wizard

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  • ICYMI: Real wizard wands, another remote car hack and more

    by 
    Kerry Davis
    Kerry Davis
    08.12.2015

    #fivemin-widget-blogsmith-image-576421{display:none;} .cke_show_borders #fivemin-widget-blogsmith-image-576421, #postcontentcontainer #fivemin-widget-blogsmith-image-576421{width:570px;display:block;} try{document.getElementById("fivemin-widget-blogsmith-image-576421").style.display="none";}catch(e){}Today on In Case You Missed It: Another car hacking job, this one by the University of San Diego, is showing just how vulnerable our smart cars can be. And if you're sick of people stealing things off your desk, check out this rubber-band shooting desktop sentry. And most importantly of all, a new Kickstarter is bringing wand dueling to life with a more complicated version of laser tag. And yes, it is the best thing to happen to me this year.

  • This is what it's like in Tree of Savior's closed beta

    by 
    Jef Reahard
    Jef Reahard
    01.16.2015

    What's it like in the Tree of Savior closed beta? Steparu has the answers in a brief but video-filled impressions piece published earlier today. He says that there's not a lot of customization in this particular build, but he does praise the game's unique barracks system and outlines what it's like to play a Wizard and a Swordsman.

  • Grimoire asks for funding to put FPS wizard multiplayer in your hands

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2014

    You've played pretty much every first-person shooter that there is, but have you done a multiplayer FPS where there are no soldiers but wizards and no guns but fast-flung magic spells? This unusual bent on the formula is the basis for Grimoire, which has just begun a crowdfunding campaign. According to the Kickstarter description, "Grimoire is a multiplayer mage FPS with MOBA-style abilities that puts the player in control of devastating magic." Players can fight from first- or third-person views and take on the role of one of 10 wizard classes. Grimoire's been in development for a year, is currently being voted for on Steam Greenlight, and even has a combat preview demo that you can download and try right now. The makers said that the game's had "practically no budget" up this point, which is why they're looking to raise $42,000 to improve what's already been made. The soundtrack is being composed by Pirates of the Caribbean Online vet Marcus Zuhr. [Thanks to Dengar for the tip!]

  • Here are five videos for Diablo III's new level 61 skills

    by 
    Jef Reahard
    Jef Reahard
    03.20.2014

    Blizzard has released a quintet of post-60 skill videos for its forthcoming Diablo III expansion. Reaper of Souls, which launches on March 25th, grants each class a new skill at level 61. These skills are Avalanche (for Barbarians), Vengeance (for Demon Hunters), Epiphany (for Monks), Piranhas (for Witch Doctors), and Black Hole (for Wizards). Click past the cut to see all five vids.

  • Imagination's new graphics tech brings realistic lighting to mobile games

    by 
    Jon Fingas
    Jon Fingas
    03.18.2014

    Even the prettiest mobile games tend to look a bit ugly, with simple lighting effects that remind you that you're not using a more powerful console or PC. If Imagination Technologies has its way, though, those pocket-sized games will be truer to life. Its newly unveiled Wizard architecture brings ray tracing, a technique that calculates the path of every light beam in a 3D scene, to the company's PowerVR mobile graphics cores. You can see the resulting visual boost in the picture above: every light casts a shadow, glass is more realistic and reflections accurately portray the surrounding world. The first core to use Wizard is the high-end GR6500, which companies can license for their mobile processors. Imagination hasn't named customers, but we'd note that Apple and Intel are among two of its clients -- don't be surprised if your next iPhone or Windows tablet is a graphics powerhouse.

  • Pantheon explains how a wizard does it

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.07.2014

    The sad reality is that with each passing year it is less likely that a very large man will enter your life to inform you that you are, in fact, a wizard, Harry. Even more so if your name isn't Harry. So perhaps you can console yourself by playing a wizard in Pantheon: Rise of the Fallen, slinging destructive spells left and right and holding on to the last remnants of your dwindling sanity as you do so. Or perhaps not holding on to those remnants, as one of the class specialties, Frenzy, is specifically for casters who have let themselves go completely bonkers and derive power from that madness. The other specialty, Aspect, allows the wizard to maintain sanity through martial perfection, creating shrouds of mana and summoning duplicates for various functions. Take a look at the full reveal for more details on the lore and mechanics of these casters.

