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  • Wii U Virtual Console now live on the eShop

    by 
    Joseph Volpe
    Joseph Volpe
    04.26.2013

    The first of Nintendo's planned Wii U firmware updates went live just yesterday, bringing a much needed speed boost to software load times. And in that short time since, Nintendo's also made its retro-gaming Virtual Console portal available to users, effectively bypassing the need to boot into the Wii emulator for access. The downside to this new, belated convenience is that users will have to re-download any previously purchased Virtual Console titles, though that additional cost is relatively low at $1.00- $1.50 for NES and SNES games, respectively. Unfortunately, you'll still have to wait a bit longer for those beloved Game Boy Advance and N64 classics to make their way to the VC, as Nintendo plans to include those games sometime "in the future." Still, with band-aid number one out of the way for the ailing console and a host of tried-and-true classics now easily accessible, Wii U owners have a little something to tide them over until that late summer Pikmin 3 launch.

  • Wii U spring update now live, promises to speed up software load times

    by 
    Sean Buckley
    Sean Buckley
    04.25.2013

    <p class="image-container" style="text-align:center;"><a href="http://www.engadget.com/2013/04/25/wii-u-spring-update-now-live-promises-to-speed-up-software-load/"><img alt="Wii U spring update now live, promises to speed up software load times" src="http://www.blogcdn.com/www.engadget.com/media/2012/11/wiiuupdate620pxhedimgwmed-1353204596.jpg"/> </a></p><p><a href="http://www.engadget.com/wii-u-review/nintendo-wii-u-review/">Owning a Wii U</a> can feel like an exercise in patience: games and apps can take up to 30 seconds to load, and downloaded software needs to be manually installed. Thankfully, Nintendo heard its fans lamentations, and has issued the first of <a href="http://www.engadget.com/2013/01/23/wii-u-system-updates/">two major updates</a> designed to mitigate the problem. In addition to <a href="http://www.engadget.com/2013/03/26/nintendo-video-shows-off-wii-u-speed-improvement-coming-in-april/">dramatically speeding up</a> software load times, the update revises how the Wii U handles downloads and installs. Rather than manually having to install software, the system will automatically update, download and unwrap patches in the background, even if the console is powered down. The system update also puts the finishing touches on the <a href="http://www.engadget.com/2013/01/23/wii-u-virtual-console-hands-on/">Wii U Virtual Console</a>, which is promised to launch officially in the coming days. Nintendo's <em>old</em> VC can be accessed a little quicker now, too, as the update now allows users to jump directly into the <a href="http://www.engadget.com/2013/02/08/nintendo-digital-content-problem-wii-u-ecosystem/">sandboxed Wii ecosystem</a> by holding the B button during start up. All in all, a pretty solid update to a system that needs a little fixing. Check out the full list of changes after the break.</p>

  • Nintendo Wii U's spring update, Panorama View arrive next week

    by 
    Ben Gilbert
    Ben Gilbert
    04.17.2013

    Nintendo's Wii U game console is getting its promised spring update next week, said company president Satoru Iwata in a Luigi-filled video presentation this morning. The update is said to launch software dramatically faster than before, as Nintendo demonstrated in a video last month. Iwata also said the update adds continuable downloads while the console is off, and that Virtual Console won't arrive until the following week -- should you wish to directly launch into the Wii menu, you'll be able to hold down the B button as the console is starting up. That said, if you wanna play those VC games directly from the Wii U menu, you'll need to re-buy them for $1 apiece for NES games and $1.50 for SNES games. A variety of games were shown off as available at the Virtual Console's launch, including classics like Super Mario World and Punch-Out! Apparently GameBoy Advance and Nintendo 64 games are planned for inclusion on the VC in the coming months, but no definitive date was given. He also said Panorama View will arrive next week for free, and it sounds like it'll be a separate download from the software update.

