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  • Sony buys a chip maker to boost its Internet of Things

    by 
    Jon Fingas
    Jon Fingas
    01.26.2016

    You probably don't think of Sony as an an Internet of Things company (unless you count light bulb speakers), but it might change your mind soon. The Japanese tech giant just bought Altair Semiconductor, a chip maker focused on LTE hardware, to put always-available internet connections into more of its devices. It's not saying much about what that future hardware will look like, but the $212 million deal should meld Sony's existing sensor tech (such as camera sensors and navigation) with 4G data to create a "new breed" of gadgets. Don't be shocked if many of Sony's future electronics are always online, even when you're nowhere near a WiFi hotspot. [Image credit: AP Photo/Gregory Bull]

  • Origin Stories: Steve Sande

    by 
    Steve Sande
    Steve Sande
    08.06.2013

    I certainly didn't start my career with plans to become a blogger and editor at one of the world's most active Apple websites. When I was a child dreaming about a future career path, computer science barely registered on the "What I want to do when I grow up" list since only corporations owned room-sized mainframes at that time and there was no such thing as a home computer. The first time I had any physical contact with a computer was in 8th grade in Aurora, Colorado in the Apollo moon landing year of 1969. The Aurora Public Schools had purchased a Data General Nova (see console photo of a similar model at top of this post) in that year for accounting and scheduling purposes, and some brilliant person came up with the idea of buying some Teletypes that could be used as dialup terminals to allow personnel at the schools to access the main computer remotely. Well, the administrators and teachers at the school weren't all that interested in computers, so guess who started using the Teletypes and Nova to learn how to program in BASIC? The students. Since they wouldn't let us save our programs to paper tape (that would come in about two or three years), any programs we ran were usually quite short out of necessity – we'd type 'em in, run them, try to figure out what the TOO MANY NESTED GOSUBS error meant, and then start all over again. It was fun, but frustrating with no real way to store the programs permanently. In 9th and 10th grade, I was only able to play rarely with the Nova or whatever computer they may have purchased as an upgrade. But when the school announced in 11th grade that the regular algebra class would also be offered in a "computer algebra" version providing access to the school system's minicomputer, I jumped on the opportunity to have a full semester of working with ... the future! Things were a little better at that point. We could save our programs out on paper tape, kind of the "floppy disk" of the era. I think part of the reason we wanted to save to paper tape was that the tape punch created some very good confetti for high school football games... About this time I became very interested in two things; transportation engineering and writing. I had a wonderful high school English teacher by the name of David Faull (still alive and kicking) who really taught me how to write, something I'd need to do in college in those pesky elective courses. I had decided to go into Civil Engineering, and was accepted at the University of Colorado at Boulder. Every engineering student at the time had to take an introductory computer class – CS 101 – in which they were introduced to two things: punch card input and FORTRAN IV. There was nothing worse than sitting down at a keypunch machine with a handwritten FORTRAN coding form, typing in several hundred cards, all of which needed to be read by a machine in order and without typos for your program to run. I can recall hearing of several computer science grad students who had nearly committed suicide after having ultra-long programs scattered to the wind when they accidentally dropped boxes of punch cards... One of my best high school buddies, Rick Brownson, was a student at CU at the same time in the Electrical Engineering department, and I recall that in 1976 he introduced me to an amazing game –- Lunar Lander –- that displayed vector graphics in real time onto a round green-screen terminal. We wasted many a weekend hour playing that game in one of the EE computer labs. Rick also introduced me to the nascent world of personal computing around that time, as he and I soldered chips into a MITS Altair 8800 kit in late 1975. I really wasn't all that impressed with the Altair, since when we finished it there was no way for us to connect it to a display (usually an old TV), and we had no keyboard for it. So we flipped switches on the front of the device to enter 8080 opcodes and then looked at the LEDs to see the results. I remember taking