  • Diablo III: Reaper of Souls closed beta has begun

    by 
    Anne Stickney
    Anne Stickney
    12.13.2013

    The closed beta for Diablo III: Reaper of Souls has officially begun. Players that have opted in to the beta should begin checking their email for beta invites. Reaper of Souls, the first expansion for Diablo III, features all-new content as well as the new Crusader class, enchanting, transmogrification and of course, lots and lots of frantic mouse clicking. Players that have received a beta invite can check their Battle.net accounts to verify that the license has been added -- or if you've received a Closed Beta key, you can add it to your account by logging in to your Battle.net page. For players that have yet to receive an invitation to the closed beta, make sure you've opted in on your Battle.net Beta Profile Settings page -- and while you're at it, make sure the page has the latest system specifications for your computer. Keep in mind that with the closed beta, you must have an active Diablo III license attached to your account -- and that license needs to be in good standing in order to be eligible. No banned or suspended accounts. Also, as with any beta test, the risk of phishing attempts runs a little higher. If you receive an email that states you're in the beta, be sure you don't click any links in the email itself. Instead, log into your Battle.net account to check that the license has been added, or to manually add a game code. For more information on the Diablo III: Reaper of Souls closed beta, take a look at Blizzard's official page -- and good luck to all those that have opted in!

  • Blizzcon 2013: Diablo III Reaper of Souls class and systems panel

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.11.2013

    On the second day of BlizzCon 2013, the Diablo 3 team hosted a gameplay systems panel in which they covered some of the new systems coming to the Reaper of Souls expansion, including not only the Crusader class, but information on changes for the existing classes and some of the new itemization tweaks we can expect to see in Loot 2.0. Crusading for a new class The first section of the panel introduced the new class, the Crusader. Designing a new class is one of the most complex tasks in an RPG, but it starts with a simple concept. In this case, the team wanted a righteous paladin type, which would work as a good answer to Malthael, the angel of death and main villain of Reaper of Souls. The idea came together of having a dark paladin, full of righteous wrath, a "knight in battle-scarred armor" to stand for humanity in its darkest hour. This lead to concept art. They knew they wanted the Crusader to be bulky and blocky, but it took many weeks of reiterations before they settled on the look of today, with the shield, the flail, and the tabard.

  • Exclusive: Aura Kingdom reveals caster classes

    by 
    MJ Guthrie
    MJ Guthrie
    10.22.2013

    Last week you got a glimpse of the melee classes coming to the anime world of Aura Kingdom. But what if you eschew the face-to-face fighting style of melee and prefer to fling fireballs at your foes or offer friends succor instead? Then this week's caster class reveal is for you! If you enjoy raining magical mayhem down on the heads of your enemies, the Wizard class is right up your alley. On the other hand, if you'd rather be the one to save the day with your healing aid, you can delve into the role of the Bard. Can't quite decide between the two roles? Then become a Sorcerer and do a little of both! Have a look at these three classes in the gallery and then delve into even more details in the dev blogs below.

  • SOE Live 2013: Five of EverQuest Next's classes announced

    by 
    MJ Guthrie
    MJ Guthrie
    08.03.2013

    While yesterday's big reveal showed us what races are confirmed as playable so far in EverQuest Next (Dwarf, Human, Ogre, Elf, Dark Elf, and Kerran), only two classes were highlighted during the demonstration. We also discovered that characters will be able to learn more classes -- and there are more than 40 of them -- as they adventure. But what are all the classes and which ones can players choose when they first embark on their next Norrathian exploits? We cannot answer the latter, but we now have a partial answer to the former. Five of the classes that will be available in EQ Next are: Rogue, Warrior, Tempest, Blademaster, and Wizard. Any, all, or even none of these may be one of eight starting classes. A few other tidbits about classes were also discussed during SOE panels, including how to distinguish what class a player or NPC is (answer: how s/he stands and holds his or her weapon) and character builds (items plus abilities will together constitute a build). Hungry for more info? Keep your eyes peeled for a more in-depth look at the philosophy and mechanics of classes coming soon! What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporters MJ Guthrie and Karen Bryan to this year's SOE Live, from which they'll be transmitting all the best fan news on EverQuest Next, EverQuest II, DC Universe Online, and the other MMOs on SOE's roster.

