Post Thumbnail

Sony's GDC panel "Introducing the PlayStation Motion Controller was exactly that: An introduction to the newly named Move peripheral. David Coombes, Kirk Bender and Anton Mikhailov showcased a number of impressive tech demos, many of which demonstrated the Move's incredible precision and low latenc...

March 11th 2010 at 8:30pm 0 Comments
Post Thumbnail

Nintendo may not have been totally forthcoming with third-party devs about its MotionPlus add-on, but no secrets (okay, maybe a few) were withheld from AiLive. As it turns out, said outfit actually collaborated with Nintendo in order to create the MotionPlus hardware, and it's extra kindly offering...

August 1st 2008 at 7:24am 0 Comments

Ever since Wii MotionPlus was revealed, we've all been hopeful about what it can do for games. Sure, it's been revealed to be utilized in Red Steel 2 and is already used pretty effectively in Wii Sports Resort, but what about other things? Well, above, you can see the tech's co-developer, AiLive, de...

July 31st 2008 at 11:28am 0 Comments

Now that E3 is over and the secret's out, middleware maker and Wii MotionPlus co-developer AiLive is openly touting what its LiveMove 2 toolset is capable of when paired with Nintendo's upcoming add-on. The above video is meant to encourage developers to adopt LiveMove 2 for creating their MotionP...

July 30th 2008 at 9:15pm 0 Comments
Post Thumbnail

AILive has announced the next version of their LiveMove software, called LiveMove Pro, a motion recognition tool for Wii development. According to AILive chairman Wei Yen, developers are flocking to the new software, apparently showing an interest in good controls for their dang games: "We expect m...

October 29th 2007 at 8:00pm 0 Comments
Post Thumbnail

We were skeptical about AiLive's motion-making development tool when it was announced earlier this month, but after seeing a tech demo of LiveMotion in action, we're convinced it can produce novel work. The problem is the price. At $2,500, LiveMotion is only attractive to a select crowd and excludes...

October 25th 2006 at 8:30pm 0 Comments
Post Thumbnail

When we first reported on AiLive, we didn't very much know what to expect. Sure, on paper it looked as it would blow the lid off of this mother, so when we were tipped off to this fine video, we were happy to see some of the appealing aspects of the tool set utilized so easily. Creating gesture move...

October 20th 2006 at 11:45am 0 Comments
Post Thumbnail

AiLive, a company that focuses on developing artificial intelligence algorithms and software packages for games, has recently scored a partnership with Nintendo to develop the tool LiveMove. LiveMove is a development tool focused on making the Wiimote "learn" from player's movements. The goal is to...

October 12th 2006 at 3:00pm 0 Comments