a weekend drive to Albuquerque, New Mexico in 1976 to go to a Altair convention of some sorts; the highlight was getting a pirated copy of Bill Gates' Altair BASIC on paper tape from another attendee. At the time I graduated from engineering school in 1978, word was getting out about Apple, but at the time I really didn't see any reason to buy a computer. Even while I was working in my first job and going to grad school, I refused to buy a computer. When I was able to get a Commodore VIC-20 for about $300 I bought one, then when Commodore reduced the price on the C-64 to about $250 the next week, I returned the VIC-20, got a refund, and picked up a Commodore 64. After a short amount of time I found myself hooked. I bought an Epson printer, got the cassette tape drive, and bought the height of communications technology at the time – a 300 baud modem. I quickly found myself on some of the early bulletin board systems of the time. But the Commodore 64 wasn't a "real computer", so when IBM compatible devices started hitting the market I went out and bought a Sanyo MBC-555 PC clone complete with two floppy drives (a Sanyo MBC-550 with only one floppy is shown below)! This is where I got my first introduction to business software, with WordStar as a word processor and CalcStar as a spreadsheet. At this time, I was working for a natural gas pipeline company called WestGas. The company was a subsidiary of a larger electric and gas utility (Public Service Company of Colorado, now part of Xcel Energy), and as a subsidiary we had of control over our destiny. In the fall of 1983, the Vice President of our company came to me to see if I would perform a study of possible uses for personal computers in our company and create a five-year plan to budget the introduction of those devices, so I jumped to the task. Everything was based on costs and benefits, and a calculated rate of return on the investment in IT. In retrospect, a lot of my numbers were probably quite suspect, as they were based on estimates of time savings that most likely never occurred... The final study saw a need for no more than about 15 PCs over the next five years as well as a handful of dedicated IBM DisplayWriter word processors. About the time that my study was completed, there was a lot of speculation in the computer world about Apple's forthcoming Macintosh. I was interested in seeing one, so a few days after they were introduced my boss and I went over to a Nynex Business Center store to take a look. While the mouse, the bitmapped display, and the 3.5" floppy drive were all amazing, the lack of memory (128K) was a real turnoff. Still, I felt as if I had seen the future, and I vowed to get myself a Mac if they ever built a model with more RAM. Towards the end of the year Apple introduced the 512K "Fat Mac", and the company was doing a "Test Drive A Mac" promotion where you filled out loan paperwork, took a Mac home to use for about three days, and if you decided you wanted to keep it they processed the loan. Having the Mac at home really made me fall in love with it, so in December of 1984 I bought my first Mac. Being enthralled with the Mac, I started lugging it with me to work. By this point I was the supervisor of a group called "Special Projects", and my team was charged with a number of things: regulatory compliance, studies, project management, and now IT. Pretty quickly, my co-workers got began to turn into Mac fans, and I started tweaking the five year plan to buy fewer PCs and more Macs. I was also going to a lot of Mac User Group meetings in those days; that was the place to really try out software, as most everyone would bring boxes of floppies as well as the original disks for new applications they had purchased. Copying was rampant, but I don't remember anyone doing outright pirating; if you tried a program and liked it, you'd end up buying it. That was the case for me in 1985 when I tried out a copy of Aldus Pagemaker (the first "professional" page layout application) and then bought the application. At one point, I bragged to our financial manager that I could use the app to lay out our subsidiary's annual report at a much lower cost than sending it out to a traditional printshop; he called my bluff and for the next month I worked with the very buggy 1.0 software to create the report. In the end, I was successful and the finance department decided to get Macs for everyone. In a few more years, the engineering role ended for me and I was a full-time IT manager. Starting in 1987 and through 1994, I attended Macworld Expo in San Francisco. From about 1990 to 1994, I also went to the Apple WorldWide Developer Conference, which was held in San Jose at that point. These were the years of trying to get a new Mac OS off the ground, the intro of the Newton MessagePad, the MPW vs. CodeWarrior battles, and extremely boring keynotes by such luminaries as