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  • Daily iPhone App: Star Marine Infinite Ammo

    by 
    Mike Schramm
    Mike Schramm
    02.06.2012

    Glitchsoft's oddly-titled Star Marine: Infinite Ammo (more on why that's weird in a moment) is both good at bad. First, it's good at heart. Star Marine: Infinite Ammo is a Contra-style run-and-gun title that has you controlling a soldier on a spaceship among other environments. Your job is to fight through hordes of aliens and escape. The action is great and fans of the old Contra game will find a lot to enjoy. However, Star Marine has a few unfortunate issues. First of all, the controls are a little more wonky than they should be. For example, the action often gets fast and furious. When things heated up in Contra, you could duck and jump out of the way reliably. Star Marine's touch controls, by contrast, don't always get you where you need to go. I got hit by several stray bullets and alien flyers because the controls weren't quite as tight as they should be. Repetition is also an issue. While the environment options eventually expand, the first few levels are basically the same hallways and enemies over and over. An enjoyable boss battle becomes drudgery after you've done it several times. The freemium-style in-app purchase system doesn't help, either. When you discover a gun you haven't unlocked with gems you've collected, you just plain don't get it. Plus, the gems come way too slowly. If this was a freemium game, the rate might be acceptable (and I fully expect it to drop to free at some point), but for the current price of US$1.99, it's too slow. I've got one more complaint. For a game called "Infinite Ammo," there's only one gun I found that was truly infinite. Everything else, including weapons you can buy, health packs and special attacks, are limited. Despite those issues, Star Marine: Infinite Ammo can be fun. There's even a Boss Rush and Survival Mode to enjoy after you've finished the main campaign. I don't know that I'd recommend it at the $1.99 price, but this game seems made to be discounted, so keep an eye out for it. At a slightly cheaper price (or maybe if the freemium system is tweaked to be a little more forgiving), Star Machine: Infinite Ammo has a lot more going for it.

  • Daily iPhone App: Blot

    by 
    Mike Schramm
    Mike Schramm
    01.30.2012

    There's a lot of buzz around cloning apps lately. Zynga recently received some flak for making a clone of Tiny Tower, and there's a big lawsuit around Triple Town and its clone Yeti Town. I would argue that there's a right way and a wrong way to clone an idea. Blatant rip-offs are obviously wrong. The right way is to lovingly borrow some of the core mechanics of a certain game, but add in your own aesthetic, insight, and style. Blot is an example of the latter. Ostensibly, it's a clone of the very popular Jetpack Joyride. You play as a little ink blot that's flying along, tapping the screen to make it rise, fall and collect power-ups and coins. One could argue that Blot is a ripoff of Jetpack Joyride, but aesthetic is unique, combining some beautiful hand-drawn environments with a bouncy, joyful soundtrack. The game employes new ideas, too. For example, the inky spot can combine with colors for extra abilities, and the upgrade system is even more complex than Jetpack Joyride's, allowing you to pick up mechanics that can completely change the way the game is played. I would also argue that Blot's rewards are too spaced out. Even after several runs, I haven't collected enough coins to "buy" anything interesting. But everything else in the game is very well done, and the little add-ons (like Blot's hilarious costumes) are worth chasing down over time, even though that curve is steep. Blot is available now for US$0.99 as a universal app. It does borrow from Jetpack Joyride and what you might call the "hover Canabalt" sub genre, but its infectious style and unique features make it worth a download.

  • Daily iPad App: The Bard's Tale

    by 
    Mike Schramm
    Mike Schramm
    01.24.2012

    The Bard's Tale was originally released on Microsoft's first Xbox console, and it was a sort of a side-make of the original point-and-click RPG adventure game from the 80s (which itself is represented on the App Store by an app called Silversword, if you'd rather go even more old school than this one). But the Xbox title has just recently appeared on iOS, and it's a respectable port of the title that makes fun of a lot of fantasy and RPG video game tropes. The Bard's Tale features amazing voice work (including by the late great Tony Jay) and the hack-and-slash action isn't half bad. Fans of bawdy humor and wacky stories (there's a zombie dance-off hidden in the plotline) will definitely get a kick out of it. The app is Game Center-enabled and uses iCloud across a universal version, so you can trade saves between your iOS devices. Some iTunes users have reported a few bugs, unfortunately, but there are updates coming (driven by a few in-app purchases that are optional but definitely not required), so hopefully if you hit an issue, it should be fixed before long. To sweeten the pot even further, the app's on sale this week, down to US$2.99. The Bard's Tale is definitely worth a play through, especially if you missed it during the original run on the Xbox.

