action-based-combat

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  • First impressions of Archeblade

    by 
    Beau Hindman
    Beau Hindman
    01.20.2014

    Archeblade is a new action-based, arena-based, multiplayer game by Codebrush games. I've been told that fans who enjoy fighting games like Street Fighter or MOBAs should enjoy this title. Even though I'm not a huge fan of these genres, I enjoyed the game more than I thought I would, but what it offers is not that surprising or unique. Players will find mostly standard gameplay in Archeblade. There are a dozen or more characters to choose from, each one offering a unique way to play inside the sometimes claustrophobic maps. Each character has a basic attack on his left mouse button and special attack on his right and will build up rage as he fights and take damage. Once the rage meter fills up, a special attack can be released; the special attacks range from valuable heals to damage buffs. And as is often the case in MOBA-styled games, the large number of character types does not stop the usual character roles from being featured. Players can choose to melee, assassinate, or kill from a range.

  • Hands-on with RaiderZ's new Broken Silence expansion

    by 
    Beau Hindman
    Beau Hindman
    04.16.2013

    I have to admit, I felt a combination of excitement and fear when I was tasked with covering the newest RaiderZ expansion, Broken Silence, because I knew that I would be challenged in a few ways. First, I had to get used to the game again. I've played it off and on and have enjoyed it until around level 10, but I am no expert. I had already experienced the fantastic non-instanced combat that the game is known for, but I still had a long way to go. Second, I knew that the game would physically punish me. After years of playing games, painting, and drawing, I can easily be forced to soak my forearms in icy water after a session of action-based gaming. Lastly, I knew I would be given a higher-level character and needed to get used to how that particular character performed. The brilliant thing about action-based games is that the person behind the keyboard matters as much as amazing armor or incredible spells. I'd have to sharpen up. I logged into my character and discovered just how fun this game still is. %Gallery-185619%

  • Rise and Shiny: Dino Storm

    by 
    Beau Hindman
    Beau Hindman
    04.14.2013

    I have a real love for finding tiny, unknown, indie titles -- especially ones that are obviously made for younger gamers -- and playing them for a write-up. It's one of the perks of the job; I get to dig up these gems and tell thousands of people about them. Games like Dino Storm also serve to remind me about why I got into blogging about games before I was ever paid to do it. There are virtual worlds to discover out there, and I find that thrilling. I especially like it when they boast this level of quality. Dino Storm might not challenge a more mature player, but it's surprisingly complex. It's got everything it needs to be considered a full-fledged MMO, but it also keeps in mind that younger players need a little help along the way. You'll play the role of a cowboy or girl who rides around on the backs of well-animated dinosaurs ranging from tiny to massive, and you'll also hunt after all sorts of quests and goods. I did have a few small issues with the game, but the development team seemed willing and ready to patch them up.

  • Free for All: Arcane Legends is more than Pocket Legends 2.0

    by 
    Beau Hindman
    Beau Hindman
    11.14.2012

    Spacetime Studios' newest title, Arcane Legends, which just launched officially yesterday, didn't quite excite me at first. This was before I had played the game or really caught a glimpse of any in-game artwork, but after three titles, I'd been wondering whether Spacetime could change its tune a bit. The last three titles have been basically the same game, albeit set in different genres and universes. First we were given Pocket Legends, a fantasy dungeon-crawler that surprised us with how much content and fun was to be had inside. Then we got Star Legends, a sci-fi version with a few tweaks. Next up came Dark Legends, a vampire-themed modern adventure that introduced us to action-based combat with a more "adult" tone. It's not that all of the previous titles were no fun to play. Instead, each one offers a smooth experience that's easy to jump into and sometimes hard to put down. But each one felt a bit more like a variant on a previous model, a build-up to something more finalized and slick. Is Arcane Legends that better product? Did it take three tries to finally get things right in the Legends line? %Gallery-170781%