Michael Spindler and Gil Amelio. I also spent a lot of time using Pagemaker to create printed newsletters for WestGas and for a number of groups I was a member of. While that was a bit of work that I never really ended up getting paid for, it taught me a lot about design, layout, printing, and writing. From 1986 to 1994, I also ran a Mac bulletin board system known as MAGIC (Mac And [Apple II] GS Information Center). This started off on my original Mac 512, and by the time I quit running the BBS and moved to a website, it was a three-phone-line setup running on two networked Macs Including my favorite Mac of all time, a Mac IIcx. The BBS was the "official site" for the MacinTech Users Group, a MUG that's still going strong to this day. My first website was PDAntic.com, a play on John Sculley's acronym for the Newton – Personal Digital Assistant – and the fact that my wife often refers to me as being pedantic. I chose to run the site with news posts written in a reverse chronological order, which means that I was essentially doing blogging in 1994! I was doing some half-hearted development for the Newton at the time, and still have a working MessagePad 2100. 1995 was the start of a bad period for me personally – our pipeline company was swallowed back into our parent company, and then all of us who had any dealings in information technology were outsourced to IBM's ISSC services group (later IBM Global Services). While I won't go into details, it was the worst part of my career, with incompetent and occasionally unethical managers, a strategy that consisted of trying to do more and more work with fewer employees (with predictable bad results), and the most demoralized staff I've ever seen. I survived for nine years, after which I chose to go out on my own. At the beginning of my time with IBM our client (the company I worked for) had a total of over 1,200 Macs company-wide; by the time I left we were down to a handful in the corporate communications department. One of my first IBM projects in 1996 was to move all of the Mac users to Windows 95 –- I should have quit when I was ordered to do that. One bright spot during the years 1999 through 2006 was my participation in a number of Microsoft's Mobius conferences. These were meetings of those of us who ran mobile-oriented websites, with Microsoft showing off concepts and picking our brains for ideas about UI, built-in applications, and the direction of the mobile world. I also met a number of the top bloggers in the mobile space, including Ryan Block and Peter Rojas, who were both instrumental in starting up Engadget. Peter was one of the co-founders of Weblogs, Inc., the blog network that TUAW was a part of before being purchased by our current owner -- AOL. In 2005 I started my own consulting firm, Raven Solutions, to do Mac consulting and support. I became a member of the Apple Consultant Network (ACN), which helped my business to grow quite quickly. I also started writing books at about this time, creating a book called "Take Control of your iPod: Beyond the Music" that is still for sale from Adam and Tonya Engst's Take Control Books. One top moment about this time was seeing Steve Jobs introduce the iPhone at the 2007 Macworld Expo. That was something I'll never forget, and I have a Nitrozac painting of the event within my field of view in my office. In late 2007 I was on a weekend trip to Vegas with my wife when a friend pointed out that one of my favorite Apple sites –- TUAW –- was accepting applications for freelance writers. I turned in my requisite three sample articles, but didn't hear anything ... until April of 2008. I was on a business trip when I received a call from former TUAWite Scott McNulty, who wondered if I was still interested in being a TUAW blogger. He gave me a test that I remember quite well; I had one hour (sitting in an airport waiting for a flight) to write a news post about a new and completely hypothetical Apple product. I zapped it to him via email with time to spare and was offered the job. Since that time I've become a full-time employee of TUAW parent company AOL, I've met thousands of TUAW readers at Macworld/iWorld and other events, written a number of books (many with fellow TUAW blogger Erica Sadun), and published almost 1.8 million words of blog posts. I love sharing time with TUAW fans every Wednesday afternoon on TUAW TV Live, as well as delivering the daily Apple news on the Daily Update podcast. And when I get to join with my teammates for one of the Sunday night Talkcasts, that's like getting together with family. The only way to describe my life right now is as "blessed." I work with a great team of professionals doing what I love to do the most, writing about a company that has had such a huge effect on the course of my career and my life. I don't know how long this ride will last, but I sincerely hope it's for a long, long time.

