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Last time on Addon Spotlight, we took a look at the use of powerful addon Weak Auras to track buffs on yourself, and as promised, we're back with a few other recommendations for you to have a look at. As we mentioned before, but it bears repeating, tracking your buffs is rather important for effec...

July 22nd 2013 at 4:00pm 0 Comments
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Whether you agree with World of Warcraft's approach to interface design or not, it's hard to deny that it's a fascinating case study. It's a game that was released with a broken interface, one that was very decidedly not the optimal way to experience the game... with the expectation that players wo...

July 15th 2013 at 2:00pm 0 Comments
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Over the weekend, Blizzard's ever-loquacious Lead Systems Designer, Greg "Ghostcrawler" Street, responded to a question about raid group reshuffling. As you may well be aware, it is not currently possible for players to change around their raid groups while in combat. The player asking the questio...

July 8th 2013 at 2:00pm 0 Comments
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You may remember that earlier this year, our very own Bree Royce had the opportunity to attend a WildStar press event where she got a nice, tasty scoop on Carbine's hopes of fostering the creation of user-developed UI mods within WildStar's community. Well in today's WildStar Wednesday, Jon "Bitwi...

July 3rd 2013 at 5:30pm 0 Comments
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Way, way back in the last Addon Spotlight, we talked about addons to monitor your debuffs on your target, and after a lengthy hiatus, we're back to look at buffs. Why is buff monitoring a good idea? Well, think of DoT classes. The way the game works is that when you cast a DoT, it will take a snap...

June 25th 2013 at 8:00pm 0 Comments
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A little while back, I put out the call for UIs with a bit of history, a bit of evolution to them. I love seeing how my UI has evolved over the years, starting off with the basic Blizzard UI, until I realised that I could tinker with the overall scale, and then began adding unit frame addons, then...

May 14th 2013 at 8:00pm 0 Comments
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There are several kinds of UI. Lately on Reader UI of the Week, we've looked at several that do specific jobs, that are functional, even those that fulfil particular requirements for specialized players. This week's UI is, instead, one that is supremely focused on form. That is not to say, of cour...

May 7th 2013 at 4:00pm 0 Comments
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WildStar's announcement this week that closed beta players have already started modding the game's UI to their personal preferences got me wondering once again about whether MMO gamers have been influenced by games like World of Warcraft and Star Wars: The Old Republic when it comes to acceptance...

April 19th 2013 at 8:00am 0 Comments
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Sometimes players find themselves in the position where they have to downsize. It happens to us all now and then, for whatever reason, you're heading to someone else's house and need to play on their computer, your monitor explodes and you find yourself using that little one you had in the atti...

April 16th 2013 at 12:00pm 0 Comments
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Everyone has specific goals to achieve with their UI, it's one of the things I particularly like about writing this column, is seeing what people are up against, and how they've worked with their UI to adapt to that. And this week's UI is no exception. While many of us are playing the game with...

April 9th 2013 at 5:00pm 0 Comments
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DoT trackers are addons which monitor your DoTs, or Damage over Time effects. If you're playing a class whose damage relies on DoTs, and there are plenty, you should definitely consider using one of these addons. What they do is provide an easy-to-read representation of what DoTs you have on a...

April 4th 2013 at 2:00pm 0 Comments