UniversityOfSouthernCalifornia

Latest

  • Microsoft

    We're live from Microsoft's E3 2017 Xbox One X event!

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.11.2017

    Microsoft will answer three important questions today: How much Project Scorpio, its high-powered Xbox One, will cost; what the console's name will be; and when we can actually buy it. Lucky for you, you can follow along with your favorite members of the Engadget gaming crew as we deliver the blow-by-blow from Redmond's annual E3 media briefing as it happens and as those questions are answered, on this very page.

  • 'Chambara,' the split-screen samurai game born in a dorm

    by 
    Jessica Conditt
    Jessica Conditt
    08.03.2016

    College dorms are a strange microcosm of adult life, offering close-quarters friendship, intellectual stimulation and the kind of freedom that comes with a prepaid meal card. Dorm life fosters in-person interaction, usually in tight spaces and on a limited budget. Basically, it's ideal for long multiplayer gaming sessions with a room full of good friends, loud music and fast food. It's no wonder, then, that the idea for Chambara, a samurai-infused local-multiplayer slash-fest, was spawned in the dorms at the University of Southern California.

  • NASA will attempt to develop drugs in space

    by 
    Mariella Moon
    Mariella Moon
    03.31.2016

    A team of researchers from the University of Southern California and NASA's Jet Propulsion Laboratory are sending fungi aboard a SpaceX flight to the ISS on April 8th. Not to expose them to Mars-like conditions like an earlier experiment did, but to see if they can be used to develop medicine in space. See, fungi produce molecules called secondary metabolites that can be used to develop medicine. One good and familiar example is penicillin. However, scientists (including USC professor Clay Wang who's leading this project) found that in many cases, fungi can only generate secondary metabolites when they're put in stressful conditions. And space can provide an environment harsh enough to activate the production of those molecules.

  • USC will publish its students' games on PlayStation and Xbox

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.28.2016

    The premise of college is that it's going to prepare you with what you need to survive in a real-world work environment, but whether or not it fulfills that is another matter altogether. To that end, the University of Southern California has launched its own publishing label for video games in an effort to help students experience every aspect of making a game -- all the way to getting it in the hands of people outside of academia and onto PCs, PlayStations and Xboxes. USC Games Publishing's Tracy Fullerton tells Wired that the imprint is akin to the MIT Press. "These are not books that are going to necessarily be on The New York Times best-seller list, but these are the books that are important, that need to be out there in the zeitgeist."

  • Here's how the first 3D-printed presidential portrait was made

    by 
    Jon Fingas
    Jon Fingas
    12.02.2014

    One of the highlights of the White House's first-ever Maker Faire was another first: a 3D-printed portrait that recreated the President's head with uncanny detail. But just how did this eerily realistic image come to be? The White House is more than eager to explain, apparently. As you'll see in the clip below, the bust's creators (Autodesk, 3D Systems, the Smithsonian and the University of Southern California) surrounded President Obama with 50 LED lights, 14 cameras and handheld 3D scanners to capture every nuance of his skin. After that, they used high-resolution 3D printers to recreate the hyper-detailed model. It's not clear if this will become a custom for future US presidents. However, it's easy to see this technology becoming a valuable historical tool -- you could always know exactly what heads of state (and celebrities, for that matter) looked like in their prime.

  • In the developing world, the internet sleeps at night

    by 
    Mariella Moon
    Mariella Moon
    10.21.2014

    Okay, so the internet never really sleeps, but in some parts of the world, people do switch their internet connections off at night. A team of researchers from the University of Southern California pinged 4 billion IP address every 11 minutes over the course of 2 months and have created a map of internet connections as they turn on and off at different times of the day. According to their study, people with high-speed connections in the US and in Europe tend to leave their home routers up and running all day, while many parts of Asia, Eastern Europe and South America don't. That makes sense: in those places, not everyone has home broadband, and internet cafes close in the evening. As you might have guessed, the study found that the poorer the country is, the more likely people are to turn off their routers, and vice versa.

