action-combat

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  • The Daily Grind: Do you prefer 'action-combat' in MMORPGs?

    by 
    Bree Royce
    Bree Royce
    12.02.2014

    "Action-combat" has been one of those stock gameplay tropes that MMO developers have been shoving into their games since at least Age of Conan. But is it actually wanted by the core MMO audience? Massively reader theodorus321 commented last week that he prefers the old-school TAB-targeting combat systems of older MMOs. "I don't want a challenge to my leet gaming skillz," he wrote. "I want to explore an interesting and immersive world while building up my character in the conventional way and finding some cool stuff." He got 16 likes, so clearly, he's not alone. I agree with him too! I'm happier with slower, more tactical RPG combat or hybrid systems than I am with purely twitchy stuff. What do you think? Would you rather have "action-combat" or old-school tab targeting or something else entirely in your MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A preview of the third closed beta for wuxia MMO Moonlight Blade

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.08.2014

    Would you say there's a distinct lack of wuxia MMORPGs in your life at the moment? Then you might be interested in learning more about Moonlight Blade, a wuxia game published by Tencent and currently in the midst of its third beta test in China. Steparu recently discussed the beta test, covering everything from missions and quests to character customization, with the caveat that the author doesn't speak a word of Chinese and has muddled through much of the game with the help of friends. Moonlight Blade features three different combat modes based on player preference, ranging from traditional point-and-click gameplay to fully active combat. While the game looks gorgeous, according to the beta review it's still very buggy and the combat lacks some satisfying impact. Check out the full piece if it seems like something you'd be interested in; there's no word on a Western release, but showing interest can't hurt.

  • Make My MMO: April 6 - April 12, 2014

    by 
    Jef Reahard
    Jef Reahard
    04.12.2014

    This week a reader named TrollsRoyce (no relation to Massively Editor-in-Chief Bree Royce, we swear) brought a new crowdfunding project called Red Blood to our collective attention. The game's IndieGoGo campaign will run through May 5th and the staff, which includes former CABAL Online and Perfect World developers, could use your help. What exactly is Red Blood? It's a "triple-A MMORPG title that's based on the popular comic book series Red Blood," the project site explains. "Set in a post apocalyptic future, the world is a changed land where science and magic coexist and humans have been recreated by changing DNA. Four opposing countries have risen in an attempt to gain total control of the world using their new armies of genetically modified mercenaries." Listed features include a full pet system, non-targeting combat, and an infinite number of instance dungeons. User Games and Gorilla Banana have released a trailer, and Steparu has posted an extensive review of an early build.

  • Here's Black Desert's ridiculous fast-action combat

    by 
    Jef Reahard
    Jef Reahard
    04.09.2014

    Pearl Abyss wowed us earlier this week with Black Desert's latest character creation video, and today the company drops another bomb via a new combat-focused demo reel for its action fantasy sandbox. The firm is currently gearing up for the game's second Korean closed beta test. MMO Culture reports that Pearl Abyss has tweaked combat to be "quicker, less stiff," and to have lower chain combo cooldown skill timers. Check out the new vid after the cut!

  • The Nexus Telegraph: Everyone's got active combat, and so does WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2014

    WildStar is launching with active combat, but let's be totally honest about something: The whole telegraph system is not exactly as special now as it might have seemed, say, three years ago. Guild Wars 2 has active combat. Ditto TERA, ditto DC Universe Online. The Secret World makes use of telegraphs all over the place (which kind of feels like a kludge, but so does most of the game's combat system, so there). Even Final Fantasy XIV -- a game I have noted on many occasions as having a much slower and more tactical combat pace -- makes heavy use of telegraph mechanics. And The Elder Scrolls Online is certainly launching with a more active combat system, to boot. There's more to WildStar than telegraph markers, though. So it's time to talk about what the game actually does in terms of combat that's interesting and novel. We've been told that the active combat of the game is a big deal, but is it actually revolutionary, an evolution, or just another thing?