  • Daily iPad App: Sonic CD

    by 
    Mike Schramm
    Mike Schramm
    12.27.2011

    Honestly, I can't really profess to be that big a Sonic fan. I like and have played most of the 2D iterations of Sega's headline platformer series on the Genesis, the Game Gear, and most recently, iOS. But I'm not a superfan by any means, and if I've ever played Sonic CD before, I don't remember. I certainly never owned it (though I do remember renting a Sega CD with a friend and playing Night Trap and Sewer Shark over a few weekends). All that said, Sonic CD, release just recently as a universal app for iOS, seems to me to be an exceptionally faithful port of what I do remember about Sonic, offering up colorful graphics, strong controls (performed with a virtual pad and jump button, and all of the standard complaints that come with virtual controls), and a great Sonic soundtrack. I do know that Sonic CD is heralded as one of the best Sonic 2D games, and this version of it comes off as a loving recreation of the original title. Especially on the iPad, these varied and well-designed worlds are big, bright, and beautiful to behold. And Sonic CD for iOS also offers a nice mix of old-school spareness with modern features. There are achievements and online leaderboards, but they're buried in very old-school style menus and are out of the way as you play the old games. I recently said that the Grand Theft Auto port was the best console recreation I'd seen on the iPad, but Sonic CD definitely gives that title a run for its money. It's very well done. Plus, the game's only $2.99 for the universal app, which makes this one a no-brainer. You do have to enjoy Sonic's frenzied platformer gameplay, but whether you're a Sonic CD veteran or never got a chance to play this version of the running hedgehog, this one's worth a look.

  • Daily iPad App: LostWinds

    by 
    Mike Schramm
    Mike Schramm
    12.22.2011

    I really enjoyed LostWinds when it came out on the Wii a couple of years ago -- it's a physics-based platformer, essentially, but the twist is that you don't just control a really beautifully rendered little kid named Toku wandering around a very artistic world, you also control the wind spirit that can push him and various objects in the environment around. On the Wii, this was accomplished with an on-screen cursor and a swing of the Wii remote, but on the iPad and iPhone, it's accomplished with a swipe across the screen. As a result, this version seems less tactile and a little less control-intensive, which I'm not convinced is necessarily a negative, just different. On the Wii version, for example, you could move the joystick and press a button to get Toku to jump, and then swipe across the screen at exactly the right time to carry him with a gust. On the iPad, however, you just need to swipe him around (and more often than not, I found myself just pushing him around with the wind rather than just controlling him by tapping on the screen). That might destroy a little bit of the game's atmosphere, but honestly, the atmosphere is strong enough (with a really great artistic palette and some excellent musical backing) that it can handle a little playfulness. While the game has the same strengths of the Wii title, it also suffers from some of its weaknesses: It's relatively short, and the puzzles aren't really too tough to figure out. Unfortunately (unless they've hidden it really well), Frontier Developments hasn't included the sequel that arrived on the Wii in this release, so presumably it'll come out on iOS later on. Then again, at only $3.99 for a universal version, the game's priced much more reasonably than the $10 it cost me when it came out on the Wii. LostWinds is a really excellent title, and the game's wind-based physics have been translated quite well to iOS with this one. If you never got to play through it the first time on WiiWare, you probably shouldn't let it breeze by you this time around.