  • Zelda: Oracle of Ages, Oracle of Seasons to hit 3DS eShop in Japan [update: Western release confirmed!]

    by 
    Sinan Kubba
    Sinan Kubba
    02.21.2013

    Update: As eagled-eyed commenter TravenousMaximus spotted, Zelda series producer Eiji Anouma confirms the games are coming to other territories' Virtual Consoles. Posting on the Zelda Miiverse page, Anouma writes, "The Legend of Zelda: Oracle of Seasons/Oracle of Ages will be released for Virtual Console on Nintendo 3DS in Japan, but it'll be a little while longer till the're out in other territories. We''d like to ask for your patience until they're ready for release. Thank you!" So it was foretold: The Legend of Zelda: Oracle of Ages and Oracle of Seasons will come to the 3DS eShop in Japan. The Capcom-developed Game Boy Color games, hits with fans and critics alike in 2001, arrive individually on the Virtual Console February 27, priced ¥600 each (around $6.50), and then in a combined pack next month at ¥1000 (around $10.50)As the reveal came in this morning's 3DS-focused Direct broadcast for Japan, there's no news as yet on the re-releases heading westwards.

  • Wii U Virtual Console Trial Campaign hands-on

    by 
    Sean Buckley
    Sean Buckley
    01.23.2013

    Looking forward to the Wii U's incoming Virtual Console update? No need to wait -- despite the service's post-spring update launch announcement, Nintendo is already rolling out fully functional (and Wii U enhanced) Virtual Console games to the eShop. It's part of the Famicom's 30th anniversary celebration, and gives gamers a chance to sample a handful of Nintendo's best at a hefty discount -- only 30 cents a pop. We tossed a few dimes toward a copy of Balloon Fight to give the upcoming service a quick look.

  • Nintendo Wii U to get Virtual Console service this spring

    by 
    Joseph Volpe
    Joseph Volpe
    01.23.2013

    Nintendo's Satoru Iwata just announced via Nintendo Direct that Virtual Console will be available on the Wii U this spring. Previously, the service was only accessible via the Wii emulator on Nintendo's new console, but will now arrive on the eShop at some unspecified time in Q2 and feature GameBoy Advance titles for the first time. Before that can happen, however, the company wants to implement two key software updates designed to address system performance issues. Nintendo's also devised a pricing scheme to offer users who've amassed a retro gaming library a more affordable way to re-download past VC purchases (as opposed to that clunky transfer system). For any previously downloaded NES ($4.99 - $5.99) and SNES ($7.99 - $8.99) titles, users will have to fork over $1.00 and $1.50, respectively. And, as part of a celebration of the Famicom's 30th anniversary, Nintendo's offering up a trial campaign that'll make certain titles available to download for 30 cents over a 30 day period. Starting in January and running through July, users will be able to demo one select title per month from the eShop: Balloon Fight, F-Zero, Punch-Out featuring Mr. Dream, Kirby's Adventure, Super Metroid, Yoshi and Donkey Kong. But, take heed, these teases will only last for the month they're offered and, hopefully, entice you to pay full price when the service officially launches on Wii U.

  • Nintendo launches Wii System Menu 4.0, including SD card WiiWare playback

    by 
    Paul Miller
    Paul Miller
    03.25.2009

    Nintendo's finally patching WiiWare's biggest hangup: storage. Not only can you back up titles to SD, but games can now be played straight from the cards, so there should be very little hassle to data management going forward. The "SD Card Menu" can be accessed straight from the main Wii System Menu 4.0, an update that's being pushed out as we speak, which also enables the Wii to work with memory cards larger than 2GB, all the way up to 32GB -- which should make room for a good many NES carts. Nintendo's also pushing out the new Virtual Console Arcade, which brings old school arcade titles to the Wii. Hit up the read link for Joystiq's walkthrough of the SD card functionality, or just fire up your Wii and find out for yourself -- the water's warm!

