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  • ArcheAge CBT4 will feature new continent, playable race

    by 
    Jef Reahard
    Jef Reahard
    11.13.2011

    ArcheAge's fourth Korean closed beta phase is less than a month away, and the testing window is shaping up to be both longer (80 days) and more far-reaching than any of the previous three periods. In advance of the CBT4 kickoff, MMO Culture has released a new interview with XLGAMES head honcho Jake Song that was conducted at last week's G-Star convention in Korea. Song says the main goal of CBT4 is twofold: There is some bug-squashing and optimization left over from CBT3, and testing of the game's new continent should begin in earnest. While Song says that players will be able to occupy portions of the new landmass from the start, they should not expect castle siege functionality right away, as it's still possible that sieging may not make the CBT4 cut. There's also a bit of info about the new playable race (the Hariharan) and a few other tidbits.

  • New ArcheAge video shows off combat moves, giant mobs

    by 
    Jef Reahard
    Jef Reahard
    11.06.2011

    While much has been made of ArcheAge's non-combat gameplay, the upcoming fantasy sandpark is no slouch when it comes to pew pew and sticking the pointy end into the other man. A newly released video compilation shows off many of the game's melee moves and spell-casting animations as well as a good cross-section of PvE mobs ranging from the mundane to the spectacular. Apparently size matters to the devs at XL Games, as more than a few of the creatures on display dwarf the player characters taking them on. Whether you're into giant flying crabs, fearsome tree monsters, or hordes of undead, there's a little something for everyone in ArcheAge's newest combat clip. Check it out after the cut.

  • New ArcheAge clip shows off CBT4 transportation

    by 
    Jef Reahard
    Jef Reahard
    10.27.2011

    Starving ArcheAge fans, take heart. With the onset of the game's fourth Korean closed beta test, we'll likely be seeing more news and views from the upcoming fantasy sandpark over the next few weeks. Today's reveal is a two-minute video focusing on the game's mounts, and while there are a couple of clips that we've seen before (notably portions of the hang-gliding footage and the airship shots), there is a whole bunch of new stuff as well. There are the requisite horses, of course, but also some nifty steampunk automated carriage thingamabobs. The video also features some mouth-watering shots of player ships complete with unfurling sails, what appears to be functional rigging, and players climbing masts, turning the ship's wheel, and more. See for yourself after the cut.

  • XL Games teases new ArcheAge screenshots

    by 
    Jef Reahard
    Jef Reahard
    09.24.2011

    ArcheAge may be a ways off from its North American and European debut, but that's not stopping fans of XL Games' upcoming sandpark from scouring the far corners of the web for the latest news. Today we've got a few new screenshots for you to ogle, and they cover everything from the fantasy title's stunning naturescapes, to some newly revealed personal-sized boats, to what appears to be one of the hang-gliders from the ChinaJoy trailer released earlier this year. Fan site ArcheAge Online has the details, and the source article says that XL is teasing these shots as a quick preview of what players can expect during the fourth phase of Korean closed beta testing. CBT4 doesn't have a fixed schedule as of yet, but we'll keep you up to date on it, as well as all the latest ArcheAge news as it happens.

  • Massively Exclusive: ArcheAge's Jake Song on consensual PvP, inflation, and more

    by 
    Jef Reahard
    Jef Reahard
    09.21.2011

    ArcheAge news has been a bit sporadic of late, and it's also been quite some time since we talked to the devs or took a spin through one of the game's closed beta phases. Like many of you, we're dying to know more about XL Games' forthcoming fantasy sandpark, so we went straight to the source to see if we could drum up anything new. Lead designer Jake Song was kind enough to field a few of our burning questions, and we're pleased to present you with another Massively ArcheAge exclusive that touches on everything from localization and story to consensual PvP and item decay. Join us after the break for that and more.

  • XL Games details three ArcheAge races

    by 
    Jef Reahard
    Jef Reahard
    09.07.2011

    XL Games has added to the trickle of ArcheAge information making its way to the West with a new race-related reveal this morning. The fantasy sandpark will feature eight distinct races, and though we've known their names for some time now, the new info drop is the first opportunity we've had to look at the Hariharans, Dwarves, and Warborn. Dwarves are -- as you might guess -- short, stubborn, and fond of metal. Hariharans aren't quite as exotic as the name suggests, given that they're one of two human races in the world of ArcheAge. In terms of lore, there's no love lost between Hariharans and their Nuian counterparts, and the former tend towards light weapons and armor while the latter favor heavy weapons and heavier mail. Finally, XL also revealed the Warborn, and ArcheAge Online describes them as "neither demons nor humans, but a gigantic race who excel at killing things."

