ability-pruning

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  • Warlords of Draenor is making big changes to WoW's number game

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2014

    When World of Warcraft: Warlords of Draenor hits, players will be adjusting to more than just a new continent and gussied-up character models. With the expansion, Blizzard is looking to squish stats across the board, bring racial traits into parity with each other, prune excess abilities among the classes, and nerf a bunch of the game's crowd control skills. The stat-squishing in particular is something that the developers address at length in a new "watercooler" post: "It's important to understand that this isn't a nerf -- in effect, you'll still be just as powerful, but the numbers that you see will be easier to comprehend. This also won't reduce your ability to solo old content. In fact, to provide some additional peace of mind, we're implementing further scaling of your power against lower-level targets so that earlier content will be even more accessible than it is now." The post goes into detail about the reasoning behind the changes and how the devs expect each of them to improve WoW as a whole, so give it a read if Warlords of Draenor is on your wish list this year.

  • Dev Watercooler: Pruning the Gardens of War

    by 
    Matthew Rossi
    Matthew Rossi
    02.27.2014

    We've been waiting for it forever and it's finally here -- Blizzard released the first in a series of Dev Watercoolers discussing Warlords of Draenor. This particular post is about systems changes and the reasons behind them. So what did they reveal this time? The upcoming item squish is detailed, both in terms of the reasoning behind it and the effects it will have. In order to ensure old content will still be soloable, you'll even see a buff implemented when higher level characters clear older content to make them even more powerful by comparison. Base damage on player spells and abilities is being removed - all abilities and damage will scale with spell or attack power. Racial traits are being adjusted - high outliers (like, perhaps, Every Man For Himself) will be reduced in power, while obsolete abilities will be removed entirely. In terms of the ability purge (called 'pruning' here), one big target is Cooldowns. Various classes with multiple cooldowns will see them removed or combined. Crowd Control is seeing a significant overhaul and reduction, with a complete list on the blog post - examples include interrupts no longer having added silences, certain CC's like Cyclone now being dispellable, and all stuns now sharing the same DR.