  • USC finds that D-Wave's quantum computer is real, maybe

    by 
    Jon Fingas
    Jon Fingas
    06.28.2013

    D-Wave has had little trouble lining up customers for its quantum computer, but questions have persisted as to whether or not the machine is performing quantum math in the first place. University of Southern California researchers have tested Lockheed Martin's unit to help settle that debate, and they believe that D-Wave's computer could be the real deal -- or rather, that it isn't obviously cheating. They've shown that the system isn't based on simulated annealing, which relies on traditional physics for number crunching. The device is at least "consistent" with true quantum annealing, although there's no proof that this is what's going on; it may be using other shortcuts. Whether or not D-Wave built a full-fledged quantum computer, the resulting output is credible enough that customers won't feel much in the way of buyer's remorse.

  • Alt-week 10.6.12: supercomputers on the moon, hear the Earth sing and the future of sports commentary

    by 
    James Trew
    James Trew
    10.06.2012

    Alt-week peels back the covers on some of the more curious sci-tech stories from the last seven days. Normally we try to encourage you to join us around the warm alt-week campfire by teasing you about what diverse and exotic internet nuggets we have for you inside. Sadly, this week that's not the case. There's nothing for you here we're afraid. Not unless you like totally mind-blowing space videos, singing planets and AI / sports commentary-flavored cocktails, that is. Oh, you do? Well what do you know! Come on in... this is alt-week.

  • USC develops printable liquid solar cells for flexible, low-cost panels

    by 
    Sarah Silbert
    Sarah Silbert
    04.27.2012

    Solar cells are becoming more viable sources of energy -- and as they become more efficient, they're only getting smaller and cheaper to produce. Liquid nanocrystal cells are traditionally inefficient at converting sunlight into electricity, but by adding a synthetic ligand to help transmit currents, researchers at USC have improved their effectiveness. The advantage of these liquid solar cells? They're cheaper than single-crystal silicon wafer solutions, and they're also a shockingly minuscule four nanometers in size, meaning more than 250 billion could fit on the head of a pin. Moreover, they can be printed onto surfaces -- even plastic -- without melting. Ultimately, the goal of this research is to pave the way for ultra-flexible solar panels. However, the scientists are still experimenting with materials for constructing the nanocrystals, since the semiconductor cadmium selenide they've used thus far is too toxic for commercial use.

  • Flawed diamonds are perfect ingredients for quantum computing, just add time travel

    by 
    Sharif Sakr
    Sharif Sakr
    04.07.2012

    Ready to suspend your brain cells in a superposition of disbelief? Good, because the latest news published in Nature is that diamonds are a quantum computer's best friend -- particularly if they're flawed. An international team of scientists sought out sub-atomic impurities in a 1mm-thick fragment of over-priced carbon and used these as qubits to perform successful calculations. A "rogue" nitrogen nucleus provided one qubit, while a free electron became a second. Unlike previous attempts at solid-state quantum computing, this new effort used an extra technique to protect the system from decoherence errors: microwave pulses were fired at the electron qubit to "time-reverse" inconsistencies in its spinning motion. Don't fully get it? Us neither. In any case, it probably won't stop jewellers tut-tutting to themselves.

  • USC computer scientist makes geo-immersion maps, leaves other maps feeling inferior

    by 
    Michael Gorman
    Michael Gorman
    07.13.2011

    Google's Maps and Earth services provide us with 3D maps, the means to track St. Nick, and even tools to help us train to wear the maillot jaune. Real-time views of the world are not among Street View's many powers, however. That's why the director of USC's Integrated Media Systems Center, Cyrus Shahabi, has one-upped El Goog by rendering the real world virtually using the concept of geo-immersion -- which integrates real-time information and videos with digital maps. In one application, users can see the energy usage and floor plans of university buildings along with the current location of campus transit buses. Another uses live video feeds from security cameras and facial recognition technology to track ne'er-do-wells in a three dimensional model of a city. Itching to see what happens when real and virtual worlds collide? Check out the cutting-edge cartography in action after the break.