  • Choose your abilities with ArcheAge's custom class creator

    by 
    Jef Reahard
    Jef Reahard
    08.14.2011

    ArcheAge's skill and class system is still something of a mystery to most folks in the West, due to both the language barrier and the fact that XL Games hasn't outlined all the particulars in detail. The company has updated its English-language website, though, and the ability-combination page gives a bit more insight into what players can expect when building characters in the upcoming sandpark title. The page features a charted list of abilities that, when combined in groups of three, result in a particular class name being displayed. We're assuming that the resulting class will then get to select specific skills from each ability tree. For example, selecting the artistry, calling, and wild abilities results in a class called a Plainsrunner, and reading between the lines on each ability description indicates a Ranger-like class with a pet, stealth, support buffs, and ranged attacks. If you're looking for a traditional fantasy class, XL provides premade Warrior, Priest, and Wizard templates just above the chart (as well as something called a Chaser), and you can also view brief videos of 10 of the listed abilities via the link in the left margin.

  • ArcheAge video shows off unusual transportation options

    by 
    Jef Reahard
    Jef Reahard
    08.12.2011

    We've stumbled across another ArcheAge video, and unlike the last such that focused heavily on PvP, this time around we get a good look at some of the sandpark title's unique transportation alternatives. There are a gaggle of mounts on display, and with apologies to our Korean friends who will no doubt correct us in due time, we're just going to call them like we see them. Aside from your traditional horse and rider option there's also what appears to be some sort of spotted lion as well as a curious cross between a tauntaun and a bunny rabbit. We also get a glimpse of some city-based transport systems including a steampunk-esque horse and floating carriage (with some sort of mechanical contraption filling in for the horse), as well as the hang-gliding option we saw previously in the ChinaJoy trailer. Finally, there's more footage of the famous airship that's been featured in several previous ArcheAge clips. Head past the cut to see the sights.

  • ArcheAge videos show off PvP

    by 
    Jef Reahard
    Jef Reahard
    08.03.2011

    Following ArcheAge here in the West often involves copious use of Google Translate as well as wading through tons of difficult-to-decipher web postings. Fortunately, the player community likes to post gameplay videos from the sandpark title's various Korean closed betas, and today we've stumbled across a couple of noteworthy clips that aren't subject to the whims of online translation. Both clips center around PvP, and though ArcheAge will feature world PvP in certain areas, the game also boasts battlegrounds for those who prefer less randomness. The first video features a Mage/Bard/Archer player in a skirmish against an invading pirate guild. The second clip takes place inside a battleground and features the same class combo again. There's quite a bit more footage on this one, though, and the 13-minute running time gives us a pretty good look at what it's like to siege a castle. You'll find both videos after the cut.

  • ArcheAge novel penned by popular Korean fantasy author

    by 
    Jef Reahard
    Jef Reahard
    07.23.2011

    MMO novelizations are pretty common nowadays, what with everything from EVE Online to Guild Wars represented in extra-game lore-centric endeavors. ArcheAge is looking to join the hit parade with its first tie-in novel, a fantasy romp called The Fir and the Hawk that fleshes out the upcoming sandpark's extensive backstory. When we say extensive, we really mean extensive, as the book chronicles ArcheAge history some 2,000 years prior to the game's timeline. The novel is the work of popular Korean fantasy author Min-Hee Jeon, and fansite ArcheAge Online calls it "ArcheAge's first official tome of lore." The Fir and the Hawk isn't yet available in the States, but Korean-language fans can pre-order it via the Aladin service. [Thanks to Mark for the tip!]

  • XLGames making Civilization MMO

    by 
    Jef Reahard
    Jef Reahard
    07.21.2011

    Get ready, Civilization fans, as your favorite franchise is heading to MMO-land (and no, we're not talking about the Civ World Facebook game). A couple of months ago we told you about XLGames' partnership with Take-Two Interactive, as well as the fact that XL would be making an existing Take-Two property into an MMORPG. This morning, various Asian gaming websites confirmed that said property is the venerable Civilization series that began way back in 1991. Details on the new game are sparse, but Google Translate versions of the news articles indicate that XL has begun "large-scale recruitment of MMORPG developers [...] including server [programmers], client programmers, artists, planners, project managers, story designers, [and] mission designers." Prior to its involvement with the Civilization franchise, XLGames was known exclusively for ArcheAge, a fantasy sandbox MMO that is currently undergoing closed beta testing in Korea. [Thanks to Mark for the tip!]