  • Daily iPhone App: Postcard on the Run

    by 
    Michael Grothaus
    Michael Grothaus
    12.21.2011

    I've traveled to over 30 countries since 2009, and today I wish I had brought Postcard on the Run with me. I've been using the app for the last few weeks and have become infinitely fond of it. Postcard on the Run lets you take a picture on your iPhone, iPod touch, or iPad and turn it into a postcard that can be instantly snail-mailed to anyone in the world. I know, I know; that sounds suspiciously like an app by a certain company in Cupertino. But Postcard on the Run succeeds where Apple's Cards app consistently falls short. It's fun, it's uncomplicated, and it's even kinda kooky. When you launch the app, you're asked to select a photo to use as your postcard image. You can choose to either take a new photo, use an existing photo from your camera roll, or choose any photo you've posted to Facebook. That Facebook integration alone makes the app more useful than its closest competitor. Once you've chosen a photograph, you can zoom in or out of it and position it as you please. From there, write a short message of up to 200 characters, and choose your font and color. The next screen is particularly cool, as it lets you sign your name with your finger (or even draw little doodles on the card itself), which adds a level of personalization that you don't find in other apps. What's really nice about the app is it offers you some unique tools and lets you apply some unique features to your postcards to make them more memorable. The most handy tool is called "Postal Gopher." If you choose a recipient from your address book whose address you don't have, the Postal Gopher feature will send a text or email to that individual requesting their address. When they reply, their address will instantly be added to your saved postcard order, which will then be automatically processed and sent. Another nice feature is the ability to add a GPS photo map right onto the back of the postcard, particularly handy if you take pictures of lots of things you see when out and about. For instance, I can snap a picture of a cool, old bookstore in Germany to use as the postcard and the recipient can see right where I took the photo. But perhaps the most fun element is the ability to add smells to your postcard. Using the appropriately-named "Smell Mail" feature, users can choose to add one of eleven scratch and sniff scents to their postcards. It's an old throwback to the time when scratch and sniff was "high-tech." But that's really the point of Postcard on the Run: With the digital world moving so fast, receiving another quickly written email isn't that meaningful anymore. If you don't agree, just ask your mother (or mine). She'd much rather get a letter or postcard from me while I'm on my travels than an email. And even in this instant-everything, living-behind-a-touchscreen world, it's still really nice to have a physical memory that you can thumbtack onto your wall or hang on your 'fridge. The quality of the postcards is also top notch, with the same glossy goodness that you'd expect from any you'd find in a souvenir shop. I've already sent several holiday greetings to friends around the country using them. Each postcard costs between US$0.99 and $1.69, including postage. It's only another 50 cents if you add a Smell Mail scent to it as well. Check out the gallery below, where you'll find more samples of the postcards plus also screenshots of the app. Finally, those of you with keen eyes might notice that some of the postcards in the gallery are addressed to singer and actress Selena Gomez. That's because she's involved with the creative direction of the app, and those are some duplicates of postcards she liked that were sent to her from fans, which she was kind enough to share with me. If you're among the millions of her fans be sure to check back Friday for my exclusive interview with Selena about her involvement with the app, and keep an eye out for a sweet promotion and giveaway from Selena, Postcard on the Run, and TUAW in the very near future. Postcard on the Run is a free download and the perfect app for sending a little holiday love. %Gallery-142245%

  • Daily iPhone App: Inertia: Escape Velocity HD

    by 
    Mike Schramm
    Mike Schramm
    12.13.2011

    Inertia is a really amazing platformer for the iPhone that uses a mechanic I haven't seen in any game in recent memory. It's a platformer, so you control a little spaceman that can walk left and right and jump from platform to platform. But Intertia adds another button that essentially will keep you moving at whatever speed and direction you're currently moving, sans gravity, when you press it. If that sounds confusing, it is, and fortunately, the game has quite a few levels of tutorials to really get you used to how the inertia button moves and plays. If you're rocketing up and you press the button, you'll keep rocketing up. If you're falling down at an angle, you'll keep falling, at exactly that angle. Once you figure it out, it's quite fun. And that very original movement also opens up all kinds of cool levels, where your little spaceman bounces around through 2D environments collecting various scrap pieces and running time trials. There are 35 levels to go through, and the game uses OpenFeint (not Game Center, though) for leaderboards and achievements. The lite version is well worth the download to check out the mechanic if nothing else, and you can buy a universal HD version for $3.99. I'm really impressed with this one -- the iPhone isn't always the best device to play a platformer on (given that movement really needs to be precise sometimes), but this inertia mechanic really opens up some new elements of a very old, well-traveled genre.