  • Wii Post: Bruiser and Scratch, Sonic, Hockey Allstar Shootout

    by 
    Justin McElroy
    Justin McElroy
    12.08.2008

    We'd like to begin this new feature, this amalgam of new offerings on the Virtual Console and WiiWare by asking for your help: We really need a catchier title than "Wii Post." Sure, it's practical, but it's not exactly "sticky," to drop some marketing lingo on you. Leave a great new one as a comment on this post and you'll win momentary fame and the satisfaction of a job well done.WiiWare: Bruiser and Scratch (Steel Penny Games, Inc., 1 player, 1,000 Wii Points): Bruiser and Scratch is a game about a dog and a cat who solve mysteries together. In addition to its irrefutably ridiculous premise (a dog and a cat working together?), B&S also features the above image, which is literally a screenshot from the game. Hockey Allstar Shootout (Big Blue Bubble Inc., 1-2 players, 500 Wii Points): You can't trust two-thirds of this game's title: This isn't actually a hockey game -- just a collection of player vs. goalie encounters -- and there are no allstars. So, with the WiiWare press release apparently penned by an unreliable narrarator, we're left with more questions than answers. Are there actual shootouts? Is it really 500 points? There's really no way to tell at this point. Virtual Console: Sonic The Hedgehog 2 (Sega Master System, 1 player, 500 Wii Points): Yeah, we know, we could have sworn this was already on Virtual Console too. [Update: Oh, that's right: It totally was. Update 2: Yes, we know they're different games. We just wanted everyone to know they're not hallucinating.]

  • Earthworm Jim swings onto Virtual Console

    by 
    Justin McElroy
    Justin McElroy
    10.27.2008

    Of all of the beloved video game characters that have fallen by the wayside (or been forced there by a string of subpar games) Earthworm Jim is one we'd most like to see make a comeback. C'mon, game publishers, the guy practically oozes charm, just give him a gun and some things to shoot and you're three-fourths of the way there. For now though, we'll have to sate ourselves with the original Earthworm Jim (Sega Genesis, 1 player, 800 Wii Points) on Virtual Console, which we suppose will have to do, if only to square off once more with Bob the Killer Goldfish.

  • Top 5: Castlevania Games

    by 
    Kaes Delgrego
    Kaes Delgrego
    10.20.2008

    var digg_url = 'http://digg.com/nintendo/Top_5_Castlevania_Games'; This week marks the release of the highly anticipated Castlevania: Order of Ecclesia. Poised to be more than the usual Metroidvania-romp, Ecclesia's glyph system coupled with great diversity in environments and level layout (we're apparently not stuck inside the castle anymore) has all of us whip-enthusiasts drooling with anticipation. To be honest, Konami could slap the word "Castlevania" on a box of assorted animal feces and we'd still pre-order. Here's the part where I'm supposed take a cheap shot at Castlevania Judgment, but admit it: no matter how many times we all spit on the brawler, we never seem to stop checking out movies or screenshots. Castlevania has us whipped; pardon the hideous pun. Assuming I haven't lost all credibility after the Mega Man list, here's another stab at ranking the best of a legendary franchise. Unlike most other Top 5's, this list is not necessarily Nintendo-specific. Take a gander, and try to pretend that you don't know what number one is. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

  • SuperGrafx game queued up for release on Japanese Wii Virtual Console

    by 
    Darren Murph
    Darren Murph
    09.29.2008

    Retro game lovers, don't ever say Nintendo isn't looking out for you. Only months after hearing that the Wii's Virtual Console would be getting Sega Master System and Commodore 64 games, in flies word that at least one heralded SuperGrafx title is on its way, too. Granted, the Ghouls 'n Ghosts (or Daimakaimura, as it were) port is only slated for release in Japan at the moment, but we're keeping our increasingly less limber fingers crossed that it'll head to other parts of the world in short order. There's also no telling if any other titles from the console's library will be headed to the Wii, but given that we could count 'em all on two hands, we'd say chances are decently high.[Via Joystiq, image courtesy of ClassicGaming]

  • Vectorman dodges balls on Virtual Console today

    by 
    Ross Miller
    Ross Miller
    09.22.2008

    A pseudo-classic Genesis sidescroller debuts on Virtual Console today, as well as an NES sports favorite ... but really, you're playing Mega Man 9 right now. We know. You're not even reading this, are you? Super Dodge Ball (NES, 1-2 players, 500 Wii Points): Without adding too much innuendo, the gameplay is pretty self-explanatory. You dodge balls. Vectorman (Sega Genesis, 1 player, 800 Wii Points): While he never became as popular as Mega Man, this robot fought without a torso, and best of all, could shoot upwards.

