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  • Wizardry: Labyrinth of Lost Souls dungeon crawls to iOS

    by 
    JC Fletcher
    JC Fletcher
    11.04.2011

    Wizardry: Labyrinth of Lost Souls, the aggressively old school first-person game from Acquire, has now journeyed from PSN to iOS. You can download it for free and explore the first floor of a dungeon; if you survive that, the rest can be unlocked for $10.

  • Texas Instruments wraps up purchase of National Semiconductor

    by 
    Terrence O'Brien
    Terrence O'Brien
    09.25.2011

    In April, Texas Instruments announced its intention to snatch up National Semiconductor for a cool $6.5 billion. Now, almost six months later, the acquisition is complete and TI can tack another few percentage points on to its already market-leading chunk of the analog chip market. At least for now, National will operate as a branch of TI's analog division, which now accounts for over 50-percent of the company's revenue, and keep its (reasonably) well known brand name alive. For a few more details on the deal, check out the PR after the break.

  • Famitsu reveals new Vita games

    by 
    Justin McElroy
    Justin McElroy
    09.07.2011

    In this age of A/V overload, it's rare that you get the opportunity to really flex those imagination muscles, but today presents just such a chance. Famitsu got its hands on nine Vita games, but since details are scarce on some and we don't know if others will actually come to America, it's the perfect opportunity to revitalize that atrophied fantasizing gland. A big chunk of the nine were previously announced Ubisoft games (including "Luminous Electronic Symphony," which we assume is the Vita Lumines game). But the magazine also featured some new titles like Game Arts' Ragnarok Odyssey, a "hunting action" game that borrows elements from MMORPG Ragnarok Online and, presumably, the Monster Hunter series. Also, D3's bringing Dream Club Zero to the portable, but since it's a port of a 360 dating sim/visual novel that will never, ever come to the U.S. you probably don't want to waste too much imagination on that one. Perhaps the most intriguing on the list is Acquire's Sumioni, a 2D action game with an inky art style (as you can see in the screen Siliconera ran). Apparently, you'll use both touch pads and an analogue stick to brush away enemies with your ... magical, brushy, ink powers. (C'mon, imagination!) Rounding out the list is Moe Moe Daisensou Gendaiban++, the latest in a strategy series that mysteriously hasn't caught on in the US.

  • Google acquiring Motorola Mobility

    by 
    Tim Stevens
    Tim Stevens
    08.15.2011

    Happy Monday to you, and happy Monday to Motorola Mobility, which Google has announced is about to become its next acquisition. This comes hot on the heels of a $56 million Q2 net loss for Moto -- and CEO Sanjay Jha's less than subtle hints about going fishing for Android-related patent royalties. Now, at a price of $40 per share for a total of about $12.5 billion, Big G will be making Moto a "dedicated Android partner" to "supercharge the Android ecosystem" and "enhance competition in mobile computing." Larry Page had this to say about the deal: Motorola Mobility's total commitment to Android has created a natural fit for our two companies. Together, we will create amazing user experiences that supercharge the entire Android ecosystem for the benefit of consumers, partners and developers. I look forward to welcoming Motorolans to our family of Googlers. What happens next? While this will of course strengthen the ties between hardware and software, Google is pledging to continue offering Android as an open platform -- Moto will license it and others will be able to as ever. Additionally, Google will continue to operate its new toy as a separate business and not morph it into an in-house hardware wing. But, one has to wonder what this means for companies like Samsung, which partnered closely with Google on the Nexus S, and of course HTC, which released the Nexus One and the iconic G1. And then there's the big question: just where does Moto Blur fit into this equation? Update: More quotes from Android partners after the break.

  • US DoJ approves Google's acquisition of ITA, but not without stipulations

    by 
    Darren Murph
    Darren Murph
    04.08.2011

    The United States government may be dissolved tomorrow, but it's certainly taking care of one final piece of business before going into shutdown: this. If you'll recall, Google announced its intentions to acquire ITA for $700 million in July of last year, and as we cruise into the start of America's summer travel season, all signals are go. Today, the US Department of Justice approved Google's request to move forward with the buy, but rather than having the entire travel search market under its wing, El Goog's going to have to make a smattering of concessions in order to get the right signatures. For starters, the search monolith will allow ITA's existing client contracts to extend into 2016, and it'll let both current and new customers license ITA's QPX software on "fair, reasonable and non-discriminatory terms." No one's saying when the integration will be complete (or start, for that matter), but we're desperately anxious to see just how Kayak and Bing Travel react after this launches in earnest. Power to the searchers, as it were.

