tranquility

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  • Tranquility lets you work on your laptop in the dark without blinding yourself or everyone around you

    by 
    John-Michael Bond
    John-Michael Bond
    02.07.2014

    Macs have simply beautiful displays, but still there's no getting around how tired your eyes can get while staring at a screen. Even beyond your own personal comfort, there are other people to consider. How many nights have you kept a significant other up because the glare from your screen was making it hard to sleep? Tranquility is here for you. Developed by Pixio, the Mac app offers a quick way to switch to a darkened, night vision-optimized screen view. It's free, easy to use and customizable. Do you prefer a monochromatic view to a dark color palette? You can select that. Want to disable shadows or hide the desktop to free you from distractions? Tranquility understands and wants to help you. You can even set it to dim your menu bar when you're working, day or night, to help keep you focused. It's a wonderful little app. When you first activate the app, it will present you with an optimization menu to mark your settings. From then on, the app will live in your menu bar, ready to be turned on at a moment's notice when you find yourself in need of low-light display options. Some readers may remember a similar app called Nocturne, which ceased updating. Tranquility is a spiritual sibling of that app, built from its source code after Nocturne's developer abandoned it. If you enjoyed Nocturne, jumping into Tranquility will be like putting on old shoes. You can find Tranquility as a free download directly at Pixio's website.

  • EVE Online hits 500,000 subscribers, heads into second decade

    by 
    Brendan Drain
    Brendan Drain
    02.28.2013

    Most modern MMOs launch to an initial flurry of sales followed by a steady decline in player activity, but sci-fi MMO EVE Online has lived life in reverse. The game initially failed to secure a large number of launch sales but has since grown organically into one of the most successful subscription MMOs on the planet. EVE developer CCP Games told Massively today that the game has now officially broken the 500,000 subscription barrier. Subscription numbers hit the 450,000 mark following the relaunch of EVE's Chinese server Serenity in December of last year, and they have continued to climb ever since. This new subscription milestone is attributed to the success of EVE's recent Retribution expansion and the anticipation building over upcoming console MMOFPS DUST 514, which is set on actual planets in the EVE universe. EVE is due to hit its 10th anniversary this year on May 6th, and developers have been taking the opportunity to look forward at what the coming decade will bring to the game. We caught up with CCP for a quick peek at the studio's plans for the future and to find out what kind of announcements we can expect from EVE Fanfest in April of this year.

  • Level 90 druid talents take a level in badass; shapeshifting breaks roots again

    by 
    Allison Robert
    Allison Robert
    05.08.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday was supposed to be an "off" week for the column, but screw that. You know what? I think I finally nailed why the druid experience on the Mists of Pandaria beta has felt so bizarre at times. We've seen the re-emergence of stuff we used to take for granted (shifting out of roots and the return of permatree among them), and you know what it all reminds me of? Someone once described the boot camp experience as one in which "all of your God-given rights are stripped, only to be doled back later, one by one, as privileges." Yep. That's what this is like. Anyway, Ghostcrawler hit the forums last night to give us some news on a revamped set of level 90 druid talents that have completely altered the ratio of win to suck in the bracket.

  • EVE Online invading Japan March 28th

    by 
    Jef Reahard
    Jef Reahard
    03.01.2012

    EVE Online has already captured the hearts and minds of sandbox gamers in Europe and America. Now, CCP is intent on bringing its sci-fi MMO to Japan (which boasts the world's fourth largest online gaming market). Beginning March 28th, Japanese players will experience New Eden in their native language. True to form, however, is CCP's decision to dump all of its worldwide playerbase into the melting pot that is the Tranquility server. The firm is also partnering with Korean free-to-play giant Nexon to make the deal happen, with the latter handling billing services as well as marketing and PR duties while CCP focuses on development. [Source: CCP press release]

  • The Light and How to Swing It: Synergizing with druids and shaman

    by 
    Chase Christian
    Chase Christian
    09.18.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. When I asked my favorite restoration shaman (David the shaman) what the resto spec's weaknesses were, he had listed off several areas he'd like to see improved. I posed the same question to a restoration druid, and he replied back with an emphatic "There isn't one!" Restoration druids are currently the most powerful healers in the game, and by a large margin. Every other healing class might pale in comparison to a druid's massive HPS capabilities, but resto druids aren't the indomitable healers that they might think themselves to be. Holy paladins have a diverse and robust toolkit of spells that allows us to complement restoration druids and shaman. We can focus on each class' strengths and weaknesses to choose our healing spells and strategies effectively. We learned how the two priest healing specs vary and how to work with each, and now we'll cover the two restoration healers.

