Alan-VanCouvering

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  • EverQuest: The Darkened Sea expansion is live today

    by 
    MJ Guthrie
    MJ Guthrie
    10.28.2014

    We got our first glimpse of EverQuest's 21st expansion back at SOE Live, with its impending new features, a slew of new zones, and the promise of the return of two classic characters. For the past month, some folks have even been testing these things out in beta. Now with launch finally just around the corner (as in today!), Designers Jonathan Caraker, Alan VanCouvering, and Doug Cronkhite joined Producer Thom Terrazas and Creative Director Akil Hooper to talk shop while zipping through the newest zones of The Darkened Sea on a tour of what players will get to dive into. The Darkened Sea actually builds upon a previous expansion, The Buried Sea. "We have some stories and characters... that we liked back then that we wanted to continue," Terrazas explained. "So we're bringing back some familiar characters that have been off the grid a little bit the last few years." The story itself also takes place in the Buried Sea, starting off on a little tucked away island called Tempest Temple.

  • Preview EverQuest's upcoming City of Bronze

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.20.2011

    The development of EverQuest has been a steady constant amidst seas of change, with the development team hard at work on the Veil of Alaris expansion. This 18th update for the venerable game will usher in a variety of updates and improvements -- and, of course, new zones. Erillion, the City of Bronze, is one such region and quite fittingly is the latest zone to have a video overview for players to inspect before the expansion's launch. Narrated by Alan VanCouvering and Bob Painter, the video describes both the original concept of Erillion and the challenges faced in designing such an orderly environment. It had to look as mechanical and orderly as possible, after all, but it also had to look organic rather than just being the same building pasted in dozens of times. Click on past the break to watch the video if you'd like to see the city before you can venture there in person. [Source: Official press release]

  • Celebrate EQ's 12 years with a look back and an interview with John Smedley

    by 
    Beau Hindman
    Beau Hindman
    03.16.2011

    Time grows many layers, and this is especially true in MMORPGs. After all, not only are new quests, stories and chunks of content added to a game as it goes along, but the players themselves add their own memories and experiences to the mix. MMOs truly are virtual worlds, and they change over time and become richer. EverQuest is no exception. After 12 years of adventure, danger, and story-telling, the game shows no signs of stopping. What is planned for the game? How will the last 12 years affect the decisions for the next 12 years? EverQuest has been one of the flagships of the genre, but how does a game of its age maintain any type of market visibility? Massively sat down with SOE President John Smedley, EQ Assistant Lead Designer Alan VanCouvering, and Associate Producer Harvey Burgess to find out. We'll also be taking a look back at the long history of Norrath and will even throw in some nuggets about EverQuest Next. Click past the cut and let's take a look!

  • The Game Archaeologist and the NeverEnding Quest: A cozy chit-chat with Thom Terrazas

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2011

    Welcome back to the Game Archaeologist's third week of our EverQuest expedition! So, OK, we lost a few valued members of our team crossing the wilds of Norrath, but who would ever think that 10 rats could be so vicious when out for vengeance? It comes with the territory, and really, it's well worth the loss of human life if we can educate just one soul on one of the most influential MMOs of all time. Their mothers will understand their sacrifice. We've already taken a look at the highlights of EverQuest and the perspectives of several veterans of the game, which means this week we must be gearing up for an inside look into the machinations of grinding, hell levels, alternative advancement and DKP. For this, we struggled through the Swamp of Sony to find the ramshackle hut of Thom Terrazas -- and he was expecting us. A fight ensued, with many a chicken flung in anger, not to mention a few pokes in the eye, Three Stooges-style. But in the end, Terrazas capitulated and told us everything we wanted to know. Thom Terrazas almost has all his SOE merit badges, having worked on Planetside, Vanguard and now EverQuest in various roles. I was curious -- what was it like to be handed the keys to not just a game, but a veritable institution? Hit the jump to see what Terrazas has to say about his favorite memories, the future of the game, and why EQ hit it out of the park in 1999.