  • Assassin's Creed considered co-op, but it 'didn't fit' the story

    by 
    David Hinkle
    David Hinkle
    02.04.2013

    "Before we knew about the Desmond story and Animus link, we had a huge co-op component in there," Assassin's Creed 3 mission director Philippe Bergeron has revealed. "But it just became too hard to do: the engine couldn't support it, and then the metaphor we had above it didn't support it."It's part of an interview featured in the current issue (95) of OXM on news stands right now. Initially the co-op feature was going to be a driving mechanic in the original Assassin's Creed, but Ubisoft abandoned the concept. "Co-op was one of those big things at the beginning that just didn't make sense in the end," Bergeron says. "For us it was really part of the single player experience, to have in-and-out co-op, and in the end we never thought it made sense in the storyline that we had for the Animus."Of course, once the idea became more and more about Desmond and the Animus, it didn't make sense to have someone else running around in Desmond's ancestral memories. "There was no way to reconcile having multiplayer or co-op in an ancestor's memories," Bergeron explains."Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox. It didn't fit."

  • Assassin's Creed parkour in real-life parks, city centers

    by 
    Jessica Conditt
    Jessica Conditt
    09.06.2012

    Major cities in the United States suffer from a severe shortage of hay piles, but free-runner Ronnie Shalvis still makes an impressive Altair as he parkours around a concrete jungle. If you're a fan of peeking behind the curtain, there's also a making-of video right here.

  • Shogun Bros. Chameleon X-1 mouse dons assassin style, sneaks into CES

    by 
    Sean Buckley
    Sean Buckley
    01.02.2012

    Digging your stealthy Chameleon X-1 gamepad / mouse combo clicker? Look out, it's about to get a bit stealthier -- Shogun Bros. tells us that the dual analog rodent is sporting some fresh digs to ape the style of Assassin's Creed Revelations, complete with antique decorated leather mouse buttons. Cowhide aside, this is the same 1600dpi, 16 button wireless doodad the firm updated earlier this year. The branded mouse will debut at CES 2012 in "Altair white" and "Ezio grey," and promises to help you eliminate your targets in style. The outfit hinted to us that they'll be bringing a few other killer products to the show as well -- we'll be sure to sneak a peek while we're there.

  • Ubisoft: Assassin's Creed: Revelations will be, well, revealing

    by 
    Jessica Conditt
    Jessica Conditt
    07.24.2011

    In an interview with the Guardian, Assassin's Creed creative director Alexandre Amancio explains Ubisoft's mindset when creating Revelations and the caution his team is taking with Altair, Ezio, Desmond and their combined Body Mass Index. "Well, Assassin's Creed has been going since 2007 -- the narrative is very rich and complex, so to avoid collapsing under the weight of our own mythology we needed to wrap up a few mysteries and set things up for what is to come. That's what this game is about: we're giving players some answers from Assassin's 2 and Brotherhood, we're completing the destiny of Altair, and we're tying it in to what's coming in 2012. And obviously, our over-arching storyline has to do with the end of the world in 2012 – we need to set up everything for the conclusion of that narrative. In this game, you'll get to understand why Ezio is so important and how his destiny his aligned to Altair's and to Desmond's." It appears Amancio is focused on completing the first arc of the Assassin's Creed series with an emphasis on character development and clarifying the franchise's future, which can't be very vast considering he's counting on the world to end next year.

  • Assassin's Creed reveal campaign reactivated, third teaser clip appears

    by 
    Ben Gilbert
    Ben Gilbert
    05.02.2011

    You remember that crazy Assassin's Creed teaser site that Ubisoft briefly launched late last week before pulling it down and pretending nothing happened? Turns out the French publisher is interested in promoting its next AC game after all, as the Facebook posting has reappeared and a trio of teaser videos are now available (found after the break). The latest of the videos shows what appears to be the first Assassin's Creed's main protagonist, Altair, though the only portion unobscured with distortion is -- naturally -- his hidden blade. Some vaguely Assassin's Creed 1-looking buildings can also be seen in the upper left corner, potentially hinting at a return to the Middle Eastern setting for the next game in the series. Folks interested in helping speed the reveal process for the next game can choose from a variety of social media-tied means to assist, though the progress bar for the reveal is reflecting just a four percent completion as of right now. While we're really interested in finding out what the next AC game is, we'd never outright suggest spamming your Facebook/Twitter for game reveal countdowns. We'll just say this: Do what you think is right.