  • CCP partners with Nexon to release EVE Online in Japan [Updated]

    by 
    Brendan Drain
    Brendan Drain
    07.07.2011

    The Japanese games market can be difficult for western companies to break into, with accurate client localisation and translation acting as a huge potential roadblock. In an unexpected press release today, EVE Online developer CCP Games announced a strategic partnership with Japan-based MMO publisher Nexon to bring both EVE Online and DUST 514 to the Japanese market. EVE is currently available in English, German and Russian, and Japanese players have so far found considerable difficulty in playing the game. Unlike EVE's Chinese release, the Japanese client will connect to the main Tranquility game server. Nexon will add the game to its portal website and use its own billing system for Japanese subscribers. As we've seen with EVE's sizeable Russian playerbase, it's likely that entire alliances and communities will build up within the game once it hits the shelves in Japan. While the language barrier between players from different parts of the world can limit social interaction, it turns out that everyone understands the language of smashing internet spaceships to bits with lasers. The PC release of EVE Online in Japan will appear later this year. [Update: CCP has informed us that this deal with Nexon does not apply to anything DUST-related.]

  • Shifting Perspectives: Why the tank Q&A sucked

    by 
    Allison Robert
    Allison Robert
    06.14.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we started writing this column last Wednesday. Don't get me wrong: It's not that I don't like the developer Q&A sessions. They're a great idea, and although they don't make up for Ghostcrawler's absence from the forums, they're a nice insight into the developers' thought process and a peek at the issues that matter most to players. The effort's appreciated even when players ask pointless questions (of which the need to do so appears to be a congenital disorder) or use the opportunity to grandstand about issues no one cares about. But the tank Q&A was ... not Blizzard's best effort. To borrow a phrase from Harry Knowles, I love hard-working Blizzard, I'm blown away by creative Blizzard, and I'm in awe of big-dreaming and overreaching Blizzard. But I freaking hate lazy Blizzard.

  • CCP acquires new FCP hardware to fight EVE Online lag

    by 
    Jef Reahard
    Jef Reahard
    03.23.2011

    Insomnia can be dealt with in different ways. Some people count sheep. Others pop pills. For those of us whose eyes are prone to glazing over upon hearing computer-related techno-babble, reading a dev blog such as the new network performance-related piece from CCP might be just the thing we need to start nodding off. All kidding aside, though, EVE Online is continually waging a war against lag, and unlike multi-shard MMOs with servers spread across different physical locations, CCP's sci-fi sandbox is beset with numerous technical challenges stemming from its one-server setup. Making matters worse for the IT nerds at the Icelandic development studio is the fact that tons of people like EVE, and those people are constantly setting new concurrent user records and pounding the heck out of Tranquility. CCP Mort's blog entry details the company's newly purchased Flow Control Platform (FCP), which "ties in closely with our Edge routers; it monitors all traffic to and from the game cluster, has a BGP peering relationship with the Edge routers, and monitors the pipes to our providers for bandwidth and errors." The short version is that FCP is CCP's latest offensive in the ongoing lag wars saga, and the company remains committed to perfecting the EVE Online experience going forward.

  • Shifting Perspectives: Bear and resto druid changes ahead for patch 4.1

    by 
    Allison Robert
    Allison Robert
    03.08.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This week, we look at the patch 4.1 PTR and, when so inclined, drink heavily. Hail, druids. We've got another exciting patch coming up, and this week I wanted to take a look at the changes currently in store for both bear and tree druids (with a few notes that inevitably touch on cats as well, as some feral changes are pretty general). And far be it from me to omit the most important change: Zarhym Prowl has a new icon. source Well, thank God for that.