  • Mega Man 2 jumps onto Virtual Console platform

    by 
    Jason Dobson
    Jason Dobson
    09.15.2008

    It's Monday morning, which, of course, means it's time to fill the Virtual Console E-Tank with surly robots, a mad scientist and mechanical vehicles galore – just what every gamer needs to start their week off right. Mega Man 2 (NES, 1 player, 500 Wii Points): Capcom's diminutive Blue Bomber returns alongside an assortment of vehicles and weapons in order to battle the likes of an anthropomorphic Zippo lighter, no doubt in an effort to get back into shape for his upcoming ninth attempt at putting Dr. Wily in his place.

  • Virtual Console adds classic role-playing, tardy fighter

    by 
    Jason Dobson
    Jason Dobson
    08.25.2008

    How nice of you to join us. Do you have any idea what time it is? We were expecting you weeks ago! Well, no matter, go and take your seat with the rest of the Virtual Console class so we can begin. Samurai Shodown 2 (Neo Geo, 1-2 players, 900 Wii Points): SNK's 1994 follow up to Samurai Shodown finally slices and dices its way onto the Virtual Console this week, bringing back most of the original's weapon-wielding cast, as well as several newcomers vying for the opportunity to skewer anything that moves with a pointy blade and sharp Engrish wit. Ys Book I & II (TurboGrafx 16 CD-ROM, 1 player, 800 Wii Points): Nihon Falcom's enhanced remakes of the first two titles in the Ys saga finally levels up for the US Virtual Console. Offering roguelike-style combat and music we still find ourselves humming at the dinner table, this is a download not to be missed by role-playing fans with eyes for the classics.

  • Mega Man bombs Virtual Console, golf too

    by 
    Jason Dobson
    Jason Dobson
    08.18.2008

    The Virtual Console just got its weekly nostalgia injection, offering fans of all colors -- but mostly blue and green -- something else to download and play as we wonder where the weekend went and why exactly there is a receipt for a Magnet Beam on the kitchen table. Mega Man (NES, 1 player, 500 Wii Points): With the Blue Bomber set to don pixelated pajamas next month, his freshman adventure marks this week's most noteworthy addition to the Wii's window into the past. Assuming you haven't bought the original Mega Man in one of Capcom's many other compilations, Guts Man and company are waiting ever so patiently for you to drop by. Neo Turf Masters (Neo Geo, 1-2 players, 900 Wii Points): This is 133 megs of hot golf action right here, straight from 1996 to your living room. You don't have even to admit to your friends that you like video game golf. We'll keep your dirty little secret.

  • Top 5: Gaming in Japan

    by 
    Kaes Delgrego
    Kaes Delgrego
    08.18.2008

    Musicians have Vienna. Catholics have the Vatican. And gamers have Japan. While many significant contributions to the world of gaming have come from outside the Land of the Rising Sun, Japan is the unassailable fountainhead of modern video gaming. It's the birth and workplace of gaming giants such as Hideo Kojima, Shinji Mikami, Yuji Naka, and probably others. To say that Japan is a place that hardcore gamers need to check out is an understatement at best. Recently, I took a week to visit my brother who teaches English at a Japanese university near Nagoya. Hundreds of thousands of words could be used to describe the wonderful food, the beautiful temples, and the unique culture of the country. But being a life-long gamer, I paid special attention to the distinct connection between the country and the gaming scene we all know and love. For the Top 5, I usually come up with a topic, then list the top five items for that topic in order. For this edition, it was truly difficult to narrow it down to only five. With that in mind, here's my best attempt at listing the Top 5 gaming elements of my time in Japan. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, check out What Are You Playing?, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

