a-misguided-adventurer

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  • MicroWarpCast interviews EVE lead game designer Noah Ward

    by 
    James Egan
    James Egan
    10.28.2009

    The EVE Online-focused podcast MicroWarpCast returned this week, hosted by our friend CrazyKinux with guest Noah Ward (aka CCP Hammerhead), who is a Lead Game Designer at CCP Games. We mentioned a while back that the winner of a contest CrazyKinux was running would get to interview an EVE developer on the podcast. People entered by writing an article on planetary control and how this could be implemented in EVE Online. The winner was Xiphos83 from the EVE blog "A Misguided Adventurer" who wrote about about a siege system that could be used in planetary conquest. As the contest winner, Xiphos83 posed questions to Noah about some of the current or controversial issues in the game. This led to Noah explaining CCP's reasons for limiting the use of the directional scanner with a timer -- a major issue cited by many players who either hunt others or want to evade attackers -- due in part to player macroing of directional scans. The directional scan will never go back to how it was since that system was too easily exploitable, but he asserted that the devs have tried to balance performance for the players with server demands.

  • Major nerf of ECM ships coming to EVE Online

    by 
    James Egan
    James Egan
    03.24.2009

    While this can hardly be considered flavor of the month (as it would've been a *really* long month), ECM (jamming) ships in EVE Online are considered to be overpowered by many players. Ships with bonuses to ECM modules are able to prevent target lock by other ships, drastically reducing the combat effectiveness of their opposition. After all, you generally can't shoot what you can't get a target lock on, and some of these ships can jam from extremely long ranges. With this in mind, CCP Games is taking a look at ECM ships and considering redefining their roles in the EVE Online. Game designer CCP Chronotis has written in the official site's Game Development Forum about what the devs would like to do to fix ships with bonuses to ECM. In a nutshell, CCP is considering altering the ships (and ECM use in general) in terms of range. Some ships might become 'short range brawlers' while others become 'long range snipers.' Chronotis proposes specific changes to ECM ships, detailing their reworked stats as they will appear on the Singularity test server in the coming days, and invites input from the playerbase on the matter. Despite the widespread perceived need for ECM changes to be made, some of the player response to the proposed changes is critical so far. Regardless, one thing is clear -- the days of Falcon alts are numbered. Have a look at what CCP is considering doing, and let us know if you agree or disagree with these changes. [Via A Misguided Adventurer]

  • Players skeptical about EVE Online's introduction of Tech III

    by 
    James Egan
    James Egan
    01.09.2009

    Everyone loves Lego, right? That childhood pastime of snapping together pieces to create new and often bizarre creations is coming to the spaceships of EVE Online, but not all players are happy to hear about this. The next EVE Online expansion, Apocrypha, is going to introduce some new aspects to gameplay. Some of these new features, like wormhole exploration, seem to be received positively by the player base. But others -- like the modular "Tech III" ship designs -- have drawn no small amount of criticism from EVE's subscribers. Tech III is an aspect of the game that has players pretty well divided, much like the upcoming Walking in Stations (aka Ambulation) expansion. The sentiment a number of players have been vocal about is 'Do we really need this?' Whines and tears are a daily occurrence on the game's official forums and perhaps the opinions voiced there aren't necessarily indicative of the sentiments of the larger player base. But concerns about Tech III are also beginning to show up on player blogs, far from the bandwagoning of the EVE Online forums, and in some cases from players who know the game very well.

  • Celebrating the holidays in EVE with snowball fights in space

    by 
    James Egan
    James Egan
    12.19.2008

    Space is cold. You wouldn't think 'holiday cheer' and EVE Online would be mentioned in the same context, but CCP Games has gotten in on the holiday action with the other MMO developers this season. Xiphos from the EVE blog "A Misguided Adventurer" had a holiday surprise from CCP when he logged into the game this morning: a snowball launcher and snowball ammo. Xiphos writes, "Happy Holidays from CCP! Everyone check your hangars and you'll find a nice little gift from CCP. 300 Snowballs and a Snowball Launcher. A High slot fitting, these deadly cold balls of ice do -10 Thermal Damage and are damn fun. Start launching some at your friends and enemies and let's get a massive snowball fight started in Jita, top station!" Every character in EVE Online automatically received these items today, even your lowly scouts and price-checking alts. Added to the fun is the initial surprise that seems to grip some highsec dwellers as they realize they're being fired upon and CONCORD (EVE's NPC police force) doesn't care. No less than five of them warped off in panic while I tried to get the accompanying image. Try it, you'll see.

  • Surviving gatecamps in EVE Online

    by 
    James Egan
    James Egan
    09.25.2008

    A large percentage of EVE Online's playerbase prefers to remain safely ensconced in highsec space, where they can move about running missions, mining, or engaging in their chosen playstyle with minimal risks. However, the real action in EVE occurs in lowsec or more lawless tracts of space -- where players themselves determine what the game is, not CCP's mission designers. But if you've played EVE for any length of time and ventured out into lowsec or 0.0 space, you've no doubt encountered -- or been a part of -- a gatecamp.That ambush waiting on the other side of a star gate is ubiquitous in EVE, and is pretty much a core tactic used in the game. If you're on the pain-giving end of the scenario, you've probably got little to fear if the numbers (and warp disruption capabilities) are on your side, save for those sentry guns... and the occasional billboard packing heat. However, for those attempting to survive gatecamps that block access to a given destination, or bypass them altogether, there are a few things you'll need to know. Xiphos, of Agony Unleashed PvP school, has lived in 0.0 for roughly two years and recently imparted some tips on surviving gatecamps.