Variety

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  • REUTERS/Mario Anzuoni

    Will Ferrell will bring eSports to the silver screen

    by 
    Andrew Tarantola
    Andrew Tarantola
    12.06.2016

    According to Variety, Will Ferrell has reportedly signed on to star in an upcoming film about eSports. The as-of-yet untitled movie will feature Ferrell as a member of a pro gaming team with the twist being he's super old for an industry where most people retire in their mid-20s. The film will also include appearances by the Evil Geniuses and Fnatic, two actual professional teams.

  • OurMine 'hack' bombards Variety readers with email

    by 
    Jon Fingas
    Jon Fingas
    09.03.2016

    It's already irritating when a group of self-proclaimed hackers (really, account takeover pranksters) hijack a website... it's another when they flood your inbox. The OurMine collective managed to not only compromise Variety's website through a post of their own on September 3rd, but blast the entertainment site's email subscribers with messages steering them to a post bragging about the intrusion. As usual, the group doesn't really explain its motivations. It claims it's "just testing [Variety's] security," but that's not exactly believable.

  • Netflix signs a YouTube 'star' for a scripted series

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.14.2016

    Like it or not, there's no escaping YouTube stars moving from Google's video wing and onto other sources. Miranda Sings, fresh off her spot from last season's Comedians in Cars Getting Coffee, now has a deal with Netflix for a show dubbed Haters Back Off. As Variety writes, this is the first scripted streaming series for a YouTuber -- others have gotten unscripted deals and talk shows -- and has been approved for eight episodes. The lipstick wearing, disinterested-in-everything persona created by Colleen Ballinger-Evans made her announcement via a YouTube video (naturally), and producers and writers from Friends are taking care of those duties on Haters.

  • World of Warcraft film names lead actor

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2013

    He's rugged, he's beardy, and now he's going to Azeroth to be a major motion picture star. Legendary Pictures has chosen actor Travis Fimmel to be a lead in its upcoming World of Warcraft movie. Fimmel is currently starring in History Channel's Vikings, where he plays rugged, beardy Ragnar. Variety says that he will fill one of four main roles in Warcraft, although his character is currently unknown. Colin Farrel and Paula Patton are also heavily rumored to take part in the film. Warcraft will be directed by Duncan Jones and written by Charles Leavitt. Production is slated to begin early next year.

  • Report: Rocksteady's next Batman game to be a Silver Age-based prequel

    by 
    Ben Gilbert
    Ben Gilbert
    07.11.2012

    Rocksteady's next game could be yet another Batman adventure, albeit in a new timeline, Variety reports. According to unnamed sources speaking with the film industry publication, Rocksteady's currently at work on a "new, highly stylized" Bats prequel game "that revolves around Batman's first meeting with the Joker."This new game – not expected until 2014 at least – is supposedly set in the Silver Age of comics. Warner Bros. has yet to confirm the news, and Rocksteady hasn't said a peep about any new projects since Arkham City wrapped last year. And as far as we know, no one's discovered any hidden rooms in Arkham City that reveal future games. Hey, it wouldn't be the first time!

  • Rockstar's Dan Houser still cold on 3D

    by 
    Justin McElroy
    Justin McElroy
    11.09.2011

    As Max Payne reinvents himself for the modern generation, don't expect him to lean too hard into the brave new world of 3D. Rockstar's Dan Houser told Variety he's still unimpressed with the tech (even if it's possible Max Payne 3 will include it on PC). "I don't think anyone has solved the riddle of how you make 3D an integral part of the gaming experience," he told the publication. We'd like to take a moment here to take a firm stance in favor of utterly non-integral gaming innovations. Isn't that the whole point of 3D, sort of a George Mallory on Everest "Because it's there" type thing? We want to say here and now that the moment 3D has a purpose, we're gonna start pushing for 4D, and just wait until you see the glasses you'll need for that.