  • CCP explains plan to get rid of EVE's daily downtime

    by 
    Brendan Drain
    Brendan Drain
    10.30.2010

    The often-repeated joke that EVE Online is a 23/7 game may soon be put to rest. EVE currently has an hour each day, between 11AM and noon GMT, designated for server maintenance. During this time, important tasks that ensure the smooth functioning of the game are carried out, such as respawning asteroids and load-balancing the server. Over the past year or so, CCP Games has been working to reduce the daily downtime by changing many of these essential downtime functions to happen while the server is up without impacting game performance. CCP's efforts have not been in vain, as the past few years have seen the duration of downtime drop from an average of 50-60 minutes to under 20 minutes. In a new devblog, CCP Hunter explains what has been done to reduce downtime and what the future holds for New Eden's daily slumber. The devblog reveals that most of the current downtime is taken up by server shutdown and startup procedures, with only five minutes of actual maintenance processes per day. Once all the processes required for the daily downtime are removed, the plan is to have the server running permanently.

  • EVE Online server move delayed by database issues

    by 
    Brendan Drain
    Brendan Drain
    06.24.2010

    Last week, CCP Games announced that the EVE Online server was heading for a move and a bit of an upgrade. Hidden within a few cabinets in a single datacenter is everything that makes up the EVE universe, from characters and ships to planets and the market. The cluster of hardware has been expanded over the years and now exceeds the limitations of the hardware cabinets it occupies. Moving the cluster to a new location within the datacenter should help support future upgrades to keep up with the game's growing subscriber-base. The shuffle began early yesterday morning at 09:00 UTC and was planned to be completed by 15:00 UTC the same day. Unfortunately, the transition to a new locale has had some unforeseen side-effects for Tranquility. After a long day of server work, final testing of the cluster revealed database issues that must be corrected before the game can go live. At 03:00 UTC this morning, the estimate for restoring Tranquility and the EVE website was mid-day today. With that time having now passed, CCP has released a new estimate of 16:00 UTC. If necessary, further delays will be announced on the official EVE Facebook page, the CCP Games Twitter page and the game's main website. UPDATE: The server is now up and players can log in again. CCP has explained the reasons behind the long downtime and detailed their plans to reimburse players with skillpoints in a news post.

  • EVE devblog peeks behind the Tranquility curtain

    by 
    Jef Reahard
    Jef Reahard
    06.16.2010

    Ever wanted to know the inner workings of CCP Games' Tranquility server cluster? You're in luck, as CCP Yokai has posted a behind-the-scenes look at both the current and soon-to-be upgraded version of EVE Online's live server setup. In a dev blog at the official EVE website, Yokai fills us in on the hefty blade server configurations as well as cooling concerns and the upcoming migration. "TQ has morphed and adjusted over the years as much as EVE Online has. It's gotten to the point [where] a couple of cabinets simply don't handle it anymore. So, this first step is to move TQ to a bigger place. We'll still be in the same datacenter and connecting to you from multiple networks to ensure the best performance, but this time with a lot more space and power and room to grow," he writes. Yokai goes on to illustrate how the new setup will provide added physical space, power, and data capacity. Check out the full article at the official site.

  • Shifting Perspectives: Restoration 101

    by 
    Allison Robert
    Allison Robert
    01.26.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, a quick and dirty guide to raising one's tree from a young sapling to a mighty oak, or other suitably impressive arboreal species. Whenever other columnists here write really good columns, I sit at my computer and swear a blue streak, for I am a jealous god. Sacco, damn him, turned out a great article on the basics of elemental shamans, and for a while I've been kicking around bits and pieces of 101-esque columns for all four druid specs. This was the last shove I needed to get that done. While I expect our new balance blogger (a.k.a. Murmurs, the person I will be forcing to do all my number-crunching in the future with bribes or, when necessary, threats) will address moonkin, I'll cover bears, cats, and today, trees. A quick note on what I want to accomplish here: I'm addressing this to people with no prior knowledge of the spec who want the tools to become reasonably competent healers quickly. By necessity, that means we're going to gloss over a few finer points; this is a cheat sheet, not an encyclopedia. When I say (for example) that Improved Tranquility needs to be dragged out behind a barn and killed with an axe, I'm not going to spend paragraphs explaining why that is, or examining situations where you could actually get some use from it. If you think I've glossed over something truly important, please drop a comment and I'll direct readers to anything they really need to know.