  • Tips and tricks for surviving WildStar's active combat

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2014

    All gamers have areas of interest when going into an MMO beta test, the things that they want to see and the content that they want to preserve for launch. Personally I hate going through quests and spoiling the story while in beta, so if there's a way to skirt around that, I take it. That's why my time with WildStar has been so very combat-centric, as I've been happily grinding on both PvE mobs and PvP competitors during my sessions like the archaic dinosaur gamer that I am. Because of this, I've gotten very well acquainted with WildStar's combat system during these rough-and-tumble initial 15 levels. I'm no expert, mind you, but I definitely have a good feel for how these encounters work and what are the right and wrong ways to go about tackling them. So today I'd like to share with you some observations and lessons to help you survive your first few days on Nexus, whether as a beta tester or a player in live.

  • RaiderZ now available on Steam

    by 
    Jef Reahard
    Jef Reahard
    01.15.2014

    If you're looking for a Steam title that ends with 'Z,' you could follow the crowd and pick up DayZ's early access. Or you could pick up RaiderZ and indulge in some of Perfect World's Monster Hunter-style action combat mayhem. RaiderZ initially launched in November of 2012, and you can read what we thought of the game's lengthy beta process as well as its Broken Silence expansion.

  • Black Gold Online video shows off action combat system

    by 
    MJ Guthrie
    MJ Guthrie
    12.18.2013

    Whether you prefer the steampunk or the fantasy faction, if you are a fan of dodging and constant movement to try and out-maneuver your opponents, combat in Black Gold Online should be right up your alley. In the latest feature unveiling, developers delve into the ins and outs of combat in the upcoming game, eschewing the traditional stand-still-and-button-mash version of combat in favor of some action. Most skills in the upcoming game are collision, or hit-box-based, and melee fighters will move in the direction they are facing with every swing. Ranged works a bit differently: Although most ranged skills will remain locked on their target, some will require players to anticipate enemy movements and target accordingly. And don't forget these battles also involve vehicles! While mounted, players will be in FPS mode. Get a preview of Black Gold Online's combat in action in the trailer below. [Source: Snail Games press release]

  • The Nexus Telegraph: Still looking forward to WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.30.2013

    One of the analogies I keep coming back to is that choosing an MMO is a lot like being in a long-term relationship. That's also true of sticking with one for the long term. Some weeks, your MMO of choice just seems to do everything wrong, and sometimes you go through a period of time when you're just not sure if the relationship works any longer. WildStar and I are in a bit of a long-distance relationship at the moment, what with me steadfastly existing in the present and her not technically having launched just yet. And sometimes she finds ways to make me upset, with clueless design or business decisions that leave me wondering what in the hell went on in the background. But then there are things that get me excited, things that remind me of why I've been waiting for this game for a while. So let's talk about some of the stuff that still gets me excited.

  • The Perfect Ten: Obnoxious studio buzz words

    by 
    Justin Olivetti
    Justin Olivetti
    08.01.2013

    So say that you write for Massively. Or say that you work for another news site while wistfully refreshing Massively's front page hoping to see a "we're hiring!" notice pop up. Or say that you're a two-headed frog that has a respectable blog that one head writes for while the other one eats flies. The important thing for this example is to imagine that you write news. Because you write news, a good chunk of your day is spent prowling for stories. Some of them you find while browsing. Some of them are sent to your email. Once in a great while your cell phone registers a call from California and a way-too-peppy voice tries to sell you on the notion of writing a 2000-word feature on a game that only the mole people have heard of. In all of this, you are exposed to a great amount of PR-speak. You see the same phrases pop up, again and again. You understand how words can be hollow shells wrapped around a complete lack of meaning. You start to go mad until your other head tells you to snap out of it and eat some more flies. So today you're going to join me here on this side of the news desk as we look at 10 of the most obnoxious buzz words or phrases that studio PR and devs like to toss our way. You could get really cynical reading this list, but I suggest that you make a bingo sheet instead to turn this into a fun game that never, ever ends!