  • Daily iPhone App: Sea Stars

    by 
    Mike Schramm
    Mike Schramm
    11.28.2011

    Sea Stars is Hothead's latest game on the App Store, and it's really good. You play as a little fish who can swim and jump through water with a touch of the screen. Your goal is to swim as far as possible while avoiding obstacles. It's quite fun and well done. There's just one big issue: The game is basically Jetpack Joyride. Now, it's not exactly Jetpack Joyride, since you're not riding a backpack, and in practice, the controls are more or less upside down from JJ's float-up-when-touched controls. But the other similarities are undeniable. First, you collect coins which can be spent on upgrades (coins can also be bought via in-app purchase). You'll also find "friends" which work like JJ's vehicles, making you survive an extra hit and switching up the control scheme. Finally, the obstacles move and turn like the electric spheres in Jetpack Joyride. It's possible Hothead was working on this before Halfbrick's big title, but not likely. This game is essentially Jetpack Joyride re-skinned. That's not necessarily bad. Jetpack Joyride is a great game, and if you've already prestiged in that one a few times, Sea Stars will definitely float your fish (though I do have to say that I don't understand the "hurt your tail" reference when the game ends, whatever that means). But this is a blatant ripoff. I would rather have seen Sea Stars try to improve on Halfbrick's great formula rather than borrow it. Perhaps I'm complaining too much, especially considering the app's current price. Sea Stars is a great title that just happens to be free thanks to a promotion in the App Store right now.

  • Daily iPhone App: Ticket to Ride Pocket

    by 
    Mike Schramm
    Mike Schramm
    11.22.2011

    Days of Wonder's Ticket to Ride is one of the most acclaimed board game titles around, and the iPad version has done very well on the platform so far, bringing the "collect cards to build railroad routes" action of the board game to Apple's tablet. But the game didn't arrive on the iPhone until just recently -- last week, Days of Wonder finally released a smaller version that the first tutorial video calls "the simplest adaptation yet." And I'm happy to report that not only is that adaptation done as well as possible on the small screen, but it's also one of the best (and easiest, not to mention cheapest) ways to play yet. The biggest drawback of playing the game on a small screen is obviously its scale -- on a game board, you're building out trains across the country, and connecting your pieces, which is almost as fun as playing itself. On the iPad's larger screen, that physical scale holds up well, but on the iPhone's screen, Ticket to Ride feels much more like a video game than the original board game -- the main indication of the routes you're trying to build is just the green indicators on screen, not the tickets themselves. But Days of Wonder makes up for that with some really excellent music and sound effects that keep the game moving. The great tutorial system from the iPad version has been recreated here, so even if you don't know how to play, the game will do an excellent job of teaching you the rules. And once you know what you're doing, there's just as much depth and fun here as the board game itself offers (for a really small percentage of the board game price). Unfortunately, the iPad version is the only one that has online multiplayer, but the iPhone version offers up local multiplayer as well as a well-done pass-and-play mode for one device (that of course depends on your honor to keep players from sneaking a peek at their opponents' cards). Days of Wonder says that it's "unwilling to compromise" the online multiplayer experience with the various issues of cell tower Internet, but that's kind of a weak argument -- it hasn't stopped other turn-based titles from providing rock-solid multiplayer that works just fine. The other omission is expansions -- Days of Wonder says the smaller screen doesn't fit the Europe and Switzerland expansions already available via in-app purchase on the iPad, but those aren't really needed to enjoy the core game. Given the price of the game, however, you can't really argue that there's not enough to do here, even with online multiplayer missing. There's lots of AIs to play against of varying difficulties, as well as Game Center achievements and leaderboards to chase. And the game itself is only 99 cents, which is an outright steal compared to the board game's $50 price and even the iPad version's $6.99 tag. Ticket to Ride Pocket is a great title for fans of the board game, and even those who haven't checked this one out should invest the buck and see what they think.