  • Texas Instruments to acquire National Semiconductor for $6.5 billion in cash money

    by 
    Christopher Trout
    Christopher Trout
    04.05.2011

    As the saying goes, everything's bigger in Texas, and that includes Texas Instruments' (TI) share of the semiconductor market. The Dallas-based firm announced today that it will pay $6.5 billion for National Semiconductor. With the acquisition complete, National will become a branch of TI's analog segment, which is now positioned to make up 50 percent of the company's revenue. According to a joint press release, TI held the biggest chunk of the analog semiconductor market in 2010 at 14 percent, and with the new addition that number's bound to get even bigger. Full PR after the break.

  • Wizardry: Labyrinth of Lost Souls finds a home on PSN

    by 
    JC Fletcher
    JC Fletcher
    03.23.2011

    The positively historical first-person RPG series Wizardry will continue in North America and Europe in as modern a manner as can be: a downloadable PSN game for PS3. XSEED is localizing Acquire's Wizardry: Torawareshi Tamashii no Meikyū for the West as Wizardry: Labyrinth of Lost Souls. Though the series started in America (in 1981!) in recent years it's been more popular in Japan, with sequels developed by Japanese companies and released only in Japan. That explains why this version looks a bit more anime than the original did. Players will be able to explore a grid-based dungeon and fight 120 different monsters, all with hand-drawn 2D sprites, sometime this spring.%Gallery-119622%

  • Senator asks DOJ and FCC to do their jobs, provide friction for AT&T / T-Mobile tie-up

    by 
    Darren Murph
    Darren Murph
    03.22.2011

    There's always one. Back in the winter of 2009, Senator Kerry made public his request for Fox and Time Warner to keep the Bowl Games online, and one Chuck Schumer took to writing an open letter to Steve Jobs regarding the iPhone reception woes that eventually led to a dedicated press event (mostly) disputing the matter. Now, Minnesota Senator Amy Klobuchar is urging the FCC and DOJ to "take a close look at the proposed AT&T and T-Mobile merger," noting that the outcome would undoubtedly have a huge impact on consumer choice, price and service in the wireless industry. Of course, it's not like these two wouldn't be doing just that in the coming months, but it's good to see a fire starting early in Congress to make sure due diligence is done. Having a carrier that provides service to 42 percent of all US wireless subscribers has the potential to seriously shift the economics of things, and potentially more interesting are the implications of a rejection. In fact, many are suggesting that AT&T will likely have to sell off major assets and promise expansion to rural / poor areas in order to gain approval, which ties in nicely to Verizon Wireless CEO Dan Mead's own comments regarding concessions. We're also hearing that regulators could take as long as 18 months to fully investigate, and you can bet we'll be following the play-by-play as it all unfolds.

  • Deutsche Telekom thinking of merging T-Mobile USA with Sprint?

    by 
    Darren Murph
    Darren Murph
    03.08.2011

    It ain't as crazy as you may think. If you'll recall, we actually heard last month that Deutsche Telekom was mulling the idea of spinning off T-Mobile USA from its portfolio, and now it looks as if one carrier in particular is interested. According to the inimitable "people with knowledge of the matter," Bloomberg Businessweek is reporting that Deutsche Telekom has gone ahead with talks to "sell its T-Mobile USA unit to Sprint in exchange for a major stake in the combined entity." Granted, there's no guarantees at this point that the two will actually reach a deal that sits well with both boards, and up until now, they haven't been able to come to terms with T-Mob's valuation. As the story goes, Deutsche Telekom has purportedly said that it could sell "all or part of the US business, and all options are open." Meanwhile, Sprint's remaining mum. A merger of these two would combine the number three and four players in America, but if that doesn't pan out, T-Mobile USA may end up buying wireless spectrum from Clearwire as an alternative. We're hearing that an outright sale of T-Mobile in the US is pretty much off of the table, but considering just how many backroom talks are apparently going on in both camps, we won't be surprised until they tell us to be.

  • Western Digital drops $4.3 billion to acquire Hitachi GST, enter staring contest with Seagate

    by 
    Darren Murph
    Darren Murph
    03.07.2011

    Yow. Western Digital -- the company responsible for shipping the planet's first 1TB 2.5-inch hard drive way back in 2009 -- just announced a monstrous deal to acquire one of its primary competitors, Hitachi Global Storage Technologies. Both outfits have actually shown quite a few interesting HDD designs in recent months, and it's pretty clear that WD would rather not go at it alone any longer. Granted, these types of deals aren't entirely unheard of -- in fact, Seagate swallowed up Maxtor back in 2005 for a cool $2 billion. Under the deal, which is a mix of $3.5 billion in cash and $750 million in WD common stock, the two will combine in a way that sees the Western Digital brand and headquarters surviving, while Steve Milligan, president and chief executive officer of Hitachi GST, will join WD at closing as president. Hard to say what this will mean for consumer pricing and competition, but we're pretty certain the powers that be will be looking it all over for fairness before they hop in the blender during Q3. Full release is after the break.