  • Take a gander at Black Desert's combat in a new trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2013

    It's been about a month since the upcoming sandbox title Black Desert talked about its approach to melding action combat with a sandbox environment. At the time, all anyone could do was speculate on how that would look in action, but as of today you can catch a glimpse of it in full force. Embedded just past the cut is a minute-long trailer showcasing several individuals and monsters locked in vicious combat. It's important to keep in mind that this is only an early trailer and may not be indicative of the final game, nor is there yet any word on the game being released in the US. That having been said, the trailer certainly looks like quite a ride, with plenty of dodging, rolling, and flying projectiles all about. Even if you haven't been interested in the game up until now, you might want to take a look. [Thanks to Tor for the tip!]

  • Continent of the Ninth Seal unveils the Demonisher

    by 
    Mike Foster
    Mike Foster
    07.18.2013

    Playing a Shaman in Continent of the Ninth Seal just got a touch more interesting, as Webzen has unveiled the Demonisher, a new class advancement available to players who follow the shamanic ways. The Demonisher is a long-range and melee attacker who uses an orb to initiate magical attacks. Demonishers have a wide range of abilities at their disposal, including evasion tricks, powerful offensive volleys, and a transformation skill that increases movement speed and the power of some attacks. Demonishers also offer debuff skills for use in groups. The addition of the Demonisher isn't all that Webzen has planned this month. To celebrate C9's first anniversary, the studio will hold a number of special events on July 24th. These include in-game giveaways, massive online competitions for real-life peripherals, and the chance for new players to start a character at level 20. Check out the demonisher in action after the break. [Webzen press release]

  • Black Desert melding action combat with sandbox MMOs

    by 
    Jef Reahard
    Jef Reahard
    07.05.2013

    Pearl Abyss developer Daeil Kim recently spoke to MMORPG.com regarding the firm's upcoming Black Desert title. The fantasy sandbox is entering the home stretch toward its first closed beta test, after which Kim says the firm will publish in its native Korea and then look to sign on with a Western distributor. The interview touches on various gameplay aspects including PvP -- Black Desert is not an RvR game, according to Kim -- housing, and action combat. "Unlike other MMORPGs, we have attempted to facilitate greater variety in action combat sequences beyond simply pressing number keys," Kim explains, while also noting that he's a big fan of Street Fighter, Final Fight, and Samurai Showdown. "In action games, the timing of pressing a key and a mouse click, as well as a monster's reaction against the user's attack, is extremely important. We are trying to develop our game so that players must purposefully control their character and so that objects or monsters react in a more complex manner." [Thanks Dengar!]

  • Black Sheep Online gameplay detailed in new vids

    by 
    Jef Reahard
    Jef Reahard
    05.23.2013

    Neowiz is probably best known to western MMO fans as the publisher behind BLESS, one of those gorgeous big-budget Korean imports that seems to land on our shores once or twice per year. The firm is working on another title called Black Sheep Online, though, and if the gameplay vids and screenshots on display at Steparu.com are any indication, the new title might be worth watching. The game allows for different limb-focused hit boxes (so targeting arms and legs is a viable strategy), and it also features destructible environments including breakable dungeon walls. Steparu reports that Black Sheep boasts action-style combat and some sort of grappling system. You can check out a gameplay video after the cut, then head to Steparu.com for the full report.

  • Massively's Dragon's Prophet first impressions

    by 
    Jef Reahard
    Jef Reahard
    05.21.2013

    I don't have many fond memories from Runes of Magic. I didn't play it long, and the thing I recall most vividly is being forced to hunt around Runewaker's cash shop for an item that would let me talk in global chat. Fortunately, negative vibes like that didn't affect my recent hands-on with Dragon's Prophet's beta, which, in case you're wondering, is Runewaker's followup to Runes of Magic. Unfortunately, I don't think the new game in its present state is quite ready for prime time.