  • MoviePass gets kicked out of theaters before it can get a ticket

    by 
    Joe Pollicino
    Joe Pollicino
    07.02.2011

    Here's a bad idea: announce a beta run for your discount subscription movie ticket service, but neglect to inform the 21 San Francisco-based theaters listed that they're part of the fun. That's essentially what Landmark, AMC, Camera Cinemas, and Big Cinemas are claiming MoviePass did earlier this week, and boy has the corn begun to pop. According to The Wrap and Variety, the chains weren't pleased to find out that MP had worked with mutual partner MovieTickets.com to set admission prices without their consent; the intriguing tidbit here is that despite the low cost for consumers, the theaters would still be paid full admission. MoviePass had been hoping to gain more support with the test phase, but it looks like that'll be on pause for a good while. No word on whether the beta will see a rescheduling, but you'll find the full details in the links below, and a PR rebuttal from AMC past the break.

  • MIT Media Lab gets a multiplicitous new logo (video)

    by 
    Vlad Savov
    Vlad Savov
    03.10.2011

    Logos can be surprisingly divisive things, so the MIT Media Lab has decided to cheat a little bit with its new identity: it won't have just one logo, it'll have 40,000. You heard / read / imagined that right, the new Media Lab logo will simply be the concept of three intersecting "spotlights," composed of three colors, straight lines, three black squares, and a few blending gradients. There's an algorithm behind it all, which is used to generate a unique logo for every new member of staff, meaning that although trademark claims may be a headache to enforce, originality will continue thriving in the Lab for a long time to come. Hit the source link to learn more or leap past the break for a nice video rundown.

  • The Daily Grind: Do alts help or hurt game retention?

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2011

    I'm going to share with you something I've struggled with and then ask for your professional opinion, Internet Friends. As a natural altoholic, I'm forever filling up my character select screen with a wide variety of heroes. And by heroes, I mean "experiments." Having a main is all fine and dandy, but sooner or later the winds of whimsy wash over me, and I feel the uncontrollable urge to roll up an alt. My struggle is this: Is my altoholic nature helping me stay in the game longer or hurting my interest overall? On one hand, having a single character to focus on helps me to bond strongly with that toon, explore high-level content, and dedicate myself to a focused journey through the game. On the other hand, having alts adds the spicy variety that I crave and lets me explore the game in new ways. But I've noticed that several alts can erode that tight attachment I have to an MMO, especially if I keep bouncing around between them. Does this happen to you? What do you think: Do alts help or hurt game retention for you in the long run? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Sony thinks E Color is the new black, gives you a whole site's worth to choose from

    by 
    Vlad Savov
    Vlad Savov
    07.12.2010

    If your gear isn't pushing the performance envelope, you typically have to resort to alternative means for attracting those precious customers. Sony's newish VAIO E series is an exponent of just such a philosophy, with its lurid colorings and replaceable keyboard skins. The company's decided to take things up a notch, however, by now offering a Color Combo site where we can combine the gnarliest hue mismatches this side of Colorware. The chromatic choices include the laptop's case and keyboard as well as the additions of a wireless mouse and a reversible sleeve. Everything that isn't bolted down to the computer will of course cost you extra, but will you really let a little bit of cash stand between you and that magenta dream machine?

  • Avatar sets Blu-ray sales record, sells 2.7 million in four days

    by 
    Andrew Yoon
    Andrew Yoon
    04.27.2010

    Unsurprisingly, Avatar has done extremely well during its home video run. In fact, James Cameron's movie has claimed the honor of best-selling Blu-ray movie ever, beating the previous title-holder, The Dark Knight. According to a report by Variety, 2.7 million Blu-ray discs were sold in the four days since its retail release in the US. (In comparison, The Dark Knight took 18 months to sell 2.5 million discs.) Perhaps a testament to the growing demand for Blu-ray content, Blu-ray accounted for 40% of total home video sales for Avatar in the four-day window. That's a significant increase from the 25% market share The Dark Knight claimed over a year ago. Avatar will most likely represent yet another sales benchmark when it is re-released on 3D Blu-ray next year. Thankfully, PS3-owning movie fans are already equipped with one of the few Blu-ray players on the market that will be capable of playing that disc.