  • ArcheAge video shows six minutes of scenery

    by 
    Jef Reahard
    Jef Reahard
    07.20.2011

    ArcheAge fans have been aching for news updates since the close of the title's latest Korean beta last May. XL Games is presumably hard at work processing feedback and adding functionality, as we haven't heard a peep from Jake Song's dev team in quite some time. Fortunately, our friends at AAPortal are parceling out various bits of video footage captured during CBT3. Last week we got a look at an ArcheAge cityscape by way of a parkour clip, and today we're treated to a six-minute montage of the game's stunning scenery. The footage takes us on a journey across tranquil meadows, arid deserts, and rocky shorelines, and even along for the ride as a player chases an airship (and later boards it, leading to some spectacular high-altitude nighttime vistas). Head past the cut to check it out, and mosey on over to AAportal for the source post.

  • ArcheAge parkour video shows off city architecture

    by 
    Jef Reahard
    Jef Reahard
    07.11.2011

    It's been a while since we've seen an ArcheAge video, and AAportal has come through with an interesting clip that was recorded during the closed beta test at the end of May. The three-minute jaunt is heavy on urban exploration -- or what passes for urban in a fantasy context -- and the protagonist engages in a bit of free-running to see the sights in and around one of the fantasy title's huge cities. There's a bit of lag on display, as well as a lack of real danger given that the player character walks away from several high falls, but the clip is worth watching due to ArcheAge's gorgeous architecture. Check it out after the cut, then head to AAportal to join the discussion.

  • ArcheAge Lillet Meadows location previewed

    by 
    Jef Reahard
    Jef Reahard
    07.05.2011

    It's been a few weeks since we've heard tell of any ArcheAge news, but fortunately our friends from AAportal have come through with a new article on XL Games' upcoming sandpark title. Ordinarily we'd describe this sort of piece as a zone preview, but given that ArcheAge is an open world the phrase "location preview" seems more appropriate. The location in question is the Lillet Meadows, an area designed for players between levels 10 and 15 and situated near the Elven and Nuian starting areas. The meadows lie in a lush, fertile valley far from the hustle and bustle of the nearest city, and AAportal spends a good bit of virtual ink describing the natural surroundings. Despite the tranquil setting, enemies abound in the area, most of them variations on undead that include wraiths, ghosts, and a new type of zombie that apparently features broken weapon fragments instead of limbs. Head to AAportal for all the details, and don't forget to click the image links to see all the Lillet Meadows screenshots.

  • ArcheAge caster class detailed

    by 
    Jef Reahard
    Jef Reahard
    06.13.2011

    AAportal has published another review of the recently concluded ArcheAge CBT3 event, this time focusing on the game's Mage class. The reviewer leveled his Mage to 21 and came away with a better understanding of the pre-defined spell schools (in this case illusion, death, and magic) as well as the corresponding special abilities. While most MMO mages are on the squishy side, we suspect that ArcheAge will buck that trend a bit, given the reviewer's observations that his Mage had a lot of hitpoints as well as a significant shield buff. Offense is, of course, the Mage's raison d'etre, and ArcheAge casters apparently pack a wallop (as well as two- to three- second cast times). It's not all wham-spam-thank-you-ma'am, though, as there is some strategy involved. Read all about it at AAportal, and check out the gameplay video after the cut.

  • ArcheAge CBT3 review talks crafting, labor points, and nautical exploration

    by 
    Jef Reahard
    Jef Reahard
    06.04.2011

    If you've been curious about the crafting and gathering systems in XL Games' forthcoming ArcheAge sandbox, you'll want to check out the third and final part of ArcheAge-Online's extensive CBT3 review. The piece has a detailed breakdown on the game's labor point system (a third point pool, if you will, much like more traditional health and mana pools). Labor points are somewhat scarce despite regenerating over time, and most of the game's non-combat activities require them (harvesting apples from apple trees, chopping down said trees, building furniture and boats, etc.). It's a unique system, and ArcheAge-Online goes into the nitty gritty of the mechanics and offers up plenty of opinion as well. The review also features commentary and video footage on sailing and nautical exploration, with interesting tidbits about boat construction and the discovery of player settlements on uncharted islands off the beaten path. Head to ArcheAge-Online for more.