  • Paul Allen compares working with Bill Gates to 'being in hell' (video)

    by 
    Amar Toor
    Amar Toor
    04.18.2011

    Paul Allen doesn't give many interviews, but Microsoft's famously eclectic co-founder recently decided to sit down with 60 Minutes' Lesley Stahl, to discuss his juicy new memoir, The Idea Man. It's a book peppered with old stories of Allen's early days as a programmer, when he and Bill Gates would spend their days searching for discarded code in dumpsters and building software for the original Altair computer. But the memoir's most intriguing (and controversial) revelations revolve around Allen's personal and professional relationship with Gates, whom he described to Stahl as a gifted businessman with a penchant for being a total jerk. According to Allen, Gates would regularly engage in testy shouting matches with his Microsoft brethren, and wouldn't hesitate to sling "personal verbal attacks" against anyone who dared to disagree with him. Allen says he tolerated Gates' explosions, for the most part, even though he desperately wanted to tell him that "working with you is like being in hell." The two hit a particularly rough patch after Gates allegedly plotted to squeeze Allen out of the company, not long after he was diagnosed with Stage 4 lymphoma -- an incident that spurred Allen to leave Microsoft, shortly thereafter. Gates, for his part, hasn't commented on Allen's tell-all, nor, apparently, has he even discussed it with his former partner. The next time the two men sit down for a chat, however, Allen says he expects a "heated discussion." Naturally. You can watch the interview after the break, along with a glimpse at some of Allen's most jaw-dropping toys.

  • Assassin's Creed 'Beautiful Lies' music video loves its lineage

    by 
    Ben Gilbert
    Ben Gilbert
    12.13.2010

    The case for Desmond, Altair, and Ezio sharing the same gene pool has never been stronger than in this fan-made music video starring all three. Be aware of some story spoilers, particularly if you haven't completed Assassin's Creed or its first sequel.

  • Assassin's Creed: Brotherhood confirmed by Ubisoft

    by 
    Ben Gilbert
    Ben Gilbert
    05.05.2010

    [Destructoid] Kotaku has been sent an image of the Assassin's Creed: Brotherhood's placeholder box art, presumably by a rogue GameStop employee. Ubisoft confirmed the image as legit, officially revealing the next title in the Assassin's Creed series starring Ezio Auditore de Firenze, and in turn confirming the veracity of a handful of details contained on the back of the temporary box art. The blurb reads, "Live and breathe as Ezio, now a legendary master assassin, in his struggle against the Templar order. Lead your own brotherhood of Assassins and strike at the heart of the enemy: Rome. And for the first time, take part in an innovative multiplayer layer allowing you to embody an assassin of your choosing and define their killing style." As you've likely guessed by now, this is the spinoff that Ubisoft revealed to be in production a few months back -- the same spinoff spotted in a domain name registration just two weeks ago (which lends more credibility to the possibility that the next Driver game will be based in San Francisco, we suppose). The tiny screenshots seen on the back of the placeholder art additionally boast "A never-before-seen online multiplayer experience" and the ability to "Lead your own brotherhood of assassins, as Ezio, and conquer Rome." As you can see on the right side, a pre-order sticker advertises the pre-order bonus of an "exclusive multiplayer character." Kotaku thinks it could be Altair, but we're gonna be rebels and hope for Renaissance-era Sam Fisher. That's synergy, baby! Update: A Ubisoft rep told Joystiq, "Ubisoft confirms the authenticity of this image and will provide more information next week."

