Undead Labs

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  • MMO Burnout: State of Decay

    by 
    Shawn Schuster
    Shawn Schuster
    08.02.2013

    With an all-star dev team steering the ship, Undead Labs' State of Decay is topping sales charts and impressing fans, but it's certainly not done yet. The single-player zombie survival game for the Xbox 360 was created by several ArenaNet alumni (including ANet co-founder Jeff Strain) and aims to one day release an MMO version titled Class4. But in the meantime, it's breaking XBL sales records and showing us all how a decaying game premise like zombie survival can gain new life. I grabbed the game at launch to give me an idea of what to eventually expect from Class4, but I was quite surprised at what I found. A console game with a living world? A single-player action RPG with purpose and incentive? That's just what you get when you interrupt traditional console game development with a few designers from this crazy new genre known as MMORPG.

  • State of Decay PC coming in 2013

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.17.2013

    State of Decay, XBLA's shambling hit that's sold over a half a million copies since its June 5 launch, will make its way to PC sometime this year. Undead Labs founder Jeff Strain confirmed the detail in a recent livestream, with plans to narrow down that five-month window as soon as possible. The game will launch as part of Steam's Early Access program and will initially only have controller support. The final PC version will "of course" support mouse and keyboard. Strain also teased an upcoming sandbox mode, saying, ""The goal of sandbox is to provide an unbounded experience, one with no victory condition that ends the game. The way we do that is to continue to have a world with finite resources, but find out 'how long can I stay alive.'" Undead Labs plans to detail the sandbox mode sometime in the next week.

  • State of Decay gets Australian R18+ rating second time around

    by 
    Sinan Kubba
    Sinan Kubba
    07.12.2013

    State of Decay passed its Australian Classification Board re-review with R18+ colors, confirming the ACB says no to drugs but yes-alright-then to vitamins. The XBLA horror was denied entry to Australia after the ACB waggled its finger at the depiction of drug use, so dev Undead Labs changed the game's "stimulants" to "supplements" and re-submitted it. Lo and behold, the game can now be sold in Oz, and in its announcement of the approval Undead said, "Stay tuned for more news tomorrow." State of Decay was the second game to be banned in Australia since the R18+ rating's introduction, the first being none other than Saints Row 4. Developer Volition plans to submit a re-worked version of that game to the ACB, namely a "low violence" one if Steam Australia is anything to go by.

  • Undead Labs double taps plans for State of Decay multiplayer

    by 
    David Hinkle
    David Hinkle
    07.05.2013

    State of Decay developer Undead Labs has been "thoroughly evaluating the possibility of adding co-op multiplayer" to the game and apparently determined that there isn't one. Co-op multiplayer was originally planned for the game, but ultimately scrapped as Undead Labs thought its inclusion could delay the launch of State of Decay for as much as half a year. An update on the developer's forums dashes all hopes that multiplayer might've someday made it into the Xbox Live Arcade hit. In an update on the forums, "Undead Jeff" explains that it would take close to nine months to get multiplayer into the game. "We could 'check the box' and shoehorn multiplayer in sooner than that, but it wouldn't be a great experience, and certainly not one we'd be proud of," he explains. On top of that, pursuing multiplayer would inhibit Undead Labs' ability to support the game with further title updates and DLC. As for future games, "Undead Jeff" says, "Multiplayer will be the absolute heart of any future State of Decay games. As many of you know, we've always had ambitious plans for the future of State of Decay, and those plans have not changed."

  • State of Decay tries again to please Aussie ratings board

    by 
    Sinan Kubba
    Sinan Kubba
    07.03.2013

    State of Decay is up for re-review at the Australian Classification Board, and developer Undead Labs is "feeling pretty optimistic" about getting approval this time around. Going by a recent Facebook post, the sandbox horror's revised version says so long to stimulants, replacing them with "supplements." The ACB originally refused entry to the XBLA breakout hit because of its depiction of drug use, a matter Saints Row 4 fell afoul of, too. "Who could possibly not like vitamins? They're good for you," reads Undead's post. While it waits to hear from the ACB about vitamins that may well include A, C, and B, the Seattle-based studio is keeping itself busy with the game's upcoming PC version. However, Undead doesn't expect to share any news on that for a while yet.

  • State of Decay fights back with second patch

    by 
    David Hinkle
    David Hinkle
    06.28.2013

    Undead Labs, developer of State of Decay, has issued another title update hoping to strip away some of the unsightly crud clinging to the Xbox Live Arcade game. The update is substantial, enabling a V-sync option designed to eliminate screen tearing. It also addresses pathing issues for zombies and soldiers in "The Armory" mission, improves analog stick sensitivity when aiming and squashes a bug that prevented story progression involving one of the survivors, Quentin. This second update follows a first attempt by Undead Labs to address some of the technical issues plaguing State of Decay. After its debut earlier this month, State of Decay has been quite the success, reaching 250,000 copies sold in its first 48 hours and eclipsing half a million in sales as of last week. An MMO sequel, codenamed Class4, has always been planned at Undead Labs, though it's currently stuck in limbo at Microsoft.

