UserInterfaceDesign

Latest

  • iRise visual prototyping platform updated with new iPad emulation capability

    by 
    Steve Sande
    Steve Sande
    04.18.2012

    iRise is a visual prototyping platform that is used by enterprise organizations to quickly create UI simulations for apps. The company today announced that the newly-released iRise 8.10 can now create those visual simulations for iPad and Android apps. iRise is useful when organizations are pushed to get new iOS apps out the door as quickly as possible. By creating realistic simulations, iRise speeds development time by shortening the requirements specification process and allowing developers to elicit feedback from stakeholders before coding begins. That, in turn, cuts the amount of rework required at later stages of development. Once a group of stakeholders has had a chance to use a prototype of an app and agrees on the look and functionality, iRise generates HTML for the final code user interface. The iRise simulations are described as "visual blueprints" for complex business applications. Other new features include the ability to use system fonts, model push transitions, and the ability to review simulations directly on mobile devices. Previously, simulations needed to go through the iRise Definition Center server access. iRise has a series of tutorial videos available on YouTube that show how the platform works to speed iOS software development. Trial versions of iRise are available for download.

  • TAT-astic native PlayBook development discussed and demoed on video

    by 
    Myriam Joire
    Myriam Joire
    05.05.2011

    Yesterday at BlackBerry World 2011 we were fortunate to sit down and chat with Chris Smith, Senior Director of the BlackBerry Developer Platform, along with Rasmus and Karl from The Astonishing Tribe. One of RIM's recent acquisitions, TAT is known for some rather, well... astonishing user interface designs, and for infusing a bit of magic into some of the PlayBook's apps, such as the bundled picture viewer and calculator. We were shown a number of demos, including the downloadable Scrapbook app, a rather nifty contact list, and a location-aware news reader. Over the years, TAT has built an engine and framework that make it easy for developers to create powerful and attractive UIs, and some of this will be making its way into the PlayBook's native software development kit sometime this summer. Along with support for Open GL ES 2.0, SQLite, cURL, and POSIX (amongst others), this NDK will provide API's to control the audio system, the cameras, and the sensors -- possibly even code to enable stereoscopic 3D output over HDMI, as demonstrated before. We know that's a lot of exciting stuff to sink your teeth into, so be sure to get a taste of it by watching our video.

  • Exclusive interview: Google's Matias Duarte talks Honeycomb, tablets, and the future of Android

    by 
    Joshua Topolsky
    Joshua Topolsky
    01.07.2011

    We're not going to lie -- we're pretty excited to bring this to you guys. Here at CES 2011 we had a chance to sit down with Matias Duarte, the man behind webOS (as well as the Sidekick and Helio UIs), who's now heading up Google's user experience for Android. Matias is currently driving the interface and design for Android 3.0 (AKA Honeycomb), and it's clear that he's bringing his big, bold ideas to the Android platform. This is the first video interview Matias has done since leaving Palm, and we pressed the man on his involvement in Gingerbread and Honeycomb, what had to be torn down in Android, how desktop OSs can inform mobile devices, and much, much more. Don't just take our word for it -- follow along after the break and watch the full interview!

  • 360 MacDev: Josh Abernathy on the mechanics of good UI design

    by 
    Steve Sande
    Steve Sande
    12.10.2010

    As the 360 MacDev conference continued in Denver today, the attendees had a chance to stuff their faces with apple pie courtesy of a vendor, and then sat down to here a talk by Josh Abernathy of Maybe Apps on the mechanics of good UI design. Josh started by making a distinction between graphic design (making something pretty) and interaction design (making something that is a joy to use). Abernathy was primarily focused on the graphic design of applications. He suggested that many developers hire a graphic designer to do this job, as programmers aren't necessarily good designers. Pixie, a UI "explorer" that is included in the Apple Developer Tools, was noted as a simple and useful assistant for seeing the closeup details of how other developers have achieved a certain effect. Keeping a scrapbook of good designs is another hint that Abernathy brought up. He wasn't advocating stealing user interface elements -- something that several developers I talked with at lunch have had to put up with during the last few weeks -- but instead to use those elements as an inspiration for future designs. Abernathy suggested visiting Flyosity.com and 365psd.com for excellent hints on how to use graphic tools like Photoshop in designing user interfaces.

  • Minority Report UI designer demos his tech at TED (video)

    by 
    Sean Hollister
    Sean Hollister
    06.03.2010

    In February 2010, the man who built the technology of Minority Report twice -- once for the movie, and once in real life -- spoke at TED about the future of user interface design. Yesterday, TED posted John Underkoffler's entire fifteen-minute video presentation -- a copy of which you'll find right after the break. Get a curated glimpse into his company's tech in the following demo, and hear from the man himself when the gloves might come off. And if that doesn't satisfy your appetite, read an in-depth interview with Underkoffler at our more coverage link.

  • Apple applies for 'disappearing button' patent

    by 
    Sean Hollister
    Sean Hollister
    04.30.2010

    You know that little sleep indicator light on the front of your new MacBook Pro -- the one that simply disappears when your notebook is wide awake? Apple wants to do that for buttons, too. Cupertino's latest patent application is for pressure-sensitive, capacitive touchscreen materials it could build right into the surface of its aluminum-clad devices, and identify with laser-cut, micro-perforated holes that let light shine from within. According to the filing, the technology could potentially be used to eliminate existing buttons in favor of a smooth, solid slab, and / or integrate new ones into surfaces that weren't previously considered for use. Engineers imagine light-up controls on a laptop's lid that could be used while closed for things like USB charging and media playback, and local heat and sound sensors that selectively light up interface opportunities when users are in close proximity. Not bad, Apple. As long as you let us keep our nice, springy keyboards, we're all for revolutionizing the rest of modern input.

  • Sony confirms plans to chuck boomerang controller (and it won't come back)

    by 
    Vladimir Cole
    Vladimir Cole
    03.22.2006

    Sony today confirmed they plan to toss the much-reviled boomerangamajig PS3 controller thingy, according to CNNMoney.com reporter Chris Morris. A redesigned controller is expected to be unveiled at E3, in May. What's funny about this is that the decision was most likely fueled by gamer reaction to the controller's mere looks. The controller might have turned out to be the most comfortable ever released, but the world will never know because gamer reaction to the design of the thing was nearly unanimously negative after its unveiling at E3 in May 2005. Was Sony unfairly slapped down by gamers and the video games press for being too forward-thinking? We all sure talk a big game about wanting change, but we've shown (over and over again) very little acceptance of schemes that represent a true visual or mechanical departure from the norm. The Nintendo DS touch-screen interface, for instance, also faced quite a bit of negative reaction prior to its release. [Image comes from Joystiq PS3 controller redesign contest. This particular concept was designed by Joystiq reader Adam Portilla of Chicago.] [Via Engadget]