  • Daily iPad App: Wild Chords

    by 
    Mike Schramm
    Mike Schramm
    11.21.2011

    Wild Chords is a really amazing app -- at its absolute base, it's an excellent and easy-to-use guitar tuner, perfect for kids or adults. But the real magic of Wild Chords is in actually playing the guitar along with the main game; this game will teach you, chord by chord and string by string, how to strum away some really excellent tunes. The app very colorful and well-made -- its simplicity hints that it's for children, but even as a beginner-to-medium guitar player, it was never condescending. The app starts easy, with a quick tune-up and then just an open chord test, and things get harder from there. The basic idea is that you're playing along to tame animals, so you need to play the right chord as your in-game character passes them while walking down a street: Eventually you'll be playing the A chord to tame an Ape, and a C chord to tame a crocodile, and so on. The game even shows a really nice sense of musical wit: The A minor chord is portrayed by a sad ape, the A major is a happy ape, and so on. The other level type, meant to teach individual string plucking, features birds sitting on five different telephone wires, with each of them given a number. On that game, you're mean to hit the fret marked by their number, and then strum the string they're sitting on. It's a very nice visual way to show tablature, and it works great. The feedback isn't perfect -- strumming the birds just puts them to sleep, and that's not too instinctively positive. But once you get the feedback whether you're doing it right or not, it works. The best part of this is that all of the animals you're collecting and taming are all attached to real songs, so as you strum to hit the right notes, you're actually accompanying an original song on the iPad as you play. Even the first lesson of the open chord is included in this, so Wild Chords pulls off the impressive feat of going from no guitar experience to being able to play along with a song in seconds. The later songs are really great too -- unfortunately, there are no lyrics, and these are all original songs, not pop hits or even the "traditional" tunes most people learn early on in guitar lessons. But they're all very catchy across a nice variety of styles, and given that the game doesn't ever punish you for experimenting (as long as you hit the notes you're supposed to hit), you can improvise and play in between the beats all you want, and it all works great. That said, if you're already a guitar expert, this might not quite be challenging enough. While the levels do get tough (you can even demo the more advanced levels, just to see what they're like), expert guitar players might not find much to learn until the very last few areas. Still, I think what's there does fit in with what most amateur players would want to learn, and Wild Chords does a lot with very little. I don't know what note detection system they're using or how it was designed, but considering that I was simply using the iPad's microphone in a quiet room with no special connection or setup, I was impressed by how well the app detected what I was playing and rewarded me accordingly. And here's the real kicker: The app is completely free to play. There are a few in-app purchases for extra content, but there's enough content in there already that you'll know after downloading and playing with it for a while if you need any more levels. I haven't done a lot of shopping for guitar tuner apps on the App Store yet, so I'm sure there are more advanced or feature-filled tuners out there, but in my mind this tuner is nice and works well enough that it alone is worth downloading the app for. Wild Chords is a really excellent app for the iPad -- it has already won awards in Europe, but just recently arrived on the North American App Store. If you've got young ones who've been looking to start learning guitar, or wouldn't mind figuring out a few chords for yourself, grab a five-string and the app, and see what you think.

  • Daily iPhone App: Dungeon Defenders Second Wave

    by 
    Mike Schramm
    Mike Schramm
    11.09.2011

    Today's spotlight is a bit of an anomaly. We've already highlighted Dungeon Defenders in this space, when it was first released on iOS. But the current iteration of the game, called Second Wave, is worth highlighting again: It's been almost completely overhauled in terms of graphics, game elements, and even gameplay. Since the title first showed up on Apple's platform, it's been released as a console game as well, and a lot of those improvements have come back to iOS. The game still offers up some really interesting tower defense combined with hack-and-slash gameplay, but since the first title came out, the graphics have gotten a nice update, everything runs generally smoother, and the game's interface and controls work better than ever. There's also a new Arena PvP mode, the level cap has been boosted up to 80, and there's even a new campaign level to play through as well. In short, this is almost a sequel -- plenty of the content remains the same, but this game, which was already pretty good before, is better than ever. You can pick it up in a universal version for just US$2.99, which is a fraction of the price on consoles. Especially if you have an iPhone 4S or an iPad 2, I really recommend it -- you won't find a more interesting mix of these genres around.

  • Daily iPhone App: Katamari Amore

    by 
    Mike Schramm
    Mike Schramm
    10.07.2011

    Na naaaaa na na na na na na na, na na na na na naaaa! Odds are that by now, you've played a Katamari game, and you know the deal: Roll a ball around, pick up stuff, make the ball bigger, and pick up more stuff. That's what Katamari Amore is, and you won't find anything really new here. The music is the same, a lot of the items are the same, and with the exception of some more nonsensical words of wisdom from the King, the story is pretty much the same. That being said, this is still a really fun game to play, and though the controls on the iPhone (and iPad) are not quite as precise as those on the original console game, rolling around and picking things up is still a good time. And if you've never played one of these games, you won't really find a cheaper way into the series: Katamari Amore is on the App Store for free, and if you like the Time Trial mode (sadly the only available mode in the free version), you can open up the rest of the game for $3.99. The full game has 17 missions and six endless modes, so you can roll that ball for as long as you want. If you really love Katamari, you'll probably get your kicks out of this one, and while this probably isn't the absolute best introduction to the series for newcomers (I'm still partial to the original game on the PS2), it's a pretty easy way to try it out. Royal Rainbow!

