Vanguard-Game-Update

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  • The Tattered Notebook: You've got some DCUO/EQ/CWA/VG in my EQII!

    by 
    Karen Bryan
    Karen Bryan
    07.30.2011

    As excited as I am to see some of the changes coming to EverQuest II, I have to admit that some of it felt slightly familiar. I've been doing a bit of an MMO walkabout recently, and I've re-upped my Station Access so I could sample some of SOE's other titles, and also revisit some that I haven't played in a while. As I played, I came across features and gameplay that tended to look similar. The Aether races in EQII look a lot like the race tracks from DCUO. The upcoming house database, with a ranking system, sounds a lot like what's in Free Realms. I'd wager that the Mercenary system will be modeled on the one that's already in EverQuest. And the on-again-off-again gifting system in EQII resembles the one already in Clone Wars Adventures. In this week's Tattered Notebook, we'll take a somewhat tongue-in-cheek look at a few other features from SOE games that would be great to see in EverQuest II.

  • Player vs. Everything: Singing the praises of Vanguard

    by 
    Cameron Sorden
    Cameron Sorden
    05.22.2008

    I have a confession to make: While I was waiting for the Age of Conan launch, I decided to dip my toes back into Vanguard for a bit. It wasn't as crazy of a proposition as you might think. I've always liked Vanguard. It was never the design that was flawed -- it was the execution. Vanguard failed not because it was a bad game, but because when it launched it was a horrible, buggy, crashing, slow, unplayable mess. I know this because I was in late-stage beta, and that experience made me pass over the game when the launch date finally rolled around. However, a crack SOE development team picked up the pieces of the broken dream of "the Vision," as McQuaid called it, and they've been working feverishly to stitch them together into something both exciting and stable over the last year. Last week, spurred by a desire to just have some fun, I dusted off the copy of the game I bought this fall and rolled up a Necromancer. I didn't expect much. I was just killing time until the Age of Conan launch started. Surprisingly, Vanguard grabbed me. Without really intending to, I was having more fun in an MMOG than I had had in a long time -- so much fun that when the AoC servers finally came up, I was still playing Vanguard. All this week, while logged into AoC, I've been thinking about Vanguard. I'm seriously contemplating putting Age of Conan on ice for a while to go play Vanguard some more. I was enjoying myself that much. What's so great about this allegedly terrible game that I'm willing to play it over the brand new blockbuster flavor-of-the-month?

  • Preview of Vanguard Game Update 5

    by 
    Michael Zenke
    Michael Zenke
    04.18.2008

    The Vanguard Players site just released information on the upcoming Game Update 5. Slated to hit the test servers at the beginning of next week, this latest in Vanguard's ongoing series of large content updates looks to be another doozy. Highlights from this update incude: Racial Mounts: We featured two exclusive screenshots of the Dark Elf and Half Elf mounts this morning, but every race has their own unique ride. The folks at Ten Ton Hammer snagged their own shots, showing of the Gataro Raki mount, and the Kurashasa Scorpion mount. The full list of races and their mounts is on the site. A city faction system they're calling 'Citizen Favor.' Players will be able to complete quests to earn positive faction standing with each individual city. Certain creatures can be slain to earn tokens, which are then turned in to earn standing and rewards. Raid-level monsters will drop ancient coins of exceptional value in this system. Three classes received some TLC: the Psionicist, the Blood Mage, and the Sorcerer. Broken abilities were fixed, spells have been updated, and "all three classes should be more in-line with their intended vision." Exactly what was changed will be listed in the final patch notes. Performance improvements, new particle effects for a number of classes, and more will also be added in the patch. We'll have more on Game Update 5 in the days ahead, so make sure to check back.%Gallery-20844%

  • Exclusive screenshots of Vanguard's new racial mounts

    by 
    Michael Zenke
    Michael Zenke
    04.18.2008

    From Sony Online Entertainment this morning, we have a pair of exclusive images for you. Above is pictured a Dark Elf, astride the brand new racial mount coming to Vanguard: Saga of Heroes in Game Update 5. The newest chunk of content for the game will be arriving on the test server very soon, and these racial mounts are one of the content drop's big selling points. Each race is going to have its own mount, which will be earned through faction questing for the race's capital city. This Dark Elf, for example, would have earned her spider by questing for Hathor Zhi. The best part is that this earned faction (another new system coming in Update 5) can be achieved by anyone! So even if you don't like your race's faction mount, you can go earn yourself another one. We're told to warn you in advance: earning faction with one city may earn you the ire of others. If you plan to travel extensively, you may want to be wary of becoming overly honored with any one racial city. These mounts are first earned at level 30, but we're assured there will be level 50 mounts available for questing adventurers as well. For a peek at another of these mighty beasts, click on through to our Update 5 gallery to get a good look at the Half-Elven mount: the Dragon Turtle, earnable from the city of Tanvu.Full details on the mounts, the new faction system, and much more will be appearing on the Vanguard Players site very soon. Stay tuned!%Gallery-20844%

  • Where Vanguard's Vision is headed

    by 
    Matt Warner
    Matt Warner
    10.20.2007

    There's that infamous word again. Thinking about all the different "Visions" for Vanguard: Saga of Heroes cleaves my skull with a splitting headache. Thankfully, Thom Terrazas, recent inductee to the Vanguard helm, lays out some specifics on what the newly cut chopped, diced and spliced Vanguard development team has in store for the different phases in Update 3. Some highlights with my commentary include: Update 3 Phases Phase 1 had its up and downs: Performance gains are noticeable in many different game areas. Chat server hiccups fix took awhile, water wasn't working. It happens. Not enough polish and that's something the team will work on. (Dev_01 "It's not shiny enough, shine harder!" "Dev_02 "Man, that's the third lens flare I used on that tree!") Phase II what's coming: Overland raid encounters and Khal optimizations. Lots of new art is getting added to make it easy-on-the-eyes and help to keep your computer from melting. Phase III is in the not so distant future: Ancient Port Warehouse is being combed over, battered, and prodded to iron out all the bugs and to make it suitable for playing. Expect this to go live one or two weeks after Phase II. Check your local patch listing for Revenge of the Vanguard Phases show times. Fine, I'm putting the popcorn away. Vanguard isn't dead, it's there, it's alive, it's still being updated and played. This is great news considering the troubling layoffs (a rumored 18 devs) it remains to be seen if they can get the rest of these updates out so soon but at least the man in charge is communicating with the players, and that's always a good thing. Phase II is planned to go live in less than two weeks.