What-Would-Molydeux

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  • Molyjam: Building a game jam for everyone

    by 
    Richard Mitchell
    Richard Mitchell
    04.03.2013

    Double Fine programmer Anna Kipnis hosted a wonderful GDC panel about her time creating "What Would Molydeux," a 2012 game jam inspired by the Peter Molyneux twitter parody, Peter Molydeux. The jam was a rousing success, spanning 32 cities worldwide, with Peter Molyneux himself even showing up for the London event. Rather than trying to encapsulate the whole panel here, I suggest you watch it for yourself.After the panel, Kipnis told me that one of the most remarkable things about Molyjam was that it attracted so many kinds of people. "We really wanted people who had never worked on games to come, because there was such a wide variety of disciplines," she said. Sound composers in particular, she said, were reticent to come and were worried they wouldn't have enough to do. "People die for audio, and what ends up happening actually is that you have one audio guy working on like five different games."

  • How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.02.2012

    "Actually ... I don't know where I'm going with this."At a 48-hour game jam, where time is more precious than money, a brief lack of direction isn't the disaster it would be at an Activision or an EA. It might even be a good thing, allowing just enough room and respite for that one idea that makes a fragmented game come together.The participants of "What Would Molydeux?", a multi-city design event that derives game concepts from the whimsical, semi-sincere mind of Peter Molyneux's Twitter-bound doppelgänger, have the weekend to turn an inherently silly premise into something innovative and playable. And, you know, to figure out where they're going with this.

  • What Would Molydeux? game jam expands; list of what would Molymake

    by 
    Jessica Conditt
    Jessica Conditt
    03.20.2012

    "What Would Peter Molyduex, if he were here right now? We bet he'd kick an a..." and we'll let your twisted little minds fill in the rest of those lyrics. The What Would Molydeux? game jam has turned from a two-city semi-satirical proposition into a 16-city, truly international game jam, running from March 30-April 1.What Would Molydeux? has developers choose a premise from any of @petermolydeux's brilliant and/or strange game propositions, and create it in 48 hours. It is important to note that Peter Molydeux is not Peter Molyneux, creator of Fable and former Lionhead Studios mastermind, but Molydeux does do a wonderful impression.Molydeux is hopeful these proposals will see creation during the game jam, but anything from his Twitter is up for grabs. What Would Molydeux? begins at 7 p.m. local time around the world on Friday, March 30.