  • TUAW's Daily iPhone App: Wildings

    by 
    Mike Schramm
    Mike Schramm
    10.05.2011

    Wildings is the first mobile title from Metamoki, which is traditionally a social gaming company. Still, the game is pretty dynamic anyway. It reminds me a lot of Battleheart actually, which is an iOS game that I really love, though Wildings isn't quite as polished or complex. The idea is that you control a set of creatures trying to defend a nest of baby birds, and you can guide your troops in real-time around the screen as you fend off attackers. You collect suns as you go (in a mechanic borrowed from Plants vs. Zombies, apparently), and then later on, those suns can be used to power your various abilities, doing things like slowing down attackers or even clearing them off the screen. The action is fun and pretty well done, though the only real innovation is that you can tap faster on incoming enemies to take them down quicker. The game also has a relatively slow curve, too -- you have to collect boat pieces one by one to go off to other islands and get your troops upgraded, and the game isn't real clear on just how many pieces you need to move on. Still, for the low, low price of free (which is what the game is on sale for right now), it's definitely worth a download. Wildings isn't exactly the most finished game around, but if you like the Battleheart-style of gameplay and want to try something new, check it out.

  • Daily iPhone App: Siege Hero

    by 
    Mike Schramm
    Mike Schramm
    08.15.2011

    This is Angry Birds, no doubt about it: In Siege Hero, you're throwing rocks at fortresses built precariously out of surprisingly breakable materials, and trying to crush a series of pigs soldiers for points and ratings. Odds are that you know this gameplay works already -- just one glance at the picture above should tell you what you need to do. But wait, the twist here is that rather than a sideways view of the action, you're shooting at the fortress from head on. And honestly, that's enough to bring you back to this style of gameplay, even if you've already beaten the crap out of Angry Birds (or, like me, get you to take another look at it, if the unhappy avians didn't sell you on it the last time around). Coming from a first-person angle means you've got a little more precision to your hits, which means it's more about dismantling the structure rather than just hitting that arc right. Consequently, Siege Hero is a lot of fun, with tons of levels to play through, different characters to play with, and of course full Game Center integration for achievements and leaderboards. It's US 99 cents on the App Store now, $3.99 for an HD iPad version, or you can try it out for free.

  • Daily iPhone App: A Game With Balls

    by 
    Mike Schramm
    Mike Schramm
    08.12.2011

    This game's title isn't just cheeky -- it's pretty literal. A Game With Balls definitely has lots of balls in it -- you play as a sort of cannon that shoots balls, and there are various balls and other shapes slowly floating down the screen towards you. The balls you fire have a little bit of weight to them, and so it's a physics action game as you try to shoot away the invading shapes with your own ammo. The title's not bad, though it gets a little repetitive -- "beating" each stage basically just requires you to sit there shooting for as long as possible, so while there are separate mechanics for each of the four stages (or themes, as they're called -- each one has a different graphical look and feel), there's really just the one premise to play with. Still, the physics work well, and the graphics are solid and well-done, so if you want a little something fun to whittle away the time, this one's worth a look. A Game With Balls is out now for only US 99 cents as a universal app. There is full Game Center integration, and the developers promise more content is coming soon.

  • Daily iPhone App: Kickin Momma

    by 
    Mike Schramm
    Mike Schramm
    08.10.2011

    Kickin' Momma is Hothead Games' latest iOS title, and it pretty blatantly borrows some gameplay setups from Popcap's popular Peggle. That's actually ok from a gaming standpoint, though, because the game is executed very well, and there's just enough newness here to really enjoy the proceedings. The idea is that "Momma" kicks her little spawn off into a little series of circular pegs, and your goal in each level is to pick up as many little red gems as possible. Hothead uses a Chillingo-style rating system for each of the 36 levels, and there are other little mechanics that pop up later on, like explosive and multiplier pegs to hit. There's a whole lot of sparkle and flair to the game's design, with lots of particles kicking around and flashy graphics to enjoy. You can earn accessories for Mama as you play, and there's full Game Center integration for both leaderboards and achievements. Kickin' Momma is a great game with a lot of style, and while yes, it does re-use some ideas from Peggle specifically (though Peggle is kind of based on Plinko from the Price is Right, no?), there's enough care and work put into this one that it's well worth the purchase. You can buy a standard iPhone version for US 99 cents, or a universal HD version for both the iPhone's Retina Display and the iPad for $1.99.