  • First Impressions: Tales of Fantasy

    by 
    Beau Hindman
    Beau Hindman
    04.19.2010

    Tales of Fantasy is a game created by IGG that is set in a world of great mounts, strange creatures and small children that carry swords. Well, maybe not small children, but child-like characters that you can take control of. Most players seemed like they enjoyed the larger, more "adult" characters to play, but when I saw the option to play a 6 year old boy that carried a sword I had to have it. Graphically the game is reminiscent of Everquest 2, with all its glowy-edged oddness and its harsh environments. It's one of those games that can be amazing looking in one area only to be followed up by an area that looks semi-unfinished. That could very well be the case, being that the game is actually in closed beta and this is a "First Impression." Still, overall it takes free-to-play game graphics up one more notch.

  • Balancing class strength and flavor

    by 
    Matthew Rossi
    Matthew Rossi
    03.12.2010

    One of the things I hear a lot from other tanks (especially paladin tanks) is how much they envy Charge, and especially being able to Charge in combat. "Man, I'd give up X for Charge." Usually what they want to give up is their shield throw, or their AoE taunt, which of course is not a terribly compelling idea: warriors have parallels for these abilities and charge isn't one of them. Heroic Throw is our weaker form of Avenger's Shield and Challenging Shout is our stronger but longer cooldown AoE taunt. As soon as they gave up Righteous Defense (which rocks on the Lich King fight, btw) they'd just say "Man, I'd give up X for Challenging Shout" anyway. If warriors actually managed to give up Shockwave for Consecration they'd want it back in a week. What it ultimately comes down to is the difference between a necessary ability and one that is useful but not necessary. You also need to take iconic roles into account. I doubt many would support giving warriors Blessing of Kings, Blessing of Sanctuary, Lay on Hands, the paladin system of Auras, or what have you. The ability to die without taking equipment damage via Divine Intervention? How much, exactly, is Charge worth and if it's so pivotal to tanking why are you rolling a paladin to tank instead of a warrior? How do we keep classes compelling and interesting while giving them the tools to do the same job?

  • Activision couldn't help but sign on to help market 'Couples Retreat'

    by 
    Xav de Matos
    Xav de Matos
    10.18.2009

    If you're anything like us, you went running out to see the latest Vince Vaughn / Jon Favreau vehicle Couples Retreat the second you heard about the exciting partnership between Activision's Guitar Hero franchise and Universal contained within. You see, Vaughn's character works as a Guitar Hero salesperson (does that exist?) -- a point that comes into play when the film features a plastic peripheral-powered GH duel between Vaughn's character and a resort staffer. According to Variety, Vaughn and Favreau wrote the music rhythm game into the film because they are fans of the series, leading Activision to sign on as one of the film's many marketing partners."When we heard that Vince's character is a salesperson of the video game we laughed hysterically," Will Kassoy, senior VP of publishing at Activision, told Variety. With the film opening to a $35.3 million weekend, it appears everyone involved was laughing all the way to the bank, proving that hackneyed premises can still sneak their way into just about any kind of mainstream media and work. With Favreau prepping the return of Iron Man, Kassoy said Activision "wouldn't mind" if the superhero decided to pick up a Guitar Hero controller. Now that's synergy!

  • Hollywood effects studio Digital Domain getting into games

    by 
    Justin McElroy
    Justin McElroy
    10.14.2009

    In these days when studios seem to be closing faster than we can write posts about them, it's nice to see someone new getting into the game. Digital Domain, a Hollywood effects studio that's worked on films like A Curious Case of Benjamin Button, has opened a Florida expansion (cleverly titled Digital Domain Florida), which it says (via Variety) will focus on "videogames, animation and even military simulation graphics." DD (can we call you DD?), since you're new here, we're going to offer some free advice. A Curious Case of Benjamin Button: The Game would be a huge, huge hit. It would, as we say in the video game biz, "sell a lot of copies." ... No, you can trust us on this. We're a website. [Via BigDownload]

  • An early peek at the DC Universe Online storyline

    by 
    James Egan
    James Egan
    07.22.2009

    DC Universe Online is a superhero MMO in development at Sony Online Entertainment, but one that we didn't get to see much of at E3 2009. That's not going to be the situation with Comic-Con International which is happening this week in San Diego. The DC Universe Online team will be on hand and will hopefully reveal more about the game. While you won't get to play as Superman, Batman, or Wonder Woman, you will begin the game as a hero who fights alongside such comic book icons. In fact, once you roll a character you'll choose a specialty from among super powers, tech powers, or magic powers. That choice will determine the storyline you begin with, according to info revealed in a Variety article. Sony Online Entertainment gave Chris Morris from Variety's 'The Cut Scene' an exclusive on how players will begin the game.

