travis-day

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  • Star Citizen begins AC multiplayer invites

    by 
    Jef Reahard
    Jef Reahard
    06.13.2014

    It's been a busy week for Star Citizen. The crowdsourced space sim sandbox topped $46 million in funding, and Cloud Imperium Games began rolling out invites to the multiplayer portion of the recently released Arena Commander dogfighting module. The module also continues to be patched in order to address bugs and control issues. CIG also kicked off a new video show called Around the Verse. The first episode features a 40-minute running time and a sit-down with AC producer Travis Day. Finally, CIG chairman Chris Roberts penned his customary thank you letter after the $46 million milestone, in which he offered a sneak peek at the game's next in-universe spaceship commercial and made available a community poll relating to the continued use of project stretch goals. "When we started the Star Citizen campaign, the purpose of the stretch goals was to make things we had imagined but didn't think we could afford possible: adding capital ship systems, studying procedural generation, hiring additional artists to build more ships at once and the like," Roberts explained. "The additional funding continues to expand the scope of the game and make what we're doing possible... but it's becoming more and more difficult to quantify that with more stretch goals (and to explain that to the rest of the world, which likes to focus only on how much money we've made.)"

  • Diablo III keeping legendary drop rate increase

    by 
    Jef Reahard
    Jef Reahard
    05.22.2014

    Blizzard game designer Travis Day brought some welcome news to Diablo III fans on the game's official forums last night. "Due to the overwhelming popularity of our anniversary buff we have decided to keep the increased legendary drop rate once the anniversary celebration ends," Day wrote. "Once the buff is disabled tomorrow morning, you will find that the new base line drop rates for legendary items will be the same as those you have all enjoyed for the last week."

  • Star Citizen issues its monthly report to backers and fans

    by 
    Bree Royce
    Bree Royce
    05.02.2014

    As they do every month, Star Citizen's studio leads have just posted the latest report for Cloud Imperium's upcoming sci-fi sandbox. The highlights? Dogfight Producer and holder of one of the most epic job titles ever Travis Day recaps the Arena Commander demo at PAX and discusses technical strides made by his team. Austin director Eric Peterson details work on overall code integration, the planetside module, and the persistent universe part of the game. Manchester lead Erin Roberts steps up to talk Squadron 42 and capital ship controls. Other team leads mention work on art, audio, finalizing multi-orgs membership, and at least a million other things. It's probably more information than anyone but Massively's Jef wants to know, but hey, if you wanted transparency, this newsletter is it.