Post Thumbnail

Elite: Dangerous designer David Braben revealed that studio Frontier Developments has ditched a previously announced offline single-player mode in favor of immersing players in an online persistent universe. "Going forwards, being online lets us constantly both curate and evolve the galaxy, with s...

November 18th 2014 at 10:00pm 0 Comments
Post Thumbnail

Doubts were cast on SimCity's always-online requirement this week when a player managed to hack the game into playing completely offline despite developers saying it wouldn't be possible. Maxis General Manager Lucy Bradshaw also caught a lot of flack from gamers this week for claiming that the ga...

March 18th 2013 at 8:00pm 0 Comments
Post Thumbnail

SimCity has not had the smoothest of launches. Players were (understandably) frustrated by connection woes, most of which seemed to be due to the always-online component of the game. In an interview with Polygon, developers framed the always-online component as an integral part of the game stru...

March 15th 2013 at 9:00pm 0 Comments
Post Thumbnail

Following claims yesterday that SimCity had been modified to run offline in a limited capacity, Maxis/EA general manager Lucy Bradshaw has since updated EA's official blog with a bulleted reiteration of Maxis' always-on design philosophy for the game.In the missive, Bradshaw dismisses claims that S...

March 15th 2013 at 8:15pm 0 Comments
Post Thumbnail

Fresh from its work on End of Nations, developer Petroglyph launched a Kickstarter campaign this week for its own online RTS Victory. The campaign hit $19,574 in the first five days but has a long way to go to hit its $700,000 target. SimCity's always-online DRM backfired spectacularly as launch...

March 11th 2013 at 8:00pm 0 Comments