  • Virtual Console breaks in Star Soldier spoof

    by 
    Jason Dobson
    Jason Dobson
    08.11.2008

    Break it to Make it! Did you hear? This week's Virtual Console update includes a video game adaptation of 80s dance flick, Breakin'. Finally we can live out our closet fantasies of break dancing in the shoes of Kelly, Ozone and -- personal fave -- Turbo. Oh, wait, that's not what the game is about? Monday mornings are so cruel. Break In (TurboGrafx16, 1-4 players, 700 Wii Points): No, there's no fancy footwork here. Instead, Nintendo offers up this decidedly break dance-free game of pool. So, yeah, it's pool. Star Parodier (TurboGrafx16 CD-ROM, 1 player, 900 Wii Points): Well, at least this is something to get excited over. A parody of Hudson shooter Star Soldier, here you'll be able to fly about and shoot down colorful bad guys as Star Soldier's Paro Ceaser, iconic pyro Bomberman, or a giant flying PC Engine that shoots cards and discs at enemies. That almost makes up for this morning's dissapointment.

  • Virtual Console update adds speed and gore, lacks swords

    by 
    Jason Dobson
    Jason Dobson
    08.04.2008

    There's something about this week's update to the Wii's Virtual Console that just seems off. Maybe it's the odd partnering of a blue marsupial and a lumber-swinging madman, or perhaps it's the noticeable absence of Samurai Shodown II, which SNK said last week would be among this morning's additions. While you work out some conspiracy theories, let's take a look at what new oldies are available. Sonic the Hedgehog (Sega Master System, 500 Wii Points): While Sega's 16-bit original has been available for download for a long while, Sonic's 8-bit port changes things up with a handful of new stages, gameplay differences, and cruddier graphics. Splatterhouse 2 (Sega Genesis, 800 Wii Points): There's many ways that we could spend our time waiting to slip on the Terror Mask and bash demons' brains out in Namco Bandai's Splatterhouse redux, but really, what better way is there than to play through the arcade original's 16-bit sequel? The only right answer here is none.

  • Samurai Shodown II slices into Virtual Console next week

    by 
    Jason Dobson
    Jason Dobson
    08.01.2008

    It's usually not until we roll out of bed on Monday morning that we find out what retro itch the Wii's Virtual Console will scratch. However, SNK has let the sword out of the sheath a bit early, confirming that next week's retro throwback will include arcade favorite Samurai Shodown II. As great as SNK's 1994 2D fighter is, to say nothing about how much better it is than the original, it's starting to make less and less sense to pick up these Neo Geo titles piecemeal when SNK continues to bundle the games together at retail. It's hard to justify the digging through the couch for 900 Wii Points when we'll be able to pick up Samurai Shodown Anthology, which will include Samurai Shodown I-VI, on the Wii later this year for about $30.

  • Virtual Console gets bad in Chase HQ, Art of Fighting 2

    by 
    Jason Dobson
    Jason Dobson
    07.28.2008

    As Nintendo continues ride out the 'ebbs and flows' in its digital release schedule, we feel its our civic duty to warn you that today's Virtual Console offerings include references to drugs, alcohol, and tobacco. And bad guys, lots and lots of bad guys. Art of Fighting 2 (NeoGeo, 1-2 players, 900 Wii Points): The second in SNK's Art of Fighting triple threat sees chronic bad guy Geese Howard, years before antagonizing those Fatal Fury chaps, printing up fliers for a 'King of Fighters' tourney of his own. Chase H.Q. (TurboGrafx16, 1 player, 600 Wii Points): In Taito's arcade racer, your car is your fist as you do your best Miami Vice impression behind the wheel of a Porsche 928 and run the criminal element out of town -- and into the highway barrier.