agdc-2009

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  • AGDC 2009: Wizard101 hits 5 million accounts, mounts coming, and more

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.20.2009

    If you're a fan of Wizard101, then you're in for a serious treat. Brent from VirginWorlds posted a video of Darren from Common Sense Gamer sitting down with a "gaggle" of people from KingsIsle Entertainment during AGDC. It seems that Darren had a nice long talk about the past, present, and future of Wizard101, and they were all too happy to give him lots of choice tidbits of information. While this video clocks in at almost a whopping 30 minutes, it covers a large amount of territory fans and curious onlookers alike will be interested in. The various topics touched on during the course of this interview include the news that Wizard101 has also crossed the 5 million account mark; the account structure and parental controls available in-game; some interesting tidbits about just who is playing; and even a look at the upcoming mounts that will be available for players in October. Also, be sure to check Common Sense Gamer for screenshots of those upcoming Wizard101 mounts. Looks like an exciting time to be a Wizard between all this information and the first birthday celebration going on now!

  • AGDC09: EVE's Nathan Richardsson on the Dominion expansion and beyond

    by 
    James Egan
    James Egan
    09.19.2009

    Massively was on the ground at the Game Developers Conference 2009 in Austin this week, and had a chance to sit down with Nathan "Oveur" Richardsson, Executive Producer of EVE Online. We discussed EVE's winter expansion, Dominion, and the new dimensions to the sci-fi MMO's setting that CCP Games hopes to introduce. We also learned a bit more about the company's plans to expand EVE into other platforms, namely through the COSMOS social network which will tie in with the game from Dominion onward.

  • AGDC09 Breaking: Turbine confirms console MMO in the works

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.18.2009

    var digg_url = 'http://digg.com/gaming_news/AGDC09_Breaking_Turbine_confirms_console_MMO_in_the_works'; During his talk at AGDC entitled "MMOs to Consoles -- Challenges, Opportunities, Emerging Trends," Turbine's Craig Alexander, the VP of project development for the company, has confirmed that they are working on a console MMO.The project has been in Turbine's production house for a year and a half now, and the staff is actively seeking to launch the title on Xbox 360 and PS3 consoles. Turbine does also have plans to develop for Wii in the future, although they did not go any further into that topic. Over 20 million dollars has been spent on developing the platform for this title. The targeted release date for this project is early 2011. Craig also said during the speech that he believes that consoles will eventually pass PCs in the MMO market, making this a lucrative endeavor. He also hinted briefly at a free to play subscription model, saying that MMOs should have "minimum friction to access."Turbine has said in the past that they will completely confirm their console MMO plans in early 2010, but speculation is still in the air as to if this is a brand new IP, or perhaps one of their former titles repackaged for the console. (Edit: Craig has now said, and we quote, "Under no circumstances should you attempt to port a title." This now looks to be a brand new console IP for Turbine.)We'll keep this post updated with new information as we receive it.%Gallery-73468%

  • AGDC09: Jeff Hickman speaks on WAR's shortcomings

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.17.2009

    During one of the many speeches being given at the Austin Game Developers Conference, Jeff Hickman, producer of Warhammer Online, spoke candidly on what he thought were WAR's failures and where Mythic could have done better. While Hickman has cited more than a few reasons WAR has been caught in the mire, the central theme to all of them is the ease of PvE gameplay and a game that doesn't inspire social interactions.Hickman points out that they wanted the game to include a full battery of social features, including open groups, public quests, and other grouping tools, but they failed to design the game itself to encourage grouping. Part of this lies in the player versus environment quests where the gameplay was too easy and players didn't have a reason to group up.

  • AGDC09: Blizzard talks about world behind Warcraft

    by 
    Adam Holisky
    Adam Holisky
    09.17.2009

    Thursday's keynote at the Austin Game Developers Conference was given by Frank Pearce and J. Allen Brack. Pearce is the Executive Vice President of Blizzard, and Brack is the Production Director. Both are heavily involved in WoW and are part of the team responsible for its success.Unlike the keynote/opening ceremony delivered at BlizzCon, the Austin GDC keynote is geared more towards game developers and industry people than the general game public. For us WoW folks this means a little more details and numbers than you'd see from panels elsewhere.In fact, one of the most interesting numbers that came out of the keynote today are the sizes of the teams that are working on various parts of WoW. After the break we'll look at those and other highlights from the keynote, as well as provide you with an audio recording of the entire thing for your perusal if you wish. Download the audio or stream it after the break.

  • AGDC09: Easy voice chat for PUGs with Puggable

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.17.2009

    If all you play is World of Warcraft, then you might not have heard of Vivox -- but they're the people providing integrated voice chat solutions for EVE Online, EverQuest, EverQuest II, Star Wars Galaxies, Second Life, Fallen Earth, All Points Bulletin.. I'd go on, but you probably get the point. This week at AGDC, Vivox is spreading its wings with the announcement of two new web-based voice chat applications: Vivox Web Voice for Facebook and Puggable for World of Warcraft players. Though the two use the same technology, Puggable is definitely targeted at the WoW-playing audience. I had a chance to sit down and chat with Vivox about Puggable at AGDC, and, though I haven't had a chance to get hands-on time with it, I've got to say the idea has a lot of appeal.So what do you need to do to start chatting? Just fire up your web browser, point it to Puggable.com and create a chat room for your group. To invite others, all you need to do is share a link. The site will display character stats for your player from the armory (as seen in the above screenshot) for easy viewing by your entire group. And if you wish to select the instance you're running and the boss you're going to fight, Puggable will automagically pull up links for strategies, videos, and loot. No one needs to download or configure software (unless you're playing WoW with people who don't have web browsers... but that would just be silly) and there are no passwords to remember, share, or change. I'm hesitant to say it's fool-proof, but it certainly looks like group communication and organization simplified.Puggable is presently in closed beta (though if you're interested in testing it, you can sign up on their site) with plans for a more open beta in the next few weeks.

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	Lamborghini Phones</p>

    DCUO offers up new screens for AGDC

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.16.2009

    With AGDC getting started today, we've been keeping our eyes out for anything new and cool to bring your way. As if to answer our early eyes, Sony Online Entertainment have decided to release a handful of new screens from DC Universe Online as well. These new screens continue to develop on the S.T.A.R. Labs screens we saw coming out of GamesCom, as well as offering us another look at that fan favorite - Green Lantern! While we're glad that the team at SOE are taking as long as they need to make an awesome game, we'd be lying if we didn't say we're waiting with bated breath for beta access. We can't help it - many of us grew up reading Superman, Batman, Green Lantern, and myriad other DC titles so the idea of playing alongside our childhood heroes sounds pretty cool in our books. Perhaps we'll get some other tidbits of DC Universe Online out of AGDC with luck!%Gallery-50201%

  • Free Realms officially hits 5m users

    by 
    Shawn Schuster
    Shawn Schuster
    09.16.2009

    Even though Free Realms had been rumored to hit 5 millions users last month, it was made official today at the Austin Game Developer's Conference. During John Smedley's keynote, the SOE President discussed the history of the game's development, as well as some demographic numbers. As you might imagine, it's difficult to create an MMO for kids, with an average MMO player age at 33.There was also some interesting data released about the top five marketplace items and jobs in the game. Not surprisingly, all of these top five jobs are available to free players, with Brawler taking that number one spot. Look for our complete write-up of Smed's keynote, which involves much more than just Free Realms, coming soon.%Gallery-73155%