  • Mini Altair 8800 looks authentic, runs Windows 7 (video)

    by 
    Tim Stevens
    Tim Stevens
    04.27.2010

    It was just a few weeks ago that we lost Dr. Henry Roberts, the pioneer whose company created the Altair 8800, and while this project isn't exactly a tribute to the man it is at least a sign that his legacy lives on. Bob Alexander had always wanted an 8800 of his own, but now that he could afford one didn't want a gigantic blue case filling up his life. So, be bought a repurposed Altair 680, little brother of the 8800, and set about stuffing it with an Intel Core i5-650 processor on a Mini-ITX motherboard with 4GB of RAM, 80GB of SSD and 500GB on platters. That's all standard fare, but the front of the case pulls it all together, a custom-made, USB-powered circuit board with LEDs that turn on and off similarly to how the 8800's would. Those blinkenlights and the rest of the project are demonstrated after the break, but sadly there's no word of whether Kill the Bit is playable.

  • Dr. Henry Edward Roberts, personal computing pioneer, loses battle with pneumonia

    by 
    Tim Stevens
    Tim Stevens
    04.02.2010

    Sad news out of Georgia this morning, Dr. Ed Roberts, pioneer of personal computing, has died of pneumonia at the age of 68. Roberts founded Micro Instrumentation and Telemetry Systems (MITS) in 1970. In 1974 his company released the $395 Altair 8800. It was based on Intel's revolutionary 8080 processor and, after being featured on the cover of Popular Electronics (included after the break), would become the world's first truly popular personal computer. It would be on this machine that the former Micro-Soft would get its start, with Bill Gates and Paul Allen being contracted by Roberts to write Altair BASIC, a version of the simple programming language that Allen delivered by hand on paper tape to the MITS office in Albuquerque. Those two are remembering him today with the following statement: Ed was willing to take a chance on us -- two young guys interested in computers long before they were commonplace -- and we have always been grateful to him... The day our first untested software worked on his Altair was the start of a lot of great things. We will always have many fond memories of working with Ed in Albuquerque, in the MITS office right on Route 66 -- where so many exciting things happened that none of us could have imagined back then. Our thoughts go out to the Roberts family this morning.

  • Assassin's Creed: Altair's Chronicles sneaks onto WebOS

    by 
    David Hinkle
    David Hinkle
    01.26.2010

    Not to be confused with Assassin's Creed 2: Discovery, Assassin's Creed: Altair's Chronicles is now available on the WebOS platform. The previous Gameloft-developed iPhone port of the poorly received DS title was a bit easier to stomach due to a drastically reduced price, and the same applies here on WebOS -- you can download it from the App Catalog now for $6.99. Altair's Chronicles takes place before the events of 2007's Assassin's Creed debut. %Gallery-83932% [Thanks, Jared]

  • Sony replaces faulty Assassin's Creed: Bloodlines download

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.24.2009

    "Yes, there was an issue with the original download," a Sony Europe spokesperson has told Eurogamer. Said issue, which rendered PAL digital copies of Assassin's Creed: Bloodlines dead on arrival, was rectified by replacing the PSP file on the European PlayStation store -- though this came at a cost to those who had already been greeted by the defective copy's never-ending loading screen. According to the spokesperson, "It was pulled from the store and we are issuing replacement codes for those people who purchased the content before 12PM GMT on November 20." Developed by Griptonite Games, Bloodlines follows the protagonist of 2007's Assassin's Creed, complete with 3D free-running and an Altair native control scheme.