  • Dragon's Crown Wizard and Amazon trailers feature thunderbolts, lightning

    by 
    Jordan Mallory
    Jordan Mallory
    06.08.2013

    In this latest batch of trailers for Vanillaware's Dragon's Crown, available on PlayStation 3 and Vita August 6, the Wizard and Amazon hero classes show off their respective skeleton-vanquishing abilities, which involve a respectable amount of elemental magic and drill kicks, also respectively.

  • The Soapbox: Diablo III's auction house ruined the game

    by 
    Brendan Drain
    Brendan Drain
    05.21.2013

    After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following its absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point. Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums. Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers. That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

  • The Daily Grind: Is magic too common?

    by 
    Justin Olivetti
    Justin Olivetti
    03.24.2013

    Maybe I think about these things too much and should just give in to the tropes, but it often bothers me how prevalent and common magic is in MMOs. I grew up reading loads of fantasy books where magic was a difficult talent to cultivate and amazing when it was performed. But that's not how it is in MMOs, is it? Our magically apt characters already start out with a full array of spells and are granted new ones with nary a training sequence. And even if you aren't a mage, the fantasy worlds themselves are so littered with magic that navigating them becomes an exercise in not going blind from all the particle effects. It's kind of like cell phones: When you think about them, they're amazing, but they're also so common that they don't impress anyone any more. Is magic too common in MMOs? Would you be open to a game that treated the occurrence and acquisition of magic as a rare and life-changing event instead of a never-ending laser light show? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hands-on with Neverwinter's Control Wizard

    by 
    Justin Olivetti
    Justin Olivetti
    03.11.2013

    This past weekend was Neverwinter's second beta event, and with it came a number of new additions. The Foundry was open for business, the tutorial was expanded, the level cap was increased, and new zones were available to explore. Above all that was the availability of a fourth class over the first beta event's three: the Control Wizard. Along with what seemed like the entire state of New Jersey, I rolled a Control Wizard to give Neverwinter's offensive magic user a test drive. The Wizard is a mixture of familiar fantasy aspects with a dash of unexpectedly awesome differences. So while I was casting the same-old elemental spells (all fantasy magic users seem to know only four elements due to a lack of imagination on behalf of the creators), I was also tossing in spells to mess with enemies and keep them off my back. Here are my early hands-on impressions of the Control Wizard, a class that I'll definitely be playing at launch.

  • Neverwinter's magic spells are pretty wizard

    by 
    Mike Schramm
    Mike Schramm
    11.07.2012

    Cryptic Studios and Atari Perfect World Entertainment have shared both the video above and the gallery below, both designed to show you what the upcoming Neverwinter's Control Wizard class is capable of. As you can see in the video especially, the spells are heavily inspired by pen-and-paper Dungeons and Dragons, and the game will have you casting old favorites like Magic Missile, Ray of Frost, and the destructive Ice Storm.You can also see a few other 4th Edition D&D mainstays, including Tiefling heroes (they're the ones with the horns) and some NPC zombies and skeletons. The free-to-play MMO is set to be released early next year.%Gallery-169797%

  • Pirate101 head start begins on October 8th

    by 
    Mike Foster
    Mike Foster
    10.01.2012

    If you're a fan of family-friendly MMO Wizard101 and can't wait to get a taste of KingsIsle's next project, then this is your lucky week because Pirate101 is set to begin its head start on October 8th. While the game doesn't officially hit digital shelves until October 15th, you can hop in and get to pirating beginning on the 8th by picking up specific membership types or snagging a pre-launch game bundle (beta participants are also invited). Additionally, Pirate101 game cards will be available in retail stores as of October 8th. Pirate101 is in many ways the spiritual successor to Wizard101 and marks an ambitious undertaking by KingsIsle to build another engaging and successful MMO that is also family friendly and safe. We talked to producer Jay Gordon and associate producer Mike Stone to get an idea of the challenges the team faced and what may lie in store for those looking to loot and plunder.