  • ArcheAge PvP, dungeoneering discussed

    by 
    Jef Reahard
    Jef Reahard
    06.01.2011

    Ready for some more ArcheAge CBT3 impressions? If so, AAportal has your hookup in the form of a new article that examines the recently concluded beta event. While Massively poked around the world of ArcheAge in wide-eyed newb wonder last week, AAportal had been there before, and its new posting compares the team's impressions of CBT3 with the earlier CBT2 event. In addition to investigating interface, character customization, and world changes, AAportal notes that it was able to send a full team of level 20 characters delving into the deeps of one of ArcheAge's dungeons. Explorers will be pleased to know that the dungeon was a labyrinthine experience that left the adventurers unsure as to whether or not they'd managed to see it all. Also on the discussion table is world PvP, and here AAportal reports that player skill trumps zergs quite handily. The game's physics apparently play a big role as well, and the article illustrates the differences between a knock-back ability in World of Warcraft (which happens the same way every time regardless of terrain) and an ArcheAge knock-back that is affected by the character's surroundings. Finally, the article concludes that ArcheAge is not a very solo-friendly game as it currently stands, with coordinated groups required for premium content like ship battles and dungeons runs. Check out all the details at AAportal.net.

  • Massively Exclusive: The sweet and sour of ArcheAge's third closed beta

    by 
    Jef Reahard
    Jef Reahard
    05.31.2011

    Forgive me for getting this out of the way up front: I frickin' hate betas. Loathe them. Avoid them like the plague, usually. Why then, did I find myself foregoing sleep for the better part of last week to log into XL Games' third closed beta test for ArcheAge? Curiosity, for sure, and maybe just a hint of desperation. As the MMORPG genre moves farther and farther away from the types of games worlds that drew me in a decade ago, the chance to get a preview of what some fans are hoping is the next great AAA sandbox was enough to overwhelm my betaphobia. It's been quite some time since I've glanced out my window to see the sun rise while playing an MMORPG through the night, and ArcheAge definitely has its claws in me at this point. Is it the next great sandbox, though? Is it even a sandbox at all? Can XL successfully meld two design philosophies (sandbox and themepark) that are, in many ways, polar opposites? Those questions are difficult to answer, but join me after the cut and I'll give it a shot.

  • ArcheAge closed beta three kicks off, gameplay videos abound

    by 
    Jef Reahard
    Jef Reahard
    05.24.2011

    ArcheAge's third Korean closed beta phase officially kicked off last night (or was that this morning -- it's all running together), and as a result, a couple of interesting new videos are floating around the interwebs. First up is a lengthy look at the game's character creation options followed by a 15-minute romp through the sandpark title's expansive world courtesy of an unedited play session video. While the character creation clip is pretty spiffy in its own right, it pales in comparison to the nifty swimming animations and underwater effects on display in the second clip. Exploration is the order of the day here, as we don't get to see any combat or crafting. There's plenty of eye candy though, and you check out both clips after the cut. [Thanks to Shawn for the tip!]

  • Take-Two signs with XLGames to make existing property into an MMO

    by 
    Jef Reahard
    Jef Reahard
    05.23.2011

    How would a Grand Theft Auto MMO grab you? Would you play a Red Dead Redemption or LA Noire massively multiplayer title? While the possibility of said games still falls into the rumor category at this point, we can confirm that Take-Two Interactive has entered into a partnership with XL Games to make one of the former's existing properties into an MMO. XL has been in the news recently due to its upcoming ArcheAge sandpark, and the company founded by noted Lineage developer Jake Song will work on the new title with Take-Two subsidiary 2K Games. Kotaku first reported the rumor to the English-speaking world earlier this morning, while the source is Korean website 4gamer. A press release has also been issued by 2K; CEO Christoph Hartmann hints at the company's desire to broaden its horizons. "Our partnership with XL Games underscores our ongoing commitment to expanding 2K's presence in online gaming and the Asian market," Hartmann explains. XL's Song says that work on the new title is ongoing. "We have already been working together for a year on the game, and I can tell you this is one of the most exciting projects that I've ever undertaken," he said.