  • Free for All: Dragon Nest's Titan Nest, Lotus Marsh equals pwnage within

    by 
    Beau Hindman
    Beau Hindman
    10.24.2012

    Ah, Dragon Nest -- you are one of my favorite action MMOs. Truth be told, you're currently ranked above Vindictus in this household. I know, I know... but don't judge me until you have played through the new content that is being released today and until you watch my embedded video. It shows just how dramatic, well-scripted, and fun dungeons in Dragon Nest can be. I was given a level 45 character, a Lunar Knight, one of the new classes coming with this patch, to try out on the test server. The saddest part is that I haven't reached anywhere near level 45 on my current Warrior, even though I have learned his abilities well and enjoyed the heck out of him during my 24-hour stream. Unfortunately I didn't utilize the powerset from the Lunar Knight in the video much, instead using my familiar Warrior abilities. I was also given a nice set of Sea Dragon Armor, a mount, and a killer sword -- after all, a naked level 45 character would be sad. I loaded up and jumped in, and here's what I found. %Gallery-169039%

  • Free for All: Killing monsters in my undies in C9

    by 
    Beau Hindman
    Beau Hindman
    09.26.2012

    Calling your game an "unrivaled action RPG" is a pretty daring thing to do. After all, we play in a market that offers games like Vindictus, TERA, Dragon Nest, and Dungeon and Dragons Online. Action-based MMOs are nothing new, really, but they do seem to become more extreme with every new title that comes out. Where Vindictus goes for dark realism and DDO strives for classic gameplay, C9, aka Continent of the Ninth Seal, goes for over-the-top combos and incredible boss battles. It delivers on its promises for the most part. I've played pretty much every action-based MMO on the market, and so far, the bold claims seem true: Nothing rivals C9's loud, combo-liscious approach to combat. Not all is perfect, of course, but most of the issues I had with the game resulted from art design or customer service. Those areas might be easier to fix than a boring game.

  • Free for All: RaiderZ's Mark Hill talks punching, slashing, and beta

    by 
    Beau Hindman
    Beau Hindman
    08.22.2012

    I was first introduced to RaiderZ back at E3 2011. The game has been in testing since then and has apparently grown a lot. I've had some time now to try the beta and chop up some monsters, and I have to say that the action is frantic but the open-world is not something I am used to from action-based MMOs. Mark Hill, Senior Producer for RaiderZ, answered my questions and explained just why we should be excited for this new free-to-play title. I'll let you read his answers, but I'd also ask that you try it out when you can. It really is a nice step forward from other action-based titles, but you can judge that for yourself. And after all, we love non-instanced combat, right?

  • Global Chat: We're only human edition

    by 
    Rubi Bayer
    Rubi Bayer
    07.03.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! This week's edition of Global Chat focuses on combat styles and playable races. Follow along after the jump to see what our readers had to say this week!

  • Free for All: What does action-based gaming mean for the future?

    by 
    Beau Hindman
    Beau Hindman
    06.22.2011

    If you've been following recent game development, you will have noticed that action-based gaming, or gaming that requires a player to literally control the character on the screen through mouse-clicks or shortcuts, has become all the rage. It shouldn't be surprising, though, considering how incredibly fun it can be to click the mouse button and have the character on the screen smash his enemies. I've fallen in love with it myself, especially while playing games like Vindictus or Dungeons and Dragons Online. After so many years or pushing 1-2-3-4 in order to kill mobs, truly swinging an axe feels wonderful. More and more games use this immediate-response style of play. Up-and-coming side-scrollers like Rusty Hearts or recent smashers like Dragon Nest are showing that action-based gaming is growing stronger all the time. I've even begun to feel slightly let down when I switch to a "classically controlled" MMO. Targeting a mob followed by pressing a series of number keys just does not satisfy like slamming your enemy through a bookcase. (Watch the video after the cut for some of my bookcase action!) But what could all of this action mean for future design? And what about disabled players or players who have issues with wrist pain (like I do)? Click past the cut and let's discuss!

