Post Thumbnail

Although I've been writing about World PvP objectives as implemented by mechanics in place in Azeroth and the Outlands, the Horde players of Eredar (EU) -- roughly 250 of them -- took World PvP to the next level. Organized by Xuron, six raid groups and change gathered forces in front of Orgrimmar ...

7 years ago 0 Comments
January 8, 2008 at 11:00AM
Post Thumbnail

Last time, we went over Blizzard's initial attempts at implementing outdoor PvP and found that while the implementation of World PvP objectives in the Eastern Plaguelands and Silithus were teh suck far from stellar, they provided key learnings upon which future zones were built. The battle rages ...

7 years ago 0 Comments

Recently, a lot of guilds have been having some problems with Doom Lord Kazzak. Not on the actual fight, which isn't that difficult. Instead, players (of the same or opposing faction) have been flying above Kazzak, getting killed from his AOE shadowbolt and healing him, effectively griefing the r...

7 years ago 0 Comments
Post Thumbnail

The world PVP objectives were a nice addition in the Burning Crusade. Capturing objectives in Nagrand, Hellfire Peninsula, Zangarmarsh and Terokkar Forest provided minor buffs to everyone in the zone, as well as exchangable tokens for the capturers. Yet today, at least on Magtheridon, barely any...

7 years ago 0 Comments
Post Thumbnail

With the disappearance of dishonorable kills, many people are hoping for the return of innovative world PvP. As an example of "innovative world PvP," and how angry people get when it actually occurs, we present last month's Mal'Ganis Flightmaster Hostage Crisis. Mal'Ganis is a fairly overcrowded ...

8 years ago 0 Comments

World of Raids has a great preview of Nagrand -- covering both the gear you can get there and how to get it. The zone sounds to be a PvP playground -- though obtaining gear there will require both PvE and PvP work within the zone. The rewards are nice blues (with a single epic jewel) that seem to...

8 years ago 0 Comments
Post Thumbnail

We've gone over some of the PvP changes that will show up in patch 1.12 - both cross-realm battlegrounds and the new world PvP objectives. However, this is not the only change coming. When patch 1.12 goes live, the honor curve will be softened, somewhat, allowing a larger number of players into the...

8 years ago 0 Comments
Post Thumbnail

The official website has been updated with some details on the outdoor PvP objectives that will be showing up in the upcoming patch. There's nothing unexpected here, but it does fill in the gaps in the initial announcement of the addition. At this point, it's clear that there are no great rewards fo...

8 years ago 0 Comments
Post Thumbnail

It's no secret that there are PvP changes coming in the next content patch. There are going to be new cross-realm battlegrounds, auto-joining battlegrounds groups, world PvP objectives, and it's been hinted that the honor system in general will be a bit more lenient (though there haven't been any sp...

8 years ago 0 Comments
Post Thumbnail

We've known for a while that patch 1.12 will include some PvP changes, including the addition of world PvP objectives. However, Blizzard employees have been reluctant to provide any details - until, apparently, today, when someone let IGN on a first glimpse of the world PvP system. So what should yo...

8 years ago 0 Comments
Post Thumbnail

After the release of patch 1.11, Blizzard has wasted no time in posting an overview of what to expect in the next content patch.  On the agenda are cross-realm battlegrounds, a completely new world PvP system (which suggests to me something along the lines of Arathi Basin, only un-instanced), ...

8 years ago 0 Comments