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  • Previously on MV TV: The week of September 1st

    by 
    Beau Hindman
    Beau Hindman
    09.09.2012

    This week I have quite the selection of tasty video tidbits for you to enjoy. What better way to spend the weekend than staying inside away from the nasty pollen and wasps, watching amazing gameplay videos hosted by yours truly and his band of fellow pixel-heads? That's right! You don't even have to buy MMOs anymore! By simply clicking on the "continue reading" link below, you step into an expansive world of MMO exploration, teeming with sights and sounds unlike you have ever seen or installed before! Why should you go through the trouble of standing in line, purchasing a box, spending two days installing it on your massive PC, pulling up that huge plastic chair, waiting for the game to patch, and attempting to make a character who doesn't look like a 17 year-old pop-punk band member only to find that you suck at PvP? The simple answer to your problem is to watch us play ALL OF THE GAMES! Which games, you might ask? Well, this week I have some Piggy action as he streams Fallen Earth, followed by Richie with some Guild Wars 2, Mike with some more EVE Online, World of Tanks and Tribes: Ascend. And I follow it all up with a trip through Wurm Online to view the mystery behind the Puzzles deed and then chat with Illyriad CEO James Niesewand about his game's new patch! Check it out!

  • The Daily Grind: Would you be as excited for Guild Wars 2 if it were a subscription game?

    by 
    Jef Reahard
    Jef Reahard
    07.06.2011

    At the risk of sounding like a heretic, I've never gotten into Guild Wars (or the hype surrounding its forthcoming sequel). That's not to say they're bad games at all; on the contrary, I've always been intrigued by some of the things they bring to the genre. In looking over the feature set for Guild Wars 2 and reading Massively's extensive coverage, I see a few interesting nuggets as well as some other stuff that sounds familiar. This doesn't jibe with the unabashed optimism and explosions of fan joy that accompany just about every ArenaNet reveal, though, and I'm left wondering what I'm missing. The elephant in the room would appear to be the game's business model, and the pay-once/play-forever system is appealing. Is it the main appeal, though, or is it a combination of the game's depth coupled with this business model? Put another way, would you be as excited for GW2 if you had to pay a monthly sub to play it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • ArenaNet confirms Guild Wars 2 closed alpha and beta for 2011

    by 
    Jef Reahard
    Jef Reahard
    02.11.2011

    Members of the Guild Wars nation are no doubt kicking up their heels tonight, as ArenaNet has let slip the barest whisper of information on a possible release window for its forthcoming Tyrian sequel. Guild Wars 2's closed alpha and beta testing will be happening in 2011, and "the feedback from these tests will determine when we will do public beta tests and ship the game," according to an update of the official Guild Wars 2 FAQ earlier this evening. Guild Wars 2 Guru points out that ArenaNet representatives quickly quelled any notions of a definitive time frame, but this small beta nugget is nonetheless the closest thing to an actual date of any kind thus far in the game's long development process. "The existence of friends and family closed alpha and closed beta this year has changed nothing about the release date. The release date continues to be: when the game is ready," said ArenaNet's Regina Buenaobra.