  • The Daily Grind: Do you like the increasing trend of active combat in MMOs?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.14.2013

    Back in the day, combat in MMOs was nice and sedate. You had a weapon, the other guy had a weapon, and you both walked up and hit one another with weapons until one of you died. To ensure that you succeeded at that goal, you had huge bars of abilities filled with various tricks to make the other guy die a little more than you did. It was a bit passive, is what we're getting at. Recent MMOs have been swinging to the other extreme, with players having a handful of abilities and a mandate to dance around the screen like a hyperactive rabbit. Titles like WildStar and The Elder Scrolls Online are previewing themselves partly on the strength of active combat. Do you like the increasing trend of active combat in MMOs? Or do you wish that we could go back to more sedate combat systems, possibly with those darn kids getting off our lawns in the process? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively Exclusive: How WildStar has the power to move you

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.10.2013

    Movement does not normally seem like a complicated topic in MMOs. You press forward; your character goes forward. Backward? Same deal. You can turn, and you can strafe, and you can turn and strafe and run forward if you're some kind of rebel or you want to give yourself motion sickness. But WildStar makes movement a bigger deal than normal because with a greater emphasis on action comes a greater emphasis on moving out of the path of danger. The latest official video covers all the basics of movement, from dashing to sprinting to pining for the presumably nonexistent quadruple jump. But we had a chance to sit down with lead combat systems designer Chris Lynch and lead class designer Hugh Shelton to talk about more of the specifics, starting with the obvious question: What beast must we slay to unlock the all-powerful quadruple jump? Wait, that wasn't it. It was about chaining movement tricks together in an endless cycle of airborne dashes.

  • Massively Exclusive: A look at C9's new 'extreme' dungeon

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2013

    Continent of the Ninth Seal is preparing to unleash a raid to end all raids tomorrow. Webzen is marketing Bardiel Seal as an "extreme dungeon" that will send innocent players to their doom as they fight three new raid bosses: Molleck, Creios, and the Rebecca twins. Despite the raid designation, Bardiel Seal only requires four level-62 players to tackle. If the bosses are downed, the game will reward the victors with some of the best armor to hit C9 yet. The fourth and final boss of the dungeon will be patched in next month. To celebrate the release of Bardiel Seal, Webzen is handing out a reward package for returning players. Get a first look at the dungeon in the gallery and trailer below! %Gallery-186634%

  • Team-based arena combat game Panzar goes live

    by 
    Matt Daniel
    Matt Daniel
    04.22.2013

    Do you enjoy crushing your enemies, seeing them driven before you, and all that fun stuff? Then Panzar just might be the game for you. The newly launched title from Moscow-based Panzar Studio is described as "a third-person action game in the spirit of modern competitive multiplayer games" with an emphasis on team-based play. Players can choose from one of eight classes and clash in fierce team-based combat on a number of different maps in gametypes such as King of the Hill and Domination. While it's not an MMO in the purest sense of the word, Panzar does feature persistent character progression. After each match, players are granted experience and resources that can be used to level up their class of choice and craft spiffy new equipment, respectively. The game is free-to-play, so if it sounds like your cup of tea, you can head on over to the official site to give it a spin for yourself. Alternatively, click on past the cut to check out the game's official cinematic trailer. [Thanks to SKURVEL for the tip!]

  • Continent of the Ninth Seal adding raid mode, new dungeon

    by 
    Jef Reahard
    Jef Reahard
    04.11.2013

    Webzen has announced that it's adding a four-player "raid mode" and a new dungeon to its Continent of the Ninth Seal action fantasy MMO. The company's press release highlights something called an Extreme Dungeon which houses three "dangerously difficult" bosses and appropriate rewards for defeating them. Continent of the Ninth Seal features four classes (Fighters, Shamans, Hunters, and Witchblades) each of which give way to more advanced subclasses with plenty of combat combos to explore. C9 boasts traditional MMO PvE as well as 16-player PvP matches. Check out the Extreme Dungeon teaser after the break, and look for the new content on the live servers on April 24th. [Source: Webzen press release]