actions-per-minute

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  • Encrypted Text: Examining the tempo of our rotations

    by 
    Chase Christian
    Chase Christian
    07.25.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. In StarCraft, my favorite RTS, there's a common term known as APM. APM stands for actions per minute, which refers to how many commands a player is able to enter per minute. If you have fast fingers and you're incredibly skilled, your APM can soar into the hundreds with your flurry of multiple commands per second. If you're an average player, you will probably stay under 100 APM for the majority of each game. APM isn't a direct indicator of player skill but rather a measurement to describe the way the player is interacting with the game via a keyboard and mouse. The tempo of our rogue rotations is a topic that I love exploring. Subtlety feels fast to players, while assassination rogues often complain that their rotation is slow. By applying the concept APM and a few other input metrics, we can try to quantify exactly what makes a rotation seem fast or slow. Rogue rotations are constantly evolving between expansions and even as we acquire gear, and math can help us examine the net effect of these changes.

  • Raid Rx: Are you doing enough?

    by 
    Matt Low
    Matt Low
    01.21.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. I hope you're not falling asleep on the job. Is healing getting a bit boring for you? Are you not happy with the way you're playing? Quite simply, the speed at which healers do stuff can lead to raid success or raid failure. Its no secret right? The more things you can do in a minute, the better. For DPS players, this is a fairly accepted fact. The more spells or abilities they can squeeze out, the higher their DPS goes. But what about healers? It all boils down to making the right decisions. Some healers are excellent at healing. Some are excellent at running. There are many that have a problem doing both at the same time. So this week I wanted to introduce a term called actions per minute and what it means for healers. In the end, its all about being efficient. Are you a healer who waits around for stuff to happen or do you make stuff happen?