  • Scientists restore memory of drugged rats, hope to do the same with people

    by 
    Brian Heater
    Brian Heater
    06.19.2011

    Is there anything we can't learn from drugged up rats? Researchers at Wake Forest University and the University of Southern California used a group of medicated rodents to demonstrate a method by which memory can be restored with the flick of a switch. The rats were outfitted with tiny, rat-sized electrodes and exposed to pharmacological substances, which caused them to forget the connection between pushing a lever and getting water. By turning the electronic switch on, the scientists restored the rats' memory of the task -- turning it off made them forget again. The next step in the process is testing the experiment out on primates and perhaps some day utilizing the research to benefit victims of strokes, Alzheimer's, or injury-induced memory loss.

  • Gmail Motion April Fools' gag inevitably turned into reality using Kinect (video)

    by 
    Vlad Savov
    Vlad Savov
    04.02.2011

    It had to happen. When Google showed off a new and revolutionary Gmail Motion control scheme yesterday, it failed to fool most people, but it didn't fail to catch the attention of some motion control geeks with Kinect cameras on hand. Yep, the FAAST crew that's already brought us a Kinect keyboard emulator for World of Warcraft has taken Google to task and actually cooked up the software to make Gmail Motion work. All your favorite gestures are here: opening an email as if it were an envelope, replying by throwing a thumb back and, of course, "licking the stamp" to send your response on its way. Marvelous stuff! Jump past the break to see it working, for real this time.

  • Audi commissions four US universities to research urban mobility issues

    by 
    Michael Gorman
    Michael Gorman
    01.20.2011

    We've seen what other companies have in store for our automotive future, and now Audi's given us a glimpse of what we can expect from its car of tomorrow. The company's Silicon Valley research lab has teamed up with four universities here in the US to develop technologies that will give city drivers the full KITT treatment -- vehicles that recognize the driver (and his or her preferences) and can detect and avoid dangers and traffic delays. Called the Audi Urban Intelligence Assist initiative, each participating university has a specific area of urban mobility research ranging from urban crash analysis to aggregating historical and real-time traffic, parking, and pedestrian data in cities. The schools will also study how best to deliver relevant information to drivers and get them from point A to point B as easily and efficiently as possible. Looks like the groundwork is being laid for a German counterpart to GM's EN-V we test drove in Vegas, and we look forward to the fruits of their labor. Ich bin ein Ingolstädter!

  • GM shows off sensor-laden windshield, new heads-up display prototype

    by 
    Darren Murph
    Darren Murph
    03.18.2010

    Heads-up displays are undoubtedly novel, and downright useful in the right circumstances. Trouble is, few of these prototypes ever make it beyond the lab, and we're stuck using these same two eyeballs to experience the world around us. General Motors is evidently tired of the almosts, and it's now working in concert with Carnegie Mellon University and the University of Southern California in order to concoct one of the most advanced HUD systems that we've seen -- particularly in the automotive world. Setting out to create "enhanced vision systems," GM's R&D team has created a windshield packed with visible and Infrared cameras along with internal optics that keep a close eye on the driver's retinas. In the images and video below (hit the 'Read More' link for the real action), you'll see a solution that utilizes lasers in order to highlight road edges, speed limit signs and all sorts of other vital bits of data during a fog-filled commute. Best of all? We're told that some of these technologies "could end up in GM vehicles in the near-term future." Granted, the Volt was supposed to set sail already, but we suppose we'll give 'em the benefit of the doubt. %Gallery-88465%

  • Living Game Worlds III: The Game Mechanics of Reality

    by 
    Ross Miller
    Ross Miller
    04.03.2007

    Is the games industry burdened by its reliance on game mechanics? Speaking at the Living Games World Conference at Georgia Tech in Atlanta last week, Tracy Fullerton, a game design theorist and assistant professor at the University of Southern California Interactive Media Division, plead her case that the commonly used game mechanics are in a way impeding our ability to expand into new content themes.Fullerton began by defining the root terminology. "We've talked a lot about serious games ... but I thought I might be nice to back up and bit and really kind of question what is that a game is," she said. "One of the things that I like to do is break things down and build them up again."