  • Altair, Sands of Time's prince make Prince of Persia cameos

    by 
    Majed Athab
    Majed Athab
    11.21.2008

    It appears the stealthy assassin Altair has left his creed for greener pastures. First his likeness finds its way into Metal Gear Solid 4, and now he's moving on from the shores of The Kingdom to ancient Persia. Ubisoft have announced that a special Altair costume can be yours for free in the soon-to-release Prince of Persia. Gamers who link their Ubisoft.com account to their PlayStation Network account can grab the costume as soon as they load up their copy. Create an Ubi account here. According to IGN, you can also unlock the prince from The Sands of Time some time in the future, too. With all this info, Prince of Persia looks to be a rather entrancing buy. Well, the fact that Ubi is offering free costumes, Trophies, a free Limited Edition upgrade for pre-orderers and, oh, just an all around freaking great looking title, should be more than enough to sway any PS3 owner. PoP hits North America on December 2 and Europe on December 5.[via press release]

  • Famitsu reveals Metal Gear Solid 4 password for Altair's costume

    by 
    alan tsang
    alan tsang
    08.15.2008

    Gaming bible Famitsu has revealed a password that allows for Altair's costume without the assassin's emblem. The password is "aottrykmyn" and you can enter it from the camouflage menu after you get the Metal Gear Mk. II. Another password that you can enter in this fashion is "jmsotsynrn" which will yield the Type 17 pistol. Have fun![Via Siliconera]

  • Kojima: Altair costume unlockable in MGS4

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.13.2008

    Sometimes April Fools' jokes become a reality. Hideo Kojima revealed today that Altair's costume, from Ubisoft's Assassin's Creed, will be unlockable in Konami's Metal Gear Solid 4. Kojima said that players will have to do something special to obtain the outfit, but no specifics were given. We now can't help but imagine all the other costumes Snake could dress up in. Perhaps a collaboration with Nintendo for a Mario or Kirby costume (only fair considering Kirby has a Snake outfit)? Konami could always just sell more costumes as DLC, sort of like the Ninja Gaiden fashion line.

  • Ubisoft details Assassin's Creed PC enhancements

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.04.2008

    In an attempt to address criticism aimed at the game's repetitive "investigation missions," Ubisoft has detailed (via IGN) some of the enhancements made to the PC version of free-roaming bump-off sim, Assassin's Creed. Four new types of missions will be added to protagonist Altair's premortem preamble, including "archer assassination," which tasks players with stealthily eliminating rooftop guards, and "escort challenge," an exercise in protecting a fellow (seemingly inept) assassin as he wanders to a specific location. Also new to the personal computer will be the rather impolite "merchant stand destruction challenge," a pastime that's sure to exude the same amount of subtlety seen in "rooftop race challenge." We're surprised Ubisoft didn't throw in some pizza delivery missions for good measure. Still, considering the more diverse activities and enhanced guard AI (no more blending right next to a corpse!), PC gamers won't be waiting until "early April" without compensation. And just so you know, we never partook in all the assassin hate -- we liked the clambering and killing well enough to put it in our list of top ten games of last year.

  • Assassin's Creed kills with 2.5 million sold; Ubi ups fiscal forecast

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.13.2007

    Ubisoft announced that in the month since launch its love-it or hate-it epic Assassin's Creed has sold 2.5 million copies globally. The company said the title has "greatly outstripped" its sales expectation and the game is the fastest-selling new video game IP in US history. The company now expects to sell a minimum of five million copies of Assassin's Creed before the end of their fiscal year in March '08.Ubisoft is also boosting its income expectation by 12%, it raised fiscal year projections by an extra €15 million to €840 million ($1.2 billion). The company also says that Tom Clancy's End War, Brothers in Arms and Far Cry 2 are scheduled for its next fiscal year beginning in April. Ubisoft plans to lay out its games portfolio for next year on Jan. 23, '08.

  • Today's double video: twice the Altair, twice the Altair

    by 
    Ross Miller
    Ross Miller
    11.24.2007

    Joystiq reader Flynn tipped us off to a rather bizarre, er, "glitch" in Assassin's Creed where death is just another gateway to life ... twice. Think you're seeing double? (Or quadruple if you play both videos at the same time.) Well, you're right. Enjoy the video after the break. Joystiq reader Flynn tipped us off to a rather bizarre, er, "glitch" in Assassin's Creed where death is just another gateway to life ... twice. Think you're seeing double? (Or quadruple if you play both videos at the same time.) Well, you're right. Enjoy the video after the break.