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  • The Anvil of Crom: Age of Conan turns four, taps SWG for crafting inspiration

    by 
    Jef Reahard
    Jef Reahard
    05.17.2012

    The last time I did an anniversary retrospective for Age of Conan, we had a recent expansion, some new dungeon content, and several class revamps fresh on our minds. The year before that, we had the earth-shaking combat and itemization changes. This past year, the major development was, of course, the switch to a freemium business model, followed closely by the game's first adventure pack. Join me after the break for a quick rundown on the last 12 months as they happened in Hyboria, as well as an anniversary interview with game director Craig "Silirrion" Morrison that sheds a bit of light on the crafting revamp.

  • The Anvil of Crom: An exclusive preview of Dead Man's Hand

    by 
    Jef Reahard
    Jef Reahard
    08.14.2011

    Welcome to a special edition of The Anvil of Crom. It's not often that I give up the captain's chair on this here column (in fact, today is the first time, if you want to get technical about it). In the interests of bringing you fine folk an exclusive Savage Coast of Turan content preview, though, it seemed like the prudent thing to do. Today's installment will give you a first look at Dead Man's Hand, and no, I'm not talking about the unfortunate Xbox title that I once purchased in the hopes of playing Red Dead Redemption six years prior to Red Dead Redemption. No, this Dead Man's Hand is a new single-player instance in Age of Conan, and it's debuting shortly with all the rest of AoC's movie tie-in adventure pack content. Head past the cut to join me in discovering what Funcom has to say about its latest dungeon endeavor (and oh yeah, I've got some exclusive screens and concept art for you as well). %Gallery-9836%