alien-syndrome

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  • Steering blobs and dropping dudes with Costco's $10.99 sale

    by 
    Chris Greenhough
    Chris Greenhough
    06.11.2008

    Is Mercury Meltdown Revolution a part of your Wii collection? If not, it absolutely should be, for Ignition's addictive puzzler must be one of the most criminally overlooked gems on the platform. And now Costco has it for $10.99, along with a bunch of other titles that range from pretty damn good to shovelware (oh, hai Pool Party). Angelina Jolie favorite Ghost Squad is also on sale, giving you a chance to knock terrorists from their speeding, swan-shaped jet skis, and save money in the process. If a better offer has come along this century, we've yet to see it.Below are the six titles that most stood out to us (the full list is past the jump); we expect at least two of these to be in your house by June 22nd, when the sale ends: Ghost Squad Sonic and the Secret Rings Sega Bass Fishing Mercury Meltdown: Revolution Super Monkey Ball: Banana Blitz SSX Blur %Gallery-24906%%Gallery-5667%

  • We Got It 4 Cheap: 38 Wii sales at Amazon

    by 
    Eric Caoili
    Eric Caoili
    04.08.2008

    The thrifty kids at Cheap Ass Gamers have compiled a list of Wii games currently on sale at Amazon, digging up almost 40 different deals. Of course, most of them are junk -- pet sim shovelware and titles based on movie licenses -- but there are a few marked down that you'll likely find interest in: Alien Syndrome - $19.99 ($29.99) Battalion Wars 2 - $23.31 ($49.99), read our review Bust A Move Bash - $29.99 ($39.99) Nights: Journey of Dreams - $29.99 ($49.99) Nitrobike - $19.99 ($29.99) No More Heroes - $33.99 ($49.99), read our review Soul Calibur: Legends - $18.90 ($39.99) Sonic and the Secret Rings - $20.99 ($29.99) We can't guarantee how long these bargains will last, so jump on them now while you can, or you'll end up having to settle for Chicken Shoot. Bring your cart past the post break for the full tally of discounted games.

  • PSP vs Wii: graphics showdown

    by 
    Steven Bailey
    Steven Bailey
    03.22.2007

    The guys at Sega Nerds have noticed something that may upset some Wii fans. They insist the PSP version of Alien Syndrome looks as good as, if not better than, the Wii one. The Nerds point to cleaner and clearer textures that lead to the improved PSP visuals (though you can use the image above to judge for yourself). Certainly no one thinks of the Wii as a graphical powerhouse, but it should be putting out better graphics than the PSP. So is the Wii's Alien Syndrome graphics a victim of PSP being the primary development platform, an unfinished product, the game engine, an inexperienced developer or something more damning? Either way, the very existence of the Wii means more games for PSP due to several developers' desire for cross-platform releases and in the end, that's all that matters to PSP owners. [Via Nintendo Wii Fanboy]

  • GDC 07: Vicious tries a new control scheme

    by 
    Andrew Yoon
    Andrew Yoon
    03.11.2007

    The Vicious Engine was on display at GDC, and I'd have to say I came away unimpressed. The engine, which is scalable for PSP use, didn't seem to push any "next gen" or even "new gen" graphics. It's currently being used in the WIi/PSP title Alien Syndrome, which may be indicative of a somewhat distressing trend: are graphics on the Wii comparable to those on PSP? Will publishers look to make quick ports that look similarly on Sony's handheld and on Nintendo's latest console?At least the Vicious Engine promises to offer Wii developers the ability to easily create motion controls. The software includes built-in controls that developers can easily access. One interesting control scheme allowed one to control the camera using the nunchuck: tilting the nunchuck would adjust the camera. Certainly, it's an interesting alternative to a dual analog setup, but the build that was playable didn't seem to feel 100% intuitive.

  • Vicious Engine envisions creative Wii FPS controls

    by 
    Ross Miller
    Ross Miller
    03.08.2007

    While at the Vicious Cycle booth, we got a chance to view at Vicious Engine, now working on the Wii, and how the team sees to implement controls for first-person and over-the-shoulder titles. Essentially, only the nunchuk is used for camera and movement. The top joystick moves and strafes your character, while left and right rotations trigger the accelerometer and rotate the characters perspective left and right and a forward / back roll with cause the camera to look down / up, respectively. In play testing the control scheme, using the accelerometer control to move the camera feels awkward, and the rotations seem to move in 15 degree spurts (as opposed to fluid movement). After a few minutes, however, the movement became more intuitive. With the simplification of movement in one hand, the other hand (and, more importantly, the infrared motion sensor) is free to control whatever -- sword-fighting or off-of-middle cursor positioning. Level Designer Bryan West told us, rather bemused, that with how the control scripts are implemented in the engine that even he could build a game with what's available. Visually, the engine looked slightly better than Red Steel, especially the character model we saw. West talked with us and lamented about the common trend of ignoring Wii's graphical capability and simply upscaling textures used for PSP titles. We're assuming, then, that we won't be seeing the same issue with Alien Syndrome, a PSP and Wii title using the Vicious Engine. West also told us that they are working on a Wii game internally that involves the Vicious Engine but cannot currently discuss at this time.

  • View an Alien Syndrome

    by 
    Steven Bailey
    Steven Bailey
    02.14.2007

    IGN has up screens and a trailer for SEGA's upcoming Alien Syndrome. The action-RPG is a continuation of the long dormant Alien Syndrome franchise. It's great to have SEGA bring back some of their old franchises, but the graphics and voice acting seemed below average. Of course the game is early in development and the graphics could improve and the voice actors changed. Even if they stay the same, if the game is fun, that alone will trump the audio and visual short comings. What I want to know is what Alien Syndrome fans think of this new iteration? Are you excited or horrified?

  • PSP getting ports from new sources

    by 
    Steven Bailey
    Steven Bailey
    01.21.2007

    It's no secret that the PSP (as with any system) gets ports of games from other consoles. Most of the ports to PSP logically come from the PlayStation 2. But all that is starting to change. With the PS3 on the rise and the PS2 on the decline, PSP is starting to get ports from some unexpected places. The DS has many a game that it's shared with the GBA, but recently it seems like more and more GBA games are jumping over to Sony's portable. The most obvious of these are all of the recently announced Final Fantasy projects. From Final Fantasy Tactics to just plain ol' Final Fantasy, these GBA remakes are being remade again for the PSP. But it doesn't just end there, the PSP will also see a port of the GBA RPG title Riviera (which is great for me, since I never played that game). Of course, while it seems like quite a few PSP games are from GBA land, that isn't the only system sending off titles to PSP's library. Xbox games like Xyanide and Painkiller: Hell Wars are reported to have versions coming out this year for PSP and the DS racer Asphalt Urban GT 2 will be out shortly. Even the PC isn't exempt as fantastic physics platformer Gish has a release date for our system of choice. The future though seems to be the Wii and PSP connection. While Alien Syndrome is one of the only Wii/PSP games announced so far, the fact that Wii games have to be developed independently from the rest of the home consoles means many developers may be looking to PSP versions as another source of profit. Of course as with any business move, these ports will have to make money if this is to become a serious trend.