  • State of Decay sells over half a million copies, update being re-patched

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.17.2013

    State of Decay has sold over half a million copies since launching on Xbox Live Arcade on June 5. This makes the Undead Labs developed game the fastest selling original title ever on Xbox Live Arcade, according to Microsoft. But everything isn't headshots and restful nights with State of Decay, as the game's first title update did experience some hiccups. XBLA Fans reports the patch on Friday night didn't do everything as intended. Undead Labs' founder Jeff Strain went to the company forums and said, "Reports started coming in that other bugs we had verified internally as fixed were apparently not fixed on the live version of the game." No word yet when that patch will be patched. The game is currently in development for a PC release on Steam. Strain says Undead Labs "just need to integrate with the Steam platform and add native support for keyboard and mouse control."

  • Undead Labs still negotiating with Microsoft on Class4 MMO

    by 
    Mike Foster
    Mike Foster
    06.17.2013

    Undead Labs' latest game for Xbox Live, State of Decay, is a resounding success. The game moved over 250,000 copies in its first 48 hours of release, landing it the title of "Fastest Selling Xbox Live Game that isn't Minecraft." However, one successful game does not guarantee another, and Undead is still at the mercy of Microsoft when it comes to getting its next game off the ground. The studio is set to begin work on Class4, an MMO follow-up to State of Decay, but cannot proceed until Microsoft gives it the go-ahead. According to Undead's Sanya Weathers, none of this can happen until the two parties reach a "mutually agreeable contract." She also noted that the two companies must agree on the goals of the project and on where the technology will be by the time Class4 finishes its multi-year development cycle. According to Weathers, the discussion between Microsoft and Undead is "in progress."

  • State of Decay sells over 250k units in first 48 hours

    by 
    Jordan Mallory
    Jordan Mallory
    06.08.2013

    Undead Labs' zombie survival simulator State of Decay sold "more than a quarter million copies" within the first two days of its availability on Microsoft's Xbox Live Arcade platform, the developer announced on its official blog. "The only game that ever sold more on XBLA this fast was Minecraft," the update reads. "We are not just riding on this train, however! We're never going to stop pushing to make the best games we can. If you're wondering what we're working on to make this game even better, please check out Jeff's Title Update post." Said title update resolves several bugs and makes minor tweaks to various gameplay mechanics; it is expected to go live sometime next week.

  • State of Decay review: Don't stop

    by 
    David Hinkle
    David Hinkle
    06.07.2013

    Don't stop or you'll die. This is the prevailing theme of State of Decay, Undead Labs' sandbox survival-horror game for Xbox Live Arcade. It's a game focused on the chores of survival in a post-apocalyptic world: scavenging for supplies in vacant buildings; trading with and aiding neighboring groups; comforting and managing emotional states of your own survivors; and, of course, dealing with the occasional zombie attack on your home. State of Decay is constantly pulling you in many directions, making it difficult to decide what mission you should take next or what resource you should hunt down. The deluge of missions, radio messages and scavenging cycles never stops, and the hostile nature of the environment itself hardly provides incentive for pause to soak in the scenery.%Gallery-190683%

  • State of Decay gets June 5th release date

    by 
    Justin Olivetti
    Justin Olivetti
    06.03.2013

    While the news of State of Decay's release date was leaked out recently, today we have official confirmation. Undead Labs' maiden game will be coming to Xbox Live Arcade on Wednesday, June 5th. Founder Jeff Strain took to the official blog a couple of days ago to talk about the process of deciding upon and cementing a release date. "After that, our job is not done," he wrote. "We have a PC build of the game to finish and deliver. We will certainly want to fix a few bugs that slipped through (we saw a few in the video streams today that we jumped on immediately). And we have super secret plans for a few other treats to roll out in the future that Sanya would shoot me for even mentioning." So while it's not the MMO that will hopefully be forthcoming, it is set in the same world and it made a great showing at last year's PAX Prime.

  • State of Decay rises on XBLA June 5

    by 
    David Hinkle
    David Hinkle
    06.03.2013

    Undead Labs' zombie game State of Decay is set to launch on Xbox Live June 5 for 1,600 MS Points ($20). The news comes via Major Nelson on Twitter, with Undead Labs confirming the date on its blog. No word on a date for the PC port yet. Undead Labs announced it was working on a zombie MMO in 2009. In early 2011, the company revealed a title codenamed Class3, which was positioned as an open-world zombie game targeting XBLA that would serve as a precursor to its announced MMO. In 2012, Undead Labs re-branded the downloadable game as State of Decay, which still retains its focus on survival mechanics in an open-world environment.