  • The Daily Grind: Gone fishing?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2010

    If you came from an alien world and had to evaluate our culture based solely on our MMOs... well, you'd probably conclude unpleasant things about our culture, but that's not the point. You would certainly come away with the impression that one of the most important hobbies we possess is fishing, considering how many games it shows up in. Nearly any fantasy game (and several others) will give you the opportunity to stand next to a body of water with a rod, cast your line, and wait for a while until a fish bites. Or until you realize that you're paying $15 a month to play a game that accurately simulates how mind-numbingly tedious fishing can actually be. Do you like fishing in MMOs? For some of us, yes, it's the sort of thing we look at once or twice and swiftly conclude isn't what we'd like to spend our time doing. For others, however, the calm and tranquility of just standing by the water, taking a look at the virtual landscape, and relaxing a bit is a welcome change from the pace of the game as a whole. Do you prefer when it's there, do you miss it if it's not, or are you completely uninterested in fishing?

  • Patch 3.3 PTR: WoW moves towards shorter cooldowns

    by 
    Zach Yonzon
    Zach Yonzon
    11.11.2009

    If you checked the most recent Patch 3.3 PTR patch notes, a comparison of spells would show that Blizzard has reduced a lot of spells' cooldowns by a notable amount. This makes a significant impact on the playing environment on numerous levels, as most of these spells on long cooldowns were long considered to be powerful abilities whose use were once thought situational. These shorter cooldowns will see more abilities in play, figuring more into dungeons, questing, or world PvP. Most of these abilities still won't see action in Arenas, where the allowable spells have been limited to abilities with cooldowns below ten minutes (down from fifteen). The change appears to be a direct result of many spell cooldowns being reduced. This continues a trend in shortened cooldowns, reflecting what Ghostcrawler said in one thread about how Blizzard "in general (has) been moving away from long cooldowns, anyway." Players saw this when the iconic long-cooldown ability Lay on Hands -- an inevitable Patch 3.3 candidate for a nerf -- became usable every 20 minutes from a formerly mind-numbing one hour. More abilities are now being adjusted to be usable more often and, when necessary, balanced accordingly. Check out the full list after the jump.

  • Patch 3.3 PTR: Undocumented druid changes

    by 
    Allison Robert
    Allison Robert
    10.02.2009

    Our esteemed colleague Boubouille has datamined some undocumented changes to druids on the patch 3.3 PTR, so while I'm waiting for it to download (53 more minutes.../sigh), let's take a look:BALANCENATURE'S GRACE: Now procs from non-periodic spell criticals (old: all spell criticals).So direct-damage spells (e.g. Wrath, Starfire, Moonfire's initial hit) or direct-healing spells (e.g. Regrowth's initial heal, Nourish) will be the only ones that can trigger the 20% haste effect from 3/3 Nature's Grace. This is definitely a nerf for Balance concerning Starfall and Hurricane crits, but it's also a nerf concerning specific gear sets. Moonfire's DoT component can crit if you're using Balance 2-piece Tier 9, and a Restoration druid rocking 4-piece Tier 9 gains the ability for Rejuvenation to crit.For Balance's AoE situations and Starfall cooldowns, it's an out-and-out nerf, albeit a limited one given Starfall's cooldown and the unlikelihood of Hurricane playing a major role in any given boss fight. Otherwise, it's also a nerf directed at Tier 9 bonuses, unless Blizzard's planning on future tier bonuses (or class changes) that will make periodic damage and/or healing crits a routine thing. Stay tuned.