  • Rise and Shiny recap: GhostX

    by 
    Beau Hindman
    Beau Hindman
    03.13.2011

    There are quite a few side-scrolling action MMOs out there these days, so when I decided to take on yet another one, I thought that I might regret it. As soon as I downloaded GhostX and loaded it up, however, I knew I was in for a different experience than anything found in the other side-scrollers I have played in the past. First of all, GhostX is set in some kind of futuristic setting, complete with nanobots and strange mutant creatures. The look of the game is distinctively Anime, but the good kind. When I think Anime, I think incredibly bad creations like Naruto or Pokemon -- stuff that literally makes me cringe. GhostX is the kind that just looks like a toy, like you could reach through the screen and manipulate the characters and story yourself. Click past the cut to read more!

  • Braaaaainssss: First details about Undead Labs' zombie MMO revealed

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2010

    There's something about zombies and video games that bind geeks together in harmony, which is why we've been anxious to see what Jeff Strain's Undead Labs has in store for our favorite end-of-the-world scenario. Well drop your linen and start your grinnin', because Game By Night reports that EGM's latest physical issue (241.0) is chock-full of zombie goodness on the project. The unnamed MMO is going to be console-only and will take place in today's world following a zombie apocalypse. Strain promises that the world will be dynamic and malleable -- think "sandbox" -- as players will build up defenses to protect settlements, lay down traps for the zombie horde and eventually take the fight to the undead. There may also be gardening (yup, you read that right). A more dynamic world isn't the only cue from modern MMO development that Undead Labs is taking -- the game will skew more toward quick action-based fights than traditional MMO combat: "Banish the memories you have of the PC MMO paradigm for combat, and start thinking AAA console action game... weapons (like the M14 assault rifle or long-bladed machete) need to feel snap-fast and satisfying, to pierce bones and dismember limbs just so." While the title is still in very early stages, EGM says that the team is looking to allow a more free-form character development, with players taking on specialty roles instead of being forced into rigid class constructs. You can read the full analysis over at Game By Night.

  • Exclusive screenshots from Fantasy Earth Zero

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.08.2010

    One of the big sells that TERA has been focusing on in the lead-up to its official release is the idea that combat is entirely real-time, but like most great ideas in MMOs, it's not the first title to use combat with no lock-on and an action-based environment. Fantasy Earth Zero might be easily mistaken for yet another grind-based Asian game at a glance, but the actual mechanics of play combined with skill-based PvP make for a very different creature -- and yes, one wherein combat happens without any sort of target lock. Gamepot USA was kind enough to furnish us with a few shots of the game in action during one of the large PvP battles, which showcase a faction of the strategic combat taking place on contested maps. The process of gathering resources and controlling towers is one of the dominant elements of gameplay, to the point where some reviewers have gone so far as to call the game an MMORTS in spirit. Take a look at the gallery, and consider giving Fantasy Earth Zero some of your time over the summer if you want something more different than it looks. %Gallery-97134%

  • The Daily Grind: Is action-based combat the way forward?

    by 
    William Dobson
    William Dobson
    08.08.2009

    In the early days of MMOs, it wasn't really feasible for developers to put action-based combat into an online game and expect all users to be able to have a good experience. These days faster internet and other advancements allow games such as Age of Conan, Darkfall and Champions Online to have a combat system where, for example, dodging an attack actually involves moving yourself out of harms way. The alternative to this action combat style is the system that most MMO gamers of the last decade will be very familiar with, seen in games like World of Warcraft, Lord of the Rings Online and countless other titles.MMOs without action-based combat still have their share of mechanics to keep things interesting. Abilities that must be used from the back or the side (or are more effective that way) mean that combat isn't necessarily a stationary affair, and you can still hit multiple targets in a lot of cases. Some might even find that the action style is too "twitchy" for their liking. Proponents of action combat however might say that they'll never go back to boring auto-attacks. Is a real-time action combat system something that all new MMOs should aspire to have, or just another option that has its place but shouldn't take over?