  • Google spends a few more million, picks up Widevine DRM software firm

    by 
    Darren Murph
    Darren Murph
    12.05.2010

    Two acquisitions in as many days? Say it ain't so! Prior to even unboxing Phonetic Arts, Google has now snapped up Seattle-based Widevine. Truth be told, you're probably taking advantage of the company's technology without even being aware of it -- it's used in over 250 million web connected HDTVs and streamers around the globe, and it's primarily designed to thwart piracy attempts while enabling consumers to enjoy content on a wider array of devices. As these things tend to do, neither outfit is talking prices, but it's fairly obvious why El Goog would want a firm like this in its portfolio. Moreover, it's borderline comical that Viacom's pushing an appeal in order to pit Google as an anti-studio, pro-piracy monster while it's spending hard-earned cash on a DRM layer. At any rate, Google's not getting into specific plans just yet, only stating its intentions to maintain Widevine's agreements, provide support for existing and future clients as well as "building upon [the technology] to enhance both Widevine's products and its own."

  • Google acquires speech synthesis outfit Phonetic Arts, plans to use Jack Donaghy's voice for everything

    by 
    Darren Murph
    Darren Murph
    12.04.2010

    Don't ever knock Google for not reinvesting a little of that cheddar it's stacking in Mountain View. Barely two months after pulling the trigger on BlindType, El Goog has now sunk an undisclosed amount of money into Phonetic Arts, described as a speech synthesis company based in Cambridge, England. Naturally, Google's been toiling around the clock in an effort to better its speech technologies, and it looks as if it could be cutting out quite a few months (or years) of work with this one purchase. Phonetic Arts was known for being on the "cutting edge of speech synthesis, delivering technology that generates natural computer speech from small samples of recorded voice," and we get the impression that the team will be given clearance badges to enter Google's London-based engineering facility shortly. The company's own Mike Cohen is hoping that this will help us "move a little faster towards that Star Trek future" -- frankly, we're hoping to have Jack Donaghy's voice become the de facto standard in under a year. We hear some dudes at 30 Rock are already toying with a prototype...

  • Way of the Samurai 4 is exclusive to PS3

    by 
    JC Fletcher
    JC Fletcher
    10.28.2010

    Way of the Samurai 3's North American release was handled in an unorthodox manner, with Agetec publishing on PS3 and UFO Interactive publishing on Xbox 360. That may not be an issue with the newly-announced fourth entry in Acquire's free-roaming samurai action series, because it's been revealed as a PS3 exclusive. Of course, the Xbox 360 port followed the PS3 version in Japan by four months, so Xbox players may still see the way. According to Siliconera, the exclusivity was announced in a Famitsu article, which also offered some details about gameplay. You'll be able to choose your samurai's age, and then, through actions, choose to align them with one of three feuding groups. You'll also have more available actions within event scenes. Of course, during the gameplay scenes you'll always have the "slash" action.

  • Gladiator Begins review: Do I not entertain?

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.08.2010

    Despite its long list of problems, Gladiator Begins gets the most important thing right: beating, bashing and slicing dudes feels good. It's just as well, because that's the only thing this PSP game ever lets you do. The premise is simple to a fault: You hop in a box with Roman slaves and then stab 'em until they're dead. That's it. For some, non-stop brawling makes for the best kind of action game; the beat-'em-up genre's survived on this kind of repetition. Gladiator even takes advantage of a handful of elements inspired by role-playing, which keeps things from getting stale too quickly. %Gallery-101608%

  • Holy localization, Badman! It's No Heroes Allowed for PSP

    by 
    JC Fletcher
    JC Fletcher
    09.03.2010

    Though a European trailer for No Heroes Allowed, the third game in the What Did I Do to Deserve This, My Lord!? series, was released during Gamescom, news of a North American release remained up in the air (instead of buried in a hastily-dug dungeon, where it belonged). SCEA has revealed plans to release the game, but did not offer up a date for the God of Destruction's resurrection. No Heroes Allowed offers 100 daily dungeon design challenges, along with a new cooperative play mode that stars Badman and his daughter, Badmella. In the new addition, two players collaborate to dig a deadly, devious and dangerous dungeon.%Gallery-101222%

  • Third 'Badman' game coming to Europe as 'No Heroes Allowed'

    by 
    JC Fletcher
    JC Fletcher
    08.17.2010

    The Yuusha no Kuse ni Namaikida series has undergone a number of name changes in localization. NIS America originally released the PSP's evil overlord hideout design game under the hilariously unwieldy title "Holy Invasion of Privacy, Badman! What Did I Do to Deserve This!?" Shortly before the release of the sequel, a trademark complaint forced NIS to change the series title to "What Did I Do to Deserve This, My Lord!?" Now, a trailer released during Gamescom has revealed Sony Europe's plans to localize the third game, called Yuusha no Kuse ni Namaikida 3D in Japan, under yet another completely different title, the much pithier "No Heroes Allowed." This third game adds the ability to flood your dungeon with water in order to destroy any invading heroes, and also allows for competitive or cooperative multiplayer. Check out the trailer after the break, My Lord!