  • The Soapbox: Diablo III's endgame is fundamentally flawed

    by 
    Brendan Drain
    Brendan Drain
    09.25.2012

    Diablo III was arguably the biggest online game release of the year, but its predecessor's decade of consistent popularity left some pretty big shoes to fill. Despite being the most pre-ordered PC game in history and selling more than 6.3 million units in its first week, Diablo III has started to seriously wane in popularity. I've seen over a dozen friends stop playing completely in the last few months, and Xfire's usage stats for D3 have dropped by around 90% since June. Guild Wars 2's timely release accounts for some of the drop, but there's a lot more going on than just competition. The Diablo III beta showed only the first few levels and part of the game's highly polished first act, and soon after release it became obvious that parts of the game weren't exactly finished. PvP was cut from release, the Auction House was a mess, and Inferno difficulty was a poor excuse for an endgame. Poor itemisation made the carrot on the end of the stick taste sour, and the runaway inflation on top-end items is crying out for some kind of ladder reset mechanic. But there is hope for improvement, with new legendary items, the Paragon level system, and the upcoming Uber boss mechanic taking a few steps in the right direction. In this opinion piece, I look at some of the fundamental flaws in Diablo III's endgame and suggest a few improvements that would make a world of difference.

  • Diablo III reveals patch 1.0.4 class updates [Updated]

    by 
    Brendan Drain
    Brendan Drain
    08.16.2012

    As the dust settled following Diablo III's tumultuous launch, players quickly figured out the most effective skills and items to use for each class. In the game's upcoming patch 1.0.4, underused skills and legendary items are receiving some big buffs, and several overpowered skills are due for a nerf. This week Blizzard revealed details of the legendary item revamp and some big balance updates for the Wizard, Monk, and Barbarian classes. The popular Wizard Critical Mass build is due for a nerf, with Energy Twister's spell coefficient being cut in half. Venom Hydra has emerged as the most powerful variant, but rather than nerfing it, Blizzard will be buffing the alternative versions. Barbarians will be seeing a buff to fury-generating abilities Bash and Cleave and huge increases in the damage output of fury spenders. Finally, Monks will enjoy a huge damage boost to Wave of Light and Seven-Sided Strike, and all players will see improvements to make two-handed weapons more competitive. [Update: The Demon Hunter preview has also just gone live.]

  • Five Diablo III Wizard myths tested and debunked

    by 
    Brendan Drain
    Brendan Drain
    06.16.2012

    When building your Diablo III Wizard, you have two main schools of thought on weapon type: use a high-damage two handed weapon with low attack speed or use a one-handed weapon and offhand and stack as much attack speed as possible. Items with increased attack speed on them greatly increase damage per second on paper, but there is some confusion in the Wizard community as to which spells are affected by it. Some players contend that Blizzard and Hydra are unaffected by attack speed; others report that channeled spells ignore both critical hit chance and attack speed. To find out the truth, I bought a two-handed weapon with 0.9 attack speed and a one-handed weapon with 1.6, both with the same rated damage per second. I then tested every spell on the zombies at the start of Act 1 in hell mode dozens of times and checked the damage difference, finally adding attack speed rings and amulets and re-testing both weapons. For almost every spell, the one-handed setup dealt lower damage but hit more frequently, averaging to the same damage per second. But the story was a little different for Hydra, Blizzard, and channeled spells. In this guide, I put five popular Diablo III Wizard myths to the test and discover the inner workings of Energy Armour, Hydra, Blizzard, Critical Mass, and other abilities.

  • Diablo 3 Transmog Outfits for WoW: Monk, demon hunter, wizard

    by 
    Dawn Moore
    Dawn Moore
    05.31.2012

    It's been two weeks since Diablo III was released, and if you've got some time to spare, I've got three new transmogrification outfits that might interest you. If you'll recall, two weeks ago we learned how to recreate the witch doctor, barbarian, Leah, and Deckard Cain in WoW. As promised, this week we'll be taking a stab at the monk, demon hunter, and wizard, starting with the wizard. Making a convincing wizard outfit in WoW is surprisingly easy, provided you keep a few things in mind. First off, you need to be very aware of your character's silhouette. Bulky gloves, spiky helms, and big shoulder armor are essential, and fortunately, they're all in ample supply on Azeroth. Knowing that, you just need to keep an eye on colors. If you look at the sample outfit, you should notice right off the colors don't quite match; the golds are different hues. Let that serve as a lesson on why it's important to leave yourself a lot of options when selecting the right piece for an outfit. Mismatched hues can sometimes break an outfit if it's not balanced right.