  • Why you should be playing EVE Online: One server, one universe

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.20.2009

    "Why you should be playing ..." is a freeform column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we're playing them, so you can know what to play. It's been dead for too long, but now it's back. The ultimate opinion column, "Why You Should Be Playing," is making a triumphant return to the pages of Massively! For those unfamiliar with this feature, this is the space where the Massively staff gets to tell you why we play our favorite games. We try to spread the love of MMOs unknown so you get to see some of the great features of MMOs you may not play.Today's feature has all guns locked on EVE Online and the power of the Tranquility server. EVE has a vast universe of countless star systems and now even sports gigantic areas of uncharted space, but did you know that all of that world is housed on multiple servers that act as one?

  • Shifting Perspectives: Patch 3.0.8 for Druids

    by 
    Allison Robert
    Allison Robert
    01.16.2009

    Every Tuesday, or sometimes Friday when the writer's internet has gone AWOL between Sunday evening and Thursday afternoon, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we take a look at the upcoming patch 3.0.8. while penning an angry letter to our ISP.Greetings, folks. Patch 3.0.8 is coming, bringing a few significant changes for the Druid class. Feral attack power is disappearing from the game entirely alongside bonus armor contribution from non-leather items. Restoration is receiving a nerf in the form of a 6-second cooldown to Wild Growth but is otherwise getting some buffs. Balance is also getting a few buffs, including one that will make a big difference to PvP combat versus Rogues and Hunters. But I think, dear readers, we are overlooking the most important part of patch 3.0.8:Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran. Oh, thank God. That drove me nuts.(Really).(I'd also love to see them do something about the underground Tiger Lily spawn in Sholazar).(It's just south of River's Heart).(Really annoying).(Anyone? Anyone? Bueller?).

  • All the World's a Stage: So you want to be a Druid

    by 
    David Bowers
    David Bowers
    12.28.2008

    This installment of All the World's a Stage is the nineteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Nature is a system of life energy in constant flow, peaceful one moment and turbulent the next. All living things draw their life from it, and depend upon its balance for their existence. Druids are the protectors of this balance, who harness the energies it contains and try to live their lives according to its laws and principles. In this way, they become intimate members of the natural system, embodying the very force that they seek to protect. The druid is not merely a spellcaster who draws on nature to do cool stuff -- he is nature, in himself, completely one with it in every way. The world is his body, and he is an inseparable part of the whole. It can be rather hard for those of us living in the concrete jungles of modern city life to get a feeling for what nature really is, or what it feels like to be a part of it. Perhaps if you have ever ventured off the paved highway into the distant reaches of the world, you will know the feeling of connection to the greatness of the natural world in which the human race evolved, long, long ago in a state of mind far, far away from billboards and electronic devices, pop culture and prime-time TV programming. It may no longer be possible for human beings to simply return to its ancient state, nor would that necessarily be a good thing. Today, people look out at the world outside the closed-off bubble of material civilization and wonder their new relationship with the ancient balance of nature could be.To play a druid in WoW as a class in a game is one thing, but to try and get inside the druid worldview and understand what they might be thinking is something else. To start, it would help to look inside ourselves and see what sort of connection to nature exists there. Is there a balance? What would balance look like? How would it feel to be in complete harmony with the natural world? What would it be like to channel all the power of nature through your body or indeed feel the world itself as an extension of your body?

  • Making fleet battle reservations in EVE Online?

    by 
    James Egan
    James Egan
    12.05.2008

    This is probably a first in the MMO industry... EVE Online announced higher performance server reservations for large scale PvP battles. Unlike most other MMO titles where you choose a server to play on with your friends, EVE Online doesn't make you choose. Although the server cluster is made up of hundreds of IBM blade servers, from a player's perspective, it's all one galaxy with over 5000 solar systems. This is good for a 'sandbox' game, where players are allowed to do whatever they feel like within the rules of that place. It creates a huge galaxy where everyone can potentially interact... or kill each other. But it comes with a rather substantial drawback at times: lag. This 'single server' approach makes EVE Online a game where players hope to have large-scale fleet battles not unlike all those sci-fi shows and films we grew up with. But the harsh reality is that there are limitations of server technology that hinder large scale conflicts. Bring a few hundred of your friends to a fleet battle in EVE and you might not be fighting so much as watching a slide show. Definitely not the most fun to be had in the game.