ability-mechanics

Latest

  • The Secret World explains details on the new Augment system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2013

    There's already a lot of flexibility for players in The Secret World's ability system, but there's room for more customization. Sure, you've got your eight active and eight passive abilities, but what if you could have eight more slots to customize your behavior? That's the core idea behind the new Augment system, a marriage of new skills, loot, and abilities that allows you to turn your existing build and fine-tune it even more carefully. Augments come in four categories: Assault, Healing, Support, and Survivability, roughly analogous to the roles currently present in the game. Each active ability can have an Augment slotted into it depending on its type, and each Augment requires the leveling of a skill related to the Augment, the AP necessary to learn the new Augment, and the loot necessary to make one. Take a look at the full rundown for a more detailed explanation on how you can take your gun-wielding punch artist to the next level of mastery.

  • WildStar unveils the details on ability mechanics

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.26.2013

    Abilities are the bread and butter of games. You have to be able to do something, after all. WildStar started with the same basic foundation as several other MMOs, but as it is wont to do, it's evolved to have a very different foundation now. It's so different, in fact, that the latest Dev Speak video is all about how abilities work and how they differ from the standard MMO trifecta of casts, channels, and instant abilities. Of course, we could just tell you how all of this fits together... but why would we do that when we can just show you? So click on past the break for the video itself, and then keep reading for more specific details on these new mechanics. Even familiar things like cast bars are a little different here, and you'll want to see some of this stuff in action.