded from the original version. Again, very good to speak with them -- we'll look for more from this standout iOS developer in the future.

  • iPad apps: defining experiences from the first wave

    by 
    Sean Hollister
    Sean Hollister
    04.02.2010

    There are now over 1,348 approved apps for the iPad. That's on top of the 150,000 iPad-compatible iPhone programs already available in the App Store. When Apple's tablet PC launches, just hours from now, it will have a software library greater than that of any handheld in history -- not counting the occasional UMPC. That said, the vast majority of even those 1,348 iPad apps are not original. They were designed for the iPhone, a device with a comparatively pokey processor and a tiny screen, and most have just been tweaked slightly, upped in price and given an "HD" suffix -- as if that somehow justified the increased cost. Besides, we've seen the amazing potential programs have on iPhone, Android, Blackberry, Windows Mobile and webOS when given access to a touchscreen, always-on data connection, GPS, cloud storage and WiFi -- but where are the apps that truly define iPad? What will take advantage of its extra headroom, new UI paradigms and multitouch real estate? Caught between netbook and smartphone, what does the iPad do that the iPhone cannot? After spending hours digging through the web and new iPad section of the App Store, we believe we have a number of reasonably compelling answers. Update: Now includes Wormhole Remote, TweetDeck, SkyGrid, Touchgrind HD, GoToMeeting, SplitBrowser, iDisplay, Geometry Wars and Drawing Pad.

  • Illusion Labs shows off multitouch 'Touchgrind' gaming demo on a MacBook

    by 
    Paul Miller
    Paul Miller
    01.22.2010

    One of our favorite iPhone games is Touchgrind. Sure, we're terrible at it, but at least we feel like we're accomplishing something "totally street" and "badass" with the multitouch input that the iPhone allows. Well, Illusion Labs is looking at bringing some of that magic to the Mac. They've got a demo up of the game running in a jumbo manner on a multi-finger-friendly MacBook. It looks pretty much like a straight port at this point, but hopefully the added horsepower and screen size of the Mac can make this into something a bit more magical -- and maybe even trick us into thinking we're decent fingerboardists, if only for a moment. Right now this is just a tech demo, and there are no firm plans of a release. From the noodlings of Illusion Labs' Twitter account, it looks like they also wouldn't mind porting it to an "iSlate" if the opportunity presented itself. Hear that, Cupertino? You might be able to get someone to build an app for this mythical device! Big sigh of relief, we're sure. Video is after the break.

  • Illusion Labs goes to the big screen

    by 
    Mike Schramm
    Mike Schramm
    04.07.2009

    This is only slightly Mac-related but it is really cool. We've posted about two of Illusion Labs' popular iPhone games here on the site: Touchgrind is a 3D simulation of a touchboard, and Sway is a really fun little platformer-esque swingathon that has you swinging from side-to-side using the touchscreen. Both games are pretty original in how they use multitouch controls, and so when Illusion Labs got their hands on a big tabletop touchscreen, there was only one thing to do: blow the games up and play them in a big way.You can see how it looks above -- seems like a lot of fun. And it makes you think, too -- multitouch seems to be where its at for the future of user interfaces, and the iPhone is really a breeding ground for testing out the technology and coming up with new ways to use it. It may be a long time before we all have huge multitouch screens like this in our kitches and living rooms, but considering how ubiquitous the iPhone already is (and the fact that almost anyone with some time, $100, and an idea can publish an app on the App Store), we can start seeing the kinds of applications that will live on those screens right now.

  • Illusion Labs wants you to Sway with them

    by 
    Mike Schramm
    Mike Schramm
    01.19.2009

    Illusion Labs is probably best known for their first app, iPint, but have been making splashes since then with interesting apps that make great use of the iPhone's features and touchscreen. I tried out their Touchgrind app, and while it was a fascinating demo of how to combine an in-game physics system with the sensitive touchscreen controls, it was a little too tough for me to use (you have to really be a skateboarder, since the app really is a fingerboard, basically).But Sway looks much more casual, and still puts the touchscreen and tilt abilities to great use. Like Rolando, it's a cartoony, physics-based platformer, but unlike Rolando, the mechanic here isn't rolling, but swinging. You swing the little characters around, and then use the touchscreen to grab onto various parts of the environment while exploring it.Very intriguing. Like Touchgrind, the controls might be a little too sophisticated to appeal to all players (it looks tough coordinating which hand is which and exactly when to grab and let go), but we'll have to see how it works out -- if it starts out in an accessible way, Sway might be really impressive. Illusion Labs didn't tell us a price yet (their two other paid games are $5 and $7), but the game is set to hit the App Store soon.

  • Touchgrind in the App Store

    by 
    Mike Schramm
    Mike Schramm
    11.27.2008

    I remain a complete non-fan of "fingerboarding," or skateboarding on a miniature skateboard with your fingers, but on the other hand (so to speak), I'm a huge fan of physics, especially on a touchscreen, so I'm torn about the release of Touchgrind, which has now made its way into the App Store for $4.99. Playing with a tiny skateboard in real-life seems kind of silly. But playing with a virtual skateboard that responds realistically to your fingers flipping and tapping on a multitouch screen could be really, really awesome -- like a skating game with the best controls ever.Unfortunately, there's no free demos here -- either you jump in for $5 or you don't. But if you do, there's actually a lot on offer -- 3 game modes, 12 different boards each with their own abilities, and a set of tutorials to get you started. I'm intrigued: I'm not quite sure a mini skateboard will keep my attention for all that long, but it might be worth $5 just to see the physics in action.

  • Touchgrind: Multitouch fingerboarding for the iPhone

    by 
    Mike Schramm
    Mike Schramm
    09.09.2008

    I really never got the idea of fingerboarding (though I never really got the idea of skateboarding either -- as much as I played Tony Hawk on the Playstation, the actual thing never appealed to me), but this little app is still fascinating to me, if only as a test of how precise the multitouch controls can be in 3D gaming. A company called Illusion Labs (same folks behind iPint, apparently) sent us a note about their new iPhone game, Touchgrind. As you can see above, it's all about using the two-finger multitouch to flip and switch a virtual skateboard from the top down.Pretty interesting, even if you're not up for doing something as silly as pushing a tiny skateboard around with your fingers. It looks kind of fun, actually -- flip your finger out at a certain angle with a certain speed, and the little board responds. I'm curious to see, however, if it's an actual physics engine (which would be awesome), or if it's just responding to certain gestures and then running prerecorded flips. The game's set to come out in October. We asked Illusion Labs about a price, but they said they hadn't figured it out yet.