  • Daily iPhone App: Temple Run

    by 
    Mike Schramm
    Mike Schramm
    08.09.2011

    The latest title from popular iOS developers Imangi Studios (creators of Harbor Master and Max Adventure) is called Temple Run, and was released to the App Store last week. We've watched the development of this one pretty closely -- I saw an early version of it at GDC, and we saw it again later on in the year, as well as in Imangi's own promotional footage. It's a running game in the style of Canabalt, though it features 3D graphics and a behind-the-back perspective rather than a 2D side-scroller engine. Gameplay is a little more complex than other titles of this ilk, too: You swipe to the left or right to turn, and swipe up or down to either jump or duck under logs in your path. The action's hectic and fun, with a Simon kind of feel, as you swipe ever faster trying to dodge all of the obstacles in your path. You can also tilt your device to collect coins on the left or right, and those coins can then be used for upgrades, offering a little progression system (as well as a way for Imangi to offer convenience-based in-app purchases). Playing the game once will probably show you all it has to offer, but then begins the score chase, made even more intriguing by Game Center leaderboards and achievements. Temple Run is another quality title from the husband-and-wife team at Imangi, one you definitely shouldn't miss if you're a fan of this genre or this developer. It's on the App Store now for just US 99 cents.

  • TUAW's Daily iPhone App: Cordy

    by 
    Mike Schramm
    Mike Schramm
    07.29.2011

    Cordy is a fun little platformer that was originally released on Android, but has now come to iOS. The game's cute and relatively non-threatening -- you play as an adorable little robot, and instead of going up against bad guys, the main goal here is exploration. There are four levels to play through for free, and a full in-app purchase fills that out to 27. The action can get fast if you go for the timed challenges, but really, the game's all about just jumping around the levels, finding gears, and using the various mechanics to explore. You can pick up the title to try it out for free on either iPad or iPhone. If you enjoy a solid platformer, give it a look for sure.

  • TUAW's Daily iPhone App: Bit Pilot

    by 
    Mike Schramm
    Mike Schramm
    07.27.2011

    You're in for a treat with this one -- Bit Pilot is a dual-stick shooter without any actual shooting. You guide a tiny little ship around a screen while asteroids and various obstacles float past you, and try to stay away from trouble for as long as you can. Shield powerups also float by, but over time, of course, things get tougher and tougher, until you're frantically trying to dodge everything the game tosses your way. The ambient feeling of this one is where the real brilliance comes in -- some awesome music and really amazing pixelated graphics sell the concept perfectly, and I love how the game basically unlocks itself as you play it. Like Tiny Wings, another really solid one-man title, different modes and goals open up the more you play, so there's always something new to find, unlock, or aim for. Zach Gage's Bit Pilot is an excellent title, and well worth the buck. It's universal with Game Center integration. I'm going to say this one is a must-have, no matter what kind of games you enjoy on Apple's touchscreen devices.

  • TUAW's Daily iPhone App: To-Fu: The Trials of Chi

    by 
    Mike Schramm
    Mike Schramm
    07.19.2011

    This is a good one. To-Fu: The Trials of Chi is what's probably best described as a physics platformer, where you play, yes, a little piece of tofu. This To-Fu is much spicier than the actual thing, however -- you tap and drag on him to jump around a series of levels, and his jumps always go basically gravity-free in the same direction, so eventually you're bouncing off of walls, judging angles, and avoiding spikes and other dangers while bouncing from platform to platform. It's actually a pretty big challenge, but that's tempered a little bit by the fact that your basic goal is just getting through the level. There are quite a few collectibles to pick up, but you don't need them on a basic playthrough. Later, you can go back and replay the levels, picking up some of the tougher collectibles. To-Fu is a really solid game -- the presentation is excellent, the controls are precise and innovative, and there's lots of content to go through, along with full Game Center integration. This is also Apple's Game of the Week, and that notice is well-deserved. You can play a trial version for free, or buy the iPhone version for US 99 cents, or the HD iPad version for $1.99.