  • GC's happy with healing in Ulduar

    by 
    Mike Schramm
    Mike Schramm
    05.08.2009

    Ghostcrawler has appeared in two different threads talking about healing today, and the gist of it is that he's happy. He's happy with healing and the way it works in Ulduar: there's a good variety between boss fights and phases, there are intense moments and pauses in the action, and he says they've got things to a point where they like them. Later, he says that while in Naxx, you don't really have to warn the healer too much (you can basically tell them to heal the MT and leave it at that), Ulduar requires healers to get into the rhythm -- sometimes go all out, and sometimes hold back. He does say that too much mana is still an issue for them, and if anything gets nerfed in that department, Replenishment will. But he doesn't expect too many nerfs for a while.That doesn't mean, of course, that the big healing update is out the window -- GC still hints that there are more changes in store for healing, and we'd bet coppers to gold that there are both mechanic changes and possibly even a hero class due for healers soon. But for now, healing is where they want it in the current content, and it sounds like most players agree.Now, there's just PvP...

  • BioShock movie gets budget cut, 'in a holding pattern'

    by 
    Ben Gilbert
    Ben Gilbert
    04.25.2009

    The bad economy just won't stop showing up in our news posts these days. First we get predictions of months of down sales, and now we get news that the Gore Verbinski directed BioShock film adaptation is stuck "in a holding pattern." Variety is reporting that Verbinski and production company Universal are looking at possibly moving the currently in pre-production film to outside the US to "take advantage of a tax credit," allegedly looking at moving production to London from its current Los Angeles locale. Additionally, according to Variety's sources, some of the pre-production staff has been let go while the budget restructuring takes place. The studio (and Verbinski himself) have vowed to not allow the BioShock movie to succumb to the same fate as the perpetually on-again, off-again Halo film. As BioShock is one of the few games we could actually see making a really interesting film, we're hoping they're not just pulling our chain. [Thanks, Aaron!]

  • Scratch: The Ultimate DJ drama continues as 7 Studios countersues

    by 
    Ben Gilbert
    Ben Gilbert
    04.24.2009

    The tangled web of developers, publishers and the various lawsuits between them, has just gotten that much more complex as 7 Studios countersues Scratch: The Ultimate DJ publishers Genius Products. According to court documents obtained by The Cut Scene blog, 7 Studios is asking for $1 million in damages, allegedly attributed to a variety of "unlawful and unsavory business practices." Among them, 7 Studios alleges Genius Products repeatedly delayed production of the game, didn't deliver various assets on time (music, that is), considered creating a Nintendo Wii version of the game (then subsequently canceled it), and when things didn't work out, tried to cut and run. In so many words, 7 Studios is accusing Genius of asking them to create a game without adequate support and then, when the game was nearly finished, trying to shop it out to other publishers. We've reached out to all parties involved (repeatedly) and, like the Cut Scene blog, heard nothing back. We'll update this post accordingly if we hear anything, but at this point, we're suggesting that you don't hold your breath. [Image]

  • Variety profiles video game composers

    by 
    Justin McElroy
    Justin McElroy
    04.21.2009

    To make up for our poor understanding of a recent GameStop post, we've taken a few finance classes and we're ready to show off the results with a little math. In a really interesting piece profiling video game composers, Variety reports that they "can make anywhere from $1,000 to $2,500 per minute of music, and many games demand 80-100 minutes." So, calculation time:($1,000 to $2,500 per minute) x (80 to 100 minutes) = Oh God, have we ever chosen the absolute wrong part of the video game industry to be involved in.[Via Kotaku]