  • Plastic Logic kills QUE, 'shifts focus' to second-generation ProReader

    by 
    Darren Murph
    Darren Murph
    08.10.2010

    And just like that, with the swing of a virtual axe, she's all dead and buried. Plastic Logic has been stuck in a world of perpetual delays ever since wowing the universe with its QUE ProReader at CES, and rather than delaying it again, the company is simply cutting its losses and moving on. To quote CEO Richard Archuleta: "We recognize the market has dramatically changed, and with the product delays we have experienced, it no longer make sense for us to move forward with our first generation electronic reading product." To that end, the company plans to "shift its focus to bring to market a second-generation ProReader plastic electronics-based product," but absolutely no details regarding form factor, pricing or an estimated ship date are given. Wilder still, those rumors about a company sale have coincidentally (or not?) flared up again, with the Financial Times stating this go 'round that Plastic Logic could sell a "significant stake" of itself to Rusnano, a Russian state-owned nanotechnology corporation. We're told that the two are currently "in discussions," and that if a deal is reached, Plastic Logic's production facility for this elusive next-gen product would have to be based in Russia. We can't say we're completely shocked at the outcome here, but we're man enough to shed a tear at our loss. Rest easy, QUE -- at least we had our times.

  • Apple snags Liquidmetal IP, may just revive the eMac with an amorphous metal chassis

    by 
    Darren Murph
    Darren Murph
    08.09.2010

    Ah, who are we kidding -- we're guessing a true, bona fide headless iMac would hit the market before the eMac ever makes a triumphant return, but it's surely a novel thought, no? In a recent 8-K filing with the SEC, Apple made public that it had essentially acquired "substantially all of [Liquidmetal's] intellectual property assets," not to mention a "perpetual, worldwide, fully-paid, exclusive license to commercialize such intellectual property in the field of consumer electronic products in exchange for a license fee." In other words, Apple just bought up the rights to integrate Liquidmetal's amorphous metal alloys into its product line, which would allow the company to create metallic wares without sweating the typical structural or strength limitations found in conventional metals. There's no mention of dollars exchanged here, nor any details on what exactly Apple plans to do with its newfound IP (shown after the break), but we're guessing the procurement team didn't sign the dotted line for kicks and giggles.

  • Google acquires Slide, aims to 'build a more social web'

    by 
    Darren Murph
    Darren Murph
    08.06.2010

    We can't say we've ever heard of Slide (okay, maybe in passing), but there's a good chance the entire tech universe will know their name after today. Why? Google just picked 'em up for an undisclosed amount of cheddar and good will, with the overriding goal of "building a more social web." Google's own announcement is rather cryptic, nothing that there aren't any "detailed product plans to share right now." We're guessing that some of the company's web apps will be fleshed out with social features at first, but the minute we see Farmville load within an applet in Gmail, we're gone, baby, gone. And that's a promise. Update: Reuters is reporting that Google shelled out a staggering $182 million for Slide, not to mention an extra $46 million in "employee retention bonuses." It pays to be wanted, eh? Thanks, Chris!

  • Apple acquires web mapping firm Poly9, probably has something up its sleeve

    by 
    Darren Murph
    Darren Murph
    07.14.2010

    Per usual, it seems as if this deal has happened in the dark of the night, but thankfully for the curious among us, it's a bit difficult to disguise a caravan of humans escaping Québec and fleeing to Cupertino. According to a report in The Sun as well as an independent confirmation on our end, Apple has picked up a small Canadian firm by the name of Poly9. As of now, every last employee has been relocated to California, with the couple who declined left to find other work in the Great White North. Poly9's official website is also blanked out, but in the past, the company has been credited with developing loads of web-based mapping programs (primarily in Flash, crazily enough) as well as APIs for a handful of monolithic clients like Microsoft, Yahoo!, NORAD and MSNBC. Generally speaking, Apple tends to integrate its purchases into the workflow at a rather rapid clip, so we're actually expecting something to come of this in the not-too-distant future. What, exactly, remains to be seen. [Thanks, Anonymous]