  • State of Decay pegged for June 5 release, according to GameStop

    by 
    Danny Cowan
    Danny Cowan
    05.15.2013

    GameStop expects Undead Labs' zombie-packed Xbox Live Arcade survival horror game State of Decay to launch on June 5, according to a product listing obtained by IGN. The retailer lists State of Decay at 1,600 Microsoft points ($20), putting it in the same premium price range as big-name XBLA releases like The Walking Dead and Minecraft: Xbox 360 Edition. Developer Undead Labs has not officially announced a price for State of Decay, and only divulged a nebulous "June" release date when a trailer launched last month. Undead Labs community director Sanya Weathers notes in a forum post that June 5 is the developer's launch goal, but a final release date has not been determined. "We have not completed certification," she explains. "Until we've completed certification, there is no date."

  • Ask Massively: Why we cover what we do, part two

    by 
    Bree Royce
    Bree Royce
    04.25.2013

    Last week, I promised you a second round of questions and answers regarding the types of calls Massively makes on which games and stories it will cover and why. Let's get to it. Mike9 wrote, "I will play [State of Decay] because it looks awesome, but I never understand why Massively covers it; it is a single-player game, not an MMO by even the loosest of definitions, not unless Super Mario World is also considered an MMO now (well, I guess that did allow two players)." I assume you're looking for a better answer than braaaaaiiiiinnnnsssssss!

  • State of Decay gets new trailer, coming to XBLA in June

    by 
    Mike Suszek
    Mike Suszek
    04.13.2013

    Undead Labs has announced a June release window for State of Decay on Xbox Live Arcade. The game, formerly known as Class3, features a whole mess of zombies and survival horror action. While State of Decay will come to PC in addition to XBLA, the release window announcement from Undead Labs only specifically notes that the Xbox 360 version will launch in June.The developer recently unveiled a new trailer for the game as well, which we've embedded above.

  • State of Decay coming to Xbox Live in June

    by 
    Jef Reahard
    Jef Reahard
    04.13.2013

    Undead Labs' zombie actioner State of Decay is coming to Xbox Live this June according to a brief update posted by Undead community guru Sanya Weathers. And when we say brief, we do mean brief, as the sum total of the update is "June. Officially." Fortunately the firm also released a new teaser that shows off a heaping helping of bloody, brain-bashing gameplay. You'll find it after the cut.

  • State of Decay Q&A talks skills, traits, and more

    by 
    Jef Reahard
    Jef Reahard
    02.23.2013

    Undead Labs has posted the results of its latest State of Decay-focused Q&A session. The company parsed a bunch of the best community-generated queries and posted the answers in a mammoth forum thread that represents a great starting point if you're looking to learn more about the upcoming console zombie title. Several of the questions involve the previously mentioned skill system, and there is also some info on traits and survivor characters. Most crucially, we learned that sexting is an actual skill in the game (as are Sudoku and Reality Show Trivia)," according to community guru Sanya Weathers. "It does nothing in a world where cell towers no longer function," she quipped.

  • State of Decay's character development detailed

    by 
    Jef Reahard
    Jef Reahard
    02.14.2013

    Undead Labs has released a new dev diary covering skills and characters for its State of Decay zombie survival title. All available survivors have four basis skills (cardio, wits, fighting, and shooting), and each character has a star rating ranging from one to seven in each skill. Additional stars are gained by successfully using the skill, and additional stars also provide the player with both active and passive abilities. State of Decay characters also have unique trait combinations. Traits range from personality (chatterbox, selfish asshole, born leader, and more) to job history to hobbies, some of which provide additional skill stars. In terms of character customization, the game allows you to choose a weapon specialization and a number of signature abilities, with the ultimate goal being a unique survivor who is both challenging and rewarding to play. You can learn more, and see some example builds, at the game's official website.

  • Learn to live in a State of Decay with Undead Labs' new survival guide

    by 
    Matt Daniel
    Matt Daniel
    01.11.2013

    There's a lot to consider when you're stuck in the middle of a zombie apocalypse. Do you have enough food? Will your shelter hold up against the endless legions of undead? Do you have enough of that ammo that makes zombie heads explode? Thankfully, Undead Labs is here to help make State of Decay players' transitions to the post-apocalypse as simple as possible. The studio has released a day-by-day survival guide written from the viewpoint of characters within the game's universe. The guide provides a flavorful look at some of the features players will be utilizing to survive in State of Decay. Players will learn how to construct a defensible stronghold, how to scavenge for supplies, and of course, how to defend themselves against zed onslaughts. It's quite a read, but a very worthwhile one for anyone who would prefer to remain on the side of the living in the war against the undead.

  • Check out two minutes of State of Decay zombie-killing action

    by 
    Jef Reahard
    Jef Reahard
    12.21.2012

    It's been a few weeks since we've heard from the Undead Labs dev team. Happily, the newest State of Decay update comes with a gruesome slice of gameplay video. The two-minute clip focuses on the weapons and tactics necessary to clear a path through a horde of undead. There's a brief bit of driving action, too, and we also get a glimpse of the game's map functionality and UI. Community manager Sanya Weathers also offers up a teaser on the, er, state of State of Decay's development. "It's the most wonderful time of the year... that time when we're seeing the light at the end of the development tunnel," she writes. "We're polishing up communications, tactics, and all of the elements that make a game more than a simple 